- Natural Habitat
- Deep Woods
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- An alicanto is a large peacock-like bird 20-30 pounds in weight, with silver or gold tail-feathers.
- Talents, Skills, and Magic
- Alicantos possess no special skills or magical abilities, but their special talent is their ability to detect any gold or silver within 100 feet.
- Movement Rates
- Flying: 400
PS:
|
2-3
|
MD:
|
15-17
|
AG:
|
5-7
|
MA:
|
None
|
EN:
|
4-5
|
FT:
|
7-9
|
WP:
|
9-11
|
PC:
|
18-20
|
PB:
|
16-18
|
TMR:
|
8
|
NA:
|
Feathers absorb 2 DP
|
- Weapons
- Alicantos can attack in Close Combat only with one bite (BCÂ 50%, D10-1 damage).
- Comments
- Alicantos feed on silver or gold. They are clumsy fliers often bumping into trees and other obstacles. They can be tamed but will pine to death within 2-3 days.
- Natural Habitat
- Waste [especially artic], Rough, Plains.
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- Bird-Bears are large beasts with the body of a bear and bird-like wings and feet.
- Talents, Skills, and Magic
- Bird-Bears possess no special skills or magical abilities, but their special talent is their ability to detect any gold or silver within 100 feet.
- Movement Rates
- Running: 250; Flying: 500
PS:
|
36-38
|
MD:
|
10-15
|
AG:
|
10-15
|
MA:
|
None
|
EN:
|
30-34
|
FT:
|
36-41
|
WP:
|
8-10
|
PC:
|
19-23
|
PB:
|
5-9
|
TMR:
|
5/10
|
NA:
|
Fur absorbs 5 DP
|
- Weapons
- In Melee Combat the bird-bears can make two claw attacks (BC: 40%, D10+3 damage, Ranks 1-2) and in Close Combat can also bite (BC: 20%, D10+4 damage, Ranks 1-3).
- Comments
- Bird-Bears are bad tempered man-eaters.
- Natural Habitat
- Marsh, Plains, Rough
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- A boobrie is a giant waterfowl resembling a 9-foot long, jet-black loon.
- Talents, Skills, and Magic
- Boobries can breathe water as easily as air. Other than this they possess no special skills and do not use tools or magic.
- Movement Rates
- Flying: 375; Swimming: 200
PS:
|
35-40
|
MD:
|
10-12
|
AG:
|
10-12
|
MA:
|
None
|
EN:
|
25-30
|
FT:
|
31-37
|
WP:
|
8-10
|
PC:
|
15-18
|
PB:
|
8-10
|
TMR:
|
7/4
|
NA:
|
Feathers absorb 5 DP
|
- Weapons
- Boobries attack in Melee and Close Combat with two claw attacks (BC: 50%, D10+3 damage) and a bite (BC: 65%, D10+8 damage) in the same Pulse.
- Comments
- Boobries sleep at the bottom of lakes and fly up to eat livestock
- Natural Habitat
- Marsh, Plains, Woods
- Frequency
- Very Rare
- Number
- 1
- Description
- The charadrius is the size of a heron, pure white in plumage with a curved, hook beak.
- Talents, Skills, and Magic
- A charadrius has the ability to cure any being of any disease if kept within 5 feet of the afflicted for a period of 1 hour. After which the charadrius will be a grey colour and must be set free or will die.
- Movement Rates
- Flying: 700
PS:
|
3-5
|
MD:
|
11-14
|
AG:
|
11-14
|
MA:
|
None
|
EN:
|
9-12
|
FT:
|
17-21
|
WP:
|
14-16
|
PC:
|
17-20
|
PB:
|
9-11
|
TMR:
|
14
|
NA:
|
Feathers absorb 1 DP
|
- Weapons
- A charadrius' bite is totally ineffective.
- Comments
- A charadrius is much sought after and is worth 1000 silver pennies.
- Natural Habitat
- Marsh
- Frequency
- Very Rare
- Number
- 1-16 (8)
- Description
- Eblisi resemble 8-foot tall grey-brown storks.
- Talents, Skills, and Magic
- Eblisi are competent mages, specializing in the College of Illusions.
