The Exodus Agenda - Aryan
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Aryan returns to the Guild with 73,088 Experience, has earnt, after Guild Taxes:
- 122,796sp
and these Spots:
4 | 6 | 6 | 8 | 8 | 8 | 10 | 12 | 12 | 12 | 18 |
He spent 72 days away from the Guild, and spent 14 days training.
- He may
- advance any Talent nine Ranks.
- advance his Rank in Stealth by 1 at only 90% of the cost and no time.
- advance his Rank in Flying either as if he had spent 42 days in training or by 1 Rank at only 90% of the cost and no time.
- advance his Rank in Coiling by 1 at only 90% of the cost and no time.
- advance his Rank in Climbing by 1 at only 90% of the cost and no time.
- advance his Rank in Thari as if he had been immersed in it for 4 weeks.
- advance his Rank in the Infernal Language as if he had been immersed in it for 6 weeks.
- He has earnt 1 free Karma Point each for Mebh & Mordrin, 2 for Nikola, and his Heroism Pool is at 20.
- He has earnt 10,000sp worth of Healing from the orc, Boris Corpse Toucher for trading him the Bone Wand spell rack.
- He has earnt three vials of Holy Water from the elf, Ithilmor Nightsinger, for trading her the compass, Pathfinder.
Holy Water of Varda Inflicts 4 rollup D10 damage to the unholy when thrown on them +20 when used as part of a ritual to Remove Curses, cure or resist poisons or diseases +2D10 damage bonus vs the unholy, their servants or those pacted to them when applied to a weapon for 1 day 3 2 1
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | Alusia | Magical | Night & Stars | Quest | Jim Arona 021 076 9376 |
Consumables
Grenadoes
Red Iron Grenado
Rank 8 Alchemy
This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.
On a 1, it was thrown 1D10 feet beyond the target hex.
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.
On a 3, it was thrown 1D10 feet to the right of the target hex.
On a 4, it was thrown 1D10 feet short and to the right of the target hex.
On a 5, it was thrown 1D10 feet short of the target hex.
On a 6, it was thrown 1D10 feet short and to the left of the target hex.
On a 7, it was thrown 1D10 feet to the left of the target hex.
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.
On a 9, it was thown 2D10 feet beyond the the target hex.
On a 0, it was thrown 1D10 <bold>hexes</bold> short of the target hex.
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | Hell | Alchemy | Incendiarism | 3,000sp | Jim Arona 021 076 9376 |
Potions
Potion of Passion in Action
This elixir is contained in a heavy brass bottle and requires a Pulse to Prepare. It weighs 9 oz and does not break easily.
Whoever drains this potion has ONE extra Action of their choice. This may be applied at any time at the discretion of the Character's player. Once used, the Action will not reset until they have lain with a living entity who admires their performance.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Magical | Seduction | 30,000sp | Jim Arona 021 076 9376 |
Potion of Greater Healing x 2
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.
Once taken, the potion heals 3 rollup D10 + 12 damage to EN and 8 to FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Tanuel | Formerly living | Healing | 5,000sp | Jim Arona 021 076 9376 |
Yellow Potion of Health x 2
This potion weighs 4 oz and need not be Prepared before it can be used if it is attached to a convenient belt or strap. The potion will break if the DM decides that the owner may have unsuccessfully avoided a powerful blow, and a percentile roll to avoid destruction exceeds 70.
This potion can only be used once in a 5 second period of time, cures 2 rollup D10 points of damage, does not require a Pass Action, and in fact can only be taken during the Military Scientist Time Out phase. If there is no Military Scientist to provide a Time Out, the potion does nothing.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | New Terra | Magical | Mind | 4,000sp | Jim Arona 021 076 9376 |
Pot of Flesh x 2
This pot contains a pinkish, oozing mass and weighs 4 oz.
When it's contents are applied to a wounded entity, up to 3 Specific Grievous Injuries will be cured. If there is only one such injury, it will be cured at the end of the next Pulse. If there are three, then none of them will be cured until the end of the third Pulse after the mass has been applied.
No particular Skill is required to place the mass, it will slither around the target's body and infiltrate the wounds.
