Taking a Unicorn Home: Difference between revisions

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* Fight undead ponies, meet adventuring ponies
* Fight undead ponies, meet adventuring ponies
* Head to dwarven hold and down into ruins
* Head to dwarven hold and down into ruins
* Find elevator. Explore levels
* Find elevator.  
* Fight with Gremlin
* Water golem room
 


===Details===
===Details===

Revision as of 10:34, 5 August 2024

Scribe Notes

Summary

GM: Keith
Season: Winter 824 WK
Night: Tuesday
Location: Online
Level: Lowish

Party
  1. Slaydar - Big Boss and legend writer
  2. Seraph - War boyz
  3. Ashe - War Boss
  4. Vath - War boyz
  5. Kang - War stunty
Employer

Winter Snow, a chaos unicorn pony filly, came through a portal which closed. Hardy Weatherwick found her and brought her to the Guild and asked us to take the chaos pony home via some slow portals. Also, can we may the plane when

Pay

8000sp and some amulets.

Scribe Notes

Summary

  • Meet employer and head off. Travel via portals to Palaeolithica
  • Travel in wagon toward portal for 12 days
  • Travel to portal to Evergow and for another week
  • Fight undead ponies, meet adventuring ponies
  • Head to dwarven hold and down into ruins
  • Find elevator.
  • Fight with Gremlin
  • Water golem room


Details

After the Guild meeting I drink in bar for few days as beer in cheap. A few days later Guild security make me go to a meeting room to help pay off my bar tab. Some other guild members there I don’t know. Short witch lady Hardy bring lost horsie u-corn to us, it not normal horsie, has horn those glows and magic hooves – powerful chaos magic at work. Chaos Horsie come through a portal and got lost in woods and we to return it home to Ev-glow. Also want to find out stuff about lines and horizon, very confusing. I arm wrestle guild security, they are weak warriors, they lose as I am strong war leader.

People talk lots. We get magic and stuff and next day start wagon ride Sea of Grass. Ride wagon through portal and we are in Pasifika and the ride on road to other town. Go through another portal to Alusiaville, people say new plane. Beer almost gone. We need to go hundreds of miles to the north so sell wagon and take rune portal to Khorasville, its got markets and stuff. Meet guard called Pixie that takes us to pub and markets. We buy stuff and sleep.

We talk to people and there is no villages in the north so we are going to have to walk there. We get wagon and stuff. Stars in the sky are scaring the stupid people and some people in robes come to village to look at sky.

I lead the tribe on the wagon for almost two weeks, weak people gets cold as start travelling through snow. See some strange animals with woolly coats. Kang finds a rock and is very excited, he should get out more. Some dangerous wolves attack but I am a powerful big Boss and the tribe destroy them. I drink all my beer to the next week and try to be unconscious for a boring trip through the snow. We make it to the portal and travel through to Everglow.

We arrive in a desolate environment and travel for another boring week until we find a road that we follow, we are attacked by undead unicorns and ponies, some are spell casting. My powerful tribe destroy them. We meet a stupid lumberjack that gives us directions to the close town called "Turvef". A day later we encounter a party of adventuring ponies, they are no familiar with Winter Snows homeland but direct us to a large city "Vigertown" - we can get there via magical travel from "Turvef"

We need some gold to use the magic travel and our new companions offer us a job to locate a dwarven artifact in a dungeon under a dwarven town. The dwarven animosity toward them will prevent them doing it themselves. The lead us to their guild hall in Turves and we are introduced to Crimson Inkpot, their leader. Crimson explains they are looking for the “Elements of Harmony”, an ancient artifact that was used by the Queen some hundreds of years ago and then sent to the dwarven enclave on Yisheng for safe keeping. The dwarves don’t like horses right now so they want us to find it. Winter Snow recognises one of their old members, MoonWatcher, who left for another continent. Their towns pub doesn’t have any good beer only stupid sweet alcohol. They warn me that Orcs are not liked here so I put on a cloak and pretend to be a stupid old human with a cane and guide dog.

The next day we board a magic chariot and travel along tracks for half a day until we arrive at Yisheng. We head into the dwarven hold and find our contact at the Mithril Mallet Mining company. Omregar, the head of the company, gives us directions to the ancient ruins where the “Elements of Harmony” were last seen. His assistant talks too much.

Heading into the old tunnels we find our way past ancient traps, so of which no longer work, and find outsides in a room with a pedestal what has a number of keys protruding from it. We ask Kang to check for traps, he forgos using any skills and starts turning keys to see if there are any. Most of the party flee the room. After some experimentation Kang discovers its an elevator shaft, each key taking the platform to a new level.

