The Night of the Comet

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Summary

Scribe Notes

Adventure: The Night of the Comet
GM: Jacqui Smith
Session: Spring 823
Night: Tuesday?
Location: Chez Smith in Mangere Bridge
Level: Low (Four to Eight adventures)

Party


Employer: Professor Tycho
Mission: Observe a comet in the Far North
Plane: Alusia
Pay:
Days on Adventure: We'll know when we get back


Mil-Sci


Daily pattern

  • Cooking; Remel

With magic kitchen 8FT/2EN
Otherwise 5FT/2EN

Travel Magics

Snow Shovel (Elidon) R6?

Watch Order

???

Marching Order

Skirmish Formations (Front)
Double File

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??

Single File

??
??
??
??

Vision

  • Elidon - racial witchsight
  • Snowdrop - racial infravision
  • Remel - Witchsight (talent)
  • Grummick - racial/college infravision

Long duration buffs.

Magic Rk Effects Dur GR EL RE SD
Water Breathing (Re) 18 Gills. Breath and see under water 19h Y
Water proofing (Re) 8 protects completely from all forms of non-magical water damage. 29h/45d Y
Buoyancy (Re) 8 float at whatever depth they choose. Change depth 21ft/action 9 hr Y
Cold Resistance (Re) 8 protects the target from the effects of temperature down to -16C. -3 from cold based attacks 9hr Y
Fireproofing (GR) ?? Protects against non-magical fire and heat effects up to the equivalent of a bonfire. Also protects against smoke effects, heatstroke and sunstroke. 12 Hours Y
Fire Armour (GR) ?? Protecton from 48 points of Fire Damage 12 Hours Y
?? ?? ?? Y

Short duration buffs.

Magic Rk Effects Dur GR EL RE SD
Waters of Healing (Re) 10 neutralise vemon and heal 1 EN. If no venom then heal [D-5]+10 22min Y
Weapon of Flames (GR) ?? +12SC +6DM 16 Mins Y
?? ?? ?? Y

Talants, Skills, other buffs

Magic Rk Effects Dur GR EL RE SD
Sense danger ## sense the presence of a hazard to the Adept’s life or wellbeing Always Y 66%
Detect Hidden (ranger) ## In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it # Hours Y 50/56%
Recognise danger (Navigator) recognise non-magical danger at sea before subjecting the ship to it. # Hours Y 77%
Create Fog 20 In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell. 126mn Y
Rainstorm 10 The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls.

All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.

5.5h Y
?? ?? ?? Y