Gypsy Smugglers Wanted
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Summary
Adventure: Gypsy Smugglers Wanted On Purple
GM: Michael Parkinson
Session: preferably Spring 815, otherwiseelse Summer 816
Night: [in Spring session] Best fit, but NOT Mondays, preferably not Thursdays
Location: unknown/TBA ... open to offers
Level: Top end of medium, after an artificially low start
Party: Party must be genuinely human since illusions/disguises will not always work; 6 or 7 strong, although one or two hobbits may substitute for human. You will be infiltrating a treacherous smuggling conspiracy in the new Human empire (the one with the aerium aerships) — thus subject to DA, Telepathy, and other forms of high-level professional scrutiny, etc.
At the start of the mission, you will be in disguise as unsuspiciously low-level smugglers -- high ranks in skills/spells/weapons, weird high stuff, also (to an extent) memories, knowledge or attitudes/emotions you don’t want falling into the wrong hands or showing up on telepathy ... all will be safely packed away in almost indestructible "lockets" to be delivered to you later, a bit like soul-jars but not so On/Off.
It only takes seconds to reintegrate yourselves when you open your locket (and it only happens when you do it); although, obviously, it may take the dwarves a few hours to get the lockets and your normal equipment to you depending on the circumstances.
Don't Panic: you will be given cover equipment and skills, including your native languages, and even a few fallacious memories, etc. Furthermore you may retain some of your personal, highly suspect, bizarre "talents" -- that is an expected tradition amongst gypsies, not just guild-members.
No necromancers (It's Purple, duh!); no demon-worshippers, etc. Being a [pacted?] follower of Michael, Gabriel, Raphael, or Uriel might even sell your cover: If you can't even hid that shameful fact, what other secrets could you possibly possess?
Characters -- Expressions of interest only at this stage.
- A
- B
- C
- D
- E
- F
- G
- H, etc
Employer: Alfred of HyBrasil & flunkey thereof
Mission:
Quote: Thanks for helping us save the world. The temple is getting a little less fussy on cultural pollution, allowing Dwarven Syndicates to trade more openly with other cultures on Purple (but probably still not the two Human empires). We have won the main share of the Dragon-folk's Spice monopoly — unfortunately in our Due Diligence Checks, i.e. spying on our honest trade partners-to-be, we have discovered that they are haemorrhaging valuable stock to smugglers. The stream to the Drow is an acceptable loss, not worth staunching; but the quantity entering the Human requires, um, "correction" ... and we don't yet know enough information.
Pay:
Guarantee of a top-up, should your private acquisitions not already exceed 30,000 Seagate sp
15 Arcane Points
Buffs
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.
Magic | Rk | Effects | Dur | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|---|---|
xxxx | xx | xxxxxxxxxxxxxxxx | x hrs x min | - | - | - | - | - | - |
xxxx | xx | xxxxxxxxxxxxxxxx | x hrs x min | - | - | - | - | - | - |
Map
Loot
SP
Items
Gifts
Calendar
Thanks to Bernard for the template