Green Set: Difference between revisions
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*Amulet of Freetown | *Amulet of Freetown | ||
*Amulet of | *Amulet of Freya's Protection | ||
*Runes of | *Runes of Freya's Protection | ||
*Amulet of Jasper and Gold | *Amulet of Jasper and Gold | ||
*The | *The Shadow's boots | ||
*Enchanted Small Backpack | *Enchanted Small Backpack | ||
Line 118: | Line 118: | ||
This finely crafted ring been made from almost white gold. When the ring | This finely crafted ring been made from almost white gold. When the ring | ||
is worn for more than 7 days by an Adept, who is also dressed in a | is worn for more than 7 days by an Adept, who is also dressed in a 'Robe | ||
of | of Freetown' then the ring offers the adept the following properties; | ||
* Protection from | * Protection from 'life draining' of a Vampire. | ||
* Protection of the | * Protection of the 'Kiss' of a Vampire. | ||
* A sharp chest pain if a Vampire comes within 150 foot of the | * A sharp chest pain if a Vampire comes within 150 foot of the | ||
Line 179: | Line 179: | ||
damage per rank in artisan painter or artisan tattooist. | damage per rank in artisan painter or artisan tattooist. | ||
* This protection against damage is ablative like | * This protection against damage is ablative like 'Fire | ||
Armour' spell. | |||
* The duration of the protection will last for 1 day per rank in | * The duration of the protection will last for 1 day per rank in | ||
Line 243: | Line 243: | ||
This secret rank 2 warrior technique allows the warrior to add damage | This secret rank 2 warrior technique allows the warrior to add damage | ||
for | for 'over strength' at no penalty or additional chance to breaking their | ||
melee weapons. This skill cannot be taught to others. | melee weapons. This skill cannot be taught to others. | ||
Line 280: | Line 280: | ||
forget, up to the previous (assassin rank hours) of activities. The | forget, up to the previous (assassin rank hours) of activities. The | ||
memories' will be replaced with innocuous activities and the character will not be alarmed by. | |||
In assassin rank days the real memories will return. As they return the character can again choose to | In assassin rank days the real memories will return. As they return the character can again choose to | ||
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adept to cast one spell of their college that they do not currently have | adept to cast one spell of their college that they do not currently have | ||
ranked. The rank of this unknown spell is equal to the | ranked. The rank of this unknown spell is equal to the Adept's highest | ||
ranked spell. | ranked spell. | ||
Line 515: | Line 515: | ||
This small green and yellow charm amulet was made by a witch in Ivinia and will | This small green and yellow charm amulet was made by a witch in Ivinia and will | ||
make the wearer immune to the effects of Charm | make the wearer immune to the effects of Charm magic's for a number of times. | ||
Line 601: | Line 601: | ||
Plane of Origin: Alusia | Plane of Origin: Alusia | ||
Nature of Magic: Wicca | Nature of Magic: Wicca magic's | ||
Magically Trapped/warded/cursed: No | Magically Trapped/warded/cursed: No | ||
Line 617: | Line 617: | ||
This amulet helps protects the wearer from Elemental | This amulet helps protects the wearer from Elemental magic's by raising | ||
their magic resistance by 10%. | their magic resistance by 10%. | ||
Line 638: | Line 638: | ||
Plane of Origin: Alusia | Plane of Origin: Alusia | ||
Nature of Magic: Wicca | Nature of Magic: Wicca magic's | ||
Magically Trapped/warded/cursed: No | Magically Trapped/warded/cursed: No | ||
Line 654: | Line 654: | ||
This amulet increases an entities Fatigue by three points when they are wearing | This amulet increases an entities Fatigue by three points when they are wearing | ||
it and either; | it and either; 'Robe of Freetown' or 'Suit of Blackened Rank Armour'. A | ||
maximum of two of these amulets can be worn at once with cumulative effect. | maximum of two of these amulets can be worn at once with cumulative effect. | ||
Line 675: | Line 675: | ||
Plane of Origin: Alusia | Plane of Origin: Alusia | ||
Nature of Magic: Wicca | Nature of Magic: Wicca magic's | ||
Magically Trapped/warded/cursed: No | Magically Trapped/warded/cursed: No | ||
Line 686: | Line 686: | ||
== Amulet of | == Amulet of Freya's Protection == | ||
This powerful amulet of | This powerful amulet of Freya's increases/heal the wearers Fatigue & | ||
