Reptiles

From DQWiki
Jump to navigationJump to search

Reptiles are unintelligent. Many of them are poisonous. If their attack does effective damage, extra poison damage will result. Some reptiles only do effective damage for armour penetration - if the attack penetrates armour, poison damage will result, but no physical damage from the attack.


Crocodile

Natural Habitat
Coastal, Wetlands
Frequency
Common
Number
1-50 (20)
Description
Description: Crocodiles are heavily scaled lizards with small sharp teeth. They attain lengths of 8 feet, and weights of up to 180 pounds. Giant crocodiles may attain twice this length and ten times this weight, and have 20 more strength and endurance. Their scales are a very dark greenish-brown that blends in well with the muddy water that they love to inhabit.
Comments
Crocodiles often lurk just below the surface of murky waters, waiting for a titbit to enter the water. On land, however, crocodiles are rather timid, and they will slip off into the water if they sense something approaching. If a crocodile's jaws are grasped while they are still closed, it only takes a PS of 12 to hold them closed, rendering the crocodile's bite useless. The crocodile's skin is used to make primitive armour (equal to leather) and the teeth (about 60) are valuable (100 Silver Pennies each) as charms.
Abilities
Crocodiles have no special talents, skills or magic.
Movement Rates
Running: 50; Swimming: 150
PS: 17-19 MD: 5-8 AG: 7-9 MA: None EN: 7-9 FT: 15-18
WP: 7-9 PC: 8-10 PB: 7-9 TMR: 1/3 NA: Scales absorb 6 DP
Weapons
Crocodiles may claw twice and bite without penalty. Giant crocodiles do twice normal damage.
Bite: BC 10%, [D + 1], Close.
Claws: BC 50%, [D - 6], Close.

Giant Tortoise

Natural Habitat
Coastal, Wetlands
Frequency
Rare
Number
1-30 (6)
Description
Giant tortoises have the form of an ordinary turtle, with a thick green shell and claws instead of webbed digits. They are about 5 feet long, and weigh about 700 pounds.
Comments
Despite their name, tortoises spend much of their time in the water, where they will frequently be found. A tortoise is capable of carrying a large burden (up to 200 lb.) if one is willing to keep a pace that the tortoise can follow.
Abilities
Giant tortoises can withdraw their head, tail, and limbs inside their shell in times of danger. They have no magical or other special abilities. If the tortoise is not withdrawn into its shell, there is an 80% chance that any blow will strike the shell anyway. If the tortoise is inside its shell, the shell will soften all strikes.
Movement Rates
Running or Swimming: 100
PS: 20-25 MD: None AG: 5-7 MA: None EN: 15-17 FT: 22-24
WP: 10-11 PC: 13-15 PB: 7-9 TMR: 2 NA: Shell absorbs 8 DP
Weapons
Tortoises may bite.
Bite: BC 25%, [D - 2], Close, Rank 0.

Gila Monster

Natural Habitat
Waste
Frequency
Rare
Number
1-8 (1)
Description
Gila monsters are black and yellow lizards with short, thin, limbs and a striped stubby tail.
Abilities
The Gila monster has no special talents, skills, or magic.
Movement Rates
Running: 100
PS: 3-4 MD: 8-10 AG: 7-8 MA: None EN: 4-5 FT: 8-10
WP: 7-9 PC: 15-17 PB: 7-9 TMR: 2 NA: Hide absorbs 2 DP
WWeapons
Gila monsters may bite. Poison occurs after effective damage.
Bite: BC 50%, [D - 3], Close, Rank 0.
Poison: 2 DP per pulse for D10 pulses.

Iguana

Natural Habitat
Jungle, Waste
Frequency
Uncommon
Number
1-4 (2)
Description
Iguanas are large lizards, sometimes reaching more than 3 feet in length. They are sandy to brown in colour, and have ridges along their back. They have a short, thick tail and wrinkled skin around their neck. Giant iguanas may be up to 3 times normal size and have double or triple PS, EN, and FT.
Abilities
Iguanas have no magical abilities or special talents.
Movement Rates
Crawling: 250
PS: 9-11 MD: None AG: 14-16 MA: None EN: 4-6 FT: 8-10
WP: 6-8 PC: 10-12 PB: 6-8 TMR: 5 NA: Hide absorbs 3 DP
Weapons
Iguanas may bite.
Bite: BC 50%, [D + 4], Close, Rank 0.

Komodo Dragon (Sea Dragon)

Natural Habitat
Coastal, Waste
Frequency
Rare
Number 1-4 (2)
Description
Komodo Dragons are large lizards, growing to lengths in excess of ten feet and weighing about 200 pounds. Rare specimens can grow to thrice this size (+10 to EN and PS). They have sharp claws, to disembowel their prey, and sharp teeth.
Comments
They are carnivorous and hunt deer, pig, and smaller lizards. They have been known to attack humanoids but will generally not attack if they are alone and there is a party of more than three. They are apt swimmers and can submerge for periods of up to three minutes if necessary to elude enemies. They generally sleep during the heat of the day hunting in the early mornings and late evenings. They usually live in small caves or thick bush. Like other reptiles, they are cold blooded and will have difficulty surviving in cold weather.
Abilities
Komodo dragons have no magical abilities or special talents.
Movement Rates
Running: 200, Swimming 300
PS: 18-24 MD: 6-8 AG: 7-9 MA: None EN: 10-14 FT: 15-18
WP: 7-9 PC: 15-18 PB: 7-10 TMR: 4/6 NA: Scales absorb 4 DP
Weapons
Komodo Dragons may bite or trip. In Close they may claw twice and bite without penalty. Additionally the tail can constrict a victim after 2 successful claw attacks. The Komodo can subsequently bite and claw while continuing to constrict, and need make no additional strike check for the constriction.
Bite: BC 55%, [D + 4], Melee, Rank 0. BC +10% in Close.
Tail Trip: BC 40%, [D], Melee Rear, Rank 0.
Claw: BC 50%, [D + 2], Close, Rank 0.
Tail Constrict: BC 80%, [D + 5], Close, Rank 0.