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== Immortals ==
<div class="TOC">__TOC__</div>
== Summary ==
'''GM''': [[Jim Arona]]<br>
'''GM''': [[Jim Arona]]<br>
'''Night''': Wednesday<br>
'''Night''': Wednesday<br>
Line 7: Line 8:
<br/>
<br/>


== Story ==
== Chapter 1. Book of Shadows ==
A man can draw purpose from a death, but not usually his own.<br/>
A man can find his calling in someone's death, but not usually his own.<br/>
<br/>
<br/>


'''Introduction'''<br/>
'''Introductions'''<br/>
Name's Bishop.  I'm a haunted drifter I suppose, I want the dead to be find peace wherever they fell.  I've partnered with Bower, the Knave of Shadows, who's a likeable bloke.  In fact he has a roguish charm that I'm sure is weaponised.  But he's someone you can ride the river with and that's what's important.
Name's Bishop.  I'm a haunted drifter I suppose, I want the dead to find peace wherever they might fall.  I've partnered with Bower, the Knave of Shadows, who's a likeable bloke.  In fact he has a roguish charm that I'm sure is weaponised.  But he's someone you can ride the river with and that's what counts.


Our story starts in Berchtesgaden on Reich, a holiday town not far from the Black Forrest and where the infamous Eagle's Nest is perched.  We learn from the [[The Lady Vanishes]] that the Medusa has a middlemarch at the bottom of the lake there.
Our story starts in Berchtesgaden on Reich, a lake-side holiday town in the Bavarian Alps, not far from the Black Forrest and where the infamous Eagle's Nest is perched.<br/>
 
We arrive late evening, to this small holiday town on a lake-side in the Bavarian Alps.<br/>
<br/>
<br/>


[[File:EaglesNest.png|right]]
[[File:EaglesNest.png|right]]
'''The Eagle's Nest'''<br/>
'''The Eagle's Nest'''<br/>
We soak up the beer and scenery for a few days note that the Eagles Nest is a manor house on the side of a cliff.  There's a dirigible parked at a tower, various gun emplacements and fortifications.  Oddly, while the dirigible is sometimes there and sometimes not, we never see it come or go.
We arrive late evening and soak up the scenery with a beer.  The Eagles Nest is a manor house on the side of a cliff.  There's a dirigible parked at a tower there, various gun emplacements and fortifications.  Oddly, while the dirigible is sometimes there and sometimes not, we never see it come or go.


At some point we notice a lady as fine as cream gravy.  We ask around and find out she's one of those high-tones who holiday up in these parts.  Stays at the manor house they sayGoes by the name of Eva Braun.  Has a prick of a husband.
West of here past the manor is an artificial forest with very uniform treesPeople avoid it and either don't know much or are quiet about it.


We stay at a two-bit inn, beneath the gaze of the high-nosed, and spend a few days looking the place over.<br/>
At some point we notice a lady as fine as cream gravy.  We ask around and find she's a high-tone and fancy in these parts.  Stays at the manor house they say.  Goes by the name of Eva Braun.  Has a prick of a husband.
The dirigible, while sometimes there and sometimes not, we never see it leave or arrive back.<br/>
 
On the far side of the north-east ridge line is an artificial forest which people avoid.<br/>
We stay at a two-bit inn, beneath the attention of the high-nosed, and spend a few days getting to know the place.<br/>
<br/>




'''Spirited Research'''<br/>
'''Spirited Research'''<br/>
Bower's a bit of librarian so we explore the aisles of the local library.  Bower cut's swells with the head librarian and before long they disappear into a room to do some research.
Bower's a bit of librarian so we hit the library to do some researchHe cut's swells with the head librarian and before long they disappear into a room.


I wander around a bit on my own.  It's an old World War 2 bunker and I soon find that there's unquiet dead in here playing havoc with the lights.  I explain to them it's not a disco and as one they crowd me, reaching and wailing.  I see many young eyes looking at me from among the dead, these brief candles crying for someone to avenge them.  "My children," I say to them, "what happened to you?".  They tell me of a bad man who did bad things, the graaf around here apparently, and I assure them I'll look into it.
I wander around on my own.  It's an old World War 2 bunker and I soon find that there are unquiet dead in here playing havoc with the lights.  I explain to them it's no disco and as one they crowd me, reaching and wailing.  I see many young eyes looking at me from among the dead, these brief candles crying for someone to avenge them.  "Children," I say, "what happened?".  They tell me of a bad man who did bad things, the graaf around here.


