Sahuagin
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-60 (20)
- Description
- Most of these green, scaly, fish-headed aquatic humanoids are around 6'-8' tall, although a significant proportion of them are 10', 15', or even up to 25' tall. Their feet and hands are extended and heavily webbed. They travel in large groups, led by the larger individuals.
- Comments
- Sahuagin are a ruthless, expansionist race with a hierarchical, military social structure, and seem bent on conquering the depths and destroying their rivals, particularly the Merfolk. They are not great tacticians, do not respond well to surprises, and usually will not flee or surrender if out-matched. They are known to take land-dwellers as slaves, using stolen merfolk caps of woven gold to keep them alive in the stygian depths.
- Abilities
- Sahuagin speak an unknown tongue consisting of gutteral bubbly noises. Many of them are Water Mages of varied competance. They have limited skills in crafts, and possibly require slaves to work metal.
- Movement Rates
- Swimming: 350*, Running 50
PS: | 18-24* | MD: | 15-18 | AG: | 11-18 | MA: | 4-18 | EN: | 20-28* | FT: | 23-32* |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 10-14 | PC: | 12-18 | PB: | 5-8 | TMR: | 7*/1 | NA: | Scales absorb 7* DP |
* The larger Sahuagin will have increased PS, EN, FT, TMR, and AP, and use giant weapons.
- Weapons
- Sahuagin will fight with a combination of Trident and Net, or Bite and Choke in Close.
- Trident*: BC 45%, [D + 4], Melee, Rank 4-7.
- Net*: BC 30%, [D - 2], Melee, Rank 3-6.
- Bite*: BC 50%, [D - 1], Close, Rank 0.
- Choke*: BC Unarmed, [D + 5], Close, Rank 2-6.
Guild Notes
These notes are from an encounter in Confederation Bay in 801wk.
Sentient aquatic humanoids. Green, scaly, fish-like heads, feet and hands very webbed and extended. They range in size from 6 to 25 feet tall. Mingle in large groups of mixed size. Their language appears to be gutteral bubbly noises - impossible to fake without prior preparation. Often accompanied by sharks -seem to have bond with sharks - beastmaster? summon control? Some were water mages. They are the traditional enemy of merfolk. They had a supply of gold merfolk caps, but whether they constructed them or stole them from merfolk is hard to say.
They are doughty fighters - they are difficult to harm past their scaly skin as hard as plate (thicker for large ones), and they stay on their feet for a long time. They fight with Trident and Net - they are not great strikers, but are very strong, and their net is to be feared. They swim fast - little ones as fast as sharks, larger ones faster than dolphins. Hierarchical, military social structure seen - may be indictive of overall culture, or merely of an elite special forces squad. Do not respond well to surprises, and usually will not flee or surrender if out-matched. I believe they are used to being better than their opposition and do not have fall-back plans.