Talk:E&E v2.0

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brain Dump

Possibilities to replace Slowness

Circle of Silence

Range: 10ft + 10/rank
Duration: 5 secounds +5 per 3 full ranks round down EM 300
base chance 20%
Resist: Passive
Storage: Investment, Ward, Magical trap
Target: Area
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) such that no spells with a spoken component can be cast whilst standing in the area


How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. Jim Arona Sept 8 2013
Sure write it in but with that duration I don't know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--Mebh (talk) 23:39, 7 September 2013 (MDT)

Mage Whisper

Range: 30ft + 15/rank Duration: 10 seconds +10/ rank EM 300
base chance 20%
Resist: Active /Passive
Storage: Investment, Ward, Magical trap
Target: Entity
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton). The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % to other rolls.

Wrest Control

Range: 30ft + 15/rank Duration: Concentration:max. 10 minutes + 10/rank EM 400
base chance 20%
Resist: Active /Passive
Storage: Investment
Target: Entity or construct
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal.
If the adept is a higher rank than the original control then an ordinary resistance check is made
for every rank the adept is lower than the rank or the original control add 10 to the resistance check