- Movement Rates
- Flying: 300; Running: 300
PS:
|
13-17
|
MD:
|
18-21
|
AG:
|
26-30
|
MA:
|
15-17
|
EN:
|
11-15
|
FT:
|
18-21
|
WP:
|
12-15
|
PC:
|
16-20
|
PB:
|
11-14
|
TMR:
|
6/6
|
NA:
|
Feathers absorb 1 DP
|
- Weapons
- Eblisi may attack in Melee or Close Combat by pecking (BC: 50%, D10 damage, Ranks 1-4).
- Comments
- An eblis may (25% possess magical items in its home. The home will be difficult to find however.
- Natural Habitat
- Deep Forest
- Frequency
- Very Rare
- Number
- 1-20 (10)
- Description
- A feloon resembles a large ape with flaps of skin extending from wrist to ankle.
- Talents, Skills, and Magic
- Feloons have no talents, skills or magic.
- Movement Rates
- Running: 350; Flying: 500
PS:
|
27-36
|
MD:
|
20-23
|
AG:
|
19-23
|
MA:
|
None
|
EN:
|
28-33
|
FT:
|
23-28
|
WP:
|
12-16
|
PC:
|
12-18
|
PB:
|
3-7
|
TMR:
|
7/10
|
NA:
|
Fur absorb 7Â DP
|
- Weapons
- Feloons can claw (BC: 50%, D+5 damage) or bite (BC: 30%, D-2 damage) in Close Combat, but not in the same Pulse.
- Natural Habitat
- Rough
- Frequency
- Rare
- Number
- 1-10 (1)
- Description
- A filsar resembles a winged ape with an elephantine head.
- Talents, Skills, and Magic
- Filsars possess no special skills or talents, and are not tool or magic users.
- Movement Rates
- Flying: 700; Running: 350
PS:
|
16-20
|
MD:
|
15-20
|
AG:
|
15-20
|
MA:
|
None
|
EN:
|
10-12
|
FT:
|
15-17
|
WP:
|
7-9
|
PC:
|
17-21
|
PB:
|
3-6
|
TMR:
|
14/7
|
NA:
|
Furs absorbs 2 DP
|
- Weapons
- Filsar can use their bare hands as per the Unarmed Combat rules, but with an additional +2 added to Damage. They may also bite in Close Combat (BC: 30%, D10+2 damage).
- Comments
- Filsars are inimical to humans and will attack them on sight, but will not chase them over water.
- Natural Habitat
- Marsh, Woods, Rough
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- A gam resembles a gigantic osprey. It stands 40 feet high, weighs 1,500-2000 pounds, and has a reach of 18 feet.
- Talents, Skills, and Magic
- Gams possess no special skills or talents, and are not tool or magic users.
- Movement Rates
- Flying: 2400; Running: 400
PS:
|
100-120
|
MD:
|
12-16
|
AG:
|
17-21
|
MA:
|
None
|
EN:
|
130-175
|
FT:
|
50-60
|
WP:
|
8-11
|
PC:
|
7-10
|
PB:
|
8-11
|
TMR:
|
48/8
|
NA:
|
Feathers absorb 7 DP
|
- Weapons
- Gams are fearsome creatures in battle. They can engage in Melee combat from a range of 4 hexes, and they can make 3 attacks without penalty. They attack once with a peck (BC: 65%, D10+10 damage) and twice with claws (BC: 55%). The claws do no damage but if a hit is achieved the victim is restrained and the gam will swallow the victim whole. The character is accounted as dead at this point.
- Comments
- Gams will attempt to dam up rivers to create lakes in which to rest. They will ignore humans unless directly attacked. Their work however often results in floods.
- Natural Habitat
- Marsh, Deep Woods
- Frequency
- Rare
- Number
- 1-6 (3)
- Description
- A goin is a large predatory bird weighing 250-300 pounds. It has the legs, claws and hide of a crocodile under its feathers.
- Talents, Skills, and Magic
- Goin possess no special skills or talents, and are not tool or magic users.
- Movement Rates
- Flying: 600
PS:
|
15-20
|
MD:
|
10-14
|
AG:
|
13-16
|
MA:
|
None
|
EN:
|
8-10
|
FT:
|
16-19
|
WP:
|
9-11
|
PC:
|
14-17
|
PB:
|
8-10
|
TMR:
|
12
|
NA:
|
Scales absorb 7 DP
|
- Weapons
- Goin attack in Close Combat with 2 claw attacks (BC: 50%, D10-6 damage, Rank 1) and their beak (BC: 30%, D10 damage, Rank 0-1).
