Just Deserts: Treasure: Difference between revisions

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===Invested - Whispering Wind===
===Invested - Whispering Wind===
Ring with 5 charges of Whispering Ring rank 20<br>
Ring with 5 charges of Whispering Wind rank 20<br>


Base Chance: 130% <br>
Range: 2100 miles <br>
Range: 2100 miles <br>
Message Length: Up to 100 words <br>
Message Length: Up to 100 words <br>
Line 67: Line 68:


===Invested - Whispering Wind===
===Invested - Whispering Wind===
Ring with 6 charges of Whispering Ring rank 20  
Ring with 5 charges of Whispering Wind rank 20<br>


Base Chance: 130% <br>
Range: 2100 miles <br>
Message Length: Up to 100 words <br>
Time for message to be received: 1 hour (+ 2 minutes per mile)
- 20 hours (minimum of 1 hour).
Charges:
{|border = 1 cellspacing=2|
|width = "120px" Align="Center"|5
|width = "120px" Align="Center"|4
|width = "120px" Align="Center"|3
|width = "120px" Align="Center"|2
|width = "120px" Align="Center"|1
|}
<br>
{| border=0 cellspacing=2 |
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="180px" Align="Center"| Adventure
Line 83: Line 99:
|align="center"| Alusia
|align="center"| Alusia
|align="center"| Magical
|align="center"| Magical
|align="center"| Fire
|align="center"| Communication
|align="center"| 1000 sp
|align="center"| 7500 sp
|align="center"| No
|align="center"| No
|align="center"| Dean Ellis
|align="center"| Dean Ellis
Line 90: Line 106:


===Invested - Shadow Walk===
===Invested - Shadow Walk===
Ring with 6 charges of Shadow Walk rank 20  
Ring with 3 charges of Shadow Walk rank 20
 
Base Chance: 106% <br>
Range: 25 miles <br>
Teleport from current shadow to another shadow in line of sight or memorized within range <br>


Charges:
{|border = 1 cellspacing=2|
|width = "120px" Align="Center"|3
|width = "120px" Align="Center"|2
|width = "120px" Align="Center"|1
|}
<br>
{| border=0 cellspacing=2 |
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="180px" Align="Center"| Adventure
Line 106: Line 133:
|align="center"| Alusia
|align="center"| Alusia
|align="center"| Magical
|align="center"| Magical
|align="center"| Fire
|align="center"| Teleportation
|align="center"| 1000 sp
|align="center"| 16500 sp
|align="center"| No
|align="center"| No
|align="center"| Dean Ellis
|align="center"| Dean Ellis
Line 113: Line 140:


===Invested - Shadow Walk===
===Invested - Shadow Walk===
Ring with 6 charges of Shadow Walk rank 20  
Ring with 3 charges of Shadow Walk rank 20  
 
Base Chance: 106% <br>
Range: 25 miles <br>
Teleport from current shadow to another shadow in line of sight or memorized within range <br>


Charges:
{|border = 1 cellspacing=2|
|width = "120px" Align="Center"|3
|width = "120px" Align="Center"|2
|width = "120px" Align="Center"|1
|}
<br>
{| border=0 cellspacing=2 |
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="180px" Align="Center"| Adventure
Line 129: Line 167:
|align="center"| Alusia
|align="center"| Alusia
|align="center"| Magical
|align="center"| Magical
|align="center"| Fire
|align="center"| Teleportation
|align="center"| 1000 sp
|align="center"| 16500 sp
|align="center"| No
|align="center"| No
|align="center"| Dean Ellis
|align="center"| Dean Ellis
Line 138: Line 176:
Ring with 6 charges of Shadow Wings rank 20  
Ring with 6 charges of Shadow Wings rank 20  


