Fantastical Avians (Additional)

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Alicanto

Natural Habitat
Deep Woods
Frequency
Very Rare
Number
1-2 (1)
Description
An alicanto is a large peacock-like bird 20-30 pounds in weight, with silver or gold tail-feathers.
Talents, Skills, and Magic
Alicantos possess no special skills or magical abilities, but their special talent is their ability to detect any gold or silver within 100 feet.
Movement Rates
Flying: 400
PS: 2-3 MD: 15-17 AG: 5-7 MA: None EN: 4-5 FT: 7-9
WP: 9-11 PC: 18-20 PB: 16-18 TMR: 8 NA: Feathers absorb 2 DP
Weapons
Alicantos can attack in Close Combat only with one bite (BC 50%, D10-1 damage).
Comments
Alicantos feed on silver or gold. They are clumsy fliers often bumping into trees and other obstacles. They can be tamed but will pine to death within 2-3 days.

Bird-Bear

Natural Habitat
Waste [especially artic], Rough, Plains.
Frequency
Rare
Number
1-2 (1)
Description
Bird-Bears are large beasts with the body of a bear and bird-like wings and feet.
Talents, Skills, and Magic
Bird-Bears possess no special skills or magical abilities, but their special talent is their ability to detect any gold or silver within 100 feet.
Movement Rates
Running: 250; Flying: 500
PS: 36-38 MD: 10-15 AG: 10-15 MA: None EN: 30-34 FT: 36-41
WP: 8-10 PC: 19-23 PB: 5-9 TMR: 5/10 NA: Fur absorbs 5 DP
Weapons
In Melee Combat the bird-bears can make two claw attacks (BC: 40%, D10+3 damage, Ranks 1-2) and in Close Combat can also bite (BC: 20%, D10+4 damage, Ranks 1-3).
Comments
Bird-Bears are bad tempered man-eaters.

Boobrie

Natural Habitat
Marsh, Plains, Rough
Frequency
Very Rare
Number
1-2 (1)
Description
A boobrie is a giant waterfowl resembling a 9-foot long, jet-black loon.
Talents, Skills, and Magic
Boobries can breathe water as easily as air. Other than this they possess no special skills and do not use tools or magic.
Movement Rates
Flying: 375; Swimming: 200
PS: 35-40 MD: 10-12 AG: 10-12 MA: None EN: 25-30 FT: 31-37
WP: 8-10 PC: 15-18 PB: 8-10 TMR: 7/4 NA: Feathers absorb 5 DP
Weapons
Boobries attack in Melee and Close Combat with two claw attacks (BC: 50%, D10+3 damage) and a bite (BC: 65%, D10+8 damage) in the same Pulse.
Comments
Boobries sleep at the bottom of lakes and fly up to eat livestock

Charadrius

Natural Habitat
Marsh, Plains, Woods
Frequency
Very Rare
Number
1
Description
The charadrius is the size of a heron, pure white in plumage with a curved, hook beak.
Talents, Skills, and Magic
A charadrius has the ability to cure any being of any disease if kept within 5 feet of the afflicted for a period of 1 hour. After which the charadrius will be a grey colour and must be set free or will die.
Movement Rates
Flying: 700
PS: 3-5 MD: 11-14 AG: 11-14 MA: None EN: 9-12 FT: 17-21
WP: 14-16 PC: 17-20 PB: 9-11 TMR: 14 NA: Feathers absorb 1 DP
Weapons
A charadrius' bite is totally ineffective.
Comments
A charadrius is much sought after and is worth 1000 silver pennies.

Eblis

Natural Habitat
Marsh
Frequency
Very Rare
Number
1-16 (8)
Description
Eblisi resemble 8-foot tall grey-brown storks.
Talents, Skills, and Magic
Eblisi are competent mages, specializing in the College of Illusions.
Movement Rates
Flying: 300; Running: 300
PS: 13-17 MD: 18-21 AG: 26-30 MA: 15-17 EN: 11-15 FT: 18-21
WP: 12-15 PC: 16-20 PB: 11-14 TMR: 6/6 NA: Feathers absorb 1 DP
Weapons
Eblisi may attack in Melee or Close Combat by pecking (BC: 50%, D10 damage, Ranks 1-4).
Comments
An eblis may (25% possess magical items in its home. The home will be difficult to find however.

Feloon

Natural Habitat
Deep Forest
Frequency
Very Rare
Number
1-20 (10)
Description
A feloon resembles a large ape with flaps of skin extending from wrist to ankle.
Talents, Skills, and Magic
Feloons have no talents, skills or magic.
Movement Rates
Running: 350; Flying: 500
PS: 27-36 MD: 20-23 AG: 19-23 MA: None EN: 28-33 FT: 23-28
WP: 12-16 PC: 12-18 PB: 3-7 TMR: 7/10 NA: Fur absorb 7 DP
Weapons
Feloons can claw (BC: 50%, D+5 damage) or bite (BC: 30%, D-2 damage) in Close Combat, but not in the same Pulse.

