South Wind Set
Arcane Items - South Wind
The South Wind arcane set of items is currently 14 known items
South Wind Base items
- South Wind Ring*
South Wind set items
- Enchanted Piercing Stone
- Mortal Coil - Opal Dust
- Ring of Gymblow
- -3 Medium Enchantment
- Adjepbar Riding Spider
- Artzdorf Warhorse barding
- Leather bag of holding
- Water of Mana
- Pendant of Casting
- Bracer of Enhancement
- Soap Stone
- South Ice Ring
- Greater Artzdorf Flensing Dagger
- South Wind Ash Wand with a Phoenix feather core
Set bonus
When you get 9 Green items and 10 South Wind items then any vision effect
Progression
After gaining 8 South Wind items.
which has a range component has the range increased by 20%
South Wind Ring
This small back ring is highly enchanted and is always cold to the touch. It will
allow an adept to cast a spell that has no damage component and is also a
single target spell as follows;
- They gain a new target for every 5 ranks.
- This ring will not work on self only spells.
This item will stop working, unless replenished in combat at the mountain of
Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E enhancement
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 34, resale 11
Weight: n/a Value: 10,000 sp, SW B1
Enchanted Piercing Stones
This set of nine beautiful silver-piercing stones has a fine red ruby
set into each of them. Between the stones is a fine true-silver chain,
which is almost invisible to the eye. When worn as a piercing down
the centre front of the abdomen it will not cause any discomfort.
Up to three times a season (3 month period), the piercing will allow a
mage to re-roll a failed cast check when casting a spell which has no
damage component. The piercing will also prevent the wearer from
being effected by 'Agony' spells.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement magic
Magically Trapped/warded/cursed: No
Level: Medium / High
Arcane items: South Wind
Arcane Points: Cost 22, resale 22
Weight: n/a Value: 2,000 sp, SW1
Mortal Coil - Opal Dust
This powerful Mortal Coil will help protect the entity from harm. Once
the Coil is placed over the heart in the centre of the chest and then at
a later time lit (taking 4 consecutive full pulse actions), it will burn and
while burning it will protect the entity from all physical harm. The
Mortal Coil is very hard to see (1 X PC) when not lit, but is very
noticeable and obvious when lit (8 X PC).
The Coil will be extinguished and stop working if:
- The owner puts it out (taking 4 consecutive full pulse actions).
- It runs out of time.
- Any Fire counter spell cast on the area or entity that has a lit
Mortal Coil.
- In the area when any extinguishing spell/effect from a Fire
Mage happens.
- A failed magic resistance (at a penalty of half Magic
Resistance) to any extinguishing Cantrips.
The owner of the Coil adds up the physical damage they are taking (both EN and Ft) when it is in use
(lit). At the next seen sunrise this accumulated damage is reset to zero. At any point if the Coil is
extinguished by anyone other than the owner, the owner immediately suffers all of the accumulated
physical damage. The owner can extinguish the Mortal Coil without taking any damage (taking 4
consecutive full pulse actions).
When the Mortal Coil is lit it consumes 1 charge per pulse or if the owner is wearing a 'Blackened
Ranke Armour' or 'Freetown Robes' then the Mortal Coil consumes 1 charge per two pulses.
The Mortal Coil has a number of charges:
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 35, resale 30
Weight: 2 oz, Value: 17,500 sp, SW2
Ring of Gymblow
This small magical ring is made from pure silver, with a black onyx stone
set on the top with delicate support work as a band around the set stone.
The top can open to allow a powdered to be stored inside the ring.
If crushed Jade of over 2,000sp value is placed inside the top of the ring,
then there is a 33% chance it will turn into pure Gymblow Crystals,
otherwise the Jade will turn to sand. The ring creates enough crystals for
two people to use at once from a single amount of Jade.
The Gymblow Crystals (which is enough for two people to sniff and takes
two pass actions each to use) will allow the users to gain the following Air magic spell effects:
Feather Falling (G2), Flying (S6). (Duration 8½ hours, at rank 16)
The Gymblow Crystals cannot be stored outside of the ring without them quickly turning to sand.
Weight: 2 oz Value: 1,000 sp, SW3
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement of Air
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 30, resale 20
-3 Medium Enchantment
This medium enchantment gives the entity -3 on the percentile die rolls.
Duration: until death.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enchantment
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 43, resale 0
Weight: NA lbs Value: 7,500sp, SW4
Adjepbar Riding Spider
This enchanted heavy stone when dropped on the ground will
cause a giant Adjepbar Riding Spider to emerge from a
shadow within 15 feet of the stone within the next 3 pulses.
The enchanted spider has the following properties;
- It can be called to serve once per new sunrise.