Base Chance: 125% <br>
Range: 210 ft <br>
Duration: 10 hours 30 minutes <br>
Speed: 50 mph <br>
Charges:
{|border = 1 cellspacing=2|
|width = "120px" Align="Center"|5
|width = "120px" Align="Center"|4
|width = "120px" Align="Center"|3
|width = "120px" Align="Center"|2
|width = "120px" Align="Center"|1
|}
<br>
{| border=0 cellspacing=2 |
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="180px" Align="Center"| Adventure
Line 152: Line 204:
|align="center"| Alusia
|align="center"| Alusia
|align="center"| Magical
|align="center"| Magical
|align="center"| Fire
|align="center"| Flying
|align="center"| 1000 sp
|align="center"| 12500 sp
|align="center"| No
|align="center"| No
|align="center"| Dean Ellis
|align="center"| Dean Ellis
Line 160: Line 212:
===Invested - Shadow Wings===
===Invested - Shadow Wings===
Ring with 6 charges of Shadow Wings rank 20  
Ring with 6 charges of Shadow Wings rank 20  
Base Chance: 125% <br>
Range: 210 ft <br>
Duration: 10 hours 30 minutes <br>
Speed: 50 mph <br>
Charges:
{|border = 1 cellspacing=2|
|width = "120px" Align="Center"|5
|width = "120px" Align="Center"|4
|width = "120px" Align="Center"|3
|width = "120px" Align="Center"|2
|width = "120px" Align="Center"|1
|}
<br>
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Flying
|align="center"| 12500 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Artefact - Cover of Darkness===
This matte black, shoulder to floor cloak has many properties to do with concealment and storage
To use the cloak, whether it be to store or remove an item, or activate an ability, requires a pass action to twirl the cloak. The following options are available:
* May contain up to 3 non sentient creatures whose combined mass and size can be no more than a warhorse.
: 3 war dogs, 2 large wolves, or one bear would be appropriate. Each creature must be jet black as its primary colour. Time does not pass for the creatures so stored
* May contain up to 10 mundane items whose combined weight is no more than 200 pounds.
: All items must be black, and of a size no bigger than could be covered by the cloak
* May contain up to 6 vials of poison.
: These can be of any sort, and are undetectable by normal means while stored
* May contain 1 charge of Darkness at any Rank.
: This may be loosed from the cloak as an activation to normal effect, whereupon it would need to be recharged
: If a darkness is present in the cloak, then the wearer can swirl the cloak around themselves to incase themselves in darkness. This provides a Blending effect if currently in a darkened area, or can improve the lighting modifiers for a Dark mage casting
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Darkness
|align="center"| 12000 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Armour - Shadow Leather===
This dark grey hard leather armour is sized for a human, weighs 12 lbs and can be cast in. It provides 5 points of Protection, and reduces all incoming damage by 1 such that the wearer would ignore a FT blow of 6 damage or less. Its lightweight materials coupled with its coloration provides a bonus to Stealth of 5 and does not reduce AG.<br>
It also provides the following benefits to the wearer:
* Doubles the effective range of vision of any night vision ability or spell on the wearer
* The wearer may fold their own shadow, or any shadow generating magic on them, into the armour at whim
: This includes, but is not limited to, Shadow Form and Shadow Wings
: While folded away, the magic has no effect on the wearer, though the duration continues as normal
: A bonus of 20 to Stealth is gained when any shadow is folded away, and the wearer is considered to be in shadow
: The shadows can be returned, individually or entirely, at whim
* Enhances any charismatic aura, heroism, or similar spell or effect on the wearer, by 4 ranks or +20, whichever is more appropriate.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Shadow
|align="center"| 12000 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Artefact - Starry Night===
This jet black bracer is sized to be worn on a human or similar forearm. It has the following properties:
* Increases Astrologer and Navigator ranks by 1 while worn
* By using a pass action, can cause the stars in the sky above the wearer to be shown on the surface of the bracer, no matter the overhead lighting or concealment
* Gives a 20 point bonus to any action involving star reading or similar
* If empty, it can absorb one star magic targeted on the user or the area they stand in, making it full
: If full, the stored magic may be triggered as normal, making it empty
: Cannot change state more than twice in a 24 hour period
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Stars
|align="center"| 10000 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Wand - Mana Zones===
This 9 inch long clear crystal wand contains up to 3 charges of Create Mana Zone. When used it will increase the mana level in a 30ft radius from the user by 1 level, to a maximum of high. None will become low, low becomes normal, normal becomes high.
The nature of the crystal allows it to self recharge over time. It must be left in a High Mana Zone for a contiguous period of 1 year to regain 1 charge. Some areas of "higher" mana may reduce this recharge time, or there may be certain powerful entities who can recharge the wand, both at the discretion of the GM
Base Chance: 99% <br>
Duration:  24 hours  <br>
Charges:
{|border = 1 cellspacing=2|
|width = "120px" Align="Center"|3
|width = "120px" Align="Center"|2
|width = "120px" Align="Center"|1
|}
<br>
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Mana
|align="center"| 6000 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Wiccan Amulet - Hypericum===
Increases the wearer's Magical Resistance by 10 to any magical act performed by a Demon
or Daemonic being.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Protection
|align="center"| 860 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Wiccan Amulet - Diamonds===
Increases all of the wearer's Strike Chances by 2.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Accuracy
|align="center"| 8000 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Wiccan Amulet - Luck===
Made from tiger's or alligator's teeth. It increases the wearer's Magical Resistance by 3 and
adds 2 to the wearer's defense.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Luck
|align="center"| 2400 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Wiccan Amulet - Iron===
No Demon or Daemonic being will willingly approach closer than 10 feet to the wearer in most
cases.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="150px" Align="Center"| Aura
|width="160px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Just Deserts
|align="center"| Winter 813
|align="center"| Alusia
|align="center"| Magical
|align="center"| Protection
|align="center"| 4000 sp
|align="center"| No
|align="center"| Dean Ellis
|}
===Wiccan Amulet - Jade===
No undead will willingly approach closer than 30 feet to the wearer in most cases.


