The Exodus Agenda - Mebh
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Mebh returns to the Guild with 61,537 Experience, has earnt, after Guild Taxes:
- 113,146sp
and these Spots:
6 | 6 | 8 | 8 | 8 | 8 | 9 | 9 | 12 | 12 |
She spent 72 days away from the Guild, and spent 14 days training.
- She may
- advance any Talent nine Ranks.
- advance her Rank in Stealth by 1 at only 90% of the cost and no time.
- advance her Rank in Flying by 1 Rank at only 90% of the cost and no time.
- advance her Rank in Climbing by 1 at only 90% of the cost and no time.
- advance her Rank in Thari as if she had been immersed in it for 2 weeks.
- advance her Rank in the Infernal Language as if she had been immersed in it for 6 weeks.
- She has earnt 10,000sp worth of Healing from the orc, Boris Corpse Toucher, for trading him the Bone Wand spell rack.
- She has earnt three vials of Holy Water from the elf, Ithilmor Nightsinger, for trading her the compass, Pathfinder.
Rank 20 holy water: 4d10 damage to the Unholy. +20% bonus if used as part of a ritual ti dispel curses or cure/resist poisons/diseases. May be poured on weapons to give a 2d10 damage bonus vs. The Unholy, their servants or those acted to them for 1 day.
Holy Water of Varda Inflicts 4 rollup D10 damage to the unholy when thrown on them +20 when used as part of a ritual to Remove Curses, cure or resist poisons or diseases +2D10 damage bonus vs the unholy, their servants or those pacted to them when applied to a weapon for 1 day 3 2 1
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | Alusia | Magical | Night & Stars | Quest | Jim Arona 021 076 9376 |
Consumables
Grenadoes
Casting Grenado
This glowing crystal phial containing a a swirling blue and white fluid that weighs 3 oz. It is fragile, may be crushed as a Free Act if it is worn obviously, and counts as a Prepare Action for a spell that the user knows.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Lands of Chaos | Magical | Calculus | 6,750sp | Jim Arona 021 076 9376 |
Potions
Brass Bottle of the Winds
This elixir is contained in a heavy brass bottle and requires a Pulse to Prepare. It weighs 9 oz and does not break easily.
This bottle may be opened once a day, resetting at dawn. When it is open, it creates a connection to a place where the winds blow freely. While it is held, the Adept is considered to be in the megahex of an Air Spring which reduces penalties for Adepts of the College of Air Magic by 15, although it provides no bonuses.
In addition, when the Adept casts the Windwhistle spell, the wind is only delayed by 1 Pulse.
The bottle may be kept open no longer than an hour before its magic is exhausted.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Magical | Secrets | 17.000sp | Jim Arona 021 076 9376 |
Potion of Greater Healing x 2
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Tanuel | Formerly living | Healing | 5,000sp | Jim Arona 021 076 9376 |
Yellow Potion of Health x 2
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.
This potion can only be used once in a 5 second period of time, cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | New Terra | Magical | Mind | 4,000sp | Jim Arona 021 076 9376 |
Pot of Flesh x 2
This pot contains a pinkish, oozing mass and weighs 4 oz.
When it's contents are applied to a wounded entity, up to 3 Specific Grievous Injuries will be cured. If there is only one such injury, it will be cured at the end of the next Pulse. If there are three, then none of them will be cured until the end of the third Pulse after the mass has been applied.
No particular Skill is required to place the mass, it will slither around the target's body and infiltrate the wounds.
In addition, D+5 EN damage is cured.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Perfidious Albion | Formerly living | Regeneration | 5,000sp | Jim Arona 021 076 9376 |
Stab-Curing Potion
This potion will cure 1 A Class Specific Grievous Injury. In addition, it will restore 3 D10, healing EN deficit first, then FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly living | Regeneration | 1,500sp | Jim Arona 021 076 9376 |
Bash-Curing Potion
This potion will cure 1 C Class Specific Grievous Injury. In addition, it will restore 3 D10, healing EN deficit first, then FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly living | Regeneration | 2,000sp | Jim Arona 021 076 9376 |
Slash-Curing Potion
This potion will cure 1 B Class Specific Grievous Injury. In addition, it will restore 3 D10, healing EN deficit first, then FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly living | Regeneration | 3,000sp | Jim Arona 021 076 9376 |
Rose Wine x 12
This small bottle of wine is 8 inches high and weighs 8 oz. Drinking this wine provides a delicate and socially fulfilling degree of relaxation but does not inebriate. It counts as a meal and restores 7 points of FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Sparlainth | Formerly living | Restoration | 3,600sp | Jim Arona 021 076 9376 |
Rose Brandy x 12
This small hip flask of brandy is 6 inches high and weighs 4 oz. Drinking this brandy will not inebriate, although if it is poured into a bulbous glass and the heady fragrance sniffed, then it will quickly overpower the sensibilities of all but a giant or dwarf.
