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Ok, so not all of this is accurate, oops. | |||
Brandenburg can be very subtle, such as asking neighbours if they would like a regiment of pike to go with that wagonload of cabbages. | |||
Afterall, they want their friends to be safe from the drow, and you are a friend of ours, right? You favour us over the drow, right? | |||
Being a mix of Isil Eth’s understanding of recent events and precognition of events soon to unfold in Western Alusia. | |||
The drow have assembled large forces near Innsberg, enough to punch through to the Alfheim border and beyond, although they are still dependent on the supplies coming up the ice road from Zumalar. | |||
The Western Kingdom forces so carefully housed through the winter will expend themselves against the ice road, marooning the drow forces but depleting themselves to the point where their lords need the survivors back at home to protect their lands. | |||
Bands of drow and their dross are wandering the remains of Aladar, Aquila and parts of Bowcourt, capturing inhabitants and taking control of towns, villages and forests, setting up petty kingdoms. Drow will sacrifice locals, especially those with higher MA, and drain the very mana from the ground, the animals and plants, creating pocket deserts where ever they stay. Alusia will become a desert like Terra Nova, completely devoid of life and magic. | |||
Those inhabitants whose lords have left them and have avoided capture by the drow are leaving by any route they can find, eating when they can, fighting when they have to. Some lords will abandon their lands, taking everything of value, and head to where they think there may be food, shelter and a welcome security. Others will go on crusade into Eltrandor and Cauldersfield to teach them for treating with the drow. | |||
The King’s influence will diminish, and the King’s writ will only be honoured within 13 miles of Konigsberg, which becomes an island of normalcy. | |||
Nowhere else is safe, the surrounding countries will start to encroach into Aquila, fighting amongst themselves for the spoils, hampered more than a little by an emerging enclave of trolls, and giants will be seen around the Drakenspine mountains. Barbarians will come from the north to gain new lands, although they are so unlearned that they cannot tell if tell where to attack or where to stay. | |||
Fortunately the harvest is good, to be eaten by the most powerful people who can hold the land long enough to reap the crop. | |||
Weres will swarm into Tuscana and Watersford, recruiting new blood into their packs. | |||
Other drow efforts will wither, leaving remnants in out of the way places. There will be bandits on the Sweetwater. | |||
Sea-piracy will resume as the troop lift is complete, at least there are no more troops left to bring over. Most of the supplies will be dumped on the beaches or up narrow rivers near the coast. Some of the ship captains-come-pirates will, on being paid off, return to raid their former employers, taking food and other supplies for sale in Ormond. | |||
There is more fighting in the Elven Ways, which are sources of unbridled magical power, the disruption of which will alter Western Alusia in weird and significant ways. | |||
Destiny will purchase the Elven Isles from the drow, and will sweep down trying to suppress piracy and reestablish their trade routes to the south and east. |
Revision as of 05:38, 8 September 2013
Ok, so not all of this is accurate, oops.
Brandenburg can be very subtle, such as asking neighbours if they would like a regiment of pike to go with that wagonload of cabbages. Afterall, they want their friends to be safe from the drow, and you are a friend of ours, right? You favour us over the drow, right?
Being a mix of Isil Eth’s understanding of recent events and precognition of events soon to unfold in Western Alusia.
The drow have assembled large forces near Innsberg, enough to punch through to the Alfheim border and beyond, although they are still dependent on the supplies coming up the ice road from Zumalar.
The Western Kingdom forces so carefully housed through the winter will expend themselves against the ice road, marooning the drow forces but depleting themselves to the point where their lords need the survivors back at home to protect their lands.
Bands of drow and their dross are wandering the remains of Aladar, Aquila and parts of Bowcourt, capturing inhabitants and taking control of towns, villages and forests, setting up petty kingdoms. Drow will sacrifice locals, especially those with higher MA, and drain the very mana from the ground, the animals and plants, creating pocket deserts where ever they stay. Alusia will become a desert like Terra Nova, completely devoid of life and magic.
Those inhabitants whose lords have left them and have avoided capture by the drow are leaving by any route they can find, eating when they can, fighting when they have to. Some lords will abandon their lands, taking everything of value, and head to where they think there may be food, shelter and a welcome security. Others will go on crusade into Eltrandor and Cauldersfield to teach them for treating with the drow.
The King’s influence will diminish, and the King’s writ will only be honoured within 13 miles of Konigsberg, which becomes an island of normalcy.
Nowhere else is safe, the surrounding countries will start to encroach into Aquila, fighting amongst themselves for the spoils, hampered more than a little by an emerging enclave of trolls, and giants will be seen around the Drakenspine mountains. Barbarians will come from the north to gain new lands, although they are so unlearned that they cannot tell if tell where to attack or where to stay.
Fortunately the harvest is good, to be eaten by the most powerful people who can hold the land long enough to reap the crop.
Weres will swarm into Tuscana and Watersford, recruiting new blood into their packs.
Other drow efforts will wither, leaving remnants in out of the way places. There will be bandits on the Sweetwater.
Sea-piracy will resume as the troop lift is complete, at least there are no more troops left to bring over. Most of the supplies will be dumped on the beaches or up narrow rivers near the coast. Some of the ship captains-come-pirates will, on being paid off, return to raid their former employers, taking food and other supplies for sale in Ormond. There is more fighting in the Elven Ways, which are sources of unbridled magical power, the disruption of which will alter Western Alusia in weird and significant ways.
Destiny will purchase the Elven Isles from the drow, and will sweep down trying to suppress piracy and reestablish their trade routes to the south and east.
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