Into the Se of Wizards
Summary
Adventure:Into the Se of Wizards
GM: Willam
Season: Autumn 802 WK
- Party
- Someone - played by Somebody (Party Leader)
- Someone - played by Somebody (Scribe)
- Someone - played by Somebody (Mil Sci)
- Someone - played by Somebody
- Someone - played by Somebody
- Someone - played by Somebody
- Someone - played by Somebody
- Time on adventure
- tbc 826 WK to tbc 826 WK
- Employer
- someone rich
- Mission
- Hired to do a job
- Pay
- Lots
Scribe Notes
1st Fruit, Autumn 802
Final Quarter of the Hay Moon
Seagate, city of beggars, guild meeting.
We have been hired by the great wizard Zarqon the Lawful via one of his eight chaos knights Tarl to travel to the plane of Kahessire and do some jobs for him. We will be paid up to two tons of copper depending on how well we succeed. The missions in order of priority are
- 1. To get the staff of night from the great swamp which was stolen long ago and lost after a huge battle. It is a six foot long black oak staff.
- 2. To gather an army of several hundred orcs or ultra-humans as he calls them.
- 3. Find the young man “Vince Glutho” who is prophesised to overthrow Zarqon and bring him before Zarqon so he can speak to him personally and find out why he wishes to depose him.
- 4. To get the orb of brilliance from the Smokey mountains which will herald the coming of a new empire and can only be touched by the pure of heart. Zarqon wishes to make it the foundation stone for his new fortress.
- 5. To oust a small clan of possibly a hundred dwarves from a strange-metal mine and replace with the previous inhabitants, a group of goblins as they have legal claim to the mine. The metal in question seems to cause fascinating magical effects when applied to living tissue.
- 6. To stamp out the hydrangea heresy in the west
Princess Caroline then selflessly helped heal the guild bard using the “agonie curatif” technique while we checked the library and discovered that the guild had no maps of the area. Heading off to the pleasure ship for an entertaining evening, Princess Caroline joined in the festivities with Douglas assisting her. It is truly inspiring to see an ancient elven warship complete with mast felled from a living tree from the sacred grove being used as a pleasure ship, one could say a renaissance in elven culture.
Princess Caroline…”It’s human isn’t it”…..Guild Healer…”no it’s a bard” Douglas at orgy “I extend my non-tactile empathy and give the princess a penetrating insight into human culture”
2nd Fruit
Cheerfully waving off the doomed mages going through the potentially unstable portal found below the ship we head to beggar town and the fight and fuck tavern passing the disgusting beggar temple of Dianecht on the way. Malar had headed down earlier and was being prepared for cooking with some rather good quality herbs but was returned as was “Human” who had spent the night with some of this orc friends. Evidently to date seven hundred and eighty two people have died in this area so we quickly retired to a nearby hovel containing the portal. The portal is a variant of dark sphere and transformed our skill with common into the local language as part of the transfer.
The capital city of the Se of Wizards is clean and well laid out with attentive human guards on the walls. Entering the palace we had an audience with Zarqon while a beautiful woman observed us from behind a curtain. Evidently he chose the Seagate guild of adventurers due to very positive references to us in books he has acquired and will provide us with supplies and war dog mounts. He lets us know that the strange metal was used in agricultural implements and caused the plants tilled to produce amongst other things a ecstasy drug and an explosive fruit.
Zarqon “Dogs are loyal, Dogs are intelligent, Dog’s have big teeth”
Travelling into the clean and largely empty dungeons we meet an unpacted captive priest of the Hydrangean cult. The religion is based upon the worship of two harvest gods Marak and Merica and supports the simple understanding of healing, education and the arts, believes in reincarnation, multiple marriages and like many chaos cults is very popular amongst halflings which abound in the west. During the times of the great empire there was a mandrake as the religious ruler, however currently the leadership is by a council of seven archbishops from seven cities in the western dominions which meet every fifteen years in a great conclave. This particular priest is lead by a father Maras in an abbey near the city of Hilar.
The state religion in the se was established during the reign of the fifth great wizard and follows the earth goddess Benequi. It is led by witches who do blessings, blood sacrifices and such in her name.