Bower emerges from his vigorous reading and would like to continue his research the next day.  He ends up spending a few weeks.  During this time I find that the graaf's line survives and operate Tawn & Tux, a merchant house that sell secure mail services.  Their manor is north-east of here over the ridge.
Bower emerges from his vigorous reading and would like to continue his research the next day.  He ends up spending a few weeks.  During this time I go on some hunting excursions and chew cud with others in the hunting parties.  I find that the graaf's line operates Thurn and Taxis, a merchant house that sells secure mail services.  Their manor is north-east of here.


Exhausted from his research, Bower finally emerges with surprisingly little information for his efforts, and a book about daisies, due back in a week.
Exhausted from his research, Bower finally emerges with a book about Coriander, due back in a week.




[[File:Balrog.png|right]]
[[File:Balrog.png|right]]
'''Trial at the Flesh Forest'''<br/>
'''Trial at the Flesh Forest'''<br/>
We make tramping preparations and head out into the northern woods.  We decide that to have a quick look at the western forest.  If folk avoid it in general, then we should unavoid it.  We head over to the ridge which is fenced but not particularly trapped as far as Bower can tell.  We climb over and head towards the artificial forest.
We make tramping preparations and head out into the northern woods.  We decide to have a quick look at the western forest - if folk avoid it then that's reason enough to unavoid it.  We head over the ridge.
 
There are soldiers on patrol there and skirting the wood is a small rail car that goes into a tunnel at the north.  We sneak into the forest and find that the rows of trees have sample parchments in a glass case beneath them.  The trees are regular in east-west rows and have branches growing in cardinal directions only.  The wood itself seems to be flesh-like, as though vellum could be made or parchment that would count as being made of flesh.
 
We sneak up to a radio hut and beyond to the roof of a larger military complex built into the ridge.  We see various gun emplacements but one in particular has a crystal-like barrel with a glow at its base.  It's pointing south with no apparent turret or aiming ability.  We sneak up to it and determine the glow is coming from the eye of a balrog.  We decide that we need the eye, so we dismantle the barrel and Bower carefully decouples the eye from the baseIn doing so, he cuts through what seems to be, judging by the rumbling now coming from below, the balrog's optic nerve.
 
We are already sprinting back towards the forest as we hear the first few men run onto the roof.  I feel a stinging smack in my back.  Feels a bit like a jacketed 9mm with modified ogive.  The indignity of being shot in the back and then by a lurger is too much.  I turn to compare pistol sizes when I see an enormous fiery hand erupt onto the roof, a shoulder not far behind.  If that thing has a pistol then admittedly it would be bigger than mine, so I keep running.


There are soldiers on patrol at the bottom, and skirting the wood is a small rail car that seems to be used for delivering supplies.  The rail goes into a tunnel at the north.  We sneak into the forest and find that the rows of trees have sample parchment in a glass case beneath them.  The trees have branches growing only in cardinal directions and the wood itself seems to be flesh-like, at least in part.  As though vellum could be made or parchment that would count as being made from flesh.
We manage to get over the ridge and head north at pace with Bower's spell.  We see a dirigible rise up in front of us, mortars at the ready.


We sneak up to a radio hut and beyond to the roof of a larger military complex built into the hill-side.  We see various gun emplacements but one in particular is odd.  It's has a crystal-like barrel with a glow at the base.  It's pointing south with no apparent turret or ability to aim.  We sneak up to it and determine the glowing thing is the eye of a balrog.  We decide that we just happen to need a balrog eye, so we dismantle the barrel and Bower carefully decouples the eye from the base.  In doing so, he cuts through what now seems, judging by the rumbling coming from below, the balrog's optic nerve.
We're in over our heads so we step into a shadow and back to Bower's house in Italy.


We were sprinting back towards the forrest when a few folk ran onto the roof.  Then came a hard smack in my back.  At first blush it felt like an iron-core, jacketed 9mm with modified ogive - presumably from their puny lurger.  The indignity.  I turned to compare pistol sizes and saw an enormouse, firey hand erupt from the steel roof.  A shoulder not far behind.


