Talk:Armourer: Difference between revisions

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'''Fixing and Modifying Armour'''
'''Fixing and Modifying Armour'''


The time taken to repair a suit of armour damaged by a Grievous blow, or to modify a suit to fit a new (but appropriately sized) wearer, is usually no more than the armour’s Base time (e.g. 6 days for a suit of chain mail).  
The time taken to repair a suit of armour damaged by a Grievous blow, or to modify a suit to fit a new (but appropriately sized) wearer, is usually no more than the armour's Base time (e.g. 6 days for a suit of chain mail).  


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; Proposed Rules v1.3
; Proposed Rules v1.3 (approved [[Guild_Meeting_March_2012#Rules_Issues|Mar-12]])


'''Time''' The number of days required to construct a suit of armour in a properly equipped and staffed
'''Time''' The number of days required to construct a suit of armour in a properly equipped and staffed

Latest revision as of 19:52, 8 February 2024

Proposed Change: Ver 1.3

Current Rules v1.2

Time The time required to construct a suit of armour is (1 + (Rank / 2)) x number of days for the armour listed below:

Categories Time
Cloth or leather ½ day
Scale 4 days
Chain mail 6 days
Partial plate 10 days
Plate I 12 days
Plate II 15 days
Dragon skin 16 days
Mithril 20 days

The fitting time for the armour (the time spent with the armourer by the wearer-to-be) is a number of hours equal to the base number of days (e.g. 6 hours to fit a suit of chain mail). The hours need not be consecutive but all must be done in the first half of manufacture time.

Cost 80% of the Base Cost as shown on the Armour Chart x (Effective Rank + 1) silver pennies. Note that this is the cost to the armourer, not the sale price.

Fixing and Modifying Armour

The time taken to repair a suit of armour damaged by a Grievous blow, or to modify a suit to fit a new (but appropriately sized) wearer, is usually no more than the armour's Base time (e.g. 6 days for a suit of chain mail).

Proposed Rules v1.3 (approved Mar-12)

Time The number of days required to construct a suit of armour in a properly equipped and staffed workshop is effective rank plus the base number for the armour listed below:

Categories Time
Cloth or leather 5 days
Scale 10 days
Mail 20 days
Partial plate 25 days
Plate I 30 days
Plate II 35 days
Dragon skin 20 days
Mithril 30 days

An Armourer with greater rank than the effective rank being applied may reduce the construction time by (Rank - Effective Rank) days (minimum 1 day).

The fitting time for the armour (the time spent with the armourer by the wearer-to-be) is a number of hours equal to the base number of days (e.g. 20 hours to fit a suit of mail). The hours are not consecutive and may be reduced by (Rank - Effective Rank) hours (min. 1).

Cost 80% of the Base Cost as shown on the Armour Chart x (Effective Rank + 1) silver pennies. Note that this is the cost to the armourer, not the sale price.

Fixing and Modifying Armour

The time taken to repair a suit of armour damaged by a Grievous blow, or to modify a suit to fit a new (but appropriately sized) wearer, is usually the same as the original fitting time.