Standard Items
This page contains writeups for standard or common items. Most of these have standard effects based on the rules used to generate them. The idea is to save time for GMs by providing them with all the basic stuff pre-written so they can spend their time on the interesting bits. If the item you are looking for is not here then please add it so the next person can make use of it too.
Armour
Leather Armour
Rank 4 Hard Leather Armour
Hard Leather Armour made by an Armourer with effective rank 4.
Protection: 5 AP
Agility Modifier: -1
Stealth Modifier: 0%
Size: 6 - Human Male
Weight: 18lbs
Value: 250 sp
Session: Summer/Autumn/Winter/Spring 8____ wk
Adventure: ...
GM: ...
Weapons
Wiccan Amulets
- Amethyst
- Wards bad dreams and assists the wearer in achieving a restful sleep. Increases the wearer's Fatigue recovery during sleep periods by 10% (round down).
Cost: 3,000 SP. - Aquilegius
- The wearer subtracts 10 from all rolls on the Fright Table.
Cost: 2,400 SP. - Beryl
- Increases the wearer's ability to detect traps and ambushes by 5.
Cost: 4,000 SP. - Betony
- Decreases the Base Chance of infection by 15.
Cost: 2,200 SP. - Bloodstone
- Prevents miscarriage and decreases Base Chance of infection by 20.
Cost: 3,000 SP. - Carbuncle
- Decreases damage done by poison by 2 points of damage per pulse or day.
Cost: 9,600 SP. - Chalcedony
- No undead will willingly approach closer than 10 feet to the wearer in most cases.
Cost: 4,800 SP. - Diamonds
- Increases all of the wearer's Strike Chances by 2.
Cost: 8,000 SP. - Elder Flowers
- Makes the wearer proof against the Evil Eye.
Cost: 400 SP. - Hypericum
- Increases the wearer's Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being.
Cost: 800 SP. - Iron
- No Demon or Daemonic being will willingly approach closer than 10 feet to the wearer in most cases.
Cost: 4,000 SP. - Jade
- No undead will willingly approach closer than 30 feet to the wearer in most cases.
Cost: 4,000 SP. - Jet
- No Demon or Daemonic being will willingly approach closer than 50 feet to the wearer in most cases.
Cost: 4,800 SP. - Luck
- Made from tiger's or alligator's teeth. It increases the wearer's Magical Resistance by 3 and adds 2 to the wearer's defense.
Cost: 2,400 SP.
Invested Items
Earth College
Armour of Earth
Type | Invested Item | Spell | Armour of Earth (Earth S-4) |
---|---|---|---|
Spell Rank | 0 | Charges | 10 9 8 7 6 5 4 3 2 1 |
BC | ___% | Created By | PC / NPC Name |
Range | 10 Feet | Date | __/__/80_ wk |
Duration | 1/2 Hour +1/2Rk | Cost | 100 sp per rank per charge |
Target | Entity | Player/GM | |
Resist | None | Ph | |
Effects |
This spell increases the defence from physical weapons of the target by 2 + 2 / Rank. At Rank 11 and above, it also absorbs 1 Damage Point per strike. | ||
Item Description |
Amulet / Ring / ... Weight: 1oz |
Type | Scroll | Spell | Armour of Earth (Earth S-4) |
---|---|---|---|
Spell Rank | 0 | Charges | 1 |
BC | ___% | Created By | PC / NPC Name |
Range | 10 Feet | Date | __/__/80_ wk |
Duration | 1/2 Hour +1/2Rk | Cost | 50 sp per rank per charge |
Target | Entity | Player/GM | |
Resist | None | Ph | |
Effects |
This spell increases the defence from physical weapons of the target by 2 + 2 / Rank. At Rank 11 and above, it also absorbs 1 Damage Point per strike. | ||
Item Description |
Scroll Weight: 2 oz + case |
Strength of Stone
Type | Invested Item | Spell | Strength of Stone (Earth S-3) |
---|---|---|---|
Spell Rank | 0 | Charges | 10 9 8 7 6 5 4 3 2 1 |
BC | ___% | Created By | PC / NPC Name |
Range | 10 Feet | Date | __/__/80_ wk |
Duration | 1 Hour +1/Rk | Cost | 100 sp per rank per charge |
Target | Entity | Player/GM | |
Resist | None | Ph | |
Effects |
The target of this spell has their Physical Strength or Endurance (Adept's choice) increased by Rank points (minimum 1). | ||
Item Description |
Amulet / Ring / ... Weight: 1oz |
Type | Scroll | Spell | Strength of Stone (Earth S-3) |
---|---|---|---|
Spell Rank | 0 | Charges | 1 |
BC | ___% | Created By | PC / NPC Name |
Range | 10 Feet | Date | __/__/80_ wk |
Duration | 1 Hour +1/Rk | Cost | 50 sp per rank per charge |
Target | Entity | Player/GM | |
Resist | None | Ph | |
Effects |
The target of this spell has their Physical Strength or Endurance (Adept's choice) increased by Rank points (minimum 1). | ||
Item Description |
Scroll Weight: 2 oz + case |
Trollskin
Type | Invested Item | Spell | Trollskin (Earth S-16) |
---|---|---|---|
Spell Rank | 0 | Charges | 10 9 8 7 6 5 4 3 2 1 |
BC | ___% | Created By | PC / NPC Name |
Range | 10 Feet | Date | __/__/80_ wk |
Duration | 30 Seconds +5/Rk (6 Pulses +1/Rk) | Cost | 125 sp per rank per charge |
Target | Entity | Player/GM | |
Resist | None | Ph | |
Effects |
The spell allows the subject to regenerate Endurance Points. The target begins to regenerate the pulse after the spell is cast and continues to regenerate at the rate of 1 Endurance Point per pulse for the duration of the spell. The spell will not help regenerate wounds inflicted by acid or fire. An entity will not die from damage while under the effects of a Trollskin, even if they are below negative half Endurance. | ||
Item Description |
Amulet / Ring / ... Weight: 1oz |