Revision as of 09:14, 31 March 2024 by Martin(talk | contribs)(Created page with "The Tactical Display is used to locate and regulate the movement of the figures involved in combat. It typically consists of a 25mm hexagonal grid. Each hex represents 5 feet of space from side to side. Figures on the Tactical Display have facings. All figures have front and rear facings, and multi-hex creatures also have flanks. The front hexes adjacent to the figure are its Melee zone, and those further out are its Ranged zone. The images below illustrate the facings...")
The Tactical Display is used to locate and regulate the movement of the figures involved in combat. It typically consists of a 25mm hexagonal grid. Each hex represents 5 feet of space from side to side.
Figures on the Tactical Display have facings. All figures have front and rear facings, and multi-hex creatures also have flanks. The front hexes adjacent to the figure are its Melee zone, and those further out are its Ranged zone.
The images below illustrate the facings of different sized creatures. The round or oval outlines represent common figure basing. All figures need to indicate their front centre in order to determine facing.
1 Hex
The most common figure size. Used for most PCs and NPCs and all small, medium, and large creatures up to Hill Giant size. The centre front must face a hex side.
2 Hexes
Some four-legged creatures such as large warhorses. The centre front must face a hex side.
3 Hexes
Very large humanoids such as Fire and Storm Giants. The centre front must face a vertex of two hex-sides.
4 Hexes
Very large four-legged creatures such as elephants. The centre front must face a vertex of two hex-sides.
7 Hex (Long)
Very large creatures such as most dragons. The centre front must face a vertex of two hex-sides.
7 Hex (Round)
Enormous humanoids or similarly vertical creatures. The centre front must face a hex side.
14 Hex
The very biggest dragons. The centre front must face a vertex of two hex-sides.