Rescue II: Difference between revisions

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==Scribe Notes==
==Scribe Notes==
Blah blah blah
Background
Isabeau lives in her tower, just out of Waterford in the Pevensey region, with her two
apprentices Miriam and Donald.
Some moths ago Isabeau was abducted from her home by a group of ‘thugs’. A guild
party successfully rescued the enchantress before she was taken to the mastermind of
the abduction. (Read: we don’t know who wanted her)
Less than two days ago Isabeau went missing again.
Miriam tells us that her mistress went to her chambers as per normal but when they
came to rouse her — she had gone.
Donald travelled in to town to find her and Miriam, remembering our (S.G.A.)
previous efforts, came to us.
Where’s your mistress gone? 2
Info
Isabeau’s Tower is 4 stories high with slit windows one door and a lot of Sleep wards
in place.
The Enchantress is an ex-adventurer (not Guild) in her mid forties. She makes her
living by casting the odd enchantment for those who want it. Her only companions are
Donald and Miriam, whom she is teaching the enchanting arts.
Preparations
Per Chance
During our routine preparations, Miriam met up with Starflower in the pub.
Starflower told the apprentice that her teacher was somewhere in the local of
Elfenberg (Northeast of Waterford). We assumed that this was an exceptionally lucky
break for us and started to plan on getting to Elfenburg instead of Waterford. It is also
lucky that Elfenburg is on the way to Mittelmarkhauptstadt (see celebration notices)
via portals.
Special Purchases and Prep.
1. Ox and a Sheep (Pack Ox and Lunch) to be transformed into mice until we need
them
2. Starwings from Phaeton (Good job old boy). Adventurers should not leave home
without them.
Miriam helped us by undergoing Hypnosis and describing Isabeau’s ring for Kayseri
to picture by illusion. Our Enchanters can now cast Locate for this piece of jewellery.
And We’re off...
Duesday 1°‘ Meadow.
Amber and her travelling menagerie are on the case.
We did indeed take the portal to Elfenburg and from there flew out to the area that we
suspected Isabeau to be in. As a group we flew in a straight line towards the centre of
the locus, stopping every so often for Barth to Locate the ring. When we got to the
centre — some of us started to spiral out in search of our quarry. (After a small
confusion on my behalf, about whom was landing and who should continue flying).
Towards the end of our allotted time for the search Barth hit pay dirt with an
exceptional success in his casting. We decided to get clever about it all and tried to
get a fix on the ring’s location by veering off course by 30 degrees either way and
seeing where the Locate arrow pointed in relation to North. With Amber’s rangering
Where’s your mistress gone? 3
abilities and my cartography — we got ‘some idea’. (Hey: I think we were doing very
well to have ‘some idea’ of where we were meant to be in the first day)
That was enough adventuring for one day...
First night out.
2am and we are disturbed by a 25-foot long python. The first I knew of it — Menelion
wakes me up with “Douglas, wake up — we need you to control this huge snake” this
is not a recommended way to gain consciousness. Anyway — on with the show.
Hagan wants to talk to it (reasonable). Amber wants to burn it (understandable but at
odds with Hagan). Me — I am looking into the murky darkness for a snake to control.
As it happens — I do see it and Control it before it makes retaliation in answer to
Amber’s Hellfire.
Hagan chats to the snake. Brigetta wakes up and lets us all chat with it via magic. We
all get confused as to why it is so far away from home. Someone gets bored and hacks
its’ head off (standard issue adventurer response). We all reason that having a 25-foot
long python skin and a witch who can handle such things can only be good.
Wodensday 2" Meadow
I found out just how hard it is to cook snake — i.e. I bollixed it up — never mind I’ll try
again at lunch time.
More flying around on Amber’s carpet. She takes us closer to our estimation of
Isabeau’s whereabouts. Some of us are turned into mice for convenience sake (Barth
objects on religious grounds).
Kayseri and I have found a good training exercise, while we wait for our lift — she will
try to um... out fox me at cards and I will try to catch her out, we both try not to
fleece Miriam.
Brigetta has reminded us that finding the ring does not necessarily equal finding
Isabeau. True enough but we will get to that when we need to.
Lunch Time