{| border=0 cellspacing=2 |
{| border=0 cellspacing=2 |
Line 175: Line 495:
|align="center"| Alusia
|align="center"| Alusia
|align="center"| Magical
|align="center"| Magical
|align="center"| Fire
|align="center"| Protection
|align="center"| 1000 sp
|align="center"| 4000 sp
|align="center"| No
|align="center"| No
|align="center"| Dean Ellis
|align="center"| Dean Ellis
|}
|}

Latest revision as of 19:51, 8 February 2024

Starting the placeholders for loot write ups.

Fire Bead

A small tear drop of translucent glass, a fire bead is a remnant from a fire and desert based undead called a Haze. A fire bead has the following properties:

  • When empty, will absorb the first two points of fire damage from any source, making it full
  • When full, the bead can be drawn upon for two spell FT, making it empty.
  • If the spell(s) used to draw the FT are fire based, add 10 to the cast chance
  • If the spell(s) used to draw the FT are water based, subtract 10 from the cast chance
  • From dawn to dawn, the fire bead can only change state twice
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Fire 1000 sp No Dean Ellis

Invested - Whispering Wind

Ring with 5 charges of Whispering Wind rank 20

Base Chance: 130%
Range: 2100 miles
Message Length: Up to 100 words
Time for message to be received: 1 hour (+ 2 minutes per mile) - 20 hours (minimum of 1 hour).

Charges:

5 4 3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Communication 7500 sp No Dean Ellis

Invested - Whispering Wind

Ring with 5 charges of Whispering Wind rank 20

Base Chance: 130%
Range: 2100 miles
Message Length: Up to 100 words
Time for message to be received: 1 hour (+ 2 minutes per mile) - 20 hours (minimum of 1 hour).

Charges:

5 4 3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Communication 7500 sp No Dean Ellis

Invested - Shadow Walk

Ring with 3 charges of Shadow Walk rank 20

Base Chance: 106%
Range: 25 miles
Teleport from current shadow to another shadow in line of sight or memorized within range

Charges:

3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Teleportation 16500 sp No Dean Ellis

Invested - Shadow Walk

Ring with 3 charges of Shadow Walk rank 20

Base Chance: 106%
Range: 25 miles
Teleport from current shadow to another shadow in line of sight or memorized within range

Charges:

3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Teleportation 16500 sp No Dean Ellis

Invested - Shadow Wings

Ring with 6 charges of Shadow Wings rank 20

Base Chance: 125%
Range: 210 ft
Duration: 10 hours 30 minutes
Speed: 50 mph

Charges:

5 4 3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Flying 12500 sp No Dean Ellis

Invested - Shadow Wings

Ring with 6 charges of Shadow Wings rank 20

Base Chance: 125%
Range: 210 ft
Duration: 10 hours 30 minutes
Speed: 50 mph

Charges:

