This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.
If the Strike Check is successful, then all entities within the megahex must Break 100 -> + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Magical
Alchemy
250sp
Jim Arona 021 076 9376
Smoke Grenado x 6
This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The volume of effect is determined according to the following schedule:
Rank
Diameter
0 - 5
3 hexes
6 - 10
5 hexes
11 - 14
7 hexes
15 - 17
9 hexes
18 - 19
11 hexes
20
13 hexes
Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect.
The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then the range is calculated in inches, not feet.
The grenadoes may be used again if they are collected after they have been used.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Mechanician
2500sp
Jim Arona 021 076 9376
Kobold Grenado x 6
This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand.
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:
cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)
has their Magic Resistance to fire, heat, cold, lightning or electricity halved
adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks.
This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Short living sentient
Alchemy
250sp
Jim Arona 021 076 9376
Charms
Herbs
Orange Summer Tea x 6
This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon.
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Feralie
Formerly living
Herbalist
20,000sp
Jim Arona 021 076 9376
Green Harmony Tea x 36
This container of tea weighs 36 oz, smells of sage, jasmine and the sea.
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Herbalist
1,000sp
Jim Arona 021 076 9376
Potions
Wraithcloak Potion
This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.
The potion is a variant on the Wraithcloak spell which provides 26 Defence for 8 1/2 hours. It does not reduce damage. Instead, any living entity within 5 feet of whoever takes this potion must Resist or suffer 8 points of Drain damage. This will repair EN and FT lost to damage, EN being repaired entirely before FT. Drain damage may not be healed by any means other than by the arts of a Healer, or a Restorative potion.
Wraithcloak or other spells that do not stack with Wraithcloak cannot provide any benefit while the potion is in effect.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Magical
Necromancy
5,000sp
Jim Arona 021 076 9376
Scrolls
Invested Items
Amulets
Agate Amulet
This amulet of agate weighs 4 oz and must be worn openly around the neck to be effective.
This amulet will cure the bearer of any non-magical diseases as if they were being treated by a Rank 7 Healer. The necklace always tries to cure diseases in the order in which they were acquired. It has three charges. In the event that the amulet succeeds in its Cure Disease check, no charge is used. If the roll fails, a charge is used and the bearer is cured anyway.
Charges
3
2
1
Once all of the charges are used, the amulet fades to a greenish dust.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed?
GM
Mikado Affair
Summer 816
Hell
Formerly living
Affliction
3,000sp
Jim Arona 021 076 9376
Miscellaneous
Origami Fox
This folded paper sculpture of a fox will unfold (requiring a Free Act) to become a ninja which will last until the next dawn or dusk. The ninja has the following properties:
Dart: BC 120%, [D10 + 4], Ranged, 12 hexes, if EN damage inflicted, Weeping Venom.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Feralie
Formerly living
Oriental
Quest
Jim Arona 021 076 9376
Origami Crane
This folded paper sculpture of a crane will unfold (requiring a Free Act) to become a ninja which will last until the next dawn or dusk. The ninja has the following properties:
Stealth Rank 8, Swimming Rank 8.
Thief Rank 5, Spy Rank 5, Assassin Rank 5.
This ninja can glide 5 hexes horizontally for every hex it drops.
Dart: BC 120%, [D10 + 4], Ranged, 12 hexes, if EN damage inflicted, Weeping Venom.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Feralie
Formerly living
Oriental
Quest
Jim Arona 021 076 9376
Origami Hare
This folded paper sculpture of a hare will unfold (requiring a Free Act) to become a ninja which will last until the next dawn or dusk. The ninja has the following properties:
Stealth Rank 8, Swimming Rank 8.
Thief Rank 5, Spy Rank 5, Assassin Rank 5.
Once a day, this ninja may triple its TMR for a Pulse and increase it's MR and Def by 20. This does not make the ninja clumsy.
Dart: BC 120%, [D10 + 4], Ranged, 12 hexes, if EN damage inflicted, Weeping Venom.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Feralie
Formerly living
Oriental
Quest
Jim Arona 021 076 9376
Weapons
Obedience Blades
This paired katana and wakazashi may be used individually as normal weapons of their kind. If a point of EN is sacrificed to the blades by one who has no Rank in Assassin, then its special ability, Obedience, may be used. Once this is done, the weapon is inheritable on death by the owner's oldest living legitimate scion.
The base Strike Chance of the katana is 70%, Damage Modifier is +4 and 3 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 16, damage may be increased by 1. This weapon inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, and blows Directly to EN on 20%.
The base Strike Chance of the wakazashi is 55%, Damage Modifier is +3 and 2 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 13, damage may be increased by 1. This weapon is designed to be used in the weilder's secondary hand, so there is no penalty for off hand use aside from the normal -10, and it inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, blows Directly to EN on 20%.