We enjoy a wonderful banquet with Zarqon, his beautiful and deliciously devious daughter Nereth and five of his knights including Caldos and his contort Danar discussing possible strategies. Also present is Zeqard the mage hunter who has some interesting methods of execution. During the evening we discovered that the prophecy about Vince Glutho was made by a mad old woman prophet who was promptly killed in the city of Laz-us, it being illegal to doom people by prophecy, with no exact record of the prophecy being kept. The staff of night was stolen during the reign of Braxus and after a huge battle in the great swamp, was cast into a five hundred foot deep pit by the thieves as justice caught up with them. The two surviving knights of Braxus were slain by him when they returned without it. The western dominions have about fifty knights and can field an army of about five hundred.
Statute #613 Legal means of execution for mage criminals Necromancer. Expensive imported bamboo shoots Elementalists. Own element Bards. Feed their instruments Mind mage. Nail to iron cross Illusionists. Boil in oil Enchanter. Cage and torment to death with most feared vermin Namers. Behead with axe Witch. Buried alive Binder. Feed one of their infernal constructions
The people of the western dominions have lower and less nasal voices than in the Se and all their prophets have been halflings. The prevailing wind is from the west resulting in the Se being dry and arid with few trees and no elves. The elves are also a dying breed in the dominions due to the rapacious forestry of the halflings. “We could shave Bainbridge and pretend he’s a halfling” After dinner I divinate Vivian finding that neither the strange metal nor the portal have had magical effects upon him.
ORCS AWESOME WARRIORS NEEDED TO CRUSH HERETICS AND HOBBITS WORKING FOR A MIGHTY WIZARD JOIN THE LEGIONS OF TERROR IF YOUR TOUGH ENOUGH APPLY WITHIN Joining fee of 100 pennies applies
Later that night we portal to the ‘fight and fuck’ tavern where ‘human’ does some orc recruitment, they were very interested in joining and asked that we return in three days when they could get all their friends together. Meanwhile the Princess Caralane prepared the military army training stuff back in the Se.
3rd Fruit
We get shadow wings from Zarqon then fly to Laz-us to speak to the spirit of the dead seer, Bainbridge scratching itself badly on a dry stone wall when landing. Saron the head priest of the Benequi came out of the city to greet us, taking us to a nice tavern and having Sooty deloused and made presentable.
Wandering into the graveyard Bainbridge asks its seventy questions and we find out the following
- Vince Glutho is alive in the western dominions but unaware of his destiny
- He is a human between 15 and 25 years of age an unmarried farmer, warrior
- He is magical but has no magical abilities and is unprotected by deity or demon
- The doom is not due to be resolved in the next three months and will require others help
At about this time Bainbridge puts on some magical perfume which causes the undead to love it and the spirits make contact with Douglas, our leader, offering to trade the prophecy for unspeakable pleasures with Bainbridge. After some negotiations during which I requested and was granted permission to leave due to my delicate sensibilities a deal was struck.
SKIN CRAWLING STUFF ENSUES
Spending a pleasant elevenses with a nice young lady by the name of Elizabeth in a nearby tavern, I periodically checked the party hadn’t been turned into flesh eating ghouls like those in the pits outside the city and apologised to the locals for ‘Humans’ annoying soul piercing shrieks. After about an hour the party returned, praise Samigina, with the prophecy thanks mainly to Bainbridge bravely going where most necromancers fear to tread.
4th Fruit
Douglas spends time in the local library and uncovers house Glortho’s heraldry and that they are a mercenary mage clan of no fixed abode while the friendly priestesses of the Benequi bless up some skins changes for us. Bainbridge and Vivian question the spirits of the two knights who returned from the great swamp after loosing the staff of night who tell them.
- All the thieves were killed in a temple to Murmur, the duke of thrones where they had retreated
- All the entities in the temple were also killed and the temple looted
- The staff was lost in an area of the temple they could not enter
- The temple was trapped, warded and cursed and in a village
- They travelled along the coast then followed a path inland to the village
- The village was devoid of life
• They encountered wraiths, revenants and shades but no temple guardian
The Prophecy Ah, you think that I am lost But, my will says not. I shall not be defeated Even though my body slain be And so one shall come Vince Known of the house Glortho he shall be While, callow youth he still be By will alone shall magic be his THUNK… Bastards. Execute me mid sooth You’re for it as well.