Endurance when the wearer is pregnant, by 10 points each new sunrise. | Endurance when the wearer is pregnant, by 10 points each new sunrise. | ||
Line 720: | Line 720: | ||
== Runes of | == Runes of Freya's Protection == | ||
This powerful amulet & symbol of | This powerful amulet & symbol of Freya's will allow the wearer's rune- | ||
shield to take twice the number of specific grievous blows before being | shield to take twice the number of specific grievous blows before being | ||
Line 795: | Line 795: | ||
Plane of Origin: Alusia | Plane of Origin: Alusia | ||
Nature of Magic: Wicca | Nature of Magic: Wicca magic's | ||
Magically Trapped/warded/cursed: No | Magically Trapped/warded/cursed: No | ||
Line 806: | Line 806: | ||
== The | == The Shadow's boots == | ||
Line 821: | Line 821: | ||
easier. | easier. | ||
* A Celestial mage gains a | * A Celestial mage gains a 'lighting' modifier of +5% on Cast Chance. | ||
* They do not function while inside any E&E counter spell. | * They do not function while inside any E&E counter spell. | ||
Line 966: | Line 966: | ||
feather core. In the hands of an adept it allows them to expand their | feather core. In the hands of an adept it allows them to expand their | ||
normal | normal 'Prepare Action' into a range of actions. | ||
The Wand must be used in a secondary hand, without other items, whilst | The Wand must be used in a secondary hand, without other items, whilst | ||
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they prepare and cast with their primary hand. To use the expanded | they prepare and cast with their primary hand. To use the expanded | ||
'Prepare Action' the adept must succeed in rolling against the spells Cast | |||
Chance (CC). | Chance (CC). | ||
Line 978: | Line 978: | ||
* They get to pick one from the following list if they succeed in the | * They get to pick one from the following list if they succeed in the | ||
Expanded Prepare action. These expanded | Expanded Prepare action. These expanded 'Prepare Action' will | ||
then effect the next Cast Chance action. | then effect the next Cast Chance action. | ||
* A normal | * A normal 'Prepare Action' occurs if they fail the Expanded Prepare action. | ||
The | The 'Expanded Prepare Actions' will affect a spell of rank 14 of less. The list is: | ||
* Cast at -20 on the CC (penalty) and +2 Ft cost but select one target twice (two resistances). | * Cast at -20 on the CC (penalty) and +2 Ft cost but select one target twice (two resistances). | ||
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* Cast at -20 on the CC (penalty) and +1 Ft cost but the duration is doubled. | * Cast at -20 on the CC (penalty) and +1 Ft cost but the duration is doubled. | ||
* Cast at -20 on the CC (penalty) but gain +2 spell ranks of | * Cast at -20 on the CC (penalty) but gain +2 spell ranks of 'effect'. | ||
* Cast at -10 on the CC (penalty) but gain +1 spell ranks of | * Cast at -10 on the CC (penalty) but gain +1 spell ranks of 'effect'. | ||
* Cast at -10 on the CC (penalty) and the GK spell becomes Resist for half damage. | * Cast at -10 on the CC (penalty) and the GK spell becomes Resist for half damage. | ||
Line 1,010: | Line 1,010: | ||
* Cast at normal CC and able to effect multi-hex creatures at 1 per 4 ranks. | * Cast at normal CC and able to effect multi-hex creatures at 1 per 4 ranks. | ||
* Cast and gain +1 spell ranks of | * Cast and gain +1 spell ranks of 'effect'. | ||
* Cast at +20 on the CC (bonus) on a GK spell but costs +1 Ft. | * Cast at +20 on the CC (bonus) on a GK spell but costs +1 Ft. |
Latest revision as of 19:50, 8 February 2024
Arcane Item - Green Set
The Green arcane set of items is currently 21 known items.
Green Base items
- Unfinished Ring of Protection*
Green set items
- Ring of the Golden Bite
- Enchanted Paint brushes
- Wind and Rocks
- Forget Mind
- Uncapped Fatigue (for a bit)
- Duration Tattoo Enchantment
- Pearl of Knowledge
- Raphaelite Protection charm
- Immunity of charm Amulet
- Amulet of Onyx gemstones
- Amulet of Amethyst Drusy
- Amulet of Freetown
- Amulet of Freya's Protection
- Runes of Freya's Protection
- Amulet of Jasper and Gold
- The Shadow's boots
- Enchanted Small Backpack
- Minor Artzdorf Flensing Dagger
- Silver Ash Wand with a Phoenix feather core
Set bonus
When you get a set of 12 Green items & 2 Brown item then you gain a bonus of +30% Base Chance on any single Special Knowledge Spell for all casts. Resets at dawn
Progression
Progress after gaining 6 Green items.