In addition, D+5 EN damage is cured.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Perfidious Albion | Formerly living | Regeneration | 5,000sp | Jim Arona 021 076 9376 |
Stab-Curing Potion
This potion will cure 1 A Class Specific Grievous Injury. In addition, it will restore 3 D10, healing EN deficit first, then FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly living | Regeneration | 1,500sp | Jim Arona 021 076 9376 |
Bash-Curing Potion
This potion will cure 1 C Class Specific Grievous Injury. In addition, it will restore 3 D10, healing EN deficit first, then FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly living | Regeneration | 2,000sp | Jim Arona 021 076 9376 |
Health Potion
This potion is contained in a crystal phial, weighs 4 oz, and if it is attached to a belt, armour or other cincture, it may be drunk without being prepared.
Once consumed, EN and FT lost to damage is completely healed except for the special damage of Specific Grievous Injuries. Once this potion has been drink, the imbibe cannot benefit from another of its kind until 4 Pulses have passed.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Magical | Healing | 15,000sp | Jim Arona 021 076 9376 |
Rose Wine x 12
This small bottle of wine is 8 inches high and weighs 8 oz. Drinking this wine provides a delicate and socially fulfilling degree of relaxation but does not inebriate. It counts as a meal and restores 7 points of FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Sparlainth | Formerly living | Restoration | 3,600sp | Jim Arona 021 076 9376 |
Rose Brandy x 12
This small hip flask of brandy is 6 inches high and weighs 4 oz. Drinking this brandy will not inebriate, although if it is poured into a bulbous glass and the heady fragrance sniffed, then it will quickly overpower the sensibilities of all but a giant or dwarf.
Otherwise, when it is drunk, it inflicts 6 EN and restores 24 FT.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Sparlainth | Formerly living | Restoration | 4,800sp | Jim Arona 021 076 9376 |
Invested Gems
These gems have the listed Base Chance. It is modified by the user's Enchantment and MA not the investor's, and if subject to environmental bonuses, then the ones that pertain when it is Triggered are the ones that apply. This may prevent an invested item from discharging.
Each gem is Triggered with a Magical Fire Action, and discharges on the wielder's Unengaged Initiative.
A gem may have different spells invested in it.Once the last Invested spell is used, it becomes a gem of its valuation.
Doombinder's Sard
value: 3,000 sp
Once this gem has been used, it may be made into a Greater Amulet of Bloodstone. However, this amulet will not protect against infection. Instead, it will be destroyed on the next occasion that their soul would have been.
Damnum Magnatum
Chance: 41%
Effects: The target of this spell is transformed into any small creature of the wielder's whim. In addition, they add 36 to the results of all of their die rolls.
If the Magical Fire Action is failed, then the spell takes effect on the wielder. Backfires will attract truly fiendish consequences.
This is a Major Curse.
Spectral Victim
Chance: 45%
Effects: This spell is a special version of the Spectral Warrior spells, except that it summons a Spectral Victim with a FT value of 25. The spell has no range, the victim staying in attendance on the wielder except that they are in the Astral. The wielder may drain the victim to repair FT lost from any source, and doing so requires a Free Act. The spell ends if the victim no longer has any FT or if the wielder loses concentration for any reason.
Opal
value: 9,250sp
Once this gem has been used, it may be made into a Greater Amulet of Aquilegius. The wearer subtracts 10 from die roll result to avoid Fear or Awe, and in any case subtracts 10 from the result of a Fright or Awe check
Fire Storm
Chance: 80%
Effects: The wielder Casts three Rank 20 Fireballs which must overlap each other by at least 1 cubic foot.
Hellfire
Chance: 60%
Effects: The wielder Casts Rank 20 Hellfire.
Timefires
Chance: 46%
Effects: This spell burns the time out of an object or entity of no greater volume than 32 cubic feet, which need not be flammable in any way. This leaves a pale ash, which will fade away within D10 Pulses.
The universe grows a little smaller when this spell is used.
