Candyland
Summary
Adventure: Candyland
GM: Anne
Session: Winter 820
Night: Wednesday
Location: Birdlands, Massey
Level: Low
Party
- Seraph - Human Namer Played by Connor
- Vixen - Elf Fire Mage Played by Nikita - Party Leader
- Malga - Human Rune Mage Played by Sam
- Flayre?? - Human Dark Celestial Played by Annuskha - Scribe
- Sensua?? - Elf Shadow Celestial Played by Jesse
Employer: Walter, from Children's Playground
Mission: To deal with whatever is infecting Candyland
Pay: 10,000sp
Scribe Notes
Day one: Guild.
We were asked to meet in the kitchen. (Apparently this is quite normal..) Our “employer†was a 14-year-old blonde haired boy with a surfer-boy look, named Walter. He told us that we were off to a plain called Children’s Playground because Candyland recently is infected with something and it needs fixing. We will be given greaters (4 areas) plus 10,000 silver pieces each plus can keep whatever else we find as payment. Our party of 5 is made up of: Sensua, Vixen, Seraph, Malga & myself (Flayre)
We arrive in the town/plain of the Valley of the Sun. Candyland is five days walk from here. We are given rank 9 greaters. Walters house is a 3-4 story Tower. From there Walter shows us a road to the east which will lead us to Candyland 5 days away. That evening we set camp and establish a split watch order of:
- Seraph
- Malga
- Flayre
- Vixen
- Sensua (with 1/2/3 sharing 1/3 night watches & 4/5 sharing 1/2 night watches)
Day 2: The Road.
We head off again heading east on the road. After a while we hear the sound of a lute playing, and then music and singing. The music stops and a man in red “Monsieur Wood†(who is hairy and gay) and his “hairy men†demand “Road tax†from us. We decline and so end up in a battle. Highlights of the battle included: “Come to the bushes with me†said the pretty boy elf to the pretty girl elf (we affectionately nicknamed them The bushwackers) (context: to hide from the enemies of course) Malga becoming crippled by a nasty left arm injury. Sensua yelling “I got Wood†(context: hitting Monsieur Wood) Monsieur Wood threatening to take Seraphs “stuff†(aka fancy true silvered tulwar etc) and being told “you can take your sword and shove it up your ass†right before Seraph spec revs him in the chest with a battle axe. Three of the hairy men flee for their lives whilst one remaining is concussed and then dies. Having killed 5 of the 8 men, we obtain some excellent loot:
- Five sets of leather armour
- Five hand & a half’s (Rank 4) which also have some blacksmith ranks
- A measly 10 silver!
- A set of keys!
- Monsieur woods longbow.
We DA the unconscious Monsieur Woods & obtain that he is a short-lived sentient with a plan of origin of children’s playground. We tie him up & heal him just enough to become conscious so that we can interrogate him. Interrogation as follows:
- What are the keys for? A: a chest!!
- where is the chest? A: in the camp
- where is the camp? A: In the forest (during this time Mulga Chops off his index finger to help with ensured co-operation, so Monsieur Woods is screaming).. (Then also his middle finger.. He screams some more and fully co-operates and gives us good directions to the camp) Approximately 50 feet down the road there is supposed to be a path which leads off to the camp. Our healers re-attach (ish) Monsieur Woods’s fingers and leave him tied to the tree as we set off to find the camp. We warn him of chopping many other body parts off plus other “tortures†on our return if he is found to be lying, but he was in fact truthful about the paths location. I give Mulga, Sensua & myself a cast of shadow-form during our attempted stealthing along the path towards the camp (We stealthed super un-stealthily!) So.. we “sneak†up to the camp ready for battle but find no one around and no traps. We search the camp and loot all the cool stuff we find! We find a flamboyant rainbow tent which contains the chest. After making it safe to open we find inside;
- six potions (3 red-orange healing, & 3 purple-blue witch-sight)
- a large stack of coinage which we determine to be 1000 silver.
There is a layer of felt between these items and something else hiding underneath:
- A true silver hand & a half with
- A very valuable magical scabbard. (It has a very intricate pattern and is also capable of spell storage)
- Our chest is very ornate & heavy & we estimated it to be between 5000 and 20,000 in value
- Our beautiful tent sleeps four persons and weighs 50 pounds.
Now confident that we have obtained everything of value, we head back to the town. 15 minutes down the track we find that Monsieur Woods is gone from the tree where we had left him. The rope and his two detached fingers remain so Mulga takes the fingers for safekeeping (aka keeping the fingers held captive) We also realize that we did not find any instruments in our looting so we pop by the site of the original music on our way back to town. Unfortunately tho, we find it has already been completely cleared. It is a day & a half back to town so on the trip we all tell Mulga that his fingers stink (they really do as they are starting to rot!)