Unfinished Ring of Protection
This finely crafted silver ring has a small ruby set in the front. After being worn
for 12 hours then ring confers the following benefits while worn;
- +1 Armour points Vs Fatigue blows with any armour..
- This ring will stack with all other rings, enchantments and spells.
This item will stop working, unless replenished in combat at the mountain of
Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection
Magically Trapped/warded/cursed: Yes
Level: Medium
Arcane items: Green Set (Base item)
Arcane Points: Cost 12, resale 4
Weight: 2 oz, Value: 2,000 sp, GB1
Ring of the Golden Bite
This finely crafted ring been made from almost white gold. When the ring
is worn for more than 7 days by an Adept, who is also dressed in a 'Robe
of Freetown' then the ring offers the adept the following properties;
- Protection from 'life draining' of a Vampire.
- Protection of the 'Kiss' of a Vampire.
- A sharp chest pain if a Vampire comes within 150 foot of the
adept.
- Vampire cannot read their thoughts.
- Vampires will find the adept twice / three times as attractive as
anyone else.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Weight: 2 oz, Value: 6,000 sp, G1
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection from Vampires
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 10, resale 4
Enchanted paint brushes
When a mount (no larger than a war-horse) is painted with rich
quality paints using these special brushes, then the mount gains
the following qualities:
- The painting offers 5 points of protection against spell
damage per rank in artisan painter or artisan tattooist.
- This protection against damage is ablative like 'Fire
Armour' spell.
- The duration of the protection will last for 1 day per rank in
artisan painter or artisan tattooist.
- It will take two hours (-15 mins per rank in artisan painter
or artisan tattooist) to a minimum of 15 mins to paint the mount.
The painting consumes 250 silver pennies worth of rich quality paints per mount. The paints will
normally be found in cities with a population over 7,000+ people.
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Rune protection
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 3
Weight: 2 lbs, Value: 2,500 sp, G2
Wind and Rocks
Weight: NA, Value: 500 sp, G3
The character, who is at least rank 2+ in warrior skill, may learn this secret warrior skill which costs
the following
- 1 week of training time
- 14,000 exp
- 500 sp to the trainer
This secret rank 2 warrior technique allows the warrior to add damage
for 'over strength' at no penalty or additional chance to breaking their
melee weapons. This skill cannot be taught to others.
Aura: NA
Plane of Origin: Alusia
Nature of Magic: NA
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 8, resale 0
Forgetful Mind
The character needs to be a rank 4+ Assassin for them to take
advantage of this training. The character may learn at a cost of;
- 1 week training time,
- 500 exp this secret rank 4 assassin technique,
- 2,000 SP for the trainer.
This special rank 4 assassin ability will allow the character to honestly
forget, up to the previous (assassin rank hours) of activities. The
memories' will be replaced with innocuous activities and the character will not be alarmed by.
In assassin rank days the real memories will return. As they return the character can again choose to
forget them if they wish (as long as they are forgotten within assassin rank pulses of them returning).
They will return again as noted above. After a month they are forgotten permanently.
This skill cannot be taught to others.
Aura: NA
Plane of Origin: Alusia
Nature of Magic: NA
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 22, resale 0
Weight: NA, Value: 2,000 sp G4
Uncapped Fatigue (for a bit)
Once the character is at a personal maximum in fatigue attribute (by
purchasing stats above their starting attributes) they can gained the
special ability to purchase 12 points of fatigue over their normal racial
maximum. These fatigue points cost of 2,500 exp per additional point and
can only be purchase once per season.
Weight: n/a Value: 5,000sp, G5
Aura: Magic
Plane of Origin: Plane of Air
Nature of Magic: Enhancement.
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 12, resale 0
Duration Tattoo Enchantment
This extremely noticeable tattoo is large and colourful. It covers the full
back (lower and upper) and also both sides of the upper arm with the
tattoo. The tattoo is depicting large tropical fish in water.
The tattoo is magical in nature. It will allow an adept to double the
duration of a single spell that they cast only on themselves. The spell can
be changed once the duration has expired.
This item draws on the arcane power of the base item and can not be
used without a Unfinished Ring of Protection being worn.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Blood Magic
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 0
Weight: NA Value: 5,000 sp, G7
Pearl of Knowledge
This small pearl when swallowed (tanking a cast action) allows an
adept to cast one spell of their college that they do not currently have
ranked. The rank of this unknown spell is equal to the Adept's highest
ranked spell.
The duration of the increase is until the pearl is passed through the
Adept:
- Normal Armour 1 day or
- Enchanted Armour 3 days or
- Blackened Ranke Armour 10 days or
- Robes of Freetown 15 days
The pearl is only useable once. If this pearl if not used (as above) it will stop be enchanted as of
816wk.