We managed to get over the ridge and off north at a good pace with Bower's spell.  But then we saw a derigible heading towards us.  Looking back we saw the belrog tracking us, inquiring about an eye-patch.
'''Return to Thurn and Taxis'''<br/>
We rest and recover, kicking ourselves that we had to mess with the eye.  But we break it down for power and make preparations for going back.


We're all out of eye-patches and the morters being launched from the derigible look like they could hurt, so we bug out back to Bower's house in Italy.
We go in quietly this time, using Bower's shadows, and find the graaf's manner house.  It's a large building, unfortified, but has packs of dogs that patrol in that way dogs don't.  They are cybernetic with pneumatic necks - once they bite down on you, they shake like a paint-mixer.  Bower gets us past them and we climb to the roof where we see, with spirit sight, emanations from a conjuring.  They seem to come from the top level which is heavily curtained.
 
Bower checks one of the outer windows for traps and wards.  It opens from the inside so I drift through the glass.  The window has one of those damn casement stays that you have to lift and push through.  I try to do it quietly but make a meal of it.




[[File:Aim-Sketch.png|right]]
[[File:Aim-Sketch.png|right]]
'''Return to Tawn & Tusk'''<br/>
: ''Something about him irritated her.  Maybe it was his pedantic ways or his long blonde hair she wasn't sure, but he's an accomplished summoner she granted, and this boon will be useful.  A bang came from behind a curtain, on the far side of the devil the pair were negotiating with"What was that?" asked the Medeanite sorceress. "What was what?" replied the graaf who was focusing intently on the devil. "Go over and have a look," she said"There is no way I am leaving the ward!" exclaimed the graaf.''
We head back to Berchtesgaden quetly and find the manner of the graaf and his house, Tawn & TuxIt's a large building, unfortified, but has packs of cybernetic dogs that patrol (in that way dogs don't) with pnumatic necks - once they bite down on you, they shake like a paint-mixerWe sneak past them and on to the roof, where we see magic emenating in spirit sight, apparently from the top level which is heavily curtainted.


Bower checks one of the outer windows for traps and wards and since it opens from the inside, I drift through the glassI go to open the window and has one of those damn casement stays that you have to lift and push through. I make a meal of it.
: ''She started casting as a man in a leather duster strode out from behind the curtain, pistol blazingNot far behind was a dashing figure who skirted the devil for a better angle. Her heartbeat quickened.''


: ''"Here are two souls as payment for your boon!" cried the graff nervously.  This annoyed the sorceress more as she and her bound spirits unleashed fury on the intruders.  The first man, who seemed to be taken aback by the size of the devil's penis, was badly hurt.  The charming-roguish fellow avoided most of the damage and at the same time spoke a few quick words to the devil, and it nodded.  The graaf's attention was on the intruders now, the gunfighter in particular and his large pistol.  He pulled out an elephant gun.  The gunfighter looked hurt at the sight of it and was shot squarely.''


: ''She was getting impatient with himYes he was an accomplished summoner but the medeanite sorcerer grew tired of his pedantic routine.  A bang came from behind the curtain on the far side of the devil they were negotiating with"What was that?" she asked. "What was what?" replied the graaf was concentrating on the devil. "Go over and have a look," she said.  "I am not leaving the ward!" exclaimed the graaf.''
: ''The sorceress was feeling betterThe western-looking fellow was almost dead and neither of them managed to breach their ward or compromise the summoningAnd now the graaf was about to release a torrent of souls on them, so they will certainly be finished off.''


: ''She started casting as a man in a leather duster walked out from behind the curtain, pistols blazingNot far behind flickered a dark figure who skirted the devil for a better angle.''
: ''A bottle broke harmlessly off their ward and fell to the ground.  It had dark liquid inside which started spreading.  The sorceress didn't give it a second thought until she saw it was consuming the floor, the ward markings and the very spaceThe ward failed and before she had time to be pissed off, the darkness was upon them.  They winked out of existence.''


