Epub Rules Working Page: Difference between revisions

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==Editing done:==
==Editing done:==
Spelling and grammar edits.
*Spelling and grammar edits.


College intro heirarchy rearrangement in Mind, Namer, Fire, Necro, Celestial.
*College intro hierarchy rearrangement in Mind, Namer, Fire, Necro, Celestial.


Removed first level heading as inconsistent and had orphans
*Removed first level heading as inconsistent and had orphans


Removed cytogenesis.
*Removed cytogenesis.


Changed non-tactile empathy to ranged empathy.
*Changed non-tactile empathy to ranged empathy.


Changed collegiate to college.
*Changed collegiate to college.


Checked semi-colons.
*Checked semi-colons.


Moved sap from hafted weapons to special weapons in 56.1
*Moved sap from hafted weapons to special weapons in 56.1


===Fixed two errors on noticed issues page===
*Changed wording of spirit vision removing sentence "This vision is blocked by material objects (even if invisible) and magical darkness of Rank 20.", adding "as though they were normally visible.
a Removed reference in Ice College spell Refrigeration (G-5) to fire college temperature alteration spell as incorrect and irrelevant.


b Corrected Wiccan Damnum Minatum reference to Ice College from Air College.
*Fixed Detect Enchantment (T-2) binding college <br>
"Range: 1. 30 feet (+ 5 / Rank) 2. Touch<br>
"Base Chance: 1. PC + 3% / Rank 2. PC + 5% / Rank"<br>
"If the Adept is in contact with the target then the base chance of this talent is higher."<br>


==Clarifications required:==
*The Ice elemental has AG 15-2. I have assumed that it should be 15-20
A: Last line of binding college Detect Enchantment (T-2)
"If the Adept is in contact with the target then the base chance of this talent is higher."
Does this refer to "Base Chance: 1. PC + 3% / Rank 2. PC + 5% / Rank"


*Removed non-magical from these two lines as otherwise it implies that the it doesn't apply to the quasi-magical abilities mentioned just below them.<br>
A character may attempt to employ a *non-magical* skill any number of times during a day.<br>
The use of a *non-magical* skill is rarely automatic.


B: The Ice elemental has AG 15-2. I have assume that it should be 15-20
*6.10 Fumbles
If the weapon is not Magical, or made of cold iron, or a Bow, or a Crossbow, increase this chance of fumbling by:
any silver or truesilver alloy of iron 1%  etc<br>
changed to: This chance of fumbling is increased if the weapon is made of a material other than cold iron, as listed below, unless it is magical, or a Bow or Crossbow.




C: In skills it says:
A character may attempt to employ a non-magical skill any number of times during a day.


further down it says:
===Fixed two errors on noticed issues page===
Very few of the abilities associated with the various skills are quasi-magical. (I changed this to some btw)
a Removed reference in Ice College spell Refrigeration (G-5) to fire college temperature alteration spell as incorrect and irrelevant.


This sort of implies that the former doesn't apply to these.
b Corrected Wiccan Damnum Minatum reference to Ice College from Air College.
 
 
D: In 6.10 Fumbles it says
If the weapon is not Magical, or made of cold iron, or a Bow, or a Crossbow, increase this chance of fumbling by:
 
any silver or truesilver alloy of iron 1%  etc
 
this needs rewording because I don't understand it.


==Editing suggestions==
==Editing suggestions==
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|-
|-
! scope="col" | Name  
! scope="col" | Name  
! scope="col" |  
! scope="col" | Section Checked
Section Checked


|-
|-
| eg Kelsie
| eg Kelsie
| all of it
| all of it
|-
| Jono
| Air & Weather table
|-
|-
|  
|  
|  
|  
|}
|}

Latest revision as of 04:06, 31 August 2013

I have converted the rulebook into an epub (and azw3). This is a first draft. It needs some work on fitting the table into the smaller format and will be better structured where you can't see it.

In the process I have converted the whole document to word, which we will be using from here on in. I have made some editing changes and noticed some problems as I went through it. These are listed below for discussion. Someone can move them to a more appropriate location as required.

Also for anyone is willing to proofread, below is a table for you to list which sections you have done so as to best spread the workload and avoid duplicate effort. (Email Kelsie the change list.

Editing done:

  • Spelling and grammar edits.
  • College intro hierarchy rearrangement in Mind, Namer, Fire, Necro, Celestial.
  • Removed first level heading as inconsistent and had orphans
  • Removed cytogenesis.
  • Changed non-tactile empathy to ranged empathy.
  • Changed collegiate to college.
  • Checked semi-colons.
  • Moved sap from hafted weapons to special weapons in 56.1
  • Changed wording of spirit vision removing sentence "This vision is blocked by material objects (even if invisible) and magical darkness of Rank 20.", adding "as though they were normally visible.
  • Fixed Detect Enchantment (T-2) binding college

"Range: 1. 30 feet (+ 5 / Rank) 2. Touch
"Base Chance: 1. PC + 3% / Rank 2. PC + 5% / Rank"
"If the Adept is in contact with the target then the base chance of this talent is higher."

  • The Ice elemental has AG 15-2. I have assumed that it should be 15-20
  • Removed non-magical from these two lines as otherwise it implies that the it doesn't apply to the quasi-magical abilities mentioned just below them.

A character may attempt to employ a *non-magical* skill any number of times during a day.
The use of a *non-magical* skill is rarely automatic.

  • 6.10 Fumbles

If the weapon is not Magical, or made of cold iron, or a Bow, or a Crossbow, increase this chance of fumbling by: any silver or truesilver alloy of iron 1% etc
changed to: This chance of fumbling is increased if the weapon is made of a material other than cold iron, as listed below, unless it is magical, or a Bow or Crossbow.


Fixed two errors on noticed issues page

a Removed reference in Ice College spell Refrigeration (G-5) to fire college temperature alteration spell as incorrect and irrelevant.

b Corrected Wiccan Damnum Minatum reference to Ice College from Air College.

Editing suggestions

Move burning damage table to end of fire college rather than at start

Move College magic to after non-college so that it is next to the colleges

Rule change suggestions

Remove requirement to cast 5 times per when ranking, as almost nobody does it anymore, it is tedious and it penalises only beginning characters ie often new players.

Air and water predict weather talent accuracy should be related to rank - come on!

Remove the 100 charge rule from investment. It's not used and the problem it was supposed to solve was better addressed in other ways and/or it didn't work anyway.

Proofing help

Name Section Checked
eg Kelsie all of it
Jono Air & Weather table