Apes and Prehumans (Additional)
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- Natural Habitat
- Deep Forest
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- Agropelters resemble baboons with green fur & long arms
- Talents, Skills, and Magic
- Agropelters possess no special skills or talents and are neither tool nor magic users. They do have the ability to accurately throw rocks & branches.
- Movement Rates
- Running: 300
PS:
|
8-12
|
MD:
|
16-20
|
AG:
|
18-22
|
MA:
|
None
|
EN:
|
17-21
|
FT:
|
21-26
|
WP:
|
5-7
|
PC:
|
18-21
|
PB:
|
6-9
|
TMR:
|
6
|
NA:
|
Fur absorbs 2Â DP
|
- Weapons
- Agropelters can attack via ranged combat, as per the thrown weapon rules, using rocks & branches. Agropelters will possess Ranks 1-6 in this skill. They can also bite in Close Combat (Base Chance: 65%, Damage: +5).
- Comments
- Agropelters resent humans entering their woods but are timid & will usually hide, unless they see a chance for a good throw. They will never voluntarily enter Close Combat.
- Natural Habitat
- Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- The dakon resembles a gorilla except in it limbs – the lower limbs are small, while the upper limbs are long & muscular & end in enormous paws.
- Talents, Skills, and Magic
- Dakons have the special talent of turning invisible while whirling rapidly in place. This produces a droning sound that seems to come from above.
- Movement Rates
- Whirling: 50; Running: 200
PS:
|
20-30
|
MD:
|
22-25
|
AG:
|
15-18
|
MA:
|
None
|
EN:
|
24-28
|
FT:
|
31-36
|
WP:
|
3-4
|
PC:
|
12-18
|
PB:
|
3-6
|
TMR:
|
1/4
|
NA:
|
Fur absorbs 3Â DP
|
- Weapons
- Dakons strike with their fists in Close Combat (Base Chance: 45%; +8 Damage).
- Natural Habitat
- Deep Forest
- Frequency
- Rare
- Number
- 1-8 (1)
- Description
- The didi are large apes about the size of gorillas & have pronounced claws on their fingers & toes. Their weight can be anything between 300 & 500 pounds.
- Talents, Skills, and Magic
- Didi have no special talents or skills. They are not tool or magic users.
- Movement Rates
- Running: 400
PS:
|
24-30
|
MD:
|
21-25
|
AG:
|
15-16
|
MA:
|
None
|
EN:
|
26-31
|
FT:
|
29-33
|
WP:
|
6-8
|
PC:
|
13-19
|
PB:
|
2-6
|
TMR:
|
8
|
NA:
|
Fur absorbs 3Â DP
|
- Weapons
- Didi attack by restraining then biting in Close Combat (Base Chance: 35%, D10-1 Damage) or by rending (Base Chance: 50%, D10+6 Damage).
- Comments
- Didi do not fear humanoids & will sometimes attack a village en mass. They are carnivorous.
- Natural Habitat
- Deep Forest
- Frequency
- Rare
- Number
- 1-100 (20)
- Description
- Ingogo are medium-sized humanoids, usually no more than 4 feet tall and 120 pounds in weight. They appear to be a cross between humans and baboons.
- Talents, Skills, and Magic
- Ingogo are speech-using, climbing, man-eating, humanoids that refuse to use magic or tools and destroy or throw away all treasure that falls into their hands.
- Movement Rates
- Running: 250; Climb: 100
PS:
|
15-21
|
MD:
|
14-17
|
AG:
|
15-18
|
MA:
|
1-5
|
EN:
|
10-13
|
FT:
|
15-19
|
WP:
|
7-10
|
PC:
|
15-19
|
PB:
|
7-10
|
TMR:
|
5/2
|
NA:
|
Fur absorbs 2Â DP
|
- Weapons
- Ingogos cannot attack except in close combat. They usually grab their victim (Base Chance: 40%, No Damage) then bite (Base Chance: 65%, D10+4 damage[+10% if grab was successful]).
- Comments
- Ingogos drive off wildlife, stampede cattle, steal valuables, waylay travelers, howl at night, and when attacking, scream insults at their victims. Ingogos are cowardly except in large groups.
- Natural Habitat
- Woods
- Frequency
- Very Rare
- Number
- 1-6 (1)
- Description
- Krell are small six-armed apes, usually no more than 2 feet tall and covered in thick mats of brown hair. They are incredibly nimble and swing at high speed.
- Talents, Skills, and Magic
- Krell are intelligent enough to have their own language and possess the equivalent in Spy Rank 2 and Thief Rank 1.
- Movement Rates
- Running: 150; Climbing: 400
PS:
|
5-9
|
MD:
|
20-24
|
AG:
|
21-27
|
MA:
|
None
|
EN:
|
4-6
|
FT:
|
9-12
|
WP:
|
8-11
|
PC:
|
18-23
|
PB:
|
9-12
|
TMR:
|
3/8
|
NA:
|
Fur absorbs 2Â DP
|
- Weapons
- Krell bite in Close Combat (Base Chance: 35%, D10-3 damage).
- Comments
- Krell are extremely shy of humanoids but once trained become very friendly. A krell is also very curious and will sneak up close, just to hear strangers talking and if the being possesses any shiny objects the krell will steal it. This habit cannot be trained out of it. A trained krell is worth 250 SP.
- Natural Habitat
- Rough, Plains
- Frequency
- Uncommon
- Number
- 6-30 (15)
- Description
- Skandars stand 7 feet tall. They have thick grey fur, yellow eyes, 4 arms and dog-like muzzles.
- Talents, Skills, and Magic
- Skandars will possess Merchant skills to at least Rank 4 and Beastmaster skills at Rank 4. They are not normally magic users but a few may experiment with magic (up to Rank 2 general knowledge spells only).
- Movement Rates
- Running: 225
PS:
|
24-31
|
MD:
|
25-35
|
AG:
|
9-14
|
MA:
|
1-15
|
EN:
|
20-24
|
FT:
|
25-31
|
WP:
|
8-10
|
PC:
|
12-17
|
PB:
|
5-8
|
TMR:
|
4
|
NA:
|
Fur absorbs 6Â DP
|
- Weapons
- A skandar can attack 4 times a pulse in Melee or Close Combat with his claws (Base Chance: 45%, D10+3 damage). Sometimes they will bare weapons such as swords, battle axes, and heavy crossbows.
- Comments
- Skandars have a hot fiery temperament and are quick to anger, although they make their living from trade and not warfare. They tend to keep to themselves.