- Natural Habitat
- Rough, Waste, Plains
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- A great owl resembles a gigantic 30 foot tall owl with two oversized glowing eyes.
- Talents, Skills, and Magic
- A great owl's gaze is transfixing, and any creature that looks into a great owl's eyes must roll 3 x WP or less or remain transfixed until the great owl removes its gaze. All great owls are able to induce fear at will. Characters must roll 3 x WP or less or roll on the fright table.
- Movement Rates
- Flying: 600
PS:
|
90-100
|
MD:
|
11-15
|
AG:
|
11-15
|
MA:
|
None
|
EN:
|
90-100
|
FT:
|
70-80
|
WP:
|
14-18
|
PC:
|
20-22
|
PB:
|
9-11
|
TMR:
|
12
|
NA:
|
Feathers absorb 9 DP
|
- Weapons
- Great owls attack with a bite (BC: 55%, D10+10 damage) and twice with claws (BC: 50%, D10+8 damage) in Melee Combat in the same Pulse without penalty.
- Natural Habitat
- Rough
- Frequency
- Uncommon
- Number
- 1-200 (10)
- Description
- A gwaefir is a lithe humanoid with wings on their back.
- Talents, Skills, and Magic
- See 6.20
- Movement Rates
- Running: 275; Flying: 900
PS:
|
2-20
|
MD:
|
5-23
|
AG:
|
5-23
|
MA:
|
5-23
|
EN:
|
2-20
|
FT:
|
18-24
|
WP:
|
7-25
|
PC:
|
5-23
|
PB:
|
9-27
|
TMR:
|
6/18
|
NA:
|
None
|
- Weapons
- Gwaefir prefer the javelin and bow, having Ranks 6-8 with them. Bola and throwing darts are also common. Gwaefir may wear any armour which does not impede their flying ability.
- Natural Habitat
- Ocean (and islands)
- Frequency
- Rare
- Number
- 1-20 (10)
- Description
- The halulu is about the size of a man, and looks like a cross between a stork and a vulture. It weighs about 150 pounds and its feathers seem to move like liquid fire.
- Talents, Skills, and Magic
- Halulu can make themselves spear as humans. Treat this as a visual illusion at Rank 6. Their plumage burn anyone who touches them doing D10-2 damage. If any hafted or pole weapon hits them three times it will catch fire.
- Movement Rates
- Running: 150; Flying: 600
PS:
|
25-30
|
MD:
|
10-14
|
AG:
|
10-14
|
MA:
|
None
|
EN:
|
10-13
|
FT:
|
18-21
|
WP:
|
7-9
|
PC:
|
15-18
|
PB:
|
6-8
|
TMR:
|
3/12
|
NA:
|
Feathers absorb 2 DP
|
- Weapons
- Halulu may bite in Melee or Close Combat (BC: 50%, D10+1 damage).
- Comments
- Halulu harass ships and island villages. They find a victim alone, return to their bird-form and attack.
- Natural Habitat
- Fields, Woods
- Frequency
- Very Rare
- Number
- 1-4 (2)
- Description
- Hsiaos have the head and wings of a giant owl, a man's face, an ape's body and a dog-like tail. They are roughly man-sized.
- Talents, Skills, and Magic
- Hisiaos have Rank 5-6 in the General knowledge of the College of Air Magics.
- Movement Rates
- Running: 150; Flying: 250
PS:
|
16-22
|
MD:
|
19-22
|
AG:
|
18-21
|
MA:
|
15-18
|
EN:
|
15-19
|
FT:
|
19-23
|
WP:
|
6-9
|
PC:
|
16-20
|
PB:
|
6-9
|
TMR:
|
3/5
|
NA:
|
Fur absorbs 2 DP
|
- Weapons
- Hsiaos favour crude clubs.
- Comments
- For some reason hsiaos love to cause droughts and crop failures.
- Natural Habitat
- Ocean
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- The jingwei is a small bird with red claws, a speckled head, and a white beak.
- Talents, Skills, and Magic
- A jingwei's song is so melancholy that those who hear it must roll 4 x WP or fall on the ground weeping for 6D10 minutes. Those who stay to listen to the song's end (it lasts 2 hours) will find their MA and LC raised by 2 and –5% is subtracted from their magic resistance. These effects are permanent.
