Combat - PS in Close: Difference between revisions
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(Created page with "=== Current Rules (2014) === ====57.1 Strike Chance Modifiers Summary==== '''Close Combat Modifiers''' +1 each point attacker’s PS is greater than target’s PS -1 each p...") |
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'''Close Combat Modifiers''' | '''Close Combat Modifiers''' | ||
+1 each point | +1 each point attacker's PS is greater than target's PS | ||
-1 each point | -1 each point target's PS is greater than attacker's PS | ||
=== Proposed === | === Proposed === | ||
Line 10: | Line 10: | ||
'''Close Combat Modifiers''' | '''Close Combat Modifiers''' | ||
+1 SC each point | +1 SC each point attacker's PS | ||
+1 Def each point | +1 Def each point target's PS | ||
=== Rationale === | === Rationale === | ||
Net effective numbers are the same but the effects of PS can now be pre-calculated. | Net effective numbers are the same but the effects of PS can now be pre-calculated. | ||
One less calculation on the fly. GM does not need to reveal exact PS of NPCs. | One less calculation on the fly. GM does not need to reveal exact PS of NPCs. |
Latest revision as of 09:31, 8 February 2024
Current Rules (2014)
57.1 Strike Chance Modifiers Summary
Close Combat Modifiers
+1 each point attacker's PS is greater than target's PS -1 each point target's PS is greater than attacker's PS
Proposed
57.1 Strike Chance Modifiers Summary
Close Combat Modifiers
+1 SC each point attacker's PS +1 Def each point target's PS
Rationale
Net effective numbers are the same but the effects of PS can now be pre-calculated. One less calculation on the fly. GM does not need to reveal exact PS of NPCs.