Common Avians (Additional)

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Cormorant

Natural Habitat
Rivers
Frequency
Common
Number
1-4 (2)
Description
A large water bird with a long neck and a pouch under the beak.
Talents, Skills, and Magic
Cormorants possess no special skills or talents and are not tool or magic users.
Movement Rates
Flying: 950
PS: 4-5 MD: 16-20 AG: 16-20 MA: None EN: 6-7 FT: 9-11
WP: 8-I0 PC: 19-20 PB: 10-11 TMR: 19 NA: Feathers absorb 1 DP
Weapons
Cormorants can attack only in Close Combat with their beak (BC 45%, D10-6 damage).
Comments
Cormorants can be trained to catch and retain fish. 10% of the cormorants encountered will be evil. These birds have weak acid for blood and if struck by a "B" class weapon will splash blood on its attacker doing D10-4 damage.

Crane

Natural Habitat
Rivers
Frequency
Uncommon
Number
1-20 (10)
Description
Cranes are long-legged, long-billed wading birds.
Talents, Skills, and Magic
Cranes possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 475
PS: 7-10 MD: 14-16 AG: 15-17 MA: None EN: 7-8 FT: 10-12
WP: 7-9 PC: 18-21 PB: 9-11 TMR: 9 NA: Feathers absorb 1 DP
Weapons
Cranes can attack only in Close Combat with their long beak (BC 40%, D10-3 damage).
Comments
There is a 1% chance [non-cumulative] that any single crane is a shape-changing woman.

Crow

Natural Habitat
All habitats except Ocean, Cavern or Crypt.
Frequency
Common
Number
1-40 (20)
Description
Crows are 1-2 feet in length with dark black feathers.
Talents, Skills, and Magic
Crows possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 900
PS: 3-4 MD: 16-19 AG: 18-20 MA: None EN: 4-5 FT: 7-9
WP: 7-9 PC: 18-21 PB: 8-11 TMR: 18 NA: Feathers absorb 1 DP
Weapons
Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).
Comments
When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.

Cuckoo

Natural Habitat
Woods
Frequency
Uncommon
Number
1-2 (1)
Description
Cuckoos can be of several types, but in general are small birds with brown-stripped plumage.
Talents, Skills, and Magic
Cuckoos possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 375
PS: 1-2 MD: 14-16 AG: 14-16 MA: None EN: 2-3 FT: 3-5
WP: 6-8 PC: 19-21 PB: 11-13 TMR: 7 NA: None
Weapons
Cuckoos can attack only in Close Combat with their beak (BC 45%, D10-8 damage).
Comments
There is a 30% chance a cuckoo speaks the character's language and will willingly pass on any useful information it possesses. If it suspects there are evil members in the party all information provided will be false.

Goose

Natural Habitat
Marsh, Field
Frequency
Common
Number
1-10 (3)
Description
Geese are large aggressive birds with long necks, short beaks and loud calls.
Talents, Skills, and Magic
Geese possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 800
PS: 2-4 MD: 11-13 AG: 17-19 MA: None EN: 5-7 FT: 5-7
WP: 7-9 PC: 20-21 PB: 8-10 TMR: 16 NA: Feathers absorb 1 DP
Weapons
Geese can attack only in Close Combat with their bite (BC 55%, D10-7 damage).

Halcyon

Natural Habitat
Ocean
Frequency
Rare
Number
1-12 (6)
Description
Halcyons are birds that resemble kingfishers in size and shape. They have bright blue wings and bright orange breasts.
Talents, Skills, and Magic
Halcyons possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 825
PS: 2-3 MD: 21-23 AG: 19-21 MA: None EN: 3-4 FT: 5-6
WP: 8-11 PC: 19-21 PB: 9-11 TMR: 16 NA: Feathers absorb 1 DP
Weapons
A Halcyon can attack only in Close Combat with their beak (BC 60%, D10-8 damage), or two claws (BC: 55%, D10-9 damage).
Comments
Halcyons are protected by the god of the sea and the god of love. Both will punish killers of Halcyons or reward their helpers.

Ibis

Natural Habitat
Marsh
Frequency
Rare
Number
1-20 (10)
Description
Ibis can be of several types, but in general they are 2-2.5 feet in length. Plumage is usually white and black.
Talents, Skills, and Magic
Ibis possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 750
PS: 3-5 MD: 15-17 AG: 14-16 MA: None EN: 6-7 FT: 9-10
WP: 8-10 PC: 18-21 PB: 9-11 TMR: 15 NA: Feathers absorb 1 DP
Weapons
An ibis can attack only in Close Combat with their beak (BC 45%, D10-6 damage).
Comments
The ibis is considered sacred by some religious groups.

Meadow Lark

Natural Habitat
Woods, Plains
Frequency
Very Rare
Number
1-2 (1)
Description
A meadow lark is a small yellow breasted songbird the size of a thrush.
Talents, Skills, and Magic
Meadow larks possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 900
PS: 2-3 MD: 14-16 AG: 14-16 MA: None EN: 2-3 FT: 4-6
WP: 7-9 PC: 16-18 PB: 12-14 TMR: 18 NA: Feathers absorb 1 DP
Weapons
A meadow lark can attack only in Close Combat with its beak (BC 40%, D10-8 damage).
Comments
Some meadow larks speak common and will warn characters of danger.

