Land of the Mislaid

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Land of the Lost Mislaid.

Scribe Notes: Session – Autumn 813 (probably!)

GM: Michael Parkinson
Night: not Monday or Tuesday.
Game Location: unknown; a convenient location is required.
Level: apparently innocuous, about 5 to 15 [max] previous missions; but it will be weird and risky for that level
Plane: mostly on Purple.
House Rules: Opposed rolling combat system play test.
also ...

WANTED: about six humans, passably ugly, that must NOT be too skilled or competent, but can still manage to discretely infiltrate a newly colonised southern continent.

The Mission

Ange, from the Plane of Purple, is a Bard and Emissary extraordinary of your employer Lady Fell of the Great Wood. He says:
Millennia ago, La Grande Prophétesse advised the Elves of Great Wood of great future threats that would come to pass, including a Guild of magicians and mercenaries that would arise on the Plane of Alusia to assist us. You will be sent to a continent on Purple newly colonised by off-worlders from many planes, but all paranoid about foreign invasion from other continents. Lady Fell wants for some not-overly competent ugly humans to find an overdue [air quotes] “close associate” spying on said ugly humans and tell him it’s time to come home or else return the equipment that he was given. You will be paid for the attempt; but paid more if you bring back the goods &/or useful information.

The Guild further advises that successful applicants MUST be human, enough of them adequately “ugly” and all passably innocuous; preferably mostly non-mages; NO illusionists; NO illusions; No more necromancers. Apparently the colonials can detect hero-level persons, items, or magic effects ... probably pacted people too, although insignificant minions of the standard 4 (Mick, Gab, Raf, & Uri) can be tolerated; otherwise NO pacted beings or items. It is very important to avoid undue suspicion, & due suspicion even more so. Do not expose the employer, her target, ... or the Guild.

Equipment & training: The employer’s emissary cannot transport anything iron. Substitute equipment will be provided. Spoken languages are not a problem; but training will be provided beforehand as required (e.g., to read the human language).

Key People

ANGE the Bard: sharp nose & cheek-bones, big mouth, receding chin; short (5’8”) despite freakishly long legs. Like a cross between a rat and a frog, except for the Long Golden curling hair and innate Elvish smugness. He has a special spell that will transport you between planes and get you to your destination continent without setting off any alarms.

MEGAERA FELL: a powerful noble elf of The Great Wood. Not to be crossed.

CHRYSUS of DOVES: (m. elf) an opportunistic adventurer, of poor but nominally respectable birth; a former associate of Lady Fell.

Relevant Purple Background known to the Guild ...

... but NOT to the Employer or her spokes-elf. A previous Guild mission (Winter 797) went back in time. After they returned, the slow way, the people and countries had greatly changed but only individuals who were off-plane when the Mission left remain unchanged and remembered “how things used to be, but suddenly are no longer”. More robust, usually larger than the current Elves’ tame humans, the people of that Empire dominated three continents and had about a dozen off-plane colonies and a few naturalised residents from elsewhere. It is assumed that the Ugly humans are such former colonists.