Brave new world

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Summary

Adventure: Brave new World
GM: Jim
Session: Spring 819
Night: Thursday
Location: Discord
Level: Tangerine

Party

  • The Cardinal - a man of the cloth
  • Pierre - dabbles with Runes
  • Sebastian - a hobbit of action


Notes

The author assures the reader these notes are at least 70% correct.


In the beginning

Cardinal, Pierre and Sabastian meeting in the Isenkirk city, in the county of Palentine. It’s a large bustling metropolis with much to offer and part of the Holy Empire. The city contains many competent magicians and many interesting goods. Sabastian discovered they sell bronze which is at strong as steel, and after some enquiries meets with the smiths guild. One must apprentice with them for some years to learn the techniques, but there are exception if a tasks if perform the guild master – and there is one looking for rubies from the chest of pagan idols located in the north.

Dastardly Ogres

After some discuss, and the purchase of red glass, accompany a trade wagon north, and pass through the dangerous wastelands. Arriving the wooded north we talking to the locals we learn of horrific Orge raids, led by a fearsome Orgress, that are raising villages far and wide to steal children. Being great heros we set off to put an end to these raids. Many weeks later, having searched a small amount of the enormous forest, we finds ourselves on the coast having found no sign of the ogres. We camp of a hill for some days and look for signs of habitation. We summoning some owls, which are clueless, but have greater luck with some foxes, once Sabastian assures them he is an authorised hunter.

The foxes have an organised network through the forest and direct us to three small villages in the bay to the north. Some days later we arrive to the sight of a burning village, it has been raised by the ogres on skiffs. The reason we couldn’t locate the ogres is they are on boats, which are anchored far from shore. We talk to the inhabitants of the remaining villages, they are enthusiastic for us to stop the Ogres, but too terrified to help. We concoct a cunning plan!

The cunning plan

A few evenings later we are being pulled by a giant squid (Hook), under Pierres darkness, toward the ogre vessels anchored some distance off shore. There are three connected boats, one fancy looking and two skiffs. As we are closing the fancy boat disconnects and sails away at an astonishing speed (magic). We spot the heraldry of a Krenchenti (three crescent moons on a shield) a merchant family from Kendrin, the, on the departing boat. They are behind the Ogre raids!

Once we are close, we hear the “grunting” sounds of celebrations. We are revolted. Hook carries Sabastian the rest of the way and he stealthily deposits time delayed grenados on the two boat. There is much panic when the grenados explode and the Ogres cannot extinguish the spreading fires, two Orgres in light armour (mages) leap overboard, into the maw of Hook. The Cardinal begins peppering them with fire bolts, which adds to the chaos. The ogres abandon one boat and all pile onto the other, which is in the better condition. There are many ogres are in the water and Hook begins a feed frenzy.

The large Ogress takes command and they starts pursuing us, even burning they are faster then us and we begin worrying they’ll catch us. Spells and weapons are exchanged until the Ogres are forced to abandon the chase and head to shore before they sink. Some well-placed darts final slay the Ogress and she falls into the sea. The remaining Ogres (about 10) make it to shore and flee into the forest. We pick up the bodies of the mages and head to shore.

Celebration and new plans

We head to the village and tell them of our success, they are overjoyed and much celebration takes place. Sabastian has to fend off the ladies. Pierre is able to identify some of the items we recovered.

Over the next few days we plan. We want to find and slay the remaining Ogres as they are still dangerous creatures. Summoning some wolves we learn they have no seen any Orgres, but their pack is fleeing a fearsome creature. Divining the stars, after a few drinks, Sabastian learns it is a vampire. Talking to the locals about the terrain the Cardinal decided the stars were wrong as there was lots of flowing water the vampire would have needed to cross. Checking the tea leaves we see it’s a were-badger, and well see it in the area again in about 22 days.


Other Stuff

Isenkirk - a large city in the county of Palentine
Eternal city - ???