Taking a Unicorn Home: Difference between revisions

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* Hardy Weatherwick – Party employer. A witch from <where in Alusia???>. She found Winter Snow in the forest and brought her to the Guild to find a party to escort her home.  
* Hardy Weatherwick – Party employer. A witch from <where in Alusia???>. She found Winter Snow in the forest and brought her to the Guild to find a party to escort her home.  
* Winter Snow – a young unicorn, from the plane of Everglow, that came through a portal to Alusia that closed behind her. Wants to return home. Magical – horn can cast light and can use hooves like hands. Worshipper of Princess Luminous
* Winter Snow – a young unicorn, from the plane of Everglow, that came through a portal to Alusia that closed behind her. Wants to return home. Magical – horn can cast light and can use hooves like hands. Worshipper of Princess Luminous
* Pixie - guard in xxx (on [[Palaeolithica]])
* Pixie - guard in town on <xxx???> on [[Palaeolithica]]


<U>Everglow</U>
<U>Everglow</U>

Revision as of 01:30, 23 June 2024

Scribe Notes

Summary

GM: Keith
Season: Winter 824 WK
Night: Tuesday
Location: Online
Level: Lowish

Party
  1. Slaydar - Big Boss and legend writer
  2. Seraph - War boyz
  3. Ashe - War Boss
  4. Vath - War boyz
  5. Kang - War stunty
Employer

Winter Snow, a chaos unicorn pony filly, came through a portal which closed. Hardy Weatherwick found her and brought her to the Guild and asked us to take the chaos pony home via some slow portals. Also, can we may the plane when

Pay

8000sp and some amulets.

Scribe Notes

Summary

Details

After the Guild meeting I drink in bar for few days as beer in cheap. A few days later Guild security make me go to a meeting room to help pay off my bar tab. Some other guild members there I don’t know. Short witch lady Hardy bring lost horsie u-corn to us, it not normal horsie, has horn those glows and magic hooves – powerful chaos magic at work. Chaos Horsie lots in woods and we to return home to Evaglow. Also want to find out stuff about lines and horizon, very confusing. I arm wrestle guild security, they are weak warriors, they lose as I am strong war leader.

People talk lots. We get magic and stuff and next day start wagon ride Sea of Grass. Ride wagon through portal and we are in Pasifika and the ride on road to other town. Go through another portal and in new plane, people say new plane. Beer almost gone. We need to go hundreds of miles to the north so sell wagon and take rune portal to new town with markets. Meet guard called Pixie that takes us to pub and markets. We buy stuff and sleep.

People and Places

People

  • Hardy Weatherwick – Party employer. A witch from <where in Alusia???>. She found Winter Snow in the forest and brought her to the Guild to find a party to escort her home.
  • Winter Snow – a young unicorn, from the plane of Everglow, that came through a portal to Alusia that closed behind her. Wants to return home. Magical – horn can cast light and can use hooves like hands. Worshipper of Princess Luminous
  • Pixie - guard in town on <xxx???> on Palaeolithica

Everglow

  • Home to race of Unicorns, and Winter Snow.
  • Three hundred years ago there was a war. The Tribe on Bones (undead horses) went to war with the living Unicorns, they were destroyed.
  • One good God known of is Princess Luminous - powers of protection, rune and other attributes.

Palaeolithica

  • World with portals to other planes. Their position forms a star, which may have other effects.
  • Has two suns that travel at different rates, their position alters the availability of mana. When both in the sky its high mana.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Slaydar Seraph Ashe Vath Kang ? ?
Greater Enchantment 7 +8% to chosen areas 3 Months 4 4 4 4 4 ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Slaydar Seraph Ashe Vath Kang ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2 3 Meet Employer at Guild 4 Travel via wagon to portal 5 Travel via wagon to portal. Travel throught to Pacifika 6 Travel via wagon to Portal. Travel throught to Palaeolithica
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Snow (8)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30