- It can be dismissed by the Summoner.
- It can be dismissed by a Greater Summoner Special counter or Wiccan Special counter spell.
- If the spider takes any damage it will disappear dropping whoever it is carrying.
- The spider has NO TMR or Magic Resistance or other stats for combat.
- If the spider requires any riding roll, then it is based on horsemanship skill at minus 40.
- The spiders size is approx; 25 foot long and 10 foot wide and about 10 foot high.
- The spider comes with a large saddle (able to seat 2 size 6 entities) and saddle bags and can
carry 1500 lbs; for every 300 lbs carried its MPH goes down by 1.
- It max unencumbered travel speed is; Road 15 Mph, Track 10 Mph, (Open ground) Plains 12
Mph, Swamp/Woods 5 Mph, Hills 8 Mph, Mountains 3 Mph.
- It will leave a pungent scent and leave obvious tracks to follow.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Wiccan Summoned mount.
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 16, resale 12
Weight: 10 lbs Value: 4,000 sp, SW5
Artzdorf mount barding
Weight: 40 lbs Value: 48,000 sp, SW6
This enchanted heavy barding is designed per mount to fit. It comes with
a special bridle to bind the wearer and the mount together. It has superior
head and neck armour and guards as well as back and flank protection. It
also comes with a repair kit and cleaning kit as well as a large golden
high quality horse blanket.
The special bridle for the rider will allow the rider to share his magic
resistance with the mount, so that the mount gains the benefit of the
rider's resistance.
The barding will offer a war horse the following;
- 12 pt plate armour to Fatigue blows.
- 6 pt plate armour to Endurance blows.
- 3 pt protection Vs Elemental magic's.
- Transfer 100% of the current damage taken (to the mount), to bards or binders within 100 feet
(save for half) once per season. This is a pass action by the rider.
- ½ damage from arrows from the front or side hexes.
- Can transfer one Specific Grievous blow to the rider (as the rider sees fit) per season.
- Can transfer one failed MR check to the rider (as the rider sees fit) per season.
- Can transfer one 'bleeder' to the rider (as the rider sees fit) per season.
- +3 TMR to movement rate.
- Add riders PS to mount for calculating damage (to trample), and carrying capacity.
The barding will be destroyed on a sixth specific grievous blows being taken without any repairs being
made. It costs 2,500sp and ½ day for a rank 6 Armourer to repair two points of specific grievous
damage done to this armour.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection.
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 46, resale 22
Leather bag of holding
This leather bag is two feet on a side and a foot high. When the bag is opened
the opening is one foot across by two foot long. It is capable of holding 200lbs
of equipment or weight. Items can be found inside the bag in 3 pulses. The bag
always weighs 5 lbs.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Storage.
Magically Trapped/warded/cursed: no
Level: High
Arcane items: South Wind
Arcane Points: Cost 28 resale 24
Weight: 5 lbs Value: 10,000 sp, SW7
Water of Mana
Taken from magic mushrooms in the Amber mine in deserts north of Adjepbar.
When drunk by an Adept this they gain a bonus to Spell BC of +20% and +1 Rank
on their spells for 72 pulses (6 minutes).
Number of uses: 1 2 3
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 9, resale 9
Weight: ¼ lbs Value: 1,000 sp, SW8
Pendant of Casting
This black choker and pendant of a blue Giant female Adept. This can fit any
entity sized 3 to 9. When a spell caster wears the pendant, they allow the
caster to increase the effectiveness of a spell which are rank 11 or less by
one step. This is to say that;
A Backfire -> Fail, a Fail -> Success, a Success -> Double, a Double -> Triple
When this item is used, casting fatigue costs are doubled.
This item will stop working, unless replenished in combat at the mountain of
Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation.
Creation date:
Weight: ½ lbs Value: 9,000 sp, SW9
Aura: Formally living
Plane of Origin: Alusia
Nature of Magic: E&E Special - Magic Enhancement
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 19, resale 9
Bracer of Enhancement
This steel or bronze looking bracer is in fact made from enchanted coral
which has been enchanted to be as hard as steel. It will give the wearer
a number of properties after then have worn it for around 24 hours.
The character (after 24 hours) can pick a number of spells to attune to
the Bracer. If the character wishes to change the attuned spells then
they have to remove the bracer for 12 hours and then can re-attune (only
taking 12 hours in total) again.
These abilities are: (please fill in the blanks).
For one already named spell the Fatigue cost is reduced by one.
The spell name is:
One additional spell rank on the highest ranked special knowledge spell up to rank 21 but not over 21.
The spell name is:
An additional extra target for multi target spells, above the normal number of targets.