Otherwise, when it is drunk, it inflicts 6 EN and restores 24 FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Sparlainth | Formerly living | Restoration | 4,800sp | Jim Arona 021 076 9376 |
Sweet Regret
Regret that is sweet
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Seventh Plane | - | - | Quest | Jim Arona 021 076 9376 |
Other
Wind-Sharpened Temper
Mebh may apply a temper to 1 (only) A or B Class weapon which will let it ignore the first 3 points of Protection from Armour or Natural Armour.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Feralie | Magical | Wind | Quest | Jim Arona 021 076 9376 |
Green Dragon Bits
Green Dragon Grenadoes x 4
These green scales are 5 inches across and weigh 14 oz each. They may be forged to resemble tiny maces and thrown as if they were grenadoes. This require the arts of a Rank 7 Weaponsmith, and each require 600sp of Flowers of Sulphur. It will take 3 days to make 10 grenadoes.
If a grenado hits a wooden object, it will release a noxious fluid that will convert a hex of it (about 300 lbs) to a black slime. If the wood is part or all of an entity that can move, they may attempt to dodge out of the way by rolling under their AG. Multi-hex creatures made of wood will likely lose one of their hexes.
If a grenado impacts the ground, then it will convert it to a boggy swamp with a diameter of 10 hexes. Movement across the swampy area is by turns slippery (requiring a 2 x AG check for each hex passed through) or fall prone and grasping (requiring a PS check to escape if prone).
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Formerly living | Green Corruption | 650sp | Jim Arona 021 076 9376 |
Green Dragon's Teeth x 7
Each of these teeth weigh an oz. They may be sown on a battlefield, whereupon each will grow into a warrior with the following stats:
PS: | 20 | MD: | 18 | AG: | 15 | MA: | 10 | EN: | 24 | FT: | 23 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 20 | PC: | 18 | PB: | 12 | TMR: | 6 | NA: | 5 |
Attack | IV | SC | DM | Class | Use | Rk |
---|---|---|---|---|---|---|
Spear | 38 | 96% | +5 | A class | M | 5 |
Large Round Shield | 37 | 68% | +2 | C class | M | 4 |
Their Defence is 35 and their Magic Resistance is 40%.
The warriors will fight loyally under the command of whoever sowed them, always succeeding when forced to make a morale check but will last no longer than a minute.
It takes a Pass action to sow the dragon's teeth, and as many as (Military Scientist Rank - 2) may be sown on any given day. The teeth may be sown in one action or one at a time.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Formerly living | Calling | 500sp | Jim Arona 021 076 9376 |
Hellfire Wyrm Bits
Hellfire Wyrm's Teeth x 6
Each of these teeth weigh an oz. They may be sown on a battlefield, whereupon each will grow into a warrior with the following stats:
PS: | 20 | MD: | 20 | AG: | 15 | MA: | 10 | EN: | 24 | FT: | 23 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 20 | PC: | 18 | PB: | 12 | TMR: | 6 | NA: | 5 |
Attack | IV | SC | DM | Class | Use | Rk |
---|---|---|---|---|---|---|
Glaive | 38 | 105% | +7 | B class | M | 5 |
Their Defence is 20 and their Magic Resistance is 40%.
The warriors will fight loyally under the command of whoever sowed them, always succeeding when forced to make a morale check but will last no longer than a minute.
It takes a Pass action to sow the dragon's teeth, and as many as (Military Scientist Rank - 2) may be sown on any given day. The teeth may be sown in one action or one at a time.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly Living | Calling | 500sp each | Jim Arona 021 076 9376 |
Hellfire Scale Mail
There are 11 sizes of hellfire scale mail which has a weight factor of 6, penalises AG by 2 and Stealth by 10. It will provide 12 points of Protection, 3 points of Spell Armour, 1 point of Damage Reduction. The wearer subtracts 10 from the result of a Magic Resistance check (making it easier) versus Hellfire.
