Talk:Monsters Inc
From DQWiki
Could I have everyone's PB please not including illusions
- Lath
- I normally move around on 18.
- If we are going to noble court of a merchant trade hall then 20 - 23.
Potential Questions for Caprice's Book or Astrology
- How exactly can we find the device that was used to control Scarlet
- How exactly can we find the device that is at Mt Everwhite - Crystal key owned by the Chancellor
- How exactly can we find the device that is at Thunor
- How do we get into the repository on Thunor
- How do we get into the repository in the Shodowlands
- Where do we need to do Keesha's ritual to get to the lab in the Elven Ways #1 - west of Kadath...
- Where do we need to do Keesha's ritual to get to the lab in the Elven Ways #2 -
- How do we defend ourselves from Psionics
- How do we ensure we get all of the bug lady
- What happens if The White Lady's heart is ripped out - "Not a valid target".
- Where/what is the White Lady's phylactery = where is the thing that we have to destroy to properly kill the white lady
- Astrology
- Who in the Away Team is the most critical to their success
- Which of the Away Team's activities is it most important to disrupt
- Mt Everwhite, Help!
- Where can we find the bug lady
- When would be the best time to infiltrate the White Lady's palace
- Where in The Ways is the location most beneficial to the Home Team
Aims and desired outcomes
- Stop The Away team from controlling the Joinings.
- Protect the Joinings we know about with X item, location, curse, etc so they can not be controlled, by Away team.
- This is limited and other newly found Joinings might be controlled.
- Locate and disable/destroy all Joinings control items so that our friendly Joinings are not controlled.
- This again might lead to other "wild" Joinings creating problems.
- We could go back in time and change the controlling items to help us in some way.
- This might allow us to easily control or locate the items in our time?
- We might change them in someway to allow for us to turn them on/off at some distance?
- Protect the Joinings we know about with X item, location, curse, etc so they can not be controlled, by Away team.
- White Lady.
- Get her to change her mind and turn on Savnok/Dark Brotherhood.
- Get rid of her and steal her stuff.
- Kill the White Lady, and get her allies to forget her.
- Work out how many allies, devils, greater undead, direct problems
- Find out what type of magics she has access too, and how we can protect ourselves.
- Savnok.
- Turn the demon against others.
- Pin his aviate to Alusia (preventing him from being called again).
- Kill Savnok on his home plane and replace Savnok with a more friendly incarnation of Savnok.
- Dark Brotherhood
- Find out how many on Alusia, find out how easy they are able to get reinforcements
- Numbers in any local area.
- Number that can travel to Alusia.
- Find out organisation structure, who they report too, pay, how they get supplies etc.
- Find out
- How hard to kill - group organisation.
- Interrogate any we find.
- work out if they have any items of value, information etc - direct but maybe easier than a political dance.
- Communicate and charm/convince them to change sides/leave - Less direct but maybe part of the political dance.
- Find out how many on Alusia, find out how easy they are able to get reinforcements