Selkie
From DQWiki
- Natural Habitat
- Cold Coastal waters
- Frequency
- Very Rare
- Aspect
- Generally Seelie
- Number
- 1-2 (1)
- Description
- Selkies appear as seals in their natural form and live in coastal waters. In their humanoid form they are very beautiful and similar to Sylphs
- Comments
- Selkies are able to transform to human form by shedding their seal skins and can revert to seal form by putting their selkie skin back on. A selkie can only make contact with one particular human for a short amount of time before they must return to the sea. They are not able to make contact with that human again for seven years, unless the human is to steal their selkie's skin and hide it or burn it.
- In general Selkies are benign and will help people in trouble, however beware an offended Selkie for they will lure men to the sea and never let them return to the land for the remainder of their short lives.
- They are skilled in Water Magics.
- Movement Rates
- Swimming: 700; Running: 250
PS: | 10-13 | MD: | 18-22 | AG: | 20-24 | MA: | 18-20 | EN: | 9-12 | FT: | 18-20 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 14-18 | PC: | 18-20 | PB: | 21-25 | TMR: | 14/5 | NA: | None |
- Weapons
- Sylphs do not use weapons or attack. They use only their magic to defend themselves.