- Movement Rates
- Flying: 525
PS:
|
2-3
|
MD:
|
16-18
|
AG:
|
21-23
|
MA:
|
1-6
|
EN:
|
2-3
|
FT:
|
3-4
|
WP:
|
12-14
|
PC:
|
18-22
|
PB:
|
14-16
|
TMR:
|
10
|
NA:
|
None
|
- Weapons
- A jingwei can make two attacks with its claws (BC: 40%, D10-3 damage) in Close Combat.
- Comments
- Anyone attacking a jingwei must make a magic resistance roll or die.
- Natural Habitat
- Plains, Waste, Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- The konoba looks like a giant shrike.
- Talents, Skills, and Magic
- Konobas have no talents, skills or magic.
- Movement Rates
- Flying: 650
PS:
|
24-30
|
MD:
|
12-16
|
AG:
|
12-16
|
MA:
|
None
|
EN:
|
26-30
|
FT:
|
20-24
|
WP:
|
22-26
|
PC:
|
18-21
|
PB:
|
5-8
|
TMR:
|
13
|
NA:
|
Feathers absorb 3 DP
|
- Weapons
- A konoba may charge into a victim (BC: 75%, D10+8 damage). In Melee or Close Combat a konoba bites (BC: 60%, D10+3 damage). If beaten off a konoba will attempt to grab its victim, lift it up to its TMR in height and drop him.
- Natural Habitat
- Waste
- Frequency
- Rare
- Number
- 1-12 (7)
- Description
- An orpsu is a lizard-like creature with a brightly mottled crimson skin, a prehensile tail and pincers.
- Talents, Skills, and Magic
- Orpsus have no special talents or skills except for their gliding ability. They are not magic or tool users.
- Movement Rates
- Running: 25; Gliding: 300
PS:
|
10-12
|
MD:
|
None
|
AG:
|
8-11
|
MA:
|
None
|
EN:
|
4-7
|
FT:
|
8-11
|
WP:
|
5-7
|
PC:
|
12-14
|
PB:
|
6-9
|
TMR:
|
1/6
|
NA:
|
Hide absorbs 1Â DP
|
- Weapons
- An orpsu can only attack with their bite in Close Combat (BC: 50%, D10+4 damage). Damage is only used to see if the armour is penetrated, if so the victim suffers 2 DP}}/Pulse for D10 Pulses until an antidote is taken. The orpsu may also squeeze with its tail.
- Natural Habitat
- Woods, Rough, Plains
- Frequency
- Rare
- Number
- 1-8 (4)
- Description
- The peryton is a large beast with the body of a deer and the wings of an eagle. It weighs between 150-250 pounds.
- Talents, Skills, and Magic
- Perytons have no special talents or skills except for their flying ability. They are not magic or tool users.
- Movement Rates
- Running: 300; Flying: 525
PS:
|
12-14
|
MD:
|
17-19
|
AG:
|
20-24
|
MA:
|
None
|
EN:
|
12-16
|
FT:
|
18-22
|
WP:
|
10-12
|
PC:
|
20-26
|
PB:
|
11-13
|
TMR:
|
6/10
|
NA:
|
Hide absorbs 3Â DP
|
- Weapons
- In battle, a peryton attacks as stag.
- Comments
- Perytons hate humans and attack them on sight.
Aka stirges
- Natural Habitat
- Caverns, Woods, Rough
- Frequency
- Common
- Number
- 1-200 (50)
- Description
- A strix is a crow-like bird with a long, sharp beak and large eyes.
- Talents, Skills, and Magic
- Striges have no special talents or skills. They are not magic or tool users.
- Movement Rates
- Flying: 600
PS:
|
2-5
|
MD:
|
15-19
|
AG:
|
15-19
|
MA:
|
None
|
EN:
|
4-5
|
FT:
|
7-9
|
WP:
|
7-10
|
PC:
|
18-21
|
PB:
|
7-9
|
TMR:
|
12
|
NA:
|
Feathers 7 skin absorb 1Â DP
|
- Weapons
- A strix can peck in Close Combat (BC: 70%, D10-2 damage). Once having done damage they stay in the wound and suck 1 DP/Pulse of blood. If the victim attempts to pull the strix out the victim suffers D10-4 damage due to the barbs on its beak.
- Comments
- When in combat striges tend to head for unprotected areas, so the armour protection rating for the strige's victim is reduced by 4pts.
