Graduates Task
Summary
GM: Anne
Season: Winter 824 WK
Night: Thursday
Location: Birdlands
Level: Bunny
- Party
- Winter - Played By Amy Rose
- Echelon - Played by Zarne
- Storm Weather - Played by Kita
- Dimitri Youkov Bauer - Played by Sam
- Doc Weiss - Played by Michael
- Moist Weather - Played by Ian
- Employer
The Guild on behalf of the Baron DeWinter
- Mission
To find the source of a badger epidemic and stop it. There have been numerous attacks on the towns surrounding Stonesboro, the badgers seem to be corrupted and larger than normal, with acidic blood and large spines.
- Pay
- 2,500 sp each for expenses.
- 5,000 sp each upon completion.
- 6 healing potions each.
- Optional 12,000 sp for removing the badger problem permanently
Scribe Notes
Session 1
Day 1 - Preparing and shopping.
We are each given a new haven starter kit. We should try talk to Baron DeWinter or the Dagger inhabitants, they have told us where to check out. Dagger was the most recent attack 2 days ago, each of the attacks seem to be coming from the East Warding.
Seems to be random attacks, with different badgers. Raphaelites has been positioned in the town affected to reduce the effect of the badgers, they have killed a few badgers finding that they have spiked backs like an echidna. They also noted their blood is acidic that will cause damage to skin and clothes.
We purchased our supplies and began our journey.
Session 2
Day 2 - Travelling.
Echelon makes a good point that it'd make sense to bring a equine to carry our gear, and goes to buy a Mule he's now named Dinner. I bring along my warhorse Egon and we all leave through the north gate for an 8 hour walk. We camped roadside without any issues.
Day 3 - Hues farm, Stonesboro, Baron Dewinter.
Nearing the end of the third day of travel we came across Hues Farm noticing some Raphaelites chatting to the farmers. We approached and asked about if there was any new news concerning the badger attacks but learn nothing new. Winter wanted to look for ducks in a pond nearby and so we detoured to go bird spotting.
Continuing on we make it to Stonesboro by sundown and flag down the town guard asking the same, and mention we'd like to chat with Baron Dewinter. We get led to his manor and have to wake the sleeping guard.
We get ushered inside by the friendly butler, Steven. Who asks us to wait in the dining room. The halflings start their antics and swiped some of the silver cutlery handing a portion of it back once caught by Steven.
We meet with Baron DeWinter in his office reading. He informs us of most of the same info of the attack in Dagger. We ask some questions on if he has more information on effective ways to fight the badgers but sadly nothing new. It's getting late so we get to stay the night in the manor.
The badgers seem to be targeting foodstuffs, town guards have not used combat magic on them so we don't have an idea on if its effective or not. They seem to attack at random times starting 2 weeks ago on the change of season which is going to make planning tricky.
Day 4 - New attack on East Mine.
We're awaken by a knock at sunrise, there has there been another attack and some badgers were seen felling to the forests to the east in East Mine, 5 miles east of Stonesboro
Racing out, taking a few hours to get there we arrived mid morning - we saw a very small mining settlement of a few dozen houses, and containing the entryway to the quarry and mine.
We saw a destroyed cart and market stalls, with guards and a leader type person talking while repairs are being done, a few people injured but no deaths. There were 4 badgers seen by the victims. Following the fresh tracks we also spotted tracks for a 5th badger joining the group from another point in town leading to the woods. With our rangers taking point we followed the tracks further east.
Session 3
the party continues following the tracks east into the forrest. with Winter leading the charge. the forest seems unusually quiet. Storm notices something is about to happen, and we prepare for battle
Storm collects a few vials of blood while we clean the remains of battle off ourselves while the others grab some of the spines from the badgers
we use Echelons DA to ask if the badgers are cursed or corrupted, we get the answer of Mutated, meaning that they have been mutated by a curse or corruption. there is no power associated.
"they might have been transformed humans"
we try speak with the dead, it doesn't work so we have Echelon question the one remaining badger. we ask if it has a nest or borough "home, forrest, yes" "spike new" "half moon, new water" "4 days away" "want food"
Moist doused for water and noticed some nearby, a small pond about a foot deep, we try to da the water and failed so we'll keep exploring til we find the mentioned water source
Moist casts water breathing on the whole party for the next 21 hours and we get moving
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - Echelon, Doc
Second - Winter, Dimitri
Third - Storm, Moist
Night watch
First - Echelon, Doc
Second - Winter, Dimitri
Third - Storm, Moist
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
---|---|---|---|---|---|---|---|---|---|---|
Name (??) | ## | ???? | # Day | ? | ? | ? | ? | ? | ? | ? |
Name (??) | ## | ???? | # Hours | ? | ? | ? | ? | ? | ? | ? |
Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
---|---|---|---|---|---|---|---|---|---|---|
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
2500 sp each
Significant Items
n/a
Gifts
n/a
Purchases
Dinner the Mule
Minor Items
n/a
Calendar
‘’Insert correct month here’’