Visions etc
1. Brigetta saw Isabeau through her Crystal of Vision. The captive is manacled up
somewhere in a ‘prison cell’
2. Amber consulted the tarot to find out how many adverseries we have in this
matter. The reading repeats the word 'few' alot - so here's hoping.
Where’s your mistress gone? 4
Action
We have set down approximately 1 mile from the /ocated ring, taken the mouse skins
off Hagan, Brigetta and Miriam and started to scout.
I am beginning to have reservations about having Brigetta back to normal form. She
berates me for naming her Brigetta the loud. Some may find it amusing that her
surname is actually McLeod.
The scouting party ( Amber and Barth ) manage to fly part way to the top of the ridge
that we’re interested in before they spot Gryphons coming to investigate ( read kill )
us.
Thence occurred much pecking, pinging, clawing, bashing and casting.
<< Note : Don’t get on the wrong side of a hellfire wielding wiccan, that is just about
the most insidious spell that I have heard of. >>
We have learned that we have a fairly cohesive fighting unit if not very powerful (
physically, other that the likes of Hagan and Brigetta ). Judicious use of varied spell
abilities are going to be the way for us.
From this fight we gained ...
1. 1x Captive gryphon — the subject of Control Person, Comprehend Languages,
Telepathy and Skin Change. ( Okay Brigetta effected herself with C.Languages so
we could say that the gryphon was subjected to her)
2. 1x gryphon pelt — potentially good for stylish leather armour. The skin is still on
the carcass, hoisted into a tree for us to collect later.
3. A bloody mess where an unfortunate gryphon fell out of the sky due to Amber’s
attentions.
I think that Menelion snaffled the gryphons paw that Barth chopped off in the fracas.
We learned a few important things ...
1. Gryphons don’t like other people flying around their territory.
2. They don’t have any fantastic way of detecting these other flying people — Just
good eyesight.
Gryphons can’t see invisible stuff.
4. The set, that attacked us, were a ‘patrol’ — some three hours gryphon-flight away
from their lair. There are no other patrols in the immediate area.
5. There are ‘Human’ mages living in this locale and the Gryphon community have a
non aggression agreement going on with them. (I don’t think that it is a formal
thing — just a matter of prudence on both sides behalf )
ios)
Amber took Barth and me for another scouting mission on her flying silk sheet. We
crossed another valley to the one where Barth’s locate arrow tilted down to give us an
indication that we should investigate here.
The valley has some good natural(?) defences in as much as it is surrounded by nigh
on sheer ridges with no landing spaces, never mind concealed ones.
We have decided to move into this valley with some caution.
Where’s your mistress gone? 5
It is now 3pm and Amber has ferried us all to a ‘safe’ spot in the middle valley, where
we can plan our next move.
Afternoon Tea
Miriam cast a /ocate on Isabeau and got a result, pointing away from Barth’s Jocation
of Isabeau’s ring. Amber took the apprentice and me up on her flying silk so that we
could triangulate Isabeau’s position. After much disagreement and three attempts we
thought that our target was some 20 to 25 miles in the direction that Miriam had
indicated ( strange, because Miriam’s range is only 10 miles ). Various members
came to the conclusion that the young enchantress had got it wrong and that she
should try again.
The second result pointed almost directly opposite her first casting — so off we went
again. This time our estimates were closer to the mark. We decided to look over the
ridge to see where our one and a half mile distance would take us.
We saw another valley ( surprise, surprise ) only this one is almost perfectly round
with a lake, some half a mile wide and in the centre of that lake is an island, one third
of a mile across.
After reporting this. I postulated that there was a connection between the site where
the ring was and the island.
Brigetta took a look through her crystal of vision and lo and behold there is a cave
entrance in the undergrowth.
We planned an attack and got some sleep — waiting for darkness to make our move.
During the sleep time we ( Amber and me ) got savaged by two wild boars. The party
made short work of them, thank you people, and so there became — pork added to our
menu and one 500 pound pet zombie for Menelion.
We moved camp and made it look like the old camp consisted of one dead person.
===The Plan===

