Merri's Summer 816wk trip to the Mines

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This life of adventure isn't for everyone you know, being that it's full of stress and danger. My recent sojourn stated off well with refreshments at the guild while we discussed what to do when heading north to deal with a workplace accident.

A mine up there has had some sort of accident in the mine. The authorities have sealed it up and declared it too dangerous to attempt a rescue. Gladys of Pine Creek has consulted the Witch of the Dark Wood who has seen that the trapped miners are still live and she has plead for brave heroes to defy the authorities and rescue her kin.
Apparently another factor to consider is - does it make a difference that it is Count Richard's clandestine Warp-stone mine in the mountains of Foxcourt? Anyway being the brave adventuring party we accepted the risks and decided to head northwards to see if we can save the miners and bring relief to the families involved.
I got dressed in my best travelling outfit of a hard-wearing (but perfectly tailored) ankle dress and a comfortable blouse and warm but stylish jacket in muted colours. I also got my wardrobe down to only 2 large chests and 3 bags. I met the party at the doors by the carriage and they looked at me incredulously and I exclaimed "Yes, I know I was astounded that I could pack into such a small amount of bags too!".
Mavric took me aside and explained some of the un-pleasantries of overland travel to me, especially in that we didn't have the carriage after Newcourt and we couldn't carry all that stuff down a mine with us. Also if I couldn't bear to lose any of it then we shouldn't take it with us. SO I quickly repacked into 1 backpack <sob sob> and I left the rest back in the guild for my return.
We travelled by coach NE towards Mordeaux and we rapidly got to Tuscana after spending some time in Inns of suspect reputation – and in fact in one we had to dissuade some unsavoury types from stealing our riches and the virtue of our travelling companions which were two very young ladies who had seen nothing of the world.
Thankfully by the time we got to Newcourt the ladies were still intact and we safely delivered them into the hands of the Baron of Newcourt – their great uncle of sorts?
We carried on into that night without the luxurious carriage we'd been given by the Baron and instead took horse and camped the night in the wilderness under the stars. After an uneventful night we got to a suspect city named Grue where we were harassed by the local constabulary in the name of the count of Foxcourt but were allowed to stay the night. The next day saw us move NW and we stopped over in another dreadful town to perform a quick play to garner information before we turned in for the night.
We moved on from that dreary town and headed NE beside the river xxx and we finally got to the village of xxx where we met the families who give us the latest news. That night when the moon was hidden we snuck into the Warp-Stone mine and started our task.
Now you must wonder what a lady around town wears into a Warp-Stone mine and the answer is some hard wearing trousers and a padded jacket – all in dark tones, along with sturdy boots and some light armour.
The mine was dank, dark, smelly and dangerous and that was just the ground level that we went in on.
In the mine we encountered strange magical areas, new planes of existence, nasty goblins and an undead amoeba which almost killed our party but for the action of our healer Erzabet.
Now these mines were not the normal mines that I'm sure are all around us in normal life but dangerous ones, especially for casters of magic as the mine stone (warp-stone) warped the magic to have various effects and repercussions on the magic and magic-user.
The goblins in the mine also appeared to have been mutated somewhat in that they were a lot more dangerous than goblins are supposed to be (I'm assured) and proved most troublesome to us.