Filsar

Natural Habitat
Rough
Frequency
Rare
Number
1-10 (1)
Description
A filsar resembles a winged ape with an elephantine head.
Talents, Skills, and Magic
Filsars possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 700; Running: 350
PS: 16-20 MD: 15-20 AG: 15-20 MA: None EN: 10-12 FT: 15-17
WP: 7-9 PC: 17-21 PB: 3-6 TMR: 14/7 NA: Furs absorbs 2 DP
Weapons
Filsar can use their bare hands as per the Unarmed Combat rules, but with an additional +2 added to Damage. They may also bite in Close Combat (BC: 30%, D10+2 damage).
Comments
Filsars are inimical to humans and will attack them on sight, but will not chase them over water.

Gam

Natural Habitat
Marsh, Woods, Rough
Frequency
Very Rare
Number
1-2 (1)
Description
A gam resembles a gigantic osprey. It stands 40 feet high, weighs 1,500-2000 pounds, and has a reach of 18 feet.
Talents, Skills, and Magic
Gams possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 2400; Running: 400
PS: 100-120 MD: 12-16 AG: 17-21 MA: None EN: 130-175 FT: 50-60
WP: 8-11 PC: 7-10 PB: 8-11 TMR: 48/8 NA: Feathers absorb 7 DP
Weapons
Gams are fearsome creatures in battle. They can engage in Melee combat from a range of 4 hexes, and they can make 3 attacks without penalty. They attack once with a peck (BC: 65%, D10+10 damage) and twice with claws (BC: 55%). The claws do no damage but if a hit is achieved the victim is restrained and the gam will swallow the victim whole. The character is accounted as dead at this point.
Comments
Gams will attempt to dam up rivers to create lakes in which to rest. They will ignore humans unless directly attacked. Their work however often results in floods.

Goin

Natural Habitat
Marsh, Deep Woods
Frequency
Rare
Number
1-6 (3)
Description
A goin is a large predatory bird weighing 250-300 pounds. It has the legs, claws and hide of a crocodile under its feathers.
Talents, Skills, and Magic
Goin possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 600
PS: 15-20 MD: 10-14 AG: 13-16 MA: None EN: 8-10 FT: 16-19
WP: 9-11 PC: 14-17 PB: 8-10 TMR: 12 NA: Scales absorb 7 DP
Weapons
Goin attack in Close Combat with 2 claw attacks (BC: 50%, D10-6 damage, Rank 1) and their beak (BC: 30%, D10 damage, Rank 0-1).

Great Owl

Natural Habitat
Rough, Waste, Plains
Frequency
Very Rare
Number
1-2 (1)
Description
A great owl resembles a gigantic 30 foot tall owl with two oversized glowing eyes.
Talents, Skills, and Magic
A great owl's gaze is transfixing, and any creature that looks into a great owl's eyes must roll 3 x WP or less or remain transfixed until the great owl removes its gaze. All great owls are able to induce fear at will. Characters must roll 3 x WP or less or roll on the fright table.
Movement Rates
Flying: 600
PS: 90-100 MD: 11-15 AG: 11-15 MA: None EN: 90-100 FT: 70-80
WP: 14-18 PC: 20-22 PB: 9-11 TMR: 12 NA: Feathers absorb 9 DP
Weapons
Great owls attack with a bite (BC: 55%, D10+10 damage) and twice with claws (BC: 50%, D10+8 damage) in Melee Combat in the same Pulse without penalty.

Gwaefir

Natural Habitat
Rough
Frequency
Uncommon
Number
1-200 (10)
Description
A gwaefir is a lithe humanoid with wings on their back.
Talents, Skills, and Magic
See 6.20
Movement Rates
Running: 275; Flying: 900
PS: 2-20 MD: 5-23 AG: 5-23 MA: 5-23 EN: 2-20 FT: 18-24
WP: 7-25 PC: 5-23 PB: 9-27 TMR: 6/18 NA: None
Weapons
Gwaefir prefer the javelin and bow, having Ranks 6-8 with them. Bola and throwing darts are also common. Gwaefir may wear any armour which does not impede their flying ability.

