Sanctuary Downwind
Downwind is the slum of a city of thieves. It is a shanty town lying outside the walls, between Sanctuary and the swamps south of the White Foal river. Here live the truly poor; drifters, winos, those without skill or sustenance, and those who have lost all hope. Little thievery occurs among Downwinders since none have anything worth stealing, but this focuses attention on anyone else entering the neighbourhood. Life is extremely cheap here, although the older inhabitants are often too apathetic to murder. Most of the violence comes from the gangs of children roaming the streets looking for excitement or food, and who are ready to kill for a meal or entertainment. Since the guards and even the Hell Hounds rarely find reason to enter Downwind, the gangs rule the ill-defined streets. The streets are open paths between or through buildings, clogged with garbage and dung. Fires are common and devastate large area of hovels because of a lack of water and effort to put them out.
Since the False Plague Riots and the Downwind assault on some of the Southside villas, Prince Kadakithis has cut off any help for Downwind and partially drained the swamps. Isolation has made life a little tougher for the Downwinders, and they are firmly buried at the bottom of the midden that is Sanctuary's economy.
Places
Every building is a shanty. Houses are knocked over in high winds or fights, and rebuilt somewhere else. The residents are also transient. There are no places of note.
People of Note
- Mama Becho – She runs a tavern which cockroaches wouldn't eat at, and a gang of youngsters which eat cockroaches.
- Moruth – The self-proclaimed King of Beggars. He has ways of finding out almost everything that happens on the street.
Law
The nearest gang of sociopathic children. Cavalry charges from the Third Command in case of riot.
Map
There is no map of Downwind. Imagine a midden filled with cutthroat children near a swamp. Even Braun and Hogenberg won't do some things for money.