Number of Pearls: 1 2 Name of spells:
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 4, resale 0
Weight: 2oz, Value: 500 sp, G8
Raphaelite Protection charm
This is a magical symbol of the Raphael who is one of the Powers of Light.
This enchanted green charm has a small stone set into the middle of it.
When kept on a person (in pack, pocket, etc.) it will protect the wearer as
follows:
- When you look at the charm and expend 1 Ft (can be rested back) it will
show you a mental image of the last person to attack the owner. This
image is good enough to locate from. When the charm is used in this
way some form of detrimental accident will happen to the character (GM
call).
- It can be used to avoid (taking no damage from) from one Specific
Grievous Injury, in which case it is destroyed.
- It can be used to succeed in one failed Magic Resistance, in which case
it is destroyed.
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Weight: 1 Value: 500 sp, G9
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Angelic protection from Raphael
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 5, resale 0
Immunity to charm Amulet
This small green and yellow charm amulet was made by a witch in Ivinia and will
make the wearer immune to the effects of Charm magic's for a number of times.
Charges: 6 5 4 3 2 1
The amulet will only work for any entity that has had sex since the last full moon.
This item draws on the arcane power of the base item and can not be used without
a Unfinished Ring of Protection being worn.
Aura: Formally living
Plane of Origin: Alusia
Nature of Magic: E&E Special - Magic Enhancement
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 3, resale 2
Weight: ½ oz Value: 100 sp, G10
Amulet of Onyx Gemstones
This amulet when worn around the neck will make Dragon Flames lick
around them doing no harm to the wearer as long as the Flames are able
to affect another entity nearby (~20 feet) This will affect another person
twice if needed.
This item will stop working, unless replenished in combat at the mountain
of Qwal-Macca in the Elemental Plain of Earth within 5 years of its
creation. Creation date:
This item draws on the arcane power of the base item and can not be
used without a Unfinished Ring of Protection being worn.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Wicca magic's
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 9, resale 0
Weight: ¼ lb Value: 6,000 sp, G11
Amulet of Amethyst Druzy
This amulet helps protects the wearer from Elemental magic's by raising
their magic resistance by 10%.
This item will stop working, unless replenished in combat at the mountain of
Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation.
Creation date:
This item draws on the arcane power of the base item and can not be used
without a Unfinished Ring of Protection being worn.
Weight: ¼ lb Value: 4,000 sp, G12
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Wicca magic's
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 0
Amulet of Freetown
This amulet increases an entities Fatigue by three points when they are wearing
it and either; 'Robe of Freetown' or 'Suit of Blackened Rank Armour'. A
maximum of two of these amulets can be worn at once with cumulative effect.
This item will stop working, unless replenished in combat at the mountain of
Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation.
Creation date:
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Weight: ¼ oz Value: 400 sp, G13
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Wicca magic's
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 0
Amulet of Freya's Protection
This powerful amulet of Freya's increases/heal the wearers Fatigue &
Endurance when the wearer is pregnant, by 10 points each new sunrise.
This item will stop working, unless replenished in combat at the mountain of
Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation.
Creation date:
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Aura: Magical
Plane of Origin: Folkvangr
Nature of Magic: Divine protection
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 0
Weight: ¼ oz Value: 400 sp, G14
Runes of Freya's Protection
This powerful amulet & symbol of Freya's will allow the wearer's rune- shield to take twice the number of specific grievous blows before being
the rune-shield is destroyed.
This item will stop working, unless replenished in combat at the mountain
of Qwal-Macca in the Elemental Plain of Earth within 5 years of its
creation. Creation date:
This item draws on the arcane power of the base item and can not be
used without a Unfinished Ring of Protection being worn.
Aura: Magical
Plane of Origin: Folkvangr
Nature of Magic: Divine protection
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 0
Weight: ¼ oz Value: 400 sp, G15
Amulet of Jasper and Gold
This enchanted Amulet of Jasper and Gold provides the wearer with the
following properties:
- A Magic Resistance at 50% of your base amount to resist the draining
effects of Unholy, Undead or Demonic creatures.
- +5% Magic Resistance which stacks with items and enchantments.
- +1 of Damage Reduction, which stacks with items and enchantments.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Weight: ¼ oz Value: 400 sp, G16
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Wicca magic's
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 0
The Shadow's boots
Weight: 1.0 lb. Value: 2,760 sp, G17
These fine looking red high leather boots, were made by a Rank 8 Artisan
cobbler. These boots will give the wearer the following:
- A better chance of doing things that relate to "fancy foot-work".