: ''"Here are two souls as payment for your boon!" cries the graff nervously.  This irritates the sorceress as she unleashes fire and fury on the intruders.  The roguish fellow says a few quick words to the devil at that point and it nods.  The graaf eyes the gunfighter and smiles as he draws his elephant gun and lands a good shot''


: ''A round of fire and fury later and the sorceress was feeling better.  The western-looking fellow was looking poorly and they in return they didn't manage to get through their ward or free the devil.  The graff released a torrent of souls and it was looking like just another day at the summoning circle.''
The substance without form is working a little too well.  The nothingness spreads, frees [[Aim]] and threatens to eat everything within the outer ward we find ourselves trapped in.


: ''Then a harmless enough looking bottle came hurling in and shattered harmlessly off the ward onto the groundIt had dark liquid inside which was spreading.  She hardly gave it a second thought until she saw it was eating through the floor and the ward - an expanding void that seemed to draw in the very fabric of spaceThe ward failed and the darkness was upon them.  They passed out of existence.''
Bower distracts the devil with a range of bargaining options while I hit it with an amorphous water balloonThe devil is destroyed and the sudden change in temperature threatens Bower but he's able to flicker out of the wayHe then forms a shadow and secures the remaining substance without form before it can get away on us.




The devil was also freed from its circle by the spread of the nothingnessBower distracted it with options while I threw an amorphous water balloon at it.  The devil was destroyed but the sudden change in temperature threw us in peril.  Devil shrapnel around the place but we survived.  Bower managed to capture the remaining substance without form in a shadow before it ate anymore reality.
'''Crossing the Threshold'''<br/>
A torrent of souls erupts from belowThey are the Holocaust dead, bound by the graaf, and their numbers are beyond us.


Bower looks at me as they swarm us.  But I can't do anything.  I can't improvise magic like an Immortal, I can't help these souls.  As doubt and death take me I refuse, "My children, let me guide you from the darkness!"  The dead gather and, as I die, I lead them to the afterlife as a psychopomp.


[[File:CanBeOnlyOne.png|right]]
My extra life triggers and at once I am reborn as an undying questor, one step closer to becoming an Immortal.
'''Death is a Doorway'''<br/>
A torrent of souls erupted from below flowing into the room.  They were the dead from a concentration camp, bound by the graaf and their numbers beyond either of us.


As they swarmed us and Bower looked at me as though this is my cue.  I can't do anything I though, I have no spells or items to deal with this.  As doubt was upon me I stepped forward and said, "My children! Let me guide you from the darkness!"  They all swarmed into me where I died, but was able to guide them into the afterlife to rest.


My miracle pool triggered my extra life and I was reborn as an undying questor, accepting the mantle of a psychopomp.  Not yet an Immortal but one step closer.
[[File:BookOfShadows.png|right]]
'''The Book of Shadows'''<br/>
We loot the house, finding various letters, a stamp book and a Book of Shadows.  The letters look ordinary, the stamps have small black towers about the size of a pin, the Book of Shadows has only every second page written, evidently one of a pair.


Back at Ingarathon's house we puzzle out that the apparent content of the letters are subterfuge.  There's another message encoded in them.  Ingarathon is normally good at this kind of thing but can't gain headway.  He suggests that the ink must have black lead in it and indeed we find a dark star dotting one of the i's.


'''Book of Shadows'''<br/>
Since I'm not Immortal and so not affected by black lead, I learn cryptanalysis and decode the letters.  The message says that to complete the next stage they will hire some witch hunters to find the second Book of Shadows.  So the trail is likely to pick up at Westover, where there are witches, witch hunters and the Dark Star.
We investigate the loot...
 
Otherwise we just have this book of stamps to discern, and Bower, an overdue library book.
 
<br/>


== Other Events ==
== Other Events ==


* We started on Westover and the only thing out of the ordinary was there were fewer witches, them being in hot demand at the moment.
* We started on Westover and the only thing out of the ordinary was there were fewer witches, them being in hot demand at the moment.
* We travelled to the Library of Leng on Reich to talk to the Elder Things.  It was deserted from what we could see although three Shoggoths came out of the crevasse to say hello.  The way to get there is via a pain in the Himalayas.  The books in the library are dangerous to read.  There are four windows at the top of the library: long valley with a grassy plane, green meadow & wood, dark grey tower in a desert and a storm-tossed sea.
* We travelled to the Library of Leng on Reich to talk to the Elder Things.  It was deserted from what we could see although three Shoggoths came out of the crevasse to say hello.  The way to get there is via a plane in the Himalayas.  The books in the library are dangerous to read.  There are four windows at the top of the library: long valley with a grassy plane, green meadow & wood, dark grey tower in a desert and a storm-tossed sea.