Revision as of 08:07, 19 March 2026

Scribe Notes

Summary

Adventure: Rescue II
GM: Clare
Season: Summer 800 WK

Party
Time on adventure
1 Meadow 800 WK to 3 Heat 800 WK
Employer
Miriam the apprentice
Mission
Miriam the apprentice has come to The Guild to seek aid in recovering her Mistress, The Enchantress Isabeau. The student is assuming that her teacher has been kidnapped — yet again.

We hear her call of distress (and the promise of rich reward) and set off to find the missing mistress.

Original Scribe Notes
Media:Snsu0001-flatOCR.zip

Scribe Notes

Background Isabeau lives in her tower, just out of Waterford in the Pevensey region, with her two apprentices Miriam and Donald. Some moths ago Isabeau was abducted from her home by a group of ‘thugs’. A guild party successfully rescued the enchantress before she was taken to the mastermind of the abduction. (Read: we don’t know who wanted her) Less than two days ago Isabeau went missing again. Miriam tells us that her mistress went to her chambers as per normal but when they came to rouse her — she had gone. Donald travelled in to town to find her and Miriam, remembering our (S.G.A.) previous efforts, came to us. Where’s your mistress gone? 2 Info Isabeau’s Tower is 4 stories high with slit windows one door and a lot of Sleep wards in place. The Enchantress is an ex-adventurer (not Guild) in her mid forties. She makes her living by casting the odd enchantment for those who want it. Her only companions are Donald and Miriam, whom she is teaching the enchanting arts. Preparations Per Chance During our routine preparations, Miriam met up with Starflower in the pub. Starflower told the apprentice that her teacher was somewhere in the local of Elfenberg (Northeast of Waterford). We assumed that this was an exceptionally lucky break for us and started to plan on getting to Elfenburg instead of Waterford. It is also lucky that Elfenburg is on the way to Mittelmarkhauptstadt (see celebration notices) via portals. Special Purchases and Prep. 1. Ox and a Sheep (Pack Ox and Lunch) to be transformed into mice until we need them 2. Starwings from Phaeton (Good job old boy). Adventurers should not leave home without them. Miriam helped us by undergoing Hypnosis and describing Isabeau’s ring for Kayseri to picture by illusion. Our Enchanters can now cast Locate for this piece of jewellery. And We’re off... Duesday 1°‘ Meadow. Amber and her travelling menagerie are on the case. We did indeed take the portal to Elfenburg and from there flew out to the area that we suspected Isabeau to be in. As a group we flew in a straight line towards the centre of the locus, stopping every so often for Barth to Locate the ring. When we got to the centre — some of us started to spiral out in search of our quarry. (After a small confusion on my behalf, about whom was landing and who should continue flying). Towards the end of our allotted time for the search Barth hit pay dirt with an exceptional success in his casting. We decided to get clever about it all and tried to get a fix on the ring’s location by veering off course by 30 degrees either way and seeing where the Locate arrow pointed in relation to North. With Amber’s rangering Where’s your mistress gone? 3 abilities and my cartography — we got ‘some idea’. (Hey: I think we were doing very well to have ‘some idea’ of where we were meant to be in the first day) That was enough adventuring for one day... First night out. 2am and we are disturbed by a 25-foot long python. The first I knew of it — Menelion wakes me up with “Douglas, wake up — we need you to control this huge snake” this is not a recommended way to gain consciousness. Anyway — on with the show. Hagan wants to talk to it (reasonable). Amber wants to burn it (understandable but at odds with Hagan). Me — I am looking into the murky darkness for a snake to control. As it happens — I do see it and Control it before it makes retaliation in answer to Amber’s Hellfire. Hagan chats to the snake. Brigetta wakes up and lets us all chat with it via magic. We all get confused as to why it is so far away from home. Someone gets bored and hacks its’ head off (standard issue adventurer response). We all reason that having a 25-foot long python skin and a witch who can handle such things can only be good. Wodensday 2" Meadow I found out just how hard it is to cook snake — i.e. I bollixed it up — never mind I’ll try again at lunch time. More flying around on Amber’s carpet. She takes us closer to our estimation of Isabeau’s whereabouts. Some of us are turned into mice for convenience sake (Barth objects on religious grounds). Kayseri and I have found a good training exercise, while we wait for our lift — she will try to um... out fox me at cards and I