It cost 10,000 sp to make and required the arts of a Rank 7 Armourer (Scale Mail).
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Where Angels Fear to Tread | Autumn 810 | Lands of Chaos | Formerly living | Sand Dragon | 22,500sp | Jim Arona 021 076 9376 |
Weapons
Pithing Estoc
This estoc weighs 4 lbs and requires 24 PS to wield. It has a base Strike Chance of 61% and the base Damage is 2 rollup D10 + 2. It inflicts A Class Possible Specific Grievious Injuries on any blow directly to EN. For every Warrior Rank in excess of 7, the wielder may re-roll the Possible Specific Grievous Check until an A Class injury is generated.
Bonus damage as a function of great strength may be applied in addition to other bonuses without risk of breaking the weapon so long as PS does not exceed 70.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Judecca | Magical | Hardness | 16,500sp | Jim Arona 021 076 9376 |
Pale Dwarf Pike x 3
This weapon can be a pike, spear, javelin or dart at the will of the wielder, requiring a PS of 18 and an MD of 16 to wield. Extra damage from excess PS will not break the weapon if it is 60 or less. Base Strike Chance is 55% and base Damage is D10 + 6, and may be further enhanced with Weapon spells.
A Free Act is required to change the size of the weapon.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Sparlainth | Animate | Will | Quest | Jim Arona 021 076 9376 |
Rod of Thunder & Lightning
This rod is made of rectangular plates of violet metal 15 cms long and 3 cms wide. It is rigid and weighs 3 lbs. There is no chance of weapon breakage if PS used with this weapon is less than 60.
With a flick of the wrist (requiring a Free Act), it may be folded out to a sectional staff, which has a base Strike Chance of 60%, inflict D10 + 4 C class damage, and may be wielded one or two-handed. The wielder ignores any of their opponent's non-magical defence that is generated from shields is ignored. It is a flexible weapon, and can be used to Trip or Entangle.
The wielder may Cast the Lightning Bolt spell without preparing it, even if they are in melee combat, although this may attract a Concentration Check at the DM's discretion. The volume of effect of the Lightning Bolt is 1 hex (+1 hex per 5 full Ranks) and the damage is 1 D10 (+ 1 D10 per 10 Ranks). All hexes must be contiguous, and no hex may be targeted more than once.
With another flick of the wrist (also requiring a Free Act), the wielder may transform the weapon into a standard quarterstaff. This is a two-handed weapon that can be used to deliver thunderous attacks. If the Strike Check is successful, the wielder may, as a Free Act, Cast Thunderclap, and add half the spell's Rank to its damage. Thus, if the spell were Rank 10, they would inflict D10 + 4 + 5 (10 / 2 = 5).
In addition, 3 times per day, the butt of the staff may be slammed against the ground and Cast without Preparing, a Thunderclap spell in the shape of an equilateral cone with sides equal in length to the diameter of the standard spell. Other than this, the spell is typical.
All damage is increased by 1 for every 4 Ranks in quarterstaff and the wielder may subtract their Rank in Quarterstaff from the die roll result of any Cast Check.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Feralie | Magical | Storm | 17,000sp | Jim Arona 021 076 9376 |
Armour
Jewellery
Miscellaneous
Lightning Wand
This gnarled, battle-scarred and twisted piece of wood has been taken from a lightning-struck hazel. It is 19 inches long and weighs 7 oz.
If the Lightning spell is cast through it, increases the damage of the spell by the Adept's Rank. Thus, at Rank 10, the spell would inflict D+19 damage, saving for half.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | Lands of Chaos | Formerly living | Enhancement | 12,750sp | Jim Arona 021 076 9376 |
Venice
Venice is a robe made from lace of pale green silk, ithildin and orichalcum. Under moonlight, the ithildin glows a pure silver-white colour. She weighs 5lbs and refuses to be worn by anyone except a human woman. She provides 8 points of Protection, 10 points of Spell Armour and 3 points of Damage Reduction.
She will not let herself be worn to bed because this is unseemly.
She is considered a Rank 7 Courtier with respect to Court Etiquette, and Courtly Dance only. Although she does not confer this Skill upon her transport, when in a courtly environment, she will whisper to her things like the appropriate terms of address, which fork to use, etc.
