Small Land Mammals (Additional)

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Armadillo

Natural Habitat
Woods
Frequency
Uncommon
Number
1-2 (1)
Description
Armadillos can weigh up to 130 pounds, stand 2-3 feet long and possess a hard bony series of plates along their back. When attacked they roll up into a ball.
Talents, Skills, and Magic
Armadillos have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 200
PS: 5-7 MD: 7-9 AG: 8-10 MA: None EN: 6-8 FT: 9-10
WP: 7-9 PC: 13-15 PB: 8-11 TMR: 4 NA: Plates absorb 9 DP
Weapons
An armadillo can only attack in Close Combat with its bite (BC 45%, D10-2 damage).
Comments
Armadillos are expert burrowers.

Beaver

Natural Habitat
Rivers
Frequency
Uncommon
Number
1-6 (1)
Description
Beavers have woolly light brown fur, webbed feet and a horizontally flattened tail. They grow to a length of 2 feet.
Talents, Skills, and Magic
Beavers have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 200; Swim: 300
PS: 5-7 MD: 15-20 AG: 15-18 MA: None EN: 2-3 FT: 4-5
WP: 9-17 PC: 17-19 PB: 6-10 TMR: 4/6 NA: Fur absorbs 2 DP
Weapons
A beaver can only attack in Close Combat with its bite (BC 75%, D10-6 damage).
Comments
Beavers are able to construct small dams. Their pelt is worth 20-40 silver pennies.

Goat

Natural Habitat
Rough, Plains, Fields
Frequency
Common
Number
1-100 (1)
Description
Goats are medium sized herbivores and weigh 50-300 pounds.
Talents, Skills, and Magic
Goats have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 375
PS: 12-18 MD: 10-15 AG: 12-16 MA: None EN: 6-10 FT: 10-15
WP: 7-9 PC: 16-20 PB: 9-10 TMR: 7 NA: Fur absorbs 2 DP
Weapons
Goats may butt (BC: 25%, D10+2 damage, 1-3 Ranks) in melee or close combat. If the butt is delivered at the end of a charge the goat adds +5% to BC and +1 to damage.

Otter

Natural Habitat
Marsh, Sea
Frequency
Uncommon
Number
1-2 (1)
Description
Otters are usually 32 inches long, with brown fur and webbed feet. They are excellent swimmers.
Talents, Skills, and Magic
Otters have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 300; Swimming: 450
PS: 4-6 MD: 10-26 AG: 21-26 MA: None EN: 4-8 FT: 8-11
WP: 12-15 PC: 19-23 PB: 10-13 TMR: 6/9 NA: Fur absorbs 1 DP
Weapons
An otter can only attack in Close Combat with its bite (BC 75%, D10-5 damage).
Comments
Otter fur is worth 3 silver pennies per pelt.

Porcupine

Natural Habitat
Woods
Frequency
Common
Number
1-2 (1)
Description
Porcupines are large quill-bearing rodents.
Talents, Skills, and Magic
porcupines have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 150
PS: 2-3 MD: 11-15 AG: 12-15 MA: None EN: 1-2 FT: 2-3
WP: 7-12 PC: 15-18 PB: 6-8 TMR: 3 NA: None
Weapons
Porcupines will never attack but anyone touching them must roll 3 x MD or less to avoid taking quills. The quills do no damage going in but do D10-6 damage per hour and D10-4 damage when removed. The hand may not be used until the quills are removed and if a roll of 4 x MD is not made while removing quills the hand is permanently unusable.

Qata

Natural Habitat
Rough, Plains, Waste
Frequency
Uncommon
Number
1-50 (20)
Description
A qata resembles a large ram with 2 forward pointing horns.
Talents, Skills, and Magic
Qatas have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 1000
PS: 18-22 MD: 19-21 AG: 22-24 MA: None EN: 15-20 FT: 20-26
WP: 7-9 PC: 12-15 PB: 7-9 TMR: 20 NA: Fur absorbs 1 DP
Weapons
A qata can attack with its horns in Melee Combat (BC: 60%, D10+2 damage). If the horn does any effective damage the victim suffers 2 DP/Pulse from venom.

Raccoon

Natural Habitat
Rivers
Frequency
Common
Number
1-2 (1)
Description
Raccoons are small nocturnal scavengers with grey fur and distinctive black markings.
Talents, Skills, and Magic
Raccoons have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 250
PS: 3-5 MD: 19-21 AG: 13-18 MA: None EN: 1-2 FT: 2-3
WP: 12-20 PC: 20-24 PB: 10-12 TMR: 5 NA: Fur absorbs 1 DP
Weapons
A raccoon can only attack in Close Combat with its bite (BC 80%, D10-7 damage).
Comments
Raccoons are good swimmers and have been known to lure hunting dogs into water and drown them.

Sheep

Natural Habitat
Field
Frequency
Common
Number
1-600 (50)
Description
Grazing animals raised in large flocks for wool and meat.
Talents, Skills, and Magic
Sheep have no special skills or talents. They are not tool or magic users.
Movement Rates
Running: 350
PS: 10-12 MD: None AG: 9-13 MA: None EN: 5-6 FT: 10-11
WP: 7-9 PC: 13-16 PB: 8-10 TMR: 7 NA: Fur absorbs 1 DP
Weapons
Sheep have no natural weapons. Rams may butt in Close Combat (BC: 60%, D10-4 damage).

Skunk

Natural Habitat
Woods, Plains, Rough
Frequency
Common
Number
1-6 (1)
Description
Skunks grow up to 30 inches in length with black and white markings.
Talents, Skills, and Magic
A skunk possesses no skills or magical abilities but does possess the ability to create a stench in a 1 hex area. Any creatures in this area must roll 3 x EN or less or spend the next 4 pulses retching. The skunk also possesses the ability to squirt a stinking musk to its rear a distance of 3 hexes and has a BC of 50%. The resulting smell takes a week to wear off.
Movement Rates
Running: 200
PS: 3-4 MD: 20-25 AG: 24-27 MA: None EN: 1-2 FT: 3-4
WP: 18-21 PC: 18-23 PB: 10-11 TMR: 4 NA: Fur absorbs 1 DP
Weapons
A skunk can only attack in Close Combat with its bite (BC 75%, D10-7 damage).