Obedience
Once per week, resetting on a Tuesday, the weilder may prevent more than 1 entity within 2 hexes of them from attacking them. This may only be done if they are Evading, and lasts for 12 Pulses. Entities outside of the volume of effect, Assassins who are not Warriors, and Warriors of higher Rank than the wielder are immune to this effect. The first entity allowed to attack is, in order, the nearest, the rearest or the leftmost opponent, rotating counter-clockwise if possible.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Magical
Necromancy
Quest
Jim Arona 021 076 9376
Silver Flawlessness Blades
This paired katana and wakazashi may be used individually as normal weapons of their kind. If a point of EN is sacrificed to the blades by one who has no Rank in Assassin, then its special ability, Silver Flawlessness, may be used. Once this is done, the weapon is inheritable on death by the owner's oldest living legitimate scion.
The base Strike Chance of the katana is 70%, Damage Modifier is +4 and 3 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 16, damage may be increased by 1. This weapon inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, and blows Directly to EN on 20%.
The base Strike Chance of the wakazashi is 55%, Damage Modifier is +3 and 2 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 13, damage may be increased by 1. This weapon is designed to be used in the weilder's secondary hand, so there is no penalty for off hand use aside from the normal -10, and it inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, blows Directly to EN on 20%.
Silver Flawlessness
If a blow is struck Directly to EN or better, the wielder may make another single attack with that weapon until they stop rolling quality Strikes.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Magical
Necromancy
Quest
Jim Arona 021 076 9376
Armour
Silver Sable Robe
This silk robe is charcoal grey with spectral sables picked out in silver thread. It is sized for a small woman (or hag). It may be cut down for someone of size 5 or less by an Artisan Tailor of Rank 6 and will take 1 week per size category. The tailor will charge a minimum of 600 sp per week, and possibly more depending on the DM. The weight factor is 1/2, it adds 5 to Stealth, increasing to 10 at night, and there is no AG penalty.
The robes provide 1 point of Damage Reduction vs all incoming damage, 6 Protection and 7 Spell Armour. It will, therefore, ignore the first 7 points of FT damage from a blow or 8 damage from a spell, excluding damage from Necrosis, Putrid Wound, Disruption or similar magic.
The Base Chance of Spectral Hand, Spectral Weapon and Spectral Warrior spells are increased by 5.
While the wearer is under the effects of a Dark Vision spell (S-5), they may, in addition to its other effects, see the living or undead but at half the normal range of the spell. This vision will penetrate obscuring mist or darkness of lesser or equal Ranks, but does not reveal inanimate obstacles or the terrain.
Once per season or adventure, whichever is least, the wearer may sacrifice EN to the robe which will increase its Damage Reduction by 1. This doubles each time so that to raise the Damage Reduction to 2 costs 1 EN, to raise it to 3 costs 2 EN, raising Damage Reduction to 4 costs 4 EN and so on. This EN may be bought back in the usual way.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Spectral Lore
16350sp
Jim Arona 021 076 9376
Jewellery
Saturday Ring
This plain gold ring weighs 1 oz and must be worn on the smallest finger of the right hand for its magic to be effective.
One spell whose duration is Immediate may be stored in the ring by means of Ritual Spell Preparation on a Saturday before noon. When this spell is Prepared and Cast, it is treated as 7 Ranks higher. This applies to Base Chance, Range, Damage, volume of effect or number of targets.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Magical
E&E
7000sp
Jim Arona 021 076 9376
Miscellaneous
Carpets
Carpet of Repose x 4
This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Nualis
Formerly living
Oriental
12,000sp
Jim Arona 021 076 9376
Carpet of Astral Projection
This carpet is just short of a 3 metres wide, just short of 3 metres long and weighs 25 lbs. It is made from fibres combed from an ypotryll, which have been bleached varying shades of blond using prussic acid. The intricate, geometrical pattern made using these fibres is extremely difficult to pick out.
Once a day, from dawn to dawn, the carpet may be used to enter the Astral Plane by moving along the pattern woven into it.
Walking along this pattern takes about 2 hours to complete, less 1 minute for each point of PC and MA, and can be combined with no other Action. It is impossible to travel at more than a walking pace, and in any case, every 3 minutes on the pattern suppresses FT by 1 (EN when FT is exhausted). Suppressed FT and EN may not be Healed or Restored, but return at a rate of 1 per hour of rest, 3 per hour of sleep and the usual amount for meals/broths/teas, with bonuses from Herbalist applying.
This is not salvage and must be returned to Serifan, the Lord of Patterns at the end of the adventure or when he makes it clear he wants it back, whichever happens first.
If, for any reason, the carpet is not returned to him or is returned in an unusable form, he will extract a savage remedy. This carpet is very important to him and he will not forget its loss or the manner thereof.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Patterns
100,000sp
Jim Arona 021 076 9376
Jade Funeral Urn x 6
This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz.
