Toothy:Party
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Party Responsibilties
- Military Scientist - Silverfoam.
- Scribe - all, but Ithilmor may take more notes than most.
- Party Leader - deemed unnecessary.
- Cook - Kayseri, as alchemist/illusionist/guild cook?
- Healer - 3xRank 3, plus Isil Eth & Silverfoam.
Power-ups
Mickleton Crypt Invasion
- Enhance Armour Rank 20 (42 Def 1 AP)
- Endurance of Stone Rank 21. +21, 42 hours. Thanks, Braegon.
??Not Isil Eth,as she was in Bergelfin?? - Waters of Strength Rank 10. +(D-2)+10.
- Invis Rank 22
- Witchsight Rank 22
- Euphonic Cavalry Rank 23
- Elbereth's Holy Weapon - +4 v.s most. +11, ignore armour vs. undead.
Did I get that right? - Mind Speech
- Shared MR within 50' of Kit (min. 84, probably 104)
- Waterproofing
- Gabrielite Holy Water (drink it) -2 damage from any spell/weapon/attack from undead/demons & pacted followers. +11% on Fear (WP) checks (e.g. Black Speech).
- Elven Holy Water (throw it) some damage to vampires.
- A set of counterspells each:
- Darien -
- Ithilmor -
- Isil Eth -
- Kayseri
- Kit - illusion
- Silverfoam -
- TDP -
- Veor -
- Wax in ears (everyone but Kit)
- Deafness (Kayseri, Darien)
- Mind Cloak (SF, Isel Eth)
- Hypnotism - rally to Holy SF when feared (?who?)
- Mutual Locate TDP/SF/
* No Exotic Dancing FT/MR bonus - you shouldn't use your lust as a crutch.
On all the time
- Enhance Armour Rank 20 (42 Def 1 AP) / Shadowform Rank 17/18
- Witchsight Rank 20
- Disguise Rank 13/21
- significant extra FT/MR from erotic dancing (only at night!)
- Located by TDP/Silverfoam, in case of kidnapping
- Shared MR within 50' of Kit (prob min. 92 vs vampires)
- Waterproofing (Protects vs Rainstorm)
Useful anti-Undead Abilities
- Turn Undead
- Damage to undead within 50' x2
- Holy Water - 2D. Limited supply.
- Consecrated ground/weapons.
- Banish via holy symbol touch
- Arm as Holy relic
Tentative Plans
- Horsham & Mikleton must be still open for food. Visit nearby villages to gauge tone/rumour.
- Scry/Wiz eye/crystal/TP/etc Horsham from nearby.
- Go into Horsham in the daytime, grab someone, divinate them. Try to break the mind-thrall. Interview. Tag & Release.
- Go into Horsham in the daytime, blend, mingle (Disguised, counterspelled, etc). Possibly Metamorphed or Transmuted as animals.
- Go into Horsham as a party of Troubadours. Entertain, investigate. Possible private performance for the vampires. They know its a trap, so do we, see who springs a better surprise.
- If the Thrall is a Charm/Mass Charm, may be able to Mass Charm most of the town at a town meeting or public performance (circus, hanging, etc). Max 5248 targets, takes 14 minutes of public speaking, 9% chance. 48% that a few hundred of them will be charmed. Can test with TDP/SF Mass Charm on small group to see if it breaks the Thrall.
- Meet with Hormikleton Forest Fae. They may be more dangerous than the vampires, and may or may not be useful.
- Turn the two vampire groups directly on each other, bypassing the human minions. Kill the winners.
- Kill all the vampires. Frontal assault. Rend them with our bare hands. Special note: don't rip their throats open with our teeth - may count as the Kiss.
- Get home in time for the Seagate Spring Ball
Watch Order
Silverfoam to complete