Quench
Chance: 55%
Effects: This spell is cast over an area with a diameter of 75 feet centred on the gem at the time it was Triggered. The effect lasts for no longer than a minute, but during that period, Extinguish spells need not be Prepared, and may be Cast with a Free Act. In addition, any magic that causes damage by fire or flames (but not heat by itself) may be dispelled if:
- it is targeted with a successful Extinguish spell and
- the Adept who cast the attack spell fails to Break 100 + MA + Rank + Mana Sense.
Other
Black Dragon Bits
5 Inch Scale x 3
These inky black scales are matte, 5 inches across and weigh 7 oz each. They may be forged into crescent discs with wicked edges which may be thrown as if they were darts. This require the arts of a Rank 7 Weaponsmith, and each require sufficient aqua regia to cover a gold shilling which will cost 600sp. It will take 3 days to make each crescent disk.
The base Strike Chance of the first disc is 47%, the second disc is 53% and the third disc is 57%. The base Damage of the first disc is D10 +11, of the second disc D10 +13 and the third disc D10+17. They inflict B Class Injuries, but are otherwise treated as darts. The discs will return to whoever they have bonded with on the stroke of the next midnight.
It requires 1,000 Experience to bond with each disc. If three people bond to the discs, they are always treated as first discs. If two people bond to the discs, 1 person has a first while the other has a first and a second disc.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Formerly living | Dragon | Quest | Jim Arona 021 076 9376 |
3 Inch Scale
This inky black scale is matte, 3 inches across and weigh 5 oz each. It may be made into a brooch and attached to the left forearm of the wearer. This will requires the arts of a Rank 7 Jeweller who will take 3 days to craft them and each will require 300 sp in materials.
A spell of the College of Rune Magic may be written on the scale in the blood of the wearer. This will cost the same amount as if the Rune Mage were Investing a scroll, although they need not know the Ritual. The Rune Mage's MA and Enchantment bonuses are ignored, as are bonuses for using blood. Instead, the wearer's MA and Enchantments are applied, as well as any other College bonuses that apply when the scale is used.
Finally, the scale only requires that the wearer use a Cast Action to Trigger it, not 10 seconds as is usual with Invested Scrolls.
The scale may be re-Invested.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 816 | Cocytus | Formerly living | Dragon | Quest | Jim Arona 021 076 9376 |
Green Dragon Bits
Green Dragon Grenadoes x 4
These green scales are 5 inches across and weigh 14 oz each. They may be forged to resemble tiny maces and thrown as if they were grenadoes. This require the arts of a Rank 7 Weaponsmith, and each require 600sp of Flowers of Sulphur. It will take 3 days to make 10 grenadoes.
If a grenado hits a wooden object, it will release a noxious fluid that will convert a hex of it (about 300 lbs) to a black slime. If the wood is part or all of an entity that can move, they may attempt to dodge out of the way by rolling under their AG. Multi-hex creatures made of wood will likely lose one of their hexes.
If a grenado impacts the ground, then it will convert it to a boggy swamp with a diameter of 10 hexes. Movement across the swampy area is by turns slippery (requiring a 2 x AG check for each hex passed through) or fall prone and grasping (requiring a PS check to escape if prone).
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Formerly living | Green Corruption | 650sp | Jim Arona 021 076 9376 |
Green Dragon's Teeth x 7
Each of these teeth weigh an oz. They may be sown on a battlefield, whereupon each will grow into a warrior with the following stats:
PS: | 20 | MD: | 18 | AG: | 15 | MA: | 10 | EN: | 24 | FT: | 23 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 20 | PC: | 18 | PB: | 12 | TMR: | 6 | NA: | 5 |
Attack | IV | SC | DM | Class | Use | Rk |
---|---|---|---|---|---|---|
Spear | 38 | 96% | +5 | A class | M | 5 |
Large Round Shield | 37 | 68% | +2 | C class | M | 4 |
Their Defence is 35 and their Magic Resistance is 40%.
The warriors will fight loyally under the command of whoever sowed them, always succeeding when forced to make a morale check but will last no longer than a minute.
