Of Marsh and Marble: Difference between revisions

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''Mission:'' Locate  and bring back Weiss, assuming he is functioning, and/or bring back his remains.<br>
''Mission:'' Locate  and bring back Weiss, assuming he is functioning, and/or bring back his remains.<br>
''Plane:'' [[Valmi]]<br>
''Plane:'' [[Valmi]]<br>
''Ideal Adventures:'' Mix of outdoor rough terrain survivalists and urban/dungeon explores. Having atleast one proficient sailor would be an advantage.<br>
''Ideal Adventures:'' Mix of outdoor rough terrain survivalists and urban ruins/dungeon explores. Having atleast one proficient sailor would be an advantage.<br>
''Pay:''  
''Pay:''  
* Customisable armor (To be completed in 6 months time and delivered by Autumn 823 guild meeting) <br>
* Customisable armor (To be completed in 6 months time and delivered by Autumn 823 guild meeting) <br>

Revision as of 08:32, 6 September 2022

Summary

Adventure: Of Marsh and Marble
GM: ChrisR
Session: Spring 822
Night: Mondays 7:15pm start - First session date: 19, SEP
Location: Online - Role20
Level: med - lower end (4-6 adventures)

Party

  • Remel
  • (open slot)
  • (open slot)
  • (open slot)
  • (open slot)
  • (open slot)


Employer: Cecile
Mission: Locate and bring back Weiss, assuming he is functioning, and/or bring back his remains.
Plane: Valmi
Ideal Adventures: Mix of outdoor rough terrain survivalists and urban ruins/dungeon explores. Having atleast one proficient sailor would be an advantage.
Pay:

  • Customisable armor (To be completed in 6 months time and delivered by Autumn 823 guild meeting)
  • Pre-Payment of tax for custom made armor.
  • Assuming successful recovery of Weiss, possibility of up to three modifications to spells that you know each, new possibilities for celestial casters.
  • All loot and valuables found on adventure

Days on Adventure:
Guild Security Notes:

  • Valmi's magnetic and true north are off by about 35* from each other
  • Flying is highly unrecommended unless you seek a quick but painful death.
  • Use of magical abilities tend to have wild results. any non-damaging spells that targets entities or objects have potential to target multiple viable targets within maximum range of said spell. when such spells require concentration, or the magic is only intended to target a single entity (such as a control spell) commands or effects will only be sent randomly to one of the affected objects/entities at a time.
  • Use of the spell preparation ritual can be used to exert greater control on the wild magic allowing complete control over additional potential targets (E.G: what is specifically targeted) including choosing not to use any potential additional targets.
  • Double/triple effects can also be used to generate additional targets of any such spell(as detailed) or/(and in case of triple) control targeting as if the spell preparation ritual was used.
  • Invested items seem to be unaffected
  • Records in Cecile's workshop made a pass note that during the end of the Alluvian Desert Elf empire, occupied territory was often "infested" by gargoyles and occasionally became lairs of other dark beasts making territory difficult to retake effectively.

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus
6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30