Latest revision as of 21:04, 12 December 2017

Summary

GM: Jim Arona
Night: Wednesday

Party
  • Bower, the Knave of Shadows - Ed Douglas
  • Bishop, a warrior-priest from the Old West - Jason Stevens


Chapter 1. Book of Shadows

A man can find his calling in someone's death, but not usually his own.

Introductions
Name's Bishop. I'm a haunted drifter I suppose, I want the dead to find peace wherever they might fall. I've partnered with Bower, the Knave of Shadows, who's a likeable bloke. In fact he has a roguish charm that I'm sure is weaponised. But he's someone you can ride the river with and that's what counts.

Our story starts in Berchtesgaden on Reich, a lake-side holiday town in the Bavarian Alps, not far from the Black Forrest and where the infamous Eagle's Nest is perched.

The Eagle's Nest
We arrive late evening and soak up the scenery with a beer. The Eagles Nest is a manor house on the side of a cliff. There's a dirigible parked at a tower there, various gun emplacements and fortifications. Oddly, while the dirigible is sometimes there and sometimes not, we never see it come or go.

West of here past the manor is an artificial forest with very uniform trees. People avoid it and either don't know much or are quiet about it.

At some point we notice a lady as fine as cream gravy. We ask around and find she's a high-tone and fancy in these parts. Stays at the manor house they say. Goes by the name of Eva Braun. Has a prick of a husband.

We stay at a two-bit inn, beneath the attention of the high-nosed, and spend a few days getting to know the place.


Spirited Research
Bower's a bit of librarian so we hit the library to do some research. He cut's swells with the head librarian and before long they disappear into a room.

I wander around on my own. It's an old World War 2 bunker and I soon find that there are unquiet dead in here playing havoc with the lights. I explain to them it's no disco and as one they crowd me, reaching and wailing. I see many young eyes looking at me from among the dead, these brief candles crying for someone to avenge them. "Children," I say, "what happened?". They tell me of a bad man who did bad things, the graaf around here.

Bower emerges from his vigorous reading and would like to continue his research the next day. He ends up spending a few weeks. During this time I go on some hunting excursions and chew cud with others in the hunting parties. I find that the graaf's line operates Thurn and Taxis, a merchant house that sells secure mail services. Their manor is north-east of here.

Exhausted from his research, Bower finally emerges with a book about Coriander, due back in a week.


Trial at the Flesh Forest
We make tramping preparations and head out into the northern woods. We decide to have a quick look at the western forest - if folk avoid it then that's reason enough to unavoid it. We head over the ridge.

There are soldiers on patrol there and skirting the wood is a small rail car that goes into a tunnel at the north. We sneak into the forest and find that the rows of trees have sample parchments in a glass case beneath them. The trees are regular in east-west rows and have branches growing in cardinal directions only. The wood itself seems to be flesh-like, as though vellum could be made or parchment that would count as being made of flesh.

We sneak up to a radio hut and beyond to the roof of a larger military complex built into the ridge. We see various gun emplacements but one in particular has a crystal-like barrel with a glow at its base. It's pointing south with no apparent turret or aiming ability. We sneak up to it and determine the glow is coming from the eye of a balrog. We decide that we need the eye, so we dismantle the barrel and Bower carefully decouples the eye from the base. In doing so, he cuts through what seems to be, judging by the rumbling now coming from below, the balrog's optic nerve.

We are already sprinting back towards the forest as we hear the first few men run onto the roof. I feel a stinging smack in my back. Feels a bit like a jacketed 9mm with modified ogive. The indignity of being shot in the back and then by a lurger is too much. I turn to compare pistol sizes when I see an enormous fiery hand erupt onto the roof, a shoulder not far behind. If that thing has a pistol then admittedly it would be bigger than mine, so I keep running.

We manage to get over the ridge and head north at pace with Bower's spell. We see a dirigible rise up in front of us, mortars at the ready.

We're in over our heads so we step into a shadow and back to Bower's house in Italy.


Return to Thurn and Taxis
We rest and recover, kicking ourselves that we had to mess with the eye. But we break it down for power and make preparations for going back.