Halulu

Natural Habitat
Ocean (and islands)
Frequency
Rare
Number
1-20 (10)
Description
The halulu is about the size of a man, and looks like a cross between a stork and a vulture. It weighs about 150 pounds and its feathers seem to move like liquid fire.
Talents, Skills, and Magic
Halulu can make themselves spear as humans. Treat this as a visual illusion at Rank 6. Their plumage burn anyone who touches them doing D10-2 damage. If any hafted or pole weapon hits them three times it will catch fire.
Movement Rates
Running: 150; Flying: 600
PS: 25-30 MD: 10-14 AG: 10-14 MA: None EN: 10-13 FT: 18-21
WP: 7-9 PC: 15-18 PB: 6-8 TMR: 3/12 NA: Feathers absorb 2 DP
Weapons
Halulu may bite in Melee or Close Combat (BC: 50%, D10+1 damage).
Comments
Halulu harass ships and island villages. They find a victim alone, return to their bird-form and attack.

Hsiao

Natural Habitat
Fields, Woods
Frequency
Very Rare
Number
1-4 (2)
Description
Hsiaos have the head and wings of a giant owl, a man's face, an ape's body and a dog-like tail. They are roughly man-sized.
Talents, Skills, and Magic
Hisiaos have Rank 5-6 in the General knowledge of the College of Air Magics.
Movement Rates
Running: 150; Flying: 250
PS: 16-22 MD: 19-22 AG: 18-21 MA: 15-18 EN: 15-19 FT: 19-23
WP: 6-9 PC: 16-20 PB: 6-9 TMR: 3/5 NA: Fur absorbs 2 DP
Weapons
Hsiaos favour crude clubs.
Comments
For some reason hsiaos love to cause droughts and crop failures.

Jingwei

Natural Habitat
Ocean
Frequency
Common
Number
1-2 (1)
Description
The jingwei is a small bird with red claws, a speckled head, and a white beak.
Talents, Skills, and Magic
A jingwei's song is so melancholy that those who hear it must roll 4 x WP or fall on the ground weeping for 6D10 minutes. Those who stay to listen to the song's end (it lasts 2 hours) will find their MA and LC raised by 2 and –5% is subtracted from their magic resistance. These effects are permanent.
Movement Rates
Flying: 525
PS: 2-3 MD: 16-18 AG: 21-23 MA: 1-6 EN: 2-3 FT: 3-4
WP: 12-14 PC: 18-22 PB: 14-16 TMR: 10 NA: None
Weapons
A jingwei can make two attacks with its claws (BC: 40%, D10-3 damage) in Close Combat.
Comments
Anyone attacking a jingwei must make a magic resistance roll or die.

Konoba

Natural Habitat
Plains, Waste, Woods
Frequency
Rare
Number
1-2 (1)
Description
The konoba looks like a giant shrike.
Talents, Skills, and Magic
Konobas have no talents, skills or magic.
Movement Rates
Flying: 650
PS: 24-30 MD: 12-16 AG: 12-16 MA: None EN: 26-30 FT: 20-24
WP: 22-26 PC: 18-21 PB: 5-8 TMR: 13 NA: Feathers absorb 3 DP
Weapons
A konoba may charge into a victim (BC: 75%, D10+8 damage). In Melee or Close Combat a konoba bites (BC: 60%, D10+3 damage). If beaten off a konoba will attempt to grab its victim, lift it up to its TMR in height and drop him.

Orpsu

Natural Habitat
Waste
Frequency
Rare
Number
1-12 (7)
Description
An orpsu is a lizard-like creature with a brightly mottled crimson skin, a prehensile tail and pincers.
Talents, Skills, and Magic
Orpsus have no special talents or skills except for their gliding ability. They are not magic or tool users.
Movement Rates
Running: 25; Gliding: 300
PS: 10-12 MD: None AG: 8-11 MA: None EN: 4-7 FT: 8-11
WP: 5-7 PC: 12-14 PB: 6-9 TMR: 1/6 NA: Hide absorbs 1 DP
Weapons
An orpsu can only attack with their bite in Close Combat (BC: 50%, D10+4 damage). Damage is only used to see if the armour is penetrated, if so the victim suffers 2 DP}}/Pulse for D10 Pulses until an antidote is taken. The orpsu may also squeeze with its tail.

Peryton

Natural Habitat
Woods, Rough, Plains
Frequency
Rare
Number
1-8 (4)
Description
The peryton is a large beast with the body of a deer and the wings of an eagle. It weighs between 150-250 pounds.
Talents, Skills, and Magic
Perytons have no special talents or skills except for their flying ability. They are not magic or tool users.
Movement Rates
Running: 300; Flying: 525
PS: 12-14 MD: 17-19 AG: 20-24 MA: None EN: 12-16 FT: 18-22
WP: 10-12 PC: 20-26 PB: 11-13 TMR: 6/10 NA: Hide absorbs 3 DP
Weapons
In battle, a peryton attacks as stag.
Comments
Perytons hate humans and attack them on sight.