The spell name is:
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Formally living
Plane of Origin: Alusia
Nature of Magic: E&E Special - Magic Enhancement
Magically Trapped/warded/cursed: No
Level: High
Arcane items: South Wind
Arcane Points: Cost 32, resale 22
Weight: 1 lb Value: 27,000 sp, SW10
Soap Stone
This small orange looking soap stone when placed in water will float on the surface. It
will over the period of a day act to clean the water of a bath or hot tub. The stone will
slowly turn black over the courses of the day and will need to be removed from the
bath and cleaned.
Once per day, this stone is used by an adept for 30 mins in a hot bath. It will then
restore to the adept Fatigue equal to their total ranks in all Special Knowledge spells.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Weight: ½ lbs Value: 1,000 sp, SW11
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Cleansing
Magically Trapped/warded/cursed: No
Level: Low
Arcane items: South Wind
Arcane Points: Cost 24, resale 12
South Ice Ring
This small back ring has no magical property. You can own up to six of these
items. It does count as a South Wind item for the purpose of gaining a South
Wind set bonus and South Wind Progression points.
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Cleansing
Magically Trapped/warded/cursed: No
Level: Low
Arcane items: South Wind
Arcane Points: Cost 1, resale 0
Weight: n/a Value: 100 sp, SW12
Greater Artzdorf Flensing Dagger
This excellent crafted dagger is made by a rank 10 craftsman. In the hands of an
adept it allows them to cut away a spell from a recently dead mage. In normal
combat it acts as an enchanted Dagger as follows;
- +15% to BC from craftsmanship taking it to 55% SC
- +3 Damage from enchantment (Stacks with weapon spells).
- Weapon spell damage does 50% extra damage against any adept.
The following happens when an adept does a special action on a recently dead
adept (within the last 4 minutes). The special action involves slicing the skin for 3
consecutive pulses.
- The target looses two ranks in a random SK spell that is rank 14 or less. The ranks are
regained after 12 months (if they are alive again).
- The adept using this item will gain a bonus of one +1 spell ranks and one +2 spell rank in any
chosen Special Knowledge spell (they have to be different spells). The duration is 12 months.
- Adepts who are members of the Entities branch: Greater Summoners, Necromantic
Conjuration, Rune Mages, and Witchcraft, gain two separate +2 spell ranks instead of +1
spell rank.
Note: A dead adept can be flensed once per month.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Flenzing
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: South Wind
Arcane Points: Cost 15, resale 10
Weight: ½ lbs Value: 3,500 sp, SW13
South Wind Ash Wand with a Phoenix feather core
This is a very well crafted Wand made from South Wind Ash with a
Phoenix feather core. In the hands of an adept it allows them to expand
their normal 'Prepare Action' into a range of actions.
The Wand must be used in a secondary hand, without other items, whilst
they prepare and cast with their primary hand. To use the expanded
'Prepare Action' the adept must succeed in rolling against the spells Cast
Chance (CC).
- They get to pick one from the following list if they succeed in the
Expanded Prepare action. These expanded 'Prepare Action' will
then effect the next Cast Chance action.
- A normal 'Prepare Action' occurs if they fail the Expanded Prepare action.
The 'Expanded Prepare Actions' will affect a spell of rank 18 of less. The list is:
- Cast at -30 on the CC (penalty) & +3 Ft cost but select two targets to be targeted twice each.
- Cast at an additional +1 Ft & +5 EN cost but all targets resist at -25%.
- Cast at an additional +1 Ft cost but gain 1 additional target.
- Cast at normal CC and but the duration is doubled.
- Cast at normal CC and cost but on the damage dice a roll of 1 to 5 is rolled again & added.
- Cast at normal CC and able to effect multi-hex creatures at 1 per 3 ranks.
- Cast at normal CC and gain +1 spell ranks of 'effect'.
- Cast at normal CC (penalty) and the SK spell becomes Resist for half damage.
- Cast at +10 on the CC (bonus) on a GK spell becomes Resist for half damage.
- Cast at +25 on the CC (bonus) and +1 rank on a GK spell.
- Cast at +25 on the CC (bonus) and +1 rank on a SK spell but costs +1 Ft.
- Cast at +50 on the CC (bonus) on a GK spell but costs +2 Ft.
- Cast at +50 on the CC (bonus) on a SK spell but costs +3 Ft.
An adept can only be attuned to one Wand at a time. It takes a week of time to become attuned to
any new Wand. Other actions can be carried out in that week as per normal.
If a weapon spell is cast on the wand it will for the duration of the weapon spell, create a mana pool
which the adept will cast from first before normal mana is used. The amount of the mana pool is
double the weapon spell rank.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: South Wind
Arcane Points: Cost 35, resale 30
Weight: ½ lbs Value: 7,750 sp, SW14