- Decrease the difficulty modifier for AG checks by two, making the task
easier.
- A Celestial mage gains a 'lighting' modifier of +5% on Cast Chance.
- They do not function while inside any E&E counter spell.
These are full lace-up boots and take 10 pulses (actions) to get off, and 15 to put on.
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
Aura: Formally living
Plane of Origin: Alusia
Nature of Magic: Enhancement
College: E&E
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 14, resale 0
Enchanted Small Backpack
The backpack is beautiful in design and appearance and will wear
extremely well. It has nice looking magical enchanted silver studs
binding it together on all seams, along the seams of the pack.
The leather (ITN cow, calf) backpack weighs 6 lbs when empty (being 2
lbs less than the weight of a normal backpack). It can carry up to 50 lbs
of weight but items inside the pack will effectively be carried at half the
normal weight.
E.g. If you have 40 lbs of stuff in the backpack the contents will weight
20 lbs, but with a total of 26 lbs to carry which includes the backpack.
This item draws on the arcane power of the base item and can not be
used without a Unfinished Ring of Protection being worn.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 6, resale 4
Weight: 6 lbs+ Value: 1,100 sp, G18
Minor Artzdorf Flensing Dagger
This well crafted dagger is made by a rank 8 craftsman. In the hands of an adept
it allows them to cut away a spell from a recently dead mage. In normal combat it
acts as an enchanted Dagger as follows;
- +10% to BC from craftsmanship taking it to 50% SC
- +1 Damage from enchantment (Stacks with weapon spells).
The following happens when an adept does a special action on a recently dead
adept (within the last 4 minutes). The special action involves slicing the skin for 4
consecutive pulses.
- The target looses one rank in a random GK spell that is at rank 8 or less. The rank is regained
after 3 months (if they are alive again);
- The adept using this item will gain a bonus of +1 spell rank on a chosen General Knowledge
spell for 3 months.
- Adepts who are members of the Entities branch: Greater Summoners, Necromantic
Conjuration, Rune Mages, and Witchcraft, gain +2 spell ranks instead of 1 spell rank.
Note: A dead adept can be flensed once per month.
This item draws on the arcane power of the base item and can not be used without a Unfinished Ring
of Protection being worn.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Flensing
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 15, resale 10
Weight: ½ lbs Value: 1,000 sp, G19
Green Ash Wand with a Phoenix feather core
This is a very well crafted Wand made from a Green Ash with a Phoenix
feather core. In the hands of an adept it allows them to expand their
normal 'Prepare Action' into a range of actions.
The Wand must be used in a secondary hand, without other items, whilst
they prepare and cast with their primary hand. To use the expanded
'Prepare Action' the adept must succeed in rolling against the spells Cast
Chance (CC).
- They get to pick one from the following list if they succeed in the
Expanded Prepare action. These expanded 'Prepare Action' will
then effect the next Cast Chance action.
- A normal 'Prepare Action' occurs if they fail the Expanded Prepare action.
The 'Expanded Prepare Actions' will affect a spell of rank 14 of less. The list is:
- Cast at -20 on the CC (penalty) and +2 Ft cost but select one target twice (two resistances).
- Cast at -20 on the CC (penalty) and +1 Ft cost but the duration is doubled.
- Cast at -20 on the CC (penalty) but gain +2 spell ranks of 'effect'.
- Cast at -10 on the CC (penalty) but gain +1 spell ranks of 'effect'.
- Cast at -10 on the CC (penalty) and the GK spell becomes Resist for half damage.
- Cast at an additional +1 Ft cost but the duration is doubled.
- Cast at an additional +1 Ft & +3 EN cost but all targets resist at -10%.
- Cast at an additional +2 Ft cost but gain 1 additional target.
- Cast at normal CC and costs +3 Ft but gain 2 additional targets.
- Cast at an additional +1 Ft cost but on the damage dice a roll of 1, 2 or 3 is rolled again &
added.
- Cast at normal CC and able to effect multi-hex creatures at 1 per 4 ranks.
- Cast and gain +1 spell ranks of 'effect'.
- Cast at +20 on the CC (bonus) on a GK spell but costs +1 Ft.
- Cast at +20 on the CC (bonus) on a SK spell but costs +3 Ft.
An adept can only be attuned to one Wand at a time. It takes a week of time to become attuned to
any new Wand. Other actions can be carried out in that week as per normal.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Green Set
Arcane Points: Cost 15, resale 10
Weight: ½ lbs Value: 3,750 sp, G20