Shadows In Play: Difference between revisions
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'''DA:''' Tobin<br> | '''DA:''' Tobin<br> | ||
'''Aura Strength:''' Long Live Sentient<br> | '''Aura Strength:''' Long Live Sentient<br> | ||
'''Question:''' Last Magic To Effect: | '''Question:''' Last Magic To Effect: Dispair.<br> | ||
===Session 2=== | |||
'''Night 2: Luma And Teddy Inconvenience Everybody'''<br> | |||
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.<br> | |||
- The knight may have a castle<br> | |||
- Me and Amira have decided the knight is probably a wuss.<br> | |||
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)<br> | |||
'''Echelon DAs:''' Dale<br> | |||
'''Question:''' Why do people ‘lose permanently’? Dread<br> | |||
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.<br> | |||
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.<br> | |||
'''DA:''' Shadow<br> | |||
'''Aura Strength:''' Sentient Animate<br> | |||
'''Question:''' Generic True Name? Nightmare (Lesser)<br> | |||
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.<br> | |||
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.<br> | |||
'''DA:''' Shard Stone<br> | |||
'''Aura Strength:''' Magic<br> | |||
'''Question:''' Nature Of Magic? Corruption.<br> | |||
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.<br> | |||
We take it to Walter:<br> | |||
- They’ve had a nightmare here before that possessed a prince in Candyland.<br> | |||
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.<br> | |||
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.<br> | |||
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.<br> | |||
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.<br> | |||
'''Divinations:'''<br> | |||
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.<br> | |||
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.<br> | |||
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.<br> | |||
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.<br> | |||
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.<br> | |||
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.<br> | |||
'''DA:''' Teddy<br> | |||
'''Aura Strength:''' Short Live Sentient<br> | |||
'''Question:''' Duration of Amnesia? 5 Days<br> | |||
Eydis controls him so we can take him back to the guild to fix him.<br> | |||
DAY 2:<br> | |||
He's fixed and we go back. Apparently some of the kids attitudes are fading.<br> | |||
'''Quote''' - ''“The stupid hobbit has gone and got himself stupider”'' - Eydis | |||
==Mil-Sci== | ==Mil-Sci== | ||
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|- | |- | ||
|class="mg" | | |class="mg" | Shadow Form | ||
|class="rk"| | |class="rk"| 10 | ||
|class="ef" | | |class="ef" | 22 Melee Def, 11 close def | ||
|class="du" | | |class="du" | 5.5 hours | ||
| <!-- ??--> ? | | <!-- ??--> ? | ||
| <!-- ??--> ? | | <!-- ??--> ? | ||
Latest revision as of 10:03, 20 March 2026
Summary
GM: Anne
Season: Autumn 826 WK
Night: Monday
Location: Sunnyvale
Level: Low
- Party
- Teddy Played by Kelvin
- Persephone Played by Amy Rose
- Echelon played by Zarne
- Amira played by Jono Bean
- Eydis Dwarf Mind Mage (Strong in Mind, not so much in body) played by Kelsie
- Employer
Walter
- Mission
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.
- Pay
10,000sp each, Greater and Potions presented on agreement of job.
Scribe Notes
Session 1
Night 1: Yeahh, So I Actually Don't Like Kids
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.
Our Mission:
- Sort out the issues happening on Children’s Playground and report back.
Payment:
- Greaters (+10) on all areas
- Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10
- 10,000sp each
Our Party:
- Persephone (Me) - Elf, Necromancer
- Echelon - Human, Celestial
- Teddy - Halfling, Mind Mage
- Amira - Human, E&E
- Eydis - Dwarf, Mind Mage
Roles:
- Scribe: Persephone
- Mil Sci: Amira
- Party Leader: Persephone
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.
- Candyland: It’s started raining there and, shocker, sugar melts.
- Children are becoming hard to remove once they’re too old.
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that.
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:
- Healers found nothing wrong
- A white knight came through town a week ago before the problems and then left quickly
Quote - “Do you know what would be funny? Putting your stilts on our donkey” - Teddy
“What part of the donkey?” - Eydis
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.
Quote - “I’m a breakfast dealer” - Amira
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side.
The orc says:
- It’s people around the clocktower that are acting weird
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”
We find Luma who works in the clocktower:
- Steve delivered 2 boxes for Roger
- They’re empty now
- They felt empty before opened
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.
Echelon DAs: Luma (with pebble)
Aura Strength: Short Live Sentient
Question: What Makes Him Win? External Amplified Luck
DA: Luma (without pebble)
Question: What Makes Him Win? NA
DA: Empty delivery crate
Aura Strength: Formerly Living Composite
Question: Nature Of Magic? NA
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.
We head to Tobin’s house:
- He doesn’t remember anything and hasn’t noticed anything
- He did see the knight
- Doesn’t know anyone else who has had episodes.
- Has no pebble.
DA: Tobin
Aura Strength: Long Live Sentient
Question: Last Magic To Effect: Dispair.
Session 2
Night 2: Luma And Teddy Inconvenience Everybody
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.
- The knight may have a castle
- Me and Amira have decided the knight is probably a wuss.
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)
Echelon DAs: Dale
Question: Why do people ‘lose permanently’? Dread
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.
DA: Shadow
Aura Strength: Sentient Animate
Question: Generic True Name? Nightmare (Lesser)
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.
DA: Shard Stone
Aura Strength: Magic
Question: Nature Of Magic? Corruption.
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.
We take it to Walter:
- They’ve had a nightmare here before that possessed a prince in Candyland.
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.
Divinations:
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.
DA: Teddy
Aura Strength: Short Live Sentient
Question: Duration of Amnesia? 5 Days
Eydis controls him so we can take him back to the guild to fix him.
DAY 2:
He's fixed and we go back. Apparently some of the kids attitudes are fading.
Quote - “The stupid hobbit has gone and got himself stupider” - Eydis
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - ??
Second - ??
Third - ??
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Double File | Single File | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
| Magic | Rk | Effects | Dur | Amira | Echelon | Teddy | Eydis | Persephone | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Enchant weapon | 20 | +20 SC, +7 damage | 25 mins | Yes | Yes | Yes | Yes | Yes | ? | ? |
| Shadow Form | 10 | 22 Melee Def, 11 close def | 5.5 hours | ? | ? | ? | ? | ? | ? | ? |
| Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
| Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Misc
Eydis Mandolin playing (within 20'): Protection from Evil (vs undead or unholy) +10SC, +2dam, +10 vs fear, +10MR
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Minor Items
Calendar
Autumn | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Lugnasad | ||||||||||||||
| Fruit (4) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Harvest (5) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Seagate Autumn Fair | 18 | Seagate Autumn Fair | |||||
| 19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | Michaelmas | 30 | |||||||||
| Vintage(6) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest | |||||||