The Stolen Seal: Difference between revisions
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and we guessed he was back. | and we guessed he was back. | ||
===2 April 1991=== | ===2 April 1991=== | ||
I woke at quarter past seven, took a quick breakfast, and retired to my room to purify, leaving | |||
a "Do Not Disturb" sign on the door, marking with the time "10.30". I had only just finished, | |||
successfully I might add, when there was a knock at the door, and my room was invaded by the | |||
rest of the party. Amaranth explained that the party had had a visit from a member of the North's | |||
thieves guild. A meeting was scheduled for one o'clock. The representative, one Cantol Hicks, | |||
stated that they were concerned about our "security system". They were keen to get rid of us, | |||
and certainly didn't want it within a mile of their headquarters. Apparently one of their members | |||
was having to take a short holiday after a rather nasty experience last night... | |||
We spent the rest of the morning wandering around the upper class section of town, seeing the | |||
sights, and doing some shopping. I spent a total of 250 silvers on a green silk dress, a brown | |||
velvet cloak, some fine leather shoes, and a gold circlet to keep my hair back - instead of the | |||
leather thong I usually use. | |||
Back at the Inn, we lunched and then our visitor arrived. There was some fuss about removing | |||
cats from the room, and Amaranth and I took the opportunity to go upstairs so that I might cast | |||
telepathy. To my relief not only did it work, but Mr Hicks failed to resist. | |||
Amaranth explained that we were in town for a single purpose, the recovery of a specific item, | |||
thought to be in the possession of one Cytol Thrap. Hicks seemed relieved. He told us that | |||
Thrap is in town, but has made himself scarce. His was thinking that he didn't know where Thrap | |||
is, but George does. Hicks went on to explain that he was the thieves' guild expert on a "certain | |||
field". His thoughts told me that he already had me pegged as the Mind Mage, and was | |||
wondering about the others. Except DeVere. | |||
He proposed a meeting with Thrap. At the Sheep's Head Inn, in the slums, and right now. He | |||
claimed the place would be warded to stop us casting spells, but I knew he was lying. Kelovar's | |||
talent didn't detect any aura about the place either. | |||
We got to the room and there was Mr Cytol Thrap. He was hesitant to begin with but Hicks told | |||
him that he might as well tell the truth, that we would know it anyhow. I figured he knew I was | |||
reading his mind. What he didn't know was that Thrap had resisted, and I wouldn't have known | |||
whether he was lying or not. Thrap explained that he had sold the item to a Mr Bob Kelf, a | |||
forger, for 5000 silvers, two days ago. Hicks agreed to find Kelf for us. Apparently he wasn't | |||
at his "shop", a nearby cartographer's establishment. | |||
On the way back to the Inn Hicks explained that part of the Warlock's agreement with the town | |||
is that he would deal (nastily) with any mages that disrupt its smooth running. We had better be | |||
careful... | |||
We spent the afternoon at the Inn waiting for news of Kelf. Hicks popped in every hour, shaking | |||
his head to indicate failure. I played endless games of chess with Amaranth. Eventually we | |||
became so bored that I ran after Hicks, and we got him to let us into Kelf's shop. Inside, we | |||
found a large individual asleep on a couch. He took a lot of waking up, but turned out to be some | |||
kind of bodyguard. Hicks waved a piece of paper at him and he talked. He didn't know where | |||
Kelf was, just that he was "out". Visiting someone in the warehouse district. He thought that | |||
Kelf had put something which might be the object we were looking for in the safe. Amaranth had | |||
the safe open in no time, and inside was a pile of papers and a box. The box! It took both Hicks | |||
and Amaranth some time to open it. But it was empty. The seal had gone. | |||
Surmising that Kelf had taken it with him to sell, we investigated the warehouses. Nothing. Just | |||
business people talking boring business, and a warded safe full of jewels. No seal. | |||
Hicks found us to tell us that he had found Mr Kelf. We hurried back to the shop and there he | |||
was. He had been at North's, complaining about the theft of, you guessed it, the seal. Last night. | |||
From a locked box, inside a locked safe, inside a locked room, with a sleeping thug nearby. And | |||
all but the box left that way... | |||
