Apes and Prehumans (Additional)

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Agropelter

Natural Habitat
Deep Forest
Frequency
Rare
Number
1-2 (1)
Description
Agropelters resemble baboons with green fur & long arms
Talents, Skills, and Magic
Agropelters possess no special skills or talents and are neither tool nor magic users. They do have the ability to accurately throw rocks & branches.
Movement Rates
Running: 300
PS: 8-12 MD: 16-20 AG: 18-22 MA: None EN: 17-21 FT: 21-26
WP: 5-7 PC: 18-21 PB: 6-9 TMR: 6 NA: Fur absorbs 2 DP
Weapons
Agropelters can attack via ranged combat, as per the thrown weapon rules, using rocks & branches. Agropelters will possess Ranks 1-6 in this skill. They can also bite in Close Combat (Base Chance: 65%, Damage: +5).
Comments
Agropelters resent humans entering their woods but are timid & will usually hide, unless they see a chance for a good throw. They will never voluntarily enter Close Combat.

Dakon

Natural Habitat
Woods
Frequency
Rare
Number
1-2 (1)
Description
The dakon resembles a gorilla except in it limbs – the lower limbs are small, while the upper limbs are long & muscular & end in enormous paws.
Talents, Skills, and Magic
Dakons have the special talent of turning invisible while whirling rapidly in place. This produces a droning sound that seems to come from above.
Movement Rates
Whirling: 50; Running: 200
PS: 20-30 MD: 22-25 AG: 15-18 MA: None EN: 24-28 FT: 31-36
WP: 3-4 PC: 12-18 PB: 3-6 TMR: 1/4 NA: Fur absorbs 3 DP
Weapons
Dakons strike with their fists in Close Combat (Base Chance: 45%; +8 Damage).

Didi

Natural Habitat
Deep Forest
Frequency
Rare
Number
1-8 (1)
Description
The didi are large apes about the size of gorillas & have pronounced claws on their fingers & toes. Their weight can be anything between 300 & 500 pounds.
Talents, Skills, and Magic
Didi have no special talents or skills. They are not tool or magic users.
Movement Rates
Running: 400
PS: 24-30 MD: 21-25 AG: 15-16 MA: None EN: 26-31 FT: 29-33
WP: 6-8 PC: 13-19 PB: 2-6 TMR: 8 NA: Fur absorbs 3 DP
Weapons
Didi attack by restraining then biting in Close Combat (Base Chance: 35%, D10-1 Damage) or by rending (Base Chance: 50%, D10+6 Damage).
Comments
Didi do not fear humanoids & will sometimes attack a village en mass. They are carnivorous.

Ingogo

Natural Habitat
Deep Forest
Frequency
Rare
Number
1-100 (20)
Description
Ingogo are medium-sized humanoids, usually no more than 4 feet tall and 120 pounds in weight. They appear to be a cross between humans and baboons.
Talents, Skills, and Magic
Ingogo are speech-using, climbing, man-eating, humanoids that refuse to use magic or tools and destroy or throw away all treasure that falls into their hands.
Movement Rates
Running: 250; Climb: 100
PS: 15-21 MD: 14-17 AG: 15-18 MA: 1-5 EN: 10-13 FT: 15-19
WP: 7-10 PC: 15-19 PB: 7-10 TMR: 5/2 NA: Fur absorbs 2 DP
Weapons
Ingogos cannot attack except in close combat. They usually grab their victim (Base Chance: 40%, No Damage) then bite (Base Chance: 65%, D10+4 damage[+10% if grab was successful]).
Comments
Ingogos drive off wildlife, stampede cattle, steal valuables, waylay travelers, howl at night, and when attacking, scream insults at their victims. Ingogos are cowardly except in large groups.

Krell

Natural Habitat
Woods
Frequency
Very Rare
Number
1-6 (1)
Description
Krell are small six-armed apes, usually no more than 2 feet tall and covered in thick mats of brown hair. They are incredibly nimble and swing at high speed.
Talents, Skills, and Magic
Krell are intelligent enough to have their own language and possess the equivalent in Spy Rank 2 and Thief Rank 1.
Movement Rates
Running: 150; Climbing: 400
PS: 5-9 MD: 20-24 AG: 21-27 MA: None EN: 4-6 FT: 9-12
WP: 8-11 PC: 18-23 PB: 9-12 TMR: 3/8 NA: Fur absorbs 2 DP
Weapons
Krell bite in Close Combat (Base Chance: 35%, D10-3 damage).
Comments
Krell are extremely shy of humanoids but once trained become very friendly. A krell is also very curious and will sneak up close, just to hear strangers talking and if the being possesses any shiny objects the krell will steal it. This habit cannot be trained out of it. A trained krell is worth 250 SP.

Skandar

Natural Habitat
Rough, Plains
Frequency
Uncommon
Number
6-30 (15)
Description
Skandars stand 7 feet tall. They have thick grey fur, yellow eyes, 4 arms and dog-like muzzles.
Talents, Skills, and Magic
Skandars will possess Merchant skills to at least Rank 4 and Beastmaster skills at Rank 4. They are not normally magic users but a few may experiment with magic (up to Rank 2 general knowledge spells only).
Movement Rates
Running: 225
PS: 24-31 MD: 25-35 AG: 9-14 MA: 1-15 EN: 20-24 FT: 25-31
WP: 8-10 PC: 12-17 PB: 5-8 TMR: 4 NA: Fur absorbs 6 DP
Weapons
A skandar can attack 4 times a pulse in Melee or Close Combat with his claws (Base Chance: 45%, D10+3 damage). Sometimes they will bare weapons such as swords, battle axes, and heavy crossbows.
Comments
Skandars have a hot fiery temperament and are quick to anger, although they make their living from trade and not warfare. They tend to keep to themselves.