It takes a Pass action to sow the dragon's teeth, and as many as (Military Scientist Rank - 2) may be sown on any given day. The teeth may be sown in one action or one at a time.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Formerly living | Calling | 500sp | Jim Arona 021 076 9376 |
Green Dragon's Eye
This eye must be Enchanted by the Ritual of Creating Crystal of Vision of the College of Ensorcelments & Enchantments. Range and Duration are calculated as normal, however this eye allows the viewer to cast the following spells through it:
- Blessing/Curse on Crops
- Blessing/Curse on Livestock
- Converse with Plants
- Converse with Animals
- Enchanting Plants
- Herbal Lore
- Control Animals
- Binding Animals
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Cocytus | Formerly living | Forests | 15,000sp | Jim Arona 021 076 9376 |
Hellfire Wyrm Bits
Hellfire Wyrm's Teeth x 6
Each of these teeth weigh an oz. They may be sown on a battlefield, whereupon each will grow into a warrior with the following stats:
PS: | 20 | MD: | 20 | AG: | 15 | MA: | 10 | EN: | 24 | FT: | 23 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 20 | PC: | 18 | PB: | 12 | TMR: | 6 | NA: | 5 |
Attack | IV | SC | DM | Class | Use | Rk |
---|---|---|---|---|---|---|
Glaive | 38 | 105% | +7 | B class | M | 5 |
Their Defence is 20 and their Magic Resistance is 40%.
The warriors will fight loyally under the command of whoever sowed them, always succeeding when forced to make a morale check but will last no longer than a minute.
It takes a Pass action to sow the dragon's teeth, and as many as (Military Scientist Rank - 2) may be sown on any given day. The teeth may be sown in one action or one at a time.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Exodus Agenda | Winter 815 | City of 7 Walls | Formerly Living | Calling | 500sp each | Jim Arona 021 076 9376 |
Weapons
Pale Dwarf Pike x 3
This weapon can be a pike, spear, javelin or dart at the will of the wielder, requiring a PS of 18 and an MD of 16 to wield. Extra damage from excess PS will not break the weapon if it is 60 or less. Base Strike Chance is 55% and base Damage is D10 + 6, and may be further enhanced with Weapon spells.
A Free Act is required to change the size of the weapon.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Sparlainth | Animate | Will | Quest | Jim Arona 021 076 9376 |
Armour
Jewellery
Bracelet of Charms
This bracelet is made of elemental bronze and weighs 9 oz. It has 3 settings which are empty. A second amulet crafted by the Special Alchemy Talent of the College of Wiccan Magic may be placed in the settings to the benefit of the wearer. If the wearer already has a second amulet of that type, setting a third one in the bracelet will not attract any benefit.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
Exodus Agenda | Winter 815 | Seventh Plane | Formerly Living | Charms | 13,750sp | Jim Arona 021 076 9376 |
Ring of Green Silences
This bare jade ring must be worn on the ring finger of the left hand, and encumbers as if it weighed 2 oz.
The ring allows the bearer to gradually match the colours of their surroundings. This will allow them to:
- use their Ranger Stealth in places other than a natural environment
- increase the Bonus from the Adventuring Skill: Stealth from 5 per Rank to 7 per Rank
- allow them to make an attempt to use Stealth in plain sight:
- The bearer halves their Stealth Base Chance and informs the DM who subtracts the highest PC of any observer and then rolls percentiles. If the number is less than or equal to the modified Stealth Chance, the bearer has managed to sneak past without being seen or heard. Witchsight, Wizardsight or Enhanced Vision will not reveal the bearer's presence, either. However, any attempt to deliver an attack, cast a spell, dance naked on a table in front of them or move faster than half (rounding down) the bearer's TMR will break Stealth. Once revealed, another attempt to use Stealth in plain sight is not possible unless the bearer has broken line of sight for long enough to perform a Pass Action.
Bonuses from Spy, Thief or Assassin do not apply.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Exodus Agenda | Winter 815 | Tanuel | Magical | Green Silences | 16,250sp | Jim Arona 021 076 9376 |
Miscellaneous
Lore
Tome of Leadership and Command
This book is illegible unless it is thrown into a fire, and even then it is only readable by the person who threw it in. The flames will burn for no more than 1 hour.