will try to catch her out, we both try not to fleece Miriam. Brigetta has reminded us that finding the ring does not necessarily equal finding Isabeau. True enough but we will get to that when we need to. Lunch Time Visions etc 1. Brigetta saw Isabeau through her Crystal of Vision. The captive is manacled up somewhere in a ‘prison cell’ 2. Amber consulted the tarot to find out how many adverseries we have in this matter. The reading repeats the word 'few' alot - so here's hoping. Where’s your mistress gone? 4 Action We have set down approximately 1 mile from the /ocated ring, taken the mouse skins off Hagan, Brigetta and Miriam and started to scout. I am beginning to have reservations about having Brigetta back to normal form. She berates me for naming her Brigetta the loud. Some may find it amusing that her surname is actually McLeod. The scouting party ( Amber and Barth ) manage to fly part way to the top of the ridge that we’re interested in before they spot Gryphons coming to investigate ( read kill ) us. Thence occurred much pecking, pinging, clawing, bashing and casting. << Note : Don’t get on the wrong side of a hellfire wielding wiccan, that is just about the most insidious spell that I have heard of. >> We have learned that we have a fairly cohesive fighting unit if not very powerful ( physically, other that the likes of Hagan and Brigetta ). Judicious use of varied spell abilities are going to be the way for us. From this fight we gained ... 1. 1x Captive gryphon — the subject of Control Person, Comprehend Languages, Telepathy and Skin Change. ( Okay Brigetta effected herself with C.Languages so we could say that the gryphon was subjected to her) 2. 1x gryphon pelt — potentially good for stylish leather armour. The skin is still on the carcass, hoisted into a tree for us to collect later. 3. A bloody mess where an unfortunate gryphon fell out of the sky due to Amber’s attentions. I think that Menelion snaffled the gryphons paw that Barth chopped off in the fracas. We learned a few important things ... 1. Gryphons don’t like other people flying around their territory. 2. They don’t have any fantastic way of detecting these other flying people — Just good eyesight. Gryphons can’t see invisible stuff. 4. The set, that attacked us, were a ‘patrol’ — some three hours gryphon-flight away from their lair. There are no other patrols in the immediate area. 5. There are ‘Human’ mages living in this locale and the Gryphon community have a non aggression agreement going on with them. (I don’t think that it is a formal thing — just a matter of prudence on both sides behalf ) ios) Amber took Barth and me for another scouting mission on her flying silk sheet. We crossed another valley to the one where Barth’s locate arrow tilted down to give us an indication that we should investigate here. The valley has some good natural(?) defences in as much as it is surrounded by nigh on sheer ridges with no landing spaces, never mind concealed ones. We have decided to move into this valley with some caution. Where’s your mistress gone? 5 It is now 3pm and Amber has ferried us all to a ‘safe’ spot in the middle valley, where we can plan our next move. Afternoon Tea Miriam cast a /ocate on Isabeau and got a result, pointing away from Barth’s Jocation of Isabeau’s ring. Amber took the apprentice and me up on her flying silk so that we could triangulate Isabeau’s position. After much disagreement and three attempts we thought that our target was some 20 to 25 miles in the direction that Miriam had indicated ( strange, because Miriam’s range is only 10 miles ). Various members came to the conclusion that the young enchantress had got it wrong and that she should try again. The second result pointed almost directly opposite her first casting — so off we went again. This time our estimates were closer to the mark. We decided to look over the ridge to see where our one and a half mile distance would take us. We saw another valley ( surprise, surprise ) only this one is almost perfectly round with a lake, some half a mile wide and in the centre of that lake is an island, one third of a mile across. After reporting this. I postulated that there was a connection between the site where the ring was and the island. Brigetta took a look through her crystal of vision and lo and behold there is a cave entrance in the undergrowth. We planned an attack and got some sleep — waiting for darkness to make our move. During the sleep time we ( Amber and me ) got savaged by two wild boars. The party made short work of them, thank you people, and so there became — pork added to our menu and one 500 pound pet zombie for Menelion. We moved camp and made it look like the old camp consisted of one dead person.

The Plan