The first level is a small room with an anvil guarded by three gremlins and a large centipede, which all attack and are killed by our warband. The second level has collapsed and we can barely open the door. The third level is filled with water, we have the golem open the door and it all drain away further down the shaft. We enter and are attacked by golems.

Slayar, as the proud war leader, leads the charge and shames the weaker members of the party to engage the golems. Kangs golem deals significant damage and the party finish them off. There is only one adjacent room and we search the room and bodies quickly, locating a key to room 5.

The next level is a significantly larger area, with an atrium, flooded room adjacent cavern. We find a bag containing strips (gold) in the flooded room. There are three doors out of the atrium, the wood has swollen and we force our way through. All three doors open to the same corridor which leads to a ramp taking us deeper.

People and Places

People

  • Hardy Weatherwick – Party employer. A witch from a village in Ranke. She found Winter Snow in the forest and brought her to the Guild to find a party to escort her home.
  • Winter Snow – a young unicorn filly, from the plane of Everglow, that came through a portal to Alusia that closed behind her. Wants to return home. Magical – horn can cast light and can use hooves like hands. Worshipper of Princess Luminous
  • Lucy Greenhilt - Pixie Paladin - guard in Khorasville on Palaeolithica


Everglow

  • Dragonlord Ember - leader of the Dragonlands


Adventuring ponies, formed Honour Hooves, based in Turves

  • Crimson Inkpot - leader of the former Honour Hooves
  • Bloodmoon (leatherwing a.k.a batpony),
  • Rockhoof (earth pony - carries shovel),
  • Commander Hurricane (pegasus)
  • Starswirl the Bearded (Wizard)
  • Clover the Clever (wizard apprentice)

Places

Everglow (Plane) - what the party has discovered

Dwarven Mine
• G; entrance to the elevator
• L1; Gremlins and centipede
• L2; Collapsed
• L3; water and golems


Palaeolithica (Plane)

  • World with portals to other planes. Their position forms a star, which may have other effects.

Khoras (Plane)

  • Khoras has two suns that orbit around each other in a 28 day cycle as a close binary pair, being a yellow giant (Karrym) and a blue dwarf (Drellis). The positions of the suns relative to Khoras affects the flow of mana on the planet. When both suns are together in the sky, mana is normal. If Karrym shines on it's own, it is high mana, if Drellis is passing in front of Karrym, it is low mana. The week of low mana is known locally as 'the Drellis Effect'. During this period of seven days, the portal between Khoras and Paeolithica shuts down.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch

  • Slaydar
  • Vath
  • Seraph
  • Kang
  • Ashe & Norto

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Slaydar Seraph Ashe Vath Kang ? ?
Greater Enchantment 7 +8% to chosen areas 3 Months 4 4 4 4 4 ? ?
Dark Vision (S) 6 Monochromatic vision. (ie shades of grey) It is difficult to accurately estimate distance. The higher the Rank, the less of a problem this will be. 7 Hours ? ? ? Y ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Slaydar Seraph Ashe Vath Kang ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

From the dwarven mine L1

  • Potion - NoM - healing
  • Wand - NoM - fear 4 charges
  • Haversack - NoM - storage
  • Key l3
  • Trinkets - coins etc
  • Scissors - NoM - Curse. Binding and stabbed
  • Anvil - durability

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2 3 Meet Employer at Guild 4 Travel via wagon to portal 5 Travel via wagon to portal. Travel throught to Pacifika 6 Travel via wagon to Portal. Travel throught to Palaeolithica
7 show wait for wagon 8 Get wagon 9 Travel in wagon 10 Travel in wagon 11 Travel in wagon 12 Travel in wagon 13 Travel in wagon
14 Travel in wagon 15 Travel in wagon 16 Travel in wagon - encounter snowline as we rise in altitude 17 Travel in wagon 18 Travel in wagon 19 Travel in wagon - see mammoths 20 Travel in wagon - fight wolves
21 Travel in wagon through snow 22 Travel in wagon through snow 23 Travel in wagon through snow 24 Travel in wagon through snow 25 Travel in wagon through snow 26 Travel in wagon through snow 27 Travel in wagon through snow
28 Travel in wagon through snow 29 Travel in wagon through snow 30 Travel in wagon through snow - reach portal  
Snow (8)
  1 Travel south 2 Travel south 3 Travel south 4 Travel south
5 Travel south - fight undead 6 Travel south 7 Travel south - meet adventuring ponies 8 Head to Yisheng. Head into mines 9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30