Once this is done, they may advance their Rank in the Military Scientist Skill by 1 to a maximum of 15. This will take a number of weeks equal to the Rank they are going to, however, they only need expend 90% of the Experience required. Should they be advancing to Ranks in excess of 10, then the Experience cost is 90% of the sum of the two previous Ranks.
Adventure | Season | Value | GM |
Exodus Agenda | Winter 815 | Quest | Jim Arona 021 076 9376 |
Abilities
Shape of the Hellborn Unicorn
Aryan may assume this form, which appears as a unicorn the colour of coal dust. It is a representative form of black, diabolical rage. The surface of the mind is a violent cataract of hatred and fury. Any attempt to read its mind or emotional state (Telepathy, Mind Speech, Empathy, ESP or similar effects) will invoke a Break 100 + 2 x WP Check (+ Rank in Mind Shield, Mind Cloak or similar) or be driven into a berserk fury and attack the nearest entity for D10 Pulses or until Rallied.
- Movement Rates
- Running: 800
PS: | 60 | MD: | 20 | AG: | 19 | MA: | Aryan's | EN: | 30 | FT: | Aryan's |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | Aryan's | PC: | Aryan's | PB: | Aryan's | TMR: | 16 | NA: | Hide absorbs 5 DP |
- Weapons
- Hellborn Unicorns may either gore with their horn, bite or kick into their rear hex. Unicorns will willingly enter Close Combat and Trample.
- Horn: BC 60%, [1 rollup D + 7], Melee, Rank 0, max Rank 10 (as Rapier, but treat as Lance when Charging).
- Bite: BC 50%, [D + 2], Melee & Close, Rank 0, max Rank 6 (as Unarmed Combat).
- Kick: BC 45%, [D + 7], Melee Rear, Rank 0, max Rank 8 (as Unarmed Combat).
- Trample: BC 45%, [D + 8], Close, Rank 0.
Any blow directly to EN is automatically infected, and, in any case, may not be Healed except by the arts of a Healer who can Cure EN or better. The attacks must be Ranked as separate Weapon Skills, although Unarmed Combat as a unicorn can be applied to both Bite and Kick. Rank is achieved mystically, involving meditation and reflection, and does not require a trainer or transformation. Time, co-training constraints and Experience cost remain the same, however.
The form can enter a Berserk state for 1 minute at will, which will increase its PS to 160. Base damage from the Horn when charging in this state is increased (to 3 rollup D10 + 21). In addition, a field of blackest Ire surrounds the beast and absorbs the first 12 points of incoming Damage per Pulse, resetting at the beginning of the next Pulse.
Transforming into the Black Unicorn costs 1 WP and a Pass Action. Going Berserk requires 3 WP and a Free Act. Delivering a Charge Attack while Berserk costs 5 WP and at least 5 hexes of movement. If Aryan's WP is reduced to 0 or less, he returns to human form in a coma, and cannot be Roused until his WP becomes positive.
Lost WP may be recovered at a rate of 2 every 3 days of rest. Once a day, Hypnotism may cure (D-5) (+ 1 / 3 or fraction Ranks) lost WP.
Itemry worn by Aryan does not carry across to the unicorn form. Similarly, Aryan does not normally benefit from itemry on the unicorn if it is caparisoned. It is considered a heavy warhorse in combat but travels as if it were a light courser.
Adventure | Season | Value | GM |
Exodus Agenda | Winter 815 | Quest | Jim Arona 021 076 9376 |
Word of Binding
Aryan has taken a Word of Binding to support House Tintagel in a time of trouble, which he has executed.
If he keeps his Word until Winter 816, then a lock of his hair above his right ear will turn blue. His aura will change to reflect this change, and a DA question about the nature of the lock will reveal that he is an Oathkeeper. In addition, his FT will increase by 1 and he gains 1500 Experience (unmodified by race). If he breaks a Word of Binding, then his forehead will be marked with a F which is not removable. A DA question about the nature of the mark will reveal he is an Oathbreaker. He will also lose the blue lock of hair and the extra FT. He gets to keep the extra Experience, however.
Adventure | Season | Value | GM |
Exodus Agenda | Winter 815 | 1,000sp | Jim Arona 021 076 9376 |