The urn will hold the cremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be able to pass on such knowledge or teach any Skill, Spell or Ritual they know.
They are most helpful to those who they know to be their descendants.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Necromancy
7000sp
Jim Arona 021 076 9376
Tea Ceremony Tryptich
Each panel of this tryptich is 15 cms high and 8 cms wide. When folded down it is 3 cms thick, and the total weight is 1 lb. The images are coloured wood block printed onto silk and is framed in a heavy dark wood.
If 1 EN is sacrificed to bond to the tryptich, then once per day they may perform a rite with 3 chrysanthemums, ritually separating them over the space of an hour. Until the next dusk or dawn, they may increase they are considered to have succeeded when resisting magic that causes pain and suffering, and if a Resistance check is made, are entirely unaffected by it.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Contemplation
11,750sp
Jim Arona 021 076 9376
Wave and Stone Painting
This wall covering is about 100 x 70 cms and weighs 1 lb. It may be rolled along its shortest dimension without due harm, the fabric being somehow dyed rather than covered in oil or water-based pigment.
To activate this painting's special function, 1 point of EN must be sacrificed to it (which may be bought back in the usual way). From then on, once per season, the Adept can Purify while gazing upon the painting to store General Knowledge spells of the Colleges of Earth or Water, the total number not to exceed their free MA. The Rank of this magic is the same as their General Knowledge Counterspell.
Once each spell is successfully Cast, it is lost and may not be recovered until the Adept Purifies while contemplating the painting after the next Equinox or Solstice.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
The Mikado Affair
Summer 816
Victoria
Formerly living
Contemplation
17,500sp
Jim Arona 021 076 9376
Blank Phylactery
This is a scroll that appears to be itemised so as to form a brooch. A spell may be invested in the phylactery at five times the normal cost. From that point on, the phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.
Spell: Spectral Warrior Effects: The amount of combined EN + FT of the Phantasm generated by the Adept's Rank is doubled. Cost: 750 Experience. Constraints: Unracks the spell, reduces FT value by 1.
Adventure
Season
Plane of Origin
Nature of Magic
GM
The Mikado Affair
Summer 816
Jim Arona 021 076 9376
Spectral Warrior - Pale Horse
Spell: Spectral Warrior Duration: 30 minutes (+30 minutes per Rank) Effects: The Adept summons a pale horse to bear them for the duration or until they dismiss it, which requires a Free Act. The pale horse has a movement rate of 650 yards per minute on the ground, and 860 yards per minute (+30 yards per minute per Rank) or 30 miles per hour (+1 mile per hour per Rank) in the air. TMR is 8 whether aerial or on the ground, rising to 9 at Rank 10 and 10 at Rank 20. It's Defence and Magic Resistance are the same as the Adept's, but its combined EN and FT is 20 (+5 per 3 full Ranks). Although it is not Dissipated by having a Necromantic Special Counterspell cast on the area it occupies, it will not enter such an area.
Although the pale horse flies, Horsemanship checks are used instead of Flying checks, and this incantation provides the Adept with a bonus of 1 + 1 per Rank of the spell for these purposes. Cost: 2000 Experience. Constraints: Unracks the spell, reduces FT value by 1.
Adventure
Season
Plane of Origin
Nature of Magic
GM
The Mikado Affair
Summer 816
Victoria
Spectral Lore
Jim Arona 021 076 9376
Spectral Warrior - Spectral Hound
Spell: Spectral Warrior Effects: The Adept summons a great spectral hound of the moors which will bell and lead them to an entity who they have previously encountered or studied (as per the Location Spell of the College of Ensorcelments and Enchantments). The spectral hound may move in any direction without restriction, including through the air, walls, water, etc., except through the area of a Necromantic Special Counterspell. It may be dissipated by having a Necromantic Special Counterspell cast on the area it occupies. The target must share the same plane as the Adept, but otherwise, range is not a consideration. However, if the entity is too far away, then the spectral hound may simply disappear from view without leading their master in a useful direction. It has a has a movement rate of 650 yards per minute and a TMR of 13, but has no attack and its combined EN and FT is 20 (+5 per 3 full Ranks). Cost: 1500 Experience. Constraints: Unracks the spell, reduces FT value by 1.
Adventure
Season
Plane of Origin
Nature of Magic
GM
The Mikado Affair
Summer 816
Victoria
Spectral Lore
Jim Arona 021 076 9376
Wraithform - Damage Reduction
Name: Wraithform Spell: Damage Reduction Effects: This incantation is similar in all ways to Wraithform, except that Damage Reduction applies to all damage types. Cost: 4,500 Constraints: Unracks the spell, reduces FT value by three.