If she is worn to a ball or similar evening entertainment where the noble classes might be encountered, she will hold a Masque point for her transport. If the Masque point is used, the transport's identity is concealed, although they need not be masked in any way. This does not make them hard to detect, so it does not help with Stealth. It may stop them from being identified as the person who tried to slip past the guard, however. Where, in this case, the guard is directly questioned about who it was that attempted to slip past, they must roll under half their Magic Resistance or be unable to recollect who it was. If they are presented with the person or a likeness thereof, then they will recognise them.
Venice can store no more than 3 Masque points per season, and, in any case, 1 will fade each season. This is her claim, in any case.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Venice | Formerly living | Arcane | 17,150sp | Jim Arona 021 076 9376 |
Allies
Ioan the Herald
Ioan is a small round shield who believes he should be a tower shield. He was, perhaps, created by a Binder whose ambition exceeded their expertise, but in a happy way on this occasion.
He weighs 5 lbs, provides 3% Defence per Rank in Shield and penalises MD by 2. The wielder holds the shield by a strap and a gauntlet which is built into its back.
Base chances are improved by the MA bonus of the person bearing Ioan, and Enhancing Enchantment, only. Itemry or magic that increases their MA will stack unless otherwise stated. Other enhancements to Cast Chance will have no effect, and any backfires are applied to the bearer, not Ioan.
Ioan may be bound to a bearer if they sacrifice 1 EN to him, which may be recovered in the normal way. Instructing him requires a Pass Action. If a further 2 EN is sacrificed, then the instruction only requires a Free Act.
Ioan's Spells | ||||
---|---|---|---|---|
Spell | Rank | % | Non-Standard Effects | |
Animating Objects | 5 | 35 | Increases the Def / Rank from 3% to 6%, provides MD bonus | |
Mending | 4 | 56 | Repairs himself | |
Durability | 5 | 50 | Provides 5 Protection vs attacks that a shield could hinder |
Ioan must declare which spell is being Prepared, which must happen in the Pulse immediately before the Cast check is made.
Spells Ranked lower than 5 count against the MA of the person bearing him.
He has 8 Spell Points and when exhausted, cannot cast until sufficiently rested, recovering 1 point a day (at dawn).
Ioan may survive being cloven if the wielder Breaks 100 =>2 x MD + Rank in Durability. If he does, and he has a Spell Point, he may attempt to repair himself.
- When Animated
- Ioan increases the wielder's MD by his Rank in the spell
- changes the Def / Rank % from 3 to 6 (from a maximum of 15 Def to a maximum of 30 Def).
- When Durability is cast upon himself, he provides an additional 5 Protection vs physical attacks if a shield could hinder them.
The spells may also be cast for their usual effects.
He is a reasonably talented Artisan Painter (Rank 6).
Languages | ||||
---|---|---|---|---|
Language | Rank | Understand? | Speak? | Literate? |
Common | 8 | |||
Draconic | 6 | |||
Church Latin | 5 | |||
Infernal | 4 |
Most of his Skills and magic may not be Ranked.
For all of his delusions of grandeur, he is an intensely loyal entity, and as honest as the day is long. On his first acquaintance with a scoundrel, he may not discern deceptions, but should they be revealed to him, he will trust the blackguard very little unless they somehow redeem themselves in his rather narrow view. He will be deeply shocked by cruelty and disgusted by cowardice. A strong case will have to be made before he would countenance torture. Should his sensibilities be assaulted beyond his ability to bear, he will bend every effort to slip away, regardless of the degree of binding. However, in general, should he be separated from the one who has bonded to him, returning will become his consuming passion.
He has Heraldic Lore (2) and is treated as a Rank 2 Philosopher when trying to answer a question about Heraldry. His Realm is the Social World and his Field is Heraldry. He may not answer a question about the Social World, it is there simply to represent the path of knowledge he takes to learn about Heraldry.
If Ioan has made significant use of this Lore in an adventure, the player may petition the DM to advance a further Rank. If they agree, the DM may allow an increase in the Lore generally, or in one or more sub-fields. In any case, it will cost 1,000 Experience to advance the Lore or each sub-fields.
Adventure | Season | Plane of Origin | Aura | GM |
Exodus Agenda | Winter 815 | Nualis | Magical | Jim Arona 021 076 9376 |
Lore
Books
Tome of Puissant Skill at Arms
This book is illegible unless it is thrown into a fire, and even then it is only readable by the person who threw it in. The flames will burn for no more than 1 hour.