Nightjar

Natural Habitat
Woods, Plains
Frequency
Very Rare
Number
1-2 (1)
Description
A nightjar (or nighthawk) is a medium-sized greyish-brown nocturnal or crepuscular bird with long wings, short legs and a very short bill.
Talents, Skills, and Magic
Nightjars possess no special skills or talents, and are not tool or magic users. They can catch insects on the wing after dark, as they have excellent nightvision and manvoeurability in the air.
Movement Rates
Flying: 800
PS: 2-3 MD: 18-20 AG: 22-26 MA: None EN: 2-3 FT: 4-6
WP: 6-8 PC: 20-22 PB: 8-10 TMR: 16 NA: Feathers absorb 1 DP
Weapons
A Nightjar can attack only in Close Combat with its beak (BC 60%, D10-8 damage). A Satanic Eared Nightjar will inflict a Specific Grievous Injury #13 on any succesful attack from surprise, and may attack twice in a surprise pulse.
Comments
The Nightjar is a near-soundless flyer, although not as quiet as an owl. The Satanic Eared Nightjar likes to tear out the eyes of sleeping people and animals, and is often first detected by the "wet" plopping sound, repeated twice, that may be heard in the night-time in its habitat.

Ostrich

Natural Habitat
Plains
Frequency
Common
Number
1-20 (10)
Description
An ostrich is a large, black and white flightless bird standing up to 8 feet tall.
Talents, Skills, and Magic
Ostriches possess no special skills or talents, and are not tool or magic users.
Movement Rates
Running: 500
PS: 20-24 MD: 14-16 AG: 18-22 MA: None EN: 14-16 FT: 17-19
WP: 8-10 PC: 17-21 PB: 9-11 TMR: 10 NA: Feathers absorb 2 DP
Weapons
Ostriches can peck in Close and Melee Combat (BC: 45%, D10-4 damage). They can also kick in Melee Combat (BC: 55%, D10+3 damage, Rank 1-5).
Comments
If kicked by an ostrich a character must roll 3 x AG or less or fall. This also applies to mounted riders as ostriches can kick exceedingly high.

Parrot

Natural Habitat
Woods, Seas
Frequency
Uncommon
Number
1-40 (10)
Description
Parrots can be of several different types, but most have hooked bills and are between 12-18 inches long.
Talents, Skills, and Magic
Parrots can mimic human speech. They possess no other special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 600
PS: 3-4 MD: 18-20 AG: 22-24 MA: None EN: 2-4 FT: 4-7
WP: 7-8 PC: 15-18 PB: 7-10 TMR: 12 NA: Feathers absorb 1 DP
Weapons
Parrots can attack in Close Combat only with one bite (BC 45%, D10-6 damage).
Comments
A parrot will bring 10-20 silver pennies when sold. Other types of mimics [such as the jackdaw and mynah] have the same stats and will bring the same amount.

Quetzal

Natural Habitat
Woods, preferably Deep Forest
Frequency
Rare
Number
1-2 (1)
Description
Quetzals [and other birds such as the Bird of Paradise] are small birds with multicoloured plumage and long tail feathers.
Talents, Skills, and Magic
Quetzals possess no special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 600
PS: 2-3 MD: 18-20 AG: 16-18 MA: None EN: 2-3 FT: 4-6
WP: 9-11 PC: 20-21 PB: 12-14 TMR: 12 NA: Feathers absorb 1 DP
Weapons
Quetzals can attack in Close Combat only with one bite (BC 40%, D10-8 damage).
Comments
Quetzals are considered sacred to some cults. A quetzal's feathers are worth 100-200 silver pennies per handful.

Rooster

Natural Habitat
Fields [only around people]
Frequency
Common
Number
1-2 (1)
Description
Roosters are common barnyard fowls.
Talents, Skills, and Magic
Roosters possess no special skills or talents, and are not tool or magic users.
Movement Rates
Running: 250; Flying: 300
PS: 2-3 MD: None AG: 18-21 MA: None EN: 1-2 FT: 2-3
WP: 8-11 PC: 15-17 PB: 8-11 TMR: 5/6 NA: Feathers absorb 1 DP
Weapons
Roosters can attack in Close Combat only with one peck (BC 35%, D10-7 damage).
Comments
Roosters can only fly a limited distance [usually only a few yards]. A rooster will normally be found with 10-20 hens and chicks.

Swan

Natural Habitat
Marsh, especially Lakes.
Frequency
Uncommon
Number
1-16 (8)
Description
Swans are large aquatic birds with white or black plumage.
Talents, Skills, and Magic
Swans possess no other special skills or talents, and are not tool or magic users.
Movement Rates
Flying: 800
PS: 7-10 MD: 12-15 AG: 16-18 MA: None EN: 5-7 FT: 8-10
WP: 7-9 PC: 20-21 PB: 11-13 TMR: 16 NA: Feathers absorb 1 DP
Weapons
Swans can bite in Close Combat (BC: 45%, D10-4 damage) and strike with both wings (BC: 35%, D10-7 damage) in the same Pulse.