5 4 3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Flying 12500 sp No Dean Ellis

Artefact - Cover of Darkness

This matte black, shoulder to floor cloak has many properties to do with concealment and storage To use the cloak, whether it be to store or remove an item, or activate an ability, requires a pass action to twirl the cloak. The following options are available:

  • May contain up to 3 non sentient creatures whose combined mass and size can be no more than a warhorse.
3 war dogs, 2 large wolves, or one bear would be appropriate. Each creature must be jet black as its primary colour. Time does not pass for the creatures so stored
  • May contain up to 10 mundane items whose combined weight is no more than 200 pounds.
All items must be black, and of a size no bigger than could be covered by the cloak
  • May contain up to 6 vials of poison.
These can be of any sort, and are undetectable by normal means while stored
  • May contain 1 charge of Darkness at any Rank.
This may be loosed from the cloak as an activation to normal effect, whereupon it would need to be recharged
If a darkness is present in the cloak, then the wearer can swirl the cloak around themselves to incase themselves in darkness. This provides a Blending effect if currently in a darkened area, or can improve the lighting modifiers for a Dark mage casting
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Darkness 12000 sp No Dean Ellis

Armour - Shadow Leather

This dark grey hard leather armour is sized for a human, weighs 12 lbs and can be cast in. It provides 5 points of Protection, and reduces all incoming damage by 1 such that the wearer would ignore a FT blow of 6 damage or less. Its lightweight materials coupled with its coloration provides a bonus to Stealth of 5 and does not reduce AG.

It also provides the following benefits to the wearer:

  • Doubles the effective range of vision of any night vision ability or spell on the wearer
  • The wearer may fold their own shadow, or any shadow generating magic on them, into the armour at whim
This includes, but is not limited to, Shadow Form and Shadow Wings
While folded away, the magic has no effect on the wearer, though the duration continues as normal
A bonus of 20 to Stealth is gained when any shadow is folded away, and the wearer is considered to be in shadow
The shadows can be returned, individually or entirely, at whim
  • Enhances any charismatic aura, heroism, or similar spell or effect on the wearer, by 4 ranks or +20, whichever is more appropriate.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Shadow 12000 sp No Dean Ellis

Artefact - Starry Night

This jet black bracer is sized to be worn on a human or similar forearm. It has the following properties:

  • Increases Astrologer and Navigator ranks by 1 while worn
  • By using a pass action, can cause the stars in the sky above the wearer to be shown on the surface of the bracer, no matter the overhead lighting or concealment
  • Gives a 20 point bonus to any action involving star reading or similar
  • If empty, it can absorb one star magic targeted on the user or the area they stand in, making it full
If full, the stored magic may be triggered as normal, making it empty
Cannot change state more than twice in a 24 hour period
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Stars 10000 sp No Dean Ellis

Wand - Mana Zones

This 9 inch long clear crystal wand contains up to 3 charges of Create Mana Zone. When used it will increase the mana level in a 30ft radius from the user by 1 level, to a maximum of high. None will become low, low becomes normal, normal becomes high.

The nature of the crystal allows it to self recharge over time. It must be left in a High Mana Zone for a contiguous period of 1 year to regain 1 charge. Some areas of "higher" mana may reduce this recharge time, or there may be certain powerful entities who can recharge the wand, both at the discretion of the GM

Base Chance: 99%
Duration: 24 hours

Charges:

3 2 1


Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Mana 6000 sp No Dean Ellis

Wiccan Amulet - Hypericum

Increases the wearer's Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Protection 860 sp No Dean Ellis

Wiccan Amulet - Diamonds

Increases all of the wearer's Strike Chances by 2.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Accuracy 8000 sp No Dean Ellis

Wiccan Amulet - Luck

Made from tiger's or alligator's teeth. It increases the wearer's Magical Resistance by 3 and adds 2 to the wearer's defense.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Luck 2400 sp No Dean Ellis

Wiccan Amulet - Iron

No Demon or Daemonic being will willingly approach closer than 10 feet to the wearer in most cases.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Protection 4000 sp No Dean Ellis

Wiccan Amulet - Jade

No undead will willingly approach closer than 30 feet to the wearer in most cases.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Just Deserts Winter 813 Alusia Magical Protection 4000 sp No Dean Ellis