Small Land Mammals (Additional)
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- Natural Habitat
- Woods
- Frequency
- Uncommon
- Number
- 1-2 (1)
- Description
- Armadillos can weigh up to 130 pounds, stand 2-3 feet long and possess a hard bony series of plates along their back. When attacked they roll up into a ball.
- Talents, Skills, and Magic
- Armadillos have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 200
PS:
|
5-7
|
MD:
|
7-9
|
AG:
|
8-10
|
MA:
|
None
|
EN:
|
6-8
|
FT:
|
9-10
|
WP:
|
7-9
|
PC:
|
13-15
|
PB:
|
8-11
|
TMR:
|
4
|
NA:
|
Plates absorb 9Â DP
|
- Weapons
- An armadillo can only attack in Close Combat with its bite (BCÂ 45%, D10-2 damage).
- Comments
- Armadillos are expert burrowers.
- Natural Habitat
- Rivers
- Frequency
- Uncommon
- Number
- 1-6 (1)
- Description
- Beavers have woolly light brown fur, webbed feet and a horizontally flattened tail. They grow to a length of 2 feet.
- Talents, Skills, and Magic
- Beavers have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 200; Swim: 300
PS:
|
5-7
|
MD:
|
15-20
|
AG:
|
15-18
|
MA:
|
None
|
EN:
|
2-3
|
FT:
|
4-5
|
WP:
|
9-17
|
PC:
|
17-19
|
PB:
|
6-10
|
TMR:
|
4/6
|
NA:
|
Fur absorbs 2Â DP
|
- Weapons
- A beaver can only attack in Close Combat with its bite (BCÂ 75%, D10-6 damage).
- Comments
- Beavers are able to construct small dams. Their pelt is worth 20-40 silver pennies.
- Natural Habitat
- Rough, Plains, Fields
- Frequency
- Common
- Number
- 1-100 (1)
- Description
- Goats are medium sized herbivores and weigh 50-300 pounds.
- Talents, Skills, and Magic
- Goats have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 375
PS:
|
12-18
|
MD:
|
10-15
|
AG:
|
12-16
|
MA:
|
None
|
EN:
|
6-10
|
FT:
|
10-15
|
WP:
|
7-9
|
PC:
|
16-20
|
PB:
|
9-10
|
TMR:
|
7
|
NA:
|
Fur absorbs 2Â DP
|
- Weapons
- Goats may butt (BC: 25%, D10+2 damage, 1-3 Ranks) in melee or close combat. If the butt is delivered at the end of a charge the goat adds +5% to BC and +1 to damage.
- Natural Habitat
- Marsh, Sea
- Frequency
- Uncommon
- Number
- 1-2 (1)
- Description
- Otters are usually 32 inches long, with brown fur and webbed feet. They are excellent swimmers.
- Talents, Skills, and Magic
- Otters have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 300; Swimming: 450
PS:
|
4-6
|
MD:
|
10-26
|
AG:
|
21-26
|
MA:
|
None
|
EN:
|
4-8
|
FT:
|
8-11
|
WP:
|
12-15
|
PC:
|
19-23
|
PB:
|
10-13
|
TMR:
|
6/9
|
NA:
|
Fur absorbs 1Â DP
|
- Weapons
- An otter can only attack in Close Combat with its bite (BCÂ 75%, D10-5 damage).
- Comments
- Otter fur is worth 3 silver pennies per pelt.
- Natural Habitat
- Woods
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- Porcupines are large quill-bearing rodents.
- Talents, Skills, and Magic
- porcupines have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 150
PS:
|
2-3
|
MD:
|
11-15
|
AG:
|
12-15
|
MA:
|
None
|
EN:
|
1-2
|
FT:
|
2-3
|
WP:
|
7-12
|
PC:
|
15-18
|
PB:
|
6-8
|
TMR:
|
3
|
NA:
|
None
|
- Weapons
- Porcupines will never attack but anyone touching them must roll 3 x MD or less to avoid taking quills. The quills do no damage going in but do D10-6 damage per hour and D10-4 damage when removed. The hand may not be used until the quills are removed and if a roll of 4 x MD is not made while removing quills the hand is permanently unusable.
- Natural Habitat
- Rough, Plains, Waste
- Frequency
- Uncommon
- Number
- 1-50 (20)
- Description
- A qata resembles a large ram with 2 forward pointing horns.
- Talents, Skills, and Magic
- Qatas have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 1000
PS:
|
18-22
|
MD:
|
19-21
|
AG:
|
22-24
|
MA:
|
None
|
EN:
|
15-20
|
FT:
|
20-26
|
WP:
|
7-9
|
PC:
|
12-15
|
PB:
|
7-9
|
TMR:
|
20
|
NA:
|
Fur absorbs 1 DP
|
- Weapons
- A qata can attack with its horns in Melee Combat (BC: 60%, D10+2 damage). If the horn does any effective damage the victim suffers 2 DP/Pulse from venom.
- Natural Habitat
- Rivers
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- Raccoons are small nocturnal scavengers with grey fur and distinctive black markings.
- Talents, Skills, and Magic
- Raccoons have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 250
PS:
|
3-5
|
MD:
|
19-21
|
AG:
|
13-18
|
MA:
|
None
|
EN:
|
1-2
|
FT:
|
2-3
|
WP:
|
12-20
|
PC:
|
20-24
|
PB:
|
10-12
|
TMR:
|
5
|
NA:
|
Fur absorbs 1Â DP
|
- Weapons
- A raccoon can only attack in Close Combat with its bite (BCÂ 80%, D10-7 damage).
- Comments
- Raccoons are good swimmers and have been known to lure hunting dogs into water and drown them.
- Natural Habitat
- Field
- Frequency
- Common
- Number
- 1-600 (50)
- Description
- Grazing animals raised in large flocks for wool and meat.
- Talents, Skills, and Magic
- Sheep have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 350
PS:
|
10-12
|
MD:
|
None
|
AG:
|
9-13
|
MA:
|
None
|
EN:
|
5-6
|
FT:
|
10-11
|
WP:
|
7-9
|
PC:
|
13-16
|
PB:
|
8-10
|
TMR:
|
7
|
NA:
|
Fur absorbs 1Â DP
|
- Weapons
- Sheep have no natural weapons. Rams may butt in Close Combat (BC: 60%, D10-4 damage).
- Natural Habitat
- Woods, Plains, Rough
- Frequency
- Common
- Number
- 1-6 (1)
- Description
- Skunks grow up to 30 inches in length with black and white markings.
- Talents, Skills, and Magic
- A skunk possesses no skills or magical abilities but does possess the ability to create a stench in a 1 hex area. Any creatures in this area must roll 3 x EN or less or spend the next 4 pulses retching. The skunk also possesses the ability to squirt a stinking musk to its rear a distance of 3 hexes and has a BC of 50%. The resulting smell takes a week to wear off.
- Movement Rates
- Running: 200
PS:
|
3-4
|
MD:
|
20-25
|
AG:
|
24-27
|
MA:
|
None
|
EN:
|
1-2
|
FT:
|
3-4
|
WP:
|
18-21
|
PC:
|
18-23
|
PB:
|
10-11
|
TMR:
|
4
|
NA:
|
Fur absorbs 1Â DP
|
- Weapons
- A skunk can only attack in Close Combat with its bite (BCÂ 75%, D10-7 damage).