Changes and Errata to the 2014 Rules
From DQWiki
Rule Clarifications | Passed |
---|---|
10.2 Counterspells: Last paragraph Text changed to: Characters may learn Counterspells from colleges other than their own, in which case they are considered Special Knowledge spells. The Counterspells of other colleges are practised at Rank 0 and may not be ranked. |
September 2014 |
56.1 Weapons: Special Notes Note U: Blowgun damage of D-3 added. Blowgun note * changed to U and wording changed to: If a blowgun dart does any effective damage, the damage is not scored against their victim but rather they suffer the effects of the substance which coats the tip (poison, for instance; see Alchemist §30) |
September 2014 |
57.1 Strike Chance Modifiers Summary, Ranged Combat Modifiers “+20 aim (also affects Endurance & Specific Grievous chances)" clarified: (also chances of Endurance or Specific Grievous damage are increased to 10% and 20%, see §6.9) |
Errata | Passed |
---|---|
27.3 Farsensing 2nd paragraph Corrected to: It takes about 10 seconds (- 1 / Rank) for the Adept to tune in to the familiar’s senses. |
|
46.2 Stealth Stealth bonus for spy changed back to 2% to match Stealth skill text. A spy increases their chance of acting stealthily by 2% per Rank. |
September 2014 |
56.1 Weapons: Special Notes Note F: amended to “throwing dart†instead of “dart†Note H: grenado text was missing between “the GM†and “the GMâ€. Reinserted. |