Once this is done, they may advance their Rank in the Warrior Skill by 1 to a maximum of 15. This will take a number of weeks equal to the Rank they are going to, however, they only need expend 90% of the Experience required. Should they be advancing to Ranks in excess of 10, then the Experience cost is 90% of the sum of the two previous Ranks.
Adventure | Season | Value | GM |
Exodus Agenda | Winter 815 | Quest | Jim Arona 021 076 9376 |
Abilities
Incantations
Mist - Mist Gate
Range: Special
Duration:30 minutes (+30 minutes per Rank)
Resist: None
Target: Self
Effects: When the Adept casts this incantation of the Mist spell they receive a Mist Pool of 1 + Rank hexes, which resets after they have Purified at dawn. If they succeed in a Mist Gate Check (i.e. roll under their Cast Chance with this spell) and spend 2 FT, then they may teleport up to Rank / 3 or fraction hexes away by fading away in the space they currently occupy, and appearing out of a cloud of mist at their destination. This is a Free Act, not a Cast Action, and behaves in many ways as if it were part of their normal movement, but with the following properties:
- This teleport is additional to their TMR but is not considered TMR movement.
- They can teleport in any direction, i.e. up, down, sideways, backwards.
- This teleport does not attract penalties that using TMR can. For example, the wearer could specifically choose not to use their TMR but teleport up to, say, 5 hexes to deliver a melee attack with a non-pole weapon yet not attract a penalty.
The Adept may teleport to a hex that they do not have a clear line of sight to, but the distance that they cover by means of the spell, must, in principle, be one that air or mist could travel to. In other words, if a door is sealed so that mist cannot pass through it, the Misty Step will automatically fail. If, however, there is a keyhole through which air or mist might pour, then this is allowed. In such cases, however, the Adept must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are disoriented until the end of that Pulse.
Using Mist Gate to pass through obstacles which radically change the temperature has grave implications for the Adept. Their Magic Resistance against heat, fire, ice or cold damage is halved, and any damage they take is doubled.
The incantation can be racked, even if the Mist Pool is emptied, but the Mist Gate Check automatically fails unless the reset condition has been met.
Cost: 3000
Constraints: Unracks the spell, reduces FT value by 4.
This incantation is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | City of Brass | Air | Jim Arona 021 076 9376 |
Gliding - Enhanced Duration
Range: None
Duration:30 minutes (+30 minutes per Rank)
Resist: None
Target: Self
Effects: This spell is the same in always as the Gliding spell, except the Duration is as listed above and the Adept can only target themselves.
Cost: 750
Constraints: Unracks the spell.
This incantation is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | City of Brass | Air | Jim Arona 021 076 9376 |
Gliding - Multi-Target
Range: 30 ft (+ 30 ft per Rank)
Duration:" 5 minutes (+ 5 minutes per Rank)
Resist: None
Target: Entity
Effects: This incantation of the Gliding spell allows the Adept to target 1 per 3 or fraction of the spell's Rank entities at enhanced range and Cast it without Preparation. It is a Reflex Action and does not count as an Action or Free Act. However, only 1 Reflex Action is allowed per Pulse, so any others that the wearer may have access to become unavailable until the next Pulse.
Cost: 5000
Constraints: Unracks the spell, reduces FT value by 4.
This incantation is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | City of Brass | Air | Jim Arona 021 076 9376 |
Flying - Minor Area of Effect
Effects: All legal targets that share the caster's megahex at the time of casting benefit from Flying for the duration of the spell.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | City of Brass | Air | Jim Arona 021 076 9376 |
Heartblood of the Green Dragon
Mebh has drunk of the heartblood of a green dragon and may speak to and understand non-magical, non-fantastical beasts.
Adventure | Season | Plane of Origin | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | Cocytus | Jim Arona 021 076 9376 |
Truth
Mebh may touch a living Entity and force them to Resist or suffer the effects of the Truth rune. Once this ability is used, it will not reset until the next Equinox or Solstice, whichever comes first. In any case, she must spend an amount of Experience equal to the Rank it is to be used at multiplied by 300.
If she uses it on the Duke of Thrones, his resistance is halved then the result of the Magic Resistance Check is raised by the "Rank" of the Sacrifice, making it harder to resist, and the ability is lost thereafter.
Adventure | Season | Plane of Origin | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | Mount Seir | Jim Arona 021 076 9376 |