Operation Word - Locations: Difference between revisions

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(Created page with "; Elven Isles Information so far from Aryan and Aurora A large cloud or fog bank covers a dozen miles out from where the islands should be. It is from the sea level to a...")
 
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; [[Elven Isles]]


Information so far from Aryan and Aurora
A large cloud or fog bank covers a dozen miles out from where the islands should be. It is from the sea level to about 2 miles up. It is cold, clean and crisp.
Enhanced Vision pierces the fog as normal.
There is a school/flock of Greater Undead Flying Sharks within the fog, they are dispersed over an area of about 1 mile.
Research reveals that the icky air making up the cloud is coming from a hole in the ground many miles away. The Guild library says that location is the old site of the Elvish Navel base on the Elvish Isles.
The visibility at sea level is near zero as in under twenty feet. It is cool and extremely still with calm still waters out from the islands for a couple of miles.
There is some form of enchanted aquatic song which is calling to you (and others). As you get closer it gets harder and harder to resist. You can feel the song for a few miles out and it gets stronger as you get closer. At a point only a mile or so out from the main Sea Elf town there are many hundreds of songs joining in. Normal fish seem to be unaffected by this (they can not seem to hear it).
The siren call is from an ancient Elvish item known as "The Sea Kraken Hearthstone" which is resistable at range but not up close. Works on sentient creatures in the water. Water College Counterspells help with the resistance.
Over a dozen ships are anchored in the shelter of the bay off the western end of [[Elven Isles|Dolphin Island]], not that they can be seen. Some ships are said to be from [[Eltrandor]] and [[Destiny]] and are working on the ancient ships.
The ships in the harbour have painted out or removed names and are Lord Azzur's ships from the Black Fleet, and an old Cog troop transport ship, under the same false flag of Destiny.  The sailors on the transport ship are mostly moving by small craft into a cave (set into the shoreline)  people are working on huge ships in a large underground cave. This matches the rumours of the old Elvish navy base.
On the headlands close to the shore is a large camp which is well dug in, with underground tunnels and the fog near that area seems to be slowly draining health. Clearly, the camp is well built and is home to 500+ Drow troops.
Divination shows any form of Necromantic protection (including jade Amulets) are sufficient to avoid the current level of Drain in the area
; [[Borovia]] - [[Borderlay]] looking in at Borovia
Over the last two years four major forts have been built in Northern Borderlay across the valley where the [[Ruv River]] joins the [[Montrachet River]]. There are four major forts and numerous smaller earthwork fortifications. The forts from west to east are Vurdun, Liège, Loncin & Embourg. The first and last are built on ridgelines in the surrounding while the others overlook the west and eastern banks of the Montrachet to the south of delta.
Merchants report considerable business stocking these forts.
Considerable levels of silt and pollution are continuing to flow down the Ruv.
;Borovia
The remaining towns, keeps and other majors are abandoned but occasional patrols do visit them. These places seem deadly quiet. The weather environment for the area centred on Borovia Town and radiating out for nearly 15 to 20 miles is appalling. The area, including the air above up to several thousand feet, is in perpetual gloom, with thick cloud almost down to the ground level. The air is constantly filled with sleet whipped up by fierce and chaotic winds, making flying within the area dangerous to suicidal.  The ground under this environment is near freezing slushy mud and almost all plants and animal are weak or dead. Pools of icy cold water and sheets of frozen icy ground prevail, making travel hard and hazardous.
Nearer Borovia Town the forges and fires have polluted the environment to the extent there is ash on much of the ground and the air is sulphurous and poisoned. What remains of the town of Borovia is now home to the [[Golden Desert Wolves]] led by the Drow Commander in the Borovia area [[Lady Dunmer Moriquendi]]. She is an excellent Military Scientist & Mage. She has complete local clan (Moriquendi Clan) support and she has two elite bodyguards.
The castle (Castle Ravenloft) overlooking Borovia town is held by a group named MoMoLa.
The Dinossz city regular troops (a Terranova city state) are housed in the Borovia open mines, which is also said to be home to the [[Infected Prince Smith]] and servants. [[Dilxae Baenath]] - The Fae Fallen Fawn works for the Infected Prince.
; Dozar City Regional Guard, lead by Sub Commander Wayfair Prev
: 1,100 troops of average & poor quality, rumoured to be looked down on by the Drow. They are currently holding the village of Vallaki in the upper area of Borovia on the southern side of Lake Zarovich.
; The Caleen Walkers
: Sighted in Borovia, they are a capable human mercenary group led by Sub Commander Dan Mich (Human commander) and is a total force of around 1,800 A grade troops.
;[[Destiny]]
Destiny came to an understanding in 812 WK. The Dons were approached by agents ([[Master Bluevane]]) of [[Supreme Commander Lady Dokkalfer]].
The agreement was for Destiny to -
* Not work against any Drow ships or fleet for the next five years.
* Not support or work for the Western Kingdom or merchants of the Western Kingdom.
Destiny got paid a large sum in coin for this service in early 813 WK.
Destiny was again approached by agents (Master Bluevane) again in late 813 WK with an offer for both the Drow and Destiny to get rich. The plan was for Destiny to purchase the islands from the Drow and then on-sell them to Alfheim. More digging would be needed for more information. It looks as if [[Seagate#Don_Paulo_De_Marona|Don Paulo De Marona]] will be tasked (soon) with cleaning up the Destiny name.  He is the Destinian Ambassador to the Carzalan Court. It is clear that he likes gambling & woman.  He has a protected aura and his staff & bodyguards work to clean up unwanted issues.  He is working out of Seagate. Friends of yours says that many people are keeping an eye on him.
; Seagate
Rumour has it that extra food and supplies heading to [[Grace Wind Estate]] are for a large party and Ball at Grace Wind Estate, maybe to celebrate the Duke Leto's wife's birthday.
A group of 20 or so Hobbits in Western Kingdom style dress who turn out to be Kings Rapiers are seen in New Seagate. They have spent the first week dining at Alphonses.
; [[Sanctuary]]
A report from a scout of yours says that their was more fighting in Sanctuary than normal and someone said it was a shipment or cargo of goods at the core of the troubles.
;[[Gatar Depression]]
Noticed 'strange lights & sounds' coming from the evil Dark Watch town in the area which were avoided
They did say that they had trouble crossing a large disturbance in the ground which was 50 foot across and cut into the ground left and right for as far as the eye could see. It was as if some giant stand monster had ripped up the ground.

Latest revision as of 06:39, 22 April 2018