Strix

Aka stirges

Natural Habitat
Caverns, Woods, Rough
Frequency
Common
Number
1-200 (50)
Description
A strix is a crow-like bird with a long, sharp beak and large eyes.
Talents, Skills, and Magic
Striges have no special talents or skills. They are not magic or tool users.
Movement Rates
Flying: 600
PS: 2-5 MD: 15-19 AG: 15-19 MA: None EN: 4-5 FT: 7-9
WP: 7-10 PC: 18-21 PB: 7-9 TMR: 12 NA: Feathers 7 skin absorb 1 DP
Weapons
A strix can peck in Close Combat (BC: 70%, D10-2 damage). Once having done damage they stay in the wound and suck 1 DP/Pulse of blood. If the victim attempts to pull the strix out the victim suffers D10-4 damage due to the barbs on its beak.
Comments
When in combat striges tend to head for unprotected areas, so the armour protection rating for the strige's victim is reduced by 4pts.


Larger varieties of strix have been found and some rare ones seem to have a level of sentience.


Stymphalid

Natural Habitat
Marsh
Frequency
Common
Number
1-160 (80)
Description
Stymphalids are the size and shape of cranes with claws, beaks and wings of brass.
Talents, Skills, and Magic
Stymphalids have no special talents or skills. They are not magic or tool users.
Movement Rates
Flying: 600
PS: 10-14 MD: 12-16 AG: 14-16 MA: None EN: 7-8 FT: 10-12
WP: 7-9 PC: 18-21 PB: 9-11 TMR: 12 NA: Feathers absorb 5 DP
Weapons
Stymphalids can fire their feathers in Ranged Combat as if they were arrows (BC: 55%, D10+4 damage). Each bird fires 6 feathers per Pulse and has enough for 10 Pulses. The feathers must be aimed within 6 feet of each other. The bird may also excrete a poisonous excrement (BC: 30%) which does 2 DP/Pulse on contact with exposed skin until washed off (only by holy water or alcohol). The excrement is alive and if it has hit an armoured portion of the victim's body it will crawl (1 foot/Pulse) to an exposed area. In Melee Combat the stymphalid may peck (BC: 45%, D10+3 damage).
Comments
If the stymphalid is exposed to a loud noise it must roll 4 x WP or less or roll on the Fright Table.

Tarn

Natural Habitat
Woods, Rough
Frequency
Rare
Number
1-20 (1)
Description
The tarn resembles a giant hawk, six times normal size with a crest at the base of the neck.
Talents, Skills, and Magic
Tarns have no special talents or skills. They are not magic or tool users.
Movement Rates
Flying: 1000
PS: 50-70 MD: 18-22 AG: 17-21 MA: None EN: 21-29 FT: 32-37
WP: 9-11 PC: 16-18 PB: 10-12 TMR: 20 NA: Feathers absorb 6 DP
Weapons
Tarns can attack in Close Combat with their beak (BC: 50% D10+5 damage) and two talons (BC: 55%, D10+4 damage) in the same Pulse without penalty.
Comments
Tarns can be trained to be mounts only if they are captured as chicks.

Tengu

Natural Habitat
Woods, Rough
Frequency
Uncommon
Number
1-8 (4)
Description
Tengus are humanoid birds with wings, clawed hands and feet, and the head of a hawk.
Talents, Skills, and Magic
Tengu may teleport short distances.
Movement Rates
Running: 300; Flying: 400
PS: 14-19 MD: 22-26 AG: 23-29 MA: 15-17 EN: 11-14 FT: 21-22
WP: 13-16 PC: 16-20 PB: 11-14 TMR: 6/8 NA: Feathers absorb 1 DP
Weapons
Tengus prefer the katana, war fan and wakazashi and will have Rank 4-6 with each of these weapons.
Comments
Tengus are highly mischievous, and will often play practical jokes to annoy any foolish traveler who enters their realm

Vore

Natural Habitat
Rough
Frequency
Rare
Number
1-12 (8)
Description
Vores are min-sized humanoids with black plumage, large featherless heads and long yellow-skinned legs culminating in flexible talons capable of wielding weapons.
Talents, Skills, and Magic
Vores possess no special talents or skills and have only limited magical ability but may use tools and weapons.
Movement Rates
Running: 50; Flying: 375
PS: 9-13 MD: 14-18 AG: 13-16 MA: 10-12 EN: 6-9 FT: 13-16
WP: 8-12 PC: 14-18 PB: 5-7 TMR: 1/7 NA: None
Weapons
Vores favour throwing darts and broadswords. They do not use armour but do prefer to poison their weapons (1 DP/Pulse).
Comments
Vores hate centaurs and are complete cowards.