Day 3: Town
We make it back to the bustling town in mid afternoon and knock on Walters door. He is surprised to see us but agrees to hides our cool loot stuff in a secret extra deep cupboard and locks it so it is very super safe. He tells us that Annabel can heal Mulgas arm, so instructs us to head towards the Townhall since she is located in the building to the left of it. A random Mulga rambling: “No one’s a bigger failure than the ones who did nothing at all†We head over to Annabelle’s. There is a sign on the door with a bandage, which says Annabel‘s healing. Annabelle is a 12-ish-year-old girl who tells us that it will take 35 hours to repair the arm and it also requires 2000 silver. Seraph places 2000 silver on the table for her. Us healers want to watch the healing and hopefully learn something, which Annabelle is happy with, but Vixen and Seraph are off to the Tavern together for “a few quiet drinks†(aka spying) Mulga paints colourful beauty on our arms to keep sane during the healing. Day 4 & day 5 are fully spent on the healing, but this work finishes up on the morning of Day 6, so we once again head off down the road. It is Deja-vu except there is no music/singing & no attempted “road taxes†this time. We travel uninterrupted for 5 days to the edge of the candy forest.
Day 11: Candy Forest!
As we near the end of the road, the pebbles become gumballs, and we find occasional sherbet bricks. (They both taste good!) We see the forest... Licorice trees, Candy cane trees etc! (We pack our bags with candy) we head down the path into Candyland and find a handwritten sign indicating that “Gummy Village†is down a side track to the right, and “Candy Castle†is straight ahead (east) We walk to the village first. The air is filled with the smell of sugar. We have seen no wildlife as of yet. Half an hour to 45 minutes later we can see a number of gingerbread houses. There are two gummy guards standing at the entrance to the village. Weird quote from one of the party: “It ain’t easy being sleazy†We indicate that we are peaceful tho I do accidentally offend the gummy person by calling it a gummy bear :( we speak to the gummy guards and they send a smaller gummy to speak to the village Chieftain “Gumee Nolaâ€. We are then led by the baby gummy to a large gingerbread house where we meet Nola - an older gummy woman with a very thiiiick “French†accent. She explains that any dead here are cremated (explaining the very strong smell of sugar).. She also tells us that a couple of weeks ago non-sentient creatures (bears, birds, squirrels etc) started attacking everything which made it unsafe for their children and people, so they now stay within Gummy Village. She thinks the castle (in a place called sugar rush) is the only place this evil magic can be centred, as this is the only place capable of reaching to every corner of Candy-land. She believes the monarchy a good people, and the queen who has been reigning for 30-40 years looks like us (human) except made of sugar. She advises sneaking in or bribery as our only realistic options. Heroes aren’t allowed in the castle normally (tho only since a month ago! - This is a new rule set by the queen apparently?! Suspicious?) We get given cool candy-cane spears by Nola. The plan so far is to head into the town for more intel. Two of us could pass for sugar people apparently, but she says the elves and darker skinned humans would be harder to pass. It is now midday and the party have some banned words amongst themselves: (Cheese, the S word, & the P word) Also, Mulga embarrassing asks Nola about gummy bowel movements which she finds very “rudeâ€.
Loot
- Five sets of leather armour
- Five hand & a half’s (Rank 4) which also have some blacksmith ranks
- A measly 10 silver!
- A set of keys!
- Monsieur woods longbow.
- six potions (3 red-orange healing, & 3 purple-blue witch-sight)
- a large stack of coinage which we determine to be 1000 silver.
- A true silver hand & a half with
- A very valuable magical scabbard. (It has a very intricate pattern and is also capable of spell storage)
- Our chest is very ornate & heavy & we estimated it to be between 5000 and 20,000 in value
- Our beautiful tent sleeps four persons and weighs 50 pounds.
Mil Sci
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Seraph | Malga | Flayre | |||||||||
| Vixen | Sensua | ||||||||||
Calendar
Winter | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | ||||||||||||||
| Frost (7) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
| 7 | 8 | 9 | 10 | Solar / Wotan in Opposition | 11 | 12 | 13 | |||||||
| 14 | Auspicious full moon. | 15 | 16 | 17 | 18 | 19 | 20 | |||||||
| 21 | 22 | 23 | 24 | Wotan enters "North Wind"' | 25 | 26 | 27 | |||||||
| 28 | Gatar Depression Solar Eclipse | 29 | 30 | |||||||||||
| Snow (8) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | 9 | Moon enters "The Camel" | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
| 19 | Days of Chaos | 20 | DoC 2 | 21 | DoC 3 | 22 | DoC 4 | 23 | DoC 5 | 24 | DoC 6 | 25 | DoC 7 | |
| 26 | DoC 8 | 27 | DoC 9 | 28 | DoC 10 | 29 | DoC 11 | 30 | Twelfth Night | |||||
| Ice (9) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | Wotan exits retrograde. Thunor enters "The Spear" | 12 | 13 | 14 | 15 | 16 | |||||||
| 17 | 18 | 19 | 20 | 21 | Freya passes "The Lovers" | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||