Player's Guide Errata
From DQWiki
Jump to navigationJump to search
List of issues raised with current Player's Guide
This page serves as a collection point for these, in order to assist with compiling the next version.
Price list changes for magic changes in rules
- Undetectability removed
- Greater Enchantment
- Namer Price List needs updating with the following
Price | GM Value | |||
---|---|---|---|---|
1 | Bane | 12,000 | ||
2 | Banishment | 2,000 | ||
3 | Compel Obedience | 10,000 | ||
4 | Disjunction | 8000 | ||
5 | Dispel Magic | 15,000 | ||
6 | Forbidding | 4,000 | ||
7 | Mana Sense | 3,000 | ||
8 | Scry Shield | 15,000 | ||
9 | Spell Barrier | 7,500 | ||
10 | True Seeing | 6,000 | ||
R1 | Divination | 2,000 | ||
R2 | Expulsion | 7,500 | ||
R3 | Interregnum | 7,500 | ||
R4 | Remove Curse | 5,000 | ||
R5 | Sealing | 10,000 | ||
R6 | True Form | 3,000 | ||
R7 | True Speaking | Quest | 15,000 | |
Ward | 2,000 | |||
Investment | 75,000 |
Colleges
- Rune
Adventuring skills
Quick sheet for ranking is incorrect
Ranking
- Add a sentence clarifying split ranking, as per Rule Book clarification. Rule book will say:
- Time spent training for a particular rank of an ability may be interrupted by other activity (including being on adventure). However training for a given rank must be completed within 6 months of starting training for that rank.
- 7.3.6 Names needs to spell out that it is possible to rank 1, 2 or 3 Names at the same time
- Additional subskills (leave until Rulebook issued?)
- 7.3.1 Skills needs a couple of sentences (more common than learning at Rk10)
- 7.5 extra line on Quick sheet?
- Table 53.2 Skills (from Rulebook) will be updated.
Language List
Any additions required?
- Eloran "Ee-lore-an"
- Max Rank: 9
- Alphabet: Old form = Elvish Script; New form = Westron
- Family: Eldar
- Group: Elvidic
This is the langauge of the ancient Western Kingdom Church scripts and it is derived from Ancient Elven. It would be the appropriate langauge for holy rituals and prayers.
- Kipchak
Nomadic language related to Drakenburg, Sea of Grass, etc.
GM contacts, tribunals, electronic resources
need updating
Training at the Guild
All military skills should be available to at least rank 8 , maybe some to go to rank 10. Weapons should go to their max rank.
Other Skills
- Spy - should have a discretion note like Thief (I assume teaching forgery and picking locks is illegal)