Special Binding Fire

From DQWiki
Revision as of 12:17, 29 June 2014 by Velcanthus (talk | contribs)
Jump to navigationJump to search

Binding Fire (Q-1)
Range: 10 feet + 10 / Rank
Duration: 1 hour + 1 / Rank
Experience Multiple: 500
Base Chance: 10%
Resist: None
Target: Fire
Material: Fire source + Endurance (optional)
Actions: Chanting and dancing
Concentration Check: Standard
Effects: The Adept gains complete control over a fire source.
Regardless of the shape created, the fire retains its original temperature or 100°C (+100 / Rank, min. 100) whichever is the least. This will reflect its damaging properties.

Rank Damage Distance from fire
Inside 5 ft 10 ft 15 ft
0 - 5 D10 + 3 - - -
6 - 10 D10 + 5 D10 - 5 - -
11 - 14 D10 + 10 D10 D10 - 5 -
15 - 17 D10 + 15 D10 + 5 D10 D10 - 5
18 - 19 D10 + 20 D10 + 10 D10 D10 - 5
20 D10 + 25 D10 + 15 D10 +5 D10

Bound fire is unaffected by normal rains and winds short of hurricane conditions, but may be extinguished by a dousing of water of similar or greater volume than the fire.
It may grow to a maximum of 10 (+10 / Rank) cubic feet, at a rate of Rank hexes per Pulse. It may be moulded and shaped as desired but with a minimum of one foot thickness in any dimension.
If the Adept sacrifices 2 points of Endurance from a sentient as part of the ritual, the duration of the Ritual of Binding Fire is enhanced to 1 year (+ 1 / Rank). If the Adept sacrifices 4 points of Endurance from a sentient creature the duration of the Ritual of Binding Fire is permanent. This Fire is bound to a specific non-movable item from which the fire appears to issue (e.g. a ruby set in a wall, a line of runes on a floor etc). Permanent Bound Fire can be suppressed for [21 - Rank] minutes by a dousing of water of similar or greater volume than the fire, attack with magical cold for more damage than the damage rating of the fire etc. To dissipate a permanent Bound Fire the object to which it is bound must be broken, destroyed or seriously defaced.
The Adept may instill basic intelligence in a Bound Fire if desired and give the entity thus created simple commands.