We got back to the "Pegasus" just before dinner was about to be cleared away. Afterwards | |||
DeVere said she'd be going out for half an hour. Going south. The rest of us discussed the | |||
situation. I pointed out that we had a real problem. An object which we can't locate, and we have | |||
no clues as to who stole it. None at all. The only thing I could suggest was that we try to find | |||
out who knew about the seal. Who had Thrap and Kelf spoken to? | |||
Hicks came in at eight, and Amaranth asked him who might know about the seal. He didn't think | |||
North's did, but agreed to arrange another interview with Thrap and Kelf. He left just before we | |||
ha another visitor. One Fred Biggs, looking for Miss DeVere. Apparently General International | |||
Brokerage wants to hire Acme Security. Little do they know... We promised to pass the message | |||
on. | |||
Minutes later DeVere turned up. She'd been to South's thieves' guild, and had found out that | |||
there is a third thieves' guild, operating in the wealthy end of town, somewhere east of Rich | |||
Street. Entitled "Richtofen's Gentleman's Guild." Such a silly name could only have been | |||
invented by a bunch of arrogant male humans! When told about the security job DeVere decided | |||
to go straight off to see them, with Kelovar in tow. | |||
Hicks came back, with news of a meeting arranged for nine o'clock at the "Sheep's Head." We | |||
talked and I read Kelf's mind (Thrap resisted again). All we achieved was a rough timetable of | |||
events. | |||
21st March - Micheal Crozier (independant member of North's) steals the seal. Asks North's for | |||
names of fences, refusing to say what he has to sell. | |||
28th March - Cytol Thrap buys seal from Crozier. | |||
29th March - Crozier is ship-wrecked. | |||
30th March - Note recovered from shipwreck by Camber and Company. Howard Lambert flies | |||
south to Seagate. | |||
31st March - Guild Meeting. Cytol Thrap sells seal to Bob Kelf. Kelf places seal in safe. | |||
1st April - Party arrives in Matzdorf. Kelf contacts North's, seeking documents to test the seal | |||
on. That evening, the seal is stolen again from Kelf, by person(s) unknown. | |||
We returned to the Inn to find DeVere waiting with news of the contract for General International | |||
Brokerage. She was introduced to a Mr Sear, their Manager of Operations for Matzdorf. They | |||
want two shifts; guarding the vault, and roving; from 8pm to 1am, and from 1am to 6am. Night | |||
shift. There's a big shipment due next week, and they need some extra help. They'll pay us ten | |||
silvers a night, more if there's trouble. And DeVere accepted! I don't believe this! Are we | |||
expected to sleep on this adventure? Speaking of sleep... | |||
3 April 1991 | |||
Had some difficulty purifying, so I didn't actually surface until quarter past ten. Amaranth and | |||
Spinner were the only two up before me anyhow, and Spinner took off to purify himself. | |||
Amaranth told me there'd been a guard in, talking to the innkeeper about a big fire last night. In | |||
Crozier Street. I did a double take. It couldn't be. I pulled out the map and showed Amaranth. | |||
North's thieves' guild. Right at the end of Crozier Street. She pointed out that there were lots | |||
of houses in Crozier Street. It was very unlikely to be that particular building that got burnt | |||
down. But there wasn't anything else to do, so we went for a walk. | |||
We got to Crozier Street, but there was no sign of a fire. I asked a guard, pretending to be a | |||
curious idiot, and was told it was down the north end of the street. I asked him to show me | |||
where on the map (rubbing out the mark I'd made earlier first). He pointed out the spot. The | |||
same spot. "Told you so," I said to Amaranth, getting a funny look from the guard. We carried | |||
on down the road and saw the ruins of a large burnt-out building, cordoned off, and full of guards | |||
sifting through the ashes. Slippped back to the "Sheep's Head" and cast telepathy (hoping to find | |||
some clues). Amaranth located Hicks, and we found him near the ruins. It was the guildhouse. | |||
They've lost eight people, all in one dormitory. We offered our assistance in finding the culprit, | |||
and he accepted, saying that he rather like Kelovar to | |||
go over the place. After the guard had finished of course. He'd fetch us when they were ready. | |||
Dramus came down while we were eating lunch. He'd been to the graveyard the night before and | |||
couldn't get over the feeling of something different about the place. I offered to hypnotise him | |||