Larger varieties of strix have been found and some rare ones seem to have a level of sentience.
- Natural Habitat
- Marsh
- Frequency
- Common
- Number
- 1-160 (80)
- Description
- Stymphalids are the size and shape of cranes with claws, beaks and wings of brass.
- Talents, Skills, and Magic
- Stymphalids have no special talents or skills. They are not magic or tool users.
- Movement Rates
- Flying: 600
PS:
|
10-14
|
MD:
|
12-16
|
AG:
|
14-16
|
MA:
|
None
|
EN:
|
7-8
|
FT:
|
10-12
|
WP:
|
7-9
|
PC:
|
18-21
|
PB:
|
9-11
|
TMR:
|
12
|
NA:
|
Feathers absorb 5 DP
|
- Weapons
- Stymphalids can fire their feathers in Ranged Combat as if they were arrows (BC: 55%, D10+4 damage). Each bird fires 6 feathers per Pulse and has enough for 10 Pulses. The feathers must be aimed within 6 feet of each other. The bird may also excrete a poisonous excrement (BC: 30%) which does 2 DP/Pulse on contact with exposed skin until washed off (only by holy water or alcohol). The excrement is alive and if it has hit an armoured portion of the victim's body it will crawl (1 foot/Pulse) to an exposed area. In Melee Combat the stymphalid may peck (BC: 45%, D10+3 damage).
- Comments
- If the stymphalid is exposed to a loud noise it must roll 4 x WP or less or roll on the Fright Table.
- Natural Habitat
- Woods, Rough
- Frequency
- Rare
- Number
- 1-20 (1)
- Description
- The tarn resembles a giant hawk, six times normal size with a crest at the base of the neck.
- Talents, Skills, and Magic
- Tarns have no special talents or skills. They are not magic or tool users.
- Movement Rates
- Flying: 1000
PS:
|
50-70
|
MD:
|
18-22
|
AG:
|
17-21
|
MA:
|
None
|
EN:
|
21-29
|
FT:
|
32-37
|
WP:
|
9-11
|
PC:
|
16-18
|
PB:
|
10-12
|
TMR:
|
20
|
NA:
|
Feathers absorb 6Â DP
|
- Weapons
- Tarns can attack in Close Combat with their beak (BC: 50% D10+5 damage) and two talons (BC: 55%, D10+4 damage) in the same Pulse without penalty.
- Comments
- Tarns can be trained to be mounts only if they are captured as chicks.
- Natural Habitat
- Woods, Rough
- Frequency
- Uncommon
- Number
- 1-8 (4)
- Description
- Tengus are humanoid birds with wings, clawed hands and feet, and the head of a hawk.
- Talents, Skills, and Magic
- Tengu may teleport short distances.
- Movement Rates
- Running: 300; Flying: 400
PS:
|
14-19
|
MD:
|
22-26
|
AG:
|
23-29
|
MA:
|
15-17
|
EN:
|
11-14
|
FT:
|
21-22
|
WP:
|
13-16
|
PC:
|
16-20
|
PB:
|
11-14
|
TMR:
|
6/8
|
NA:
|
Feathers absorb 1Â DP
|
- Weapons
- Tengus prefer the katana, war fan and wakazashi and will have Rank 4-6 with each of these weapons.
- Comments
- Tengus are highly mischievous, and will often play practical jokes to annoy any foolish traveler who enters their realm
- Natural Habitat
- Rough
- Frequency
- Rare
- Number
- 1-12 (8)
- Description
- Vores are min-sized humanoids with black plumage, large featherless heads and long yellow-skinned legs culminating in flexible talons capable of wielding weapons.
- Talents, Skills, and Magic
- Vores possess no special talents or skills and have only limited magical ability but may use tools and weapons.
- Movement Rates
- Running: 50; Flying: 375
PS:
|
9-13
|
MD:
|
14-18
|
AG:
|
13-16
|
MA:
|
10-12
|
EN:
|
6-9
|
FT:
|
13-16
|
WP:
|
8-12
|
PC:
|
14-18
|
PB:
|
5-7
|
TMR:
|
1/7
|
NA:
|
None
|
- Weapons
- Vores favour throwing darts and broadswords. They do not use armour but do prefer to poison their weapons (1 DP/Pulse).
- Comments
- Vores hate centaurs and are complete cowards.