Reaction Table DQ2

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64. Reactions to Encounters

Unless the GM has established a reaction for the NPC/monster the player characters have encountered, he consults the Reaction Table, rolling D lOO and adding to or subtracting from the result whatever number he believes appropriate to the situation in addition to those modifiers listed on the Humans column of the Encounter Table, where appropriate. The GM determines the modifier before rolling the dice. It should seldom exceed 30. The GM may add negative numbers to the dice roll. The modified dice roll number indicates the reaction of the monster(s) or NPC(s) to the encounter as follows:

Dice Reaction
01-10 Enraged: Immediately attacks party.
11-20 Belligerent: Immediately attacks unless somehow mollified.
21-30 Wary: Inclined to attack, but does not immediately charge.
31-40 Unfriendly: Willing to communicate on a limited basis, but will not cooperate and may attack if patience is tried too severely.
41-60 Neutral: Willing to communicate or to allow the party to pass by without hinderance. Has no positive or negative feelings about the party.
61-75 Pleasant: Willing to communicate, including in his conversation useful hints about the area, but still intent upon his own business.
76-85 Friendly: Willing to communicate and provide minor assistance (such as providing temporary lodging).
86-95 Charmed: Willing to assist the party in any way which does not imperil the NPC/monster's own interests. He may even be talked into joining the party temporarily.
96-100 Enraptured: Willing to join the party immediately upon being asked. Will totally identify with the party and its interests even to his own peril.

The nature and degree of any modification will depend upon the race or species of the monster or NPC encountered, on the manner in which the characters habitually treat entities they encounter, and on such unpredictable details as whether the monster currently has its young in tow and is thus primarily concerned with their welfare. Once the initial reaction has been determined, the ensuing interaction of the characters with the monster or NPC will depend upon the actual interaction of the players and the GM, as modified by their respective perceptions of the prejudices, perceptions, and characteristics of their characters.