We go in quietly this time, using Bower's shadows, and find the graaf's manner house. It's a large building, unfortified, but has packs of dogs that patrol in that way dogs don't. They are cybernetic with pneumatic necks - once they bite down on you, they shake like a paint-mixer. Bower gets us past them and we climb to the roof where we see, with spirit sight, emanations from a conjuring. They seem to come from the top level which is heavily curtained.

Bower checks one of the outer windows for traps and wards. It opens from the inside so I drift through the glass. The window has one of those damn casement stays that you have to lift and push through. I try to do it quietly but make a meal of it.


Something about him irritated her. Maybe it was his pedantic ways or his long blonde hair she wasn't sure, but he's an accomplished summoner she granted, and this boon will be useful. A bang came from behind a curtain, on the far side of the devil the pair were negotiating with. "What was that?" asked the Medeanite sorceress. "What was what?" replied the graaf who was focusing intently on the devil. "Go over and have a look," she said. "There is no way I am leaving the ward!" exclaimed the graaf.
She started casting as a man in a leather duster strode out from behind the curtain, pistol blazing. Not far behind was a dashing figure who skirted the devil for a better angle. Her heartbeat quickened.
"Here are two souls as payment for your boon!" cried the graff nervously. This annoyed the sorceress more as she and her bound spirits unleashed fury on the intruders. The first man, who seemed to be taken aback by the size of the devil's penis, was badly hurt. The charming-roguish fellow avoided most of the damage and at the same time spoke a few quick words to the devil, and it nodded. The graaf's attention was on the intruders now, the gunfighter in particular and his large pistol. He pulled out an elephant gun. The gunfighter looked hurt at the sight of it and was shot squarely.
The sorceress was feeling better. The western-looking fellow was almost dead and neither of them managed to breach their ward or compromise the summoning. And now the graaf was about to release a torrent of souls on them, so they will certainly be finished off.
A bottle broke harmlessly off their ward and fell to the ground. It had dark liquid inside which started spreading. The sorceress didn't give it a second thought until she saw it was consuming the floor, the ward markings and the very space. The ward failed and before she had time to be pissed off, the darkness was upon them. They winked out of existence.


The substance without form is working a little too well. The nothingness spreads, frees Aim and threatens to eat everything within the outer ward we find ourselves trapped in.

Bower distracts the devil with a range of bargaining options while I hit it with an amorphous water balloon. The devil is destroyed and the sudden change in temperature threatens Bower but he's able to flicker out of the way. He then forms a shadow and secures the remaining substance without form before it can get away on us.


Crossing the Threshold
A torrent of souls erupts from below. They are the Holocaust dead, bound by the graaf, and their numbers are beyond us.

Bower looks at me as they swarm us. But I can't do anything. I can't improvise magic like an Immortal, I can't help these souls. As doubt and death take me I refuse, "My children, let me guide you from the darkness!" The dead gather and, as I die, I lead them to the afterlife as a psychopomp.

My extra life triggers and at once I am reborn as an undying questor, one step closer to becoming an Immortal.


The Book of Shadows
We loot the house, finding various letters, a stamp book and a Book of Shadows. The letters look ordinary, the stamps have small black towers about the size of a pin, the Book of Shadows has only every second page written, evidently one of a pair.

Back at Ingarathon's house we puzzle out that the apparent content of the letters are subterfuge. There's another message encoded in them. Ingarathon is normally good at this kind of thing but can't gain headway. He suggests that the ink must have black lead in it and indeed we find a dark star dotting one of the i's.

Since I'm not Immortal and so not affected by black lead, I learn cryptanalysis and decode the letters. The message says that to complete the next stage they will hire some witch hunters to find the second Book of Shadows. So the trail is likely to pick up at Westover, where there are witches, witch hunters and the Dark Star.

Otherwise we just have this book of stamps to discern, and Bower, an overdue library book.


Other Events

  • We started on Westover and the only thing out of the ordinary was there were fewer witches, them being in hot demand at the moment.
  • We travelled to the Library of Leng on Reich to talk to the Elder Things. It was deserted from what we could see although three Shoggoths came out of the crevasse to say hello. The way to get there is via a plane in the Himalayas. The books in the library are dangerous to read. There are four windows at the top of the library: long valley with a grassy plane, green meadow & wood, dark grey tower in a desert and a storm-tossed sea.