and help him to remember, promising not to drop any nasty post-hypnotic suggestions in. | |||
Amaranth would supervise. I gather some mind mages are not so scrupulous about such things. | |||
It turned out to be all in his imagination. I did one slightly unethical thing though. Got him to | |||
tell me why he'd taken his mask off. Seems that it was the end of fifty years of morning since his | |||
parents had died. Killed by orcs on that other plane he comes from. That accounts for a lot. | |||
Hope this guy doesn't go adventuring with | |||
Eric... or Ug Bash. | |||
After lunch we went to collect our new clothes. Very nice. Hicks came to see us at three. | |||
Seemed to think that the room where the eight died might have been locked. There is some | |||
evidence that an accelerant may have been used, which suggests arson. They suspect South's | |||
thieves guild, but who knows? They are also concerned about a wolf seen on the rooftops in the | |||
slums. Could be a lycanthrope. Anyhow the authorities are still searching the ruins so we will | |||
have to wait until tomorrow. Hicks will call us at eleven. George has spoken to Richtofen's, and | |||
they deny all knowledge of the seal. We decide it's time to get some sleep, before the night shift... | |||
When Spinner woke me at eight, Dramus, Kelovar, and DeVere had already left for the | |||
warehouse. I asked Amaranth (who is skilled at such things) to assist me with my makeup. With | |||
that and the new dress, I looked stunning. Or at least that's what I deduced from Spinner and the | |||
innkeeper's reactions. We told the innkeeper we were heading for the casino, and that Spinner | |||
is a minor noble. He asked us to tell our friends down south about his establishment. He | |||
obviously doesn't have any idea what he's letting himself in for. | |||
So, off to the casino we went. The closest spot on Normal Way to the casino was near the | |||
monument, so we hid in a convenient alley and started casting our spells. I almost didn't believe | |||
it. This area was HIGH mana! In a city! Then something glinted at the corner of my eye. The | |||
monument. Covered with a film of ice! Oops... We'd triggered a ward. Couldn't disbelieve it, | |||
so we figured it was that Air College "Ice Creation" spell. I guess we can hope that nobody | |||
noticed... | |||
Spinner's credentials got us into the casino. We weren't exactly the most glittering of the patrons, | |||
most of whom were filthy rich and liked to display it, but there were plenty of admiring glances. | |||
Their thoughts seemed to run to "Where did he get those two? Lucky man." Spinner tried his | |||
hand at something called "Blackjack", and then I had a go at "Poker". I'd learned to play that one | |||
from Vila, but I must confess I hadn't got the hang of the gambling bit. Knowing what everyone | |||
else's cards are may stop you from losing much, but it doesn't help you win. Not with the cards | |||
I was getting. | |||
In between hands, I got down to business. Scanning the building with my telepathy, I first | |||
discovered where the really heavy gambling was going down. Upstairs, near what I surmised to | |||
be the manager's office. Checking out the dealers showed this to be an honest house. Almost. | |||
The man behind the "Lost and Found" counter was thinking that he wished he was back at | |||
Richtofen's. Gotya! Seemed that they had a nice little racket going, with people ransoming back | |||
their "lost" property. I asked Spinner to memorise the man's face, so that we could locate him (his | |||
nameplate said Harold) later. Hopefully at Richtofen's. We cashed in our chips and left, mission | |||
accomplished. | |||
4 April 1991 | |||
After getting changed back into adventuring gear at the Inn, and headed for the warehouse. | |||
DeVere stationed me by the offices. I had just enough time to decide that guard duty is even | |||
more boring than being on watch, when I heard her call my name. Quickly I made myself | |||
indetectable, then ran down the stairs, to find the warehouse under attack by a group of thieves. | |||
I waited by the end of one row of crates, as two of the brigands headed my way. It was obvious | |||
that neither could see me. Great. I howed into one with my tulwar but seemed only to slice him | |||
mildly. Then I felt a death. Better still. The death lust took me. Kelovar couldn't see me either, | |||
as he attacked the same thief from the rear. I'm not sure who dealt the final blow. I turned and | |||
saw another thief crawling along the top of the | |||
shelves. Then DeVere swept him down with her huge glaive. | |||
Who next? I cast telepathy. One of the bastards was getting away. I ran after him, loading my | |||
crossbow. Through the door, and into the streets. I was the faster, and he could not loose me. | |||
I shot him again and again. I felt him scream as a crossbolt bolt stabbed into his arm. He slowed, | |||
but didn't stop. Fool! My next shot killed him. Even as I felt the death glow, I realised that I | |||
hadn't really meant to do that. That frightened as he was he didn't deserve to die. But by the time | |||
I reached him there was nothing a healer could do. I dragged his corpse into an alley, rifled his | |||
clothing, finding only a few coins. Make it look a mugging... I ran back to the warehouse. | |||
By the time I got there the door was shut and bolted. I tossed stones at it, knowing that the | |||
others were inside, and eventually it opened. One of the thieves poked his head around the door. | |||
I hardly needed to read his mind to realise that he was under duress. Of course, he thought that | |||
there was no-one there. I quickly wrote a note, "It's me, Starflower," and tossed it through the | |||
door. Dramus caught it, and I sensed his thought, "Front door's open..." But it wasn't. Lying | |||
little toad. I rattled the door, and then picked up Spinner's thought, "Counterspell it, Starflower." | |||
I felt like a fool as I cast the counterspell, and became visible. Then they let me in. DeVere | |||
seemed very annoyed at me. | |||
They had sorted the thieves into three piles. Dead (Four), Unconscious (Two), and Tied-Up | |||
(Two). I borrowed one of the tied-up ones to hypnotise him. I found out that he and his friends | |||
had been hired by a Mr John Merry (a tall dark man with a moustache). They were members of | |||
North's thieves guild, but this was not a guild sanctioned operation. Thank goodness. Their | |||
leader, the one who made the arrangements with Mr Merry, was Bob, the one that Kelovar and | |||
I had killed. Great. I told the thief to forget it, and brought him out of it. | |||
Meanwhile, one of the guards was sent to fetch the boss. I found Amaranth in the office with | |||
DeVere, checking out the desk drawers. Nothing important. Then Amaranth spotted the safe. | |||
She decided not to open it, but got Kelovar to do a Witchsight on her, so that she could poke | |||
around with a Wizard's Eye. More documents. And something under a velvet cloth. It couldn't | |||
be... No, it wasn't the seal. Instead it was some kind of crystal ball. A crystal of vision? | |||
Just as she finished I picked up the guard coming back with the boss. Suddenly the boss stopped, | |||
and telling the guard he'd forgotten something started running away. I sensed him desparately | |||
trying not to think about whatever it was he had forgotten. I ran after him. Abruptly his mind | |||
vanished from my perceptions. Still in range. I stopped, and was overtaken by DeVere and | |||
Amaranth. They found the boss talking to a town guard. He said he'd forgotten to inform the | |||
town guard. Humpf! More like he'd forgotten to trigger a Mind Cloak. But how did he know... | |||
I ran back to get Kelovar to detect the last spell to impact from the man's aura, but he'd already | |||
used it. Grr... | |||
Further questioning of the thieves with the town guard's help told us how they did it. One of the | |||
thieves hid in a "crate of tea" which was smuggled into a shipment around 6pm yesterday. He | |||
didn't know how this was done, just that Mr Merry had organised it. I want to meet this "Mr | |||
Merry." The thief seemed to think he might be staying at the Horse's Head Inn. | |||
Things quietened down, and the boss slipped into his office. Spinner quickly cast a Wizard's Eye, | |||
and had a look. So... checking on the crystal ball. Must be important. The rest of the watch | |||
passed without further ado. Dawn was breaking as we went back to the Inn for a council of war. | |||
In my room. I explained about the one who didn't get away, and about the weird thing with the | |||
boss. We decided that both he, and that ball warranted some investigation. Then we had | |||
breakfast and I spent the rest of the morning purifying, and resting. At eleven o'clock I went | |||
downstairs to meet Mr Hicks, with Dramus and Kelovar. I apologised about the North's members | |||
that we killed last night, but he didn't seem to mind. They were clearly incompetent, more for not | |||
properly "casing the joint", than for losing to us. | |||
We spent the next hour happily exploring the ruins of the thieve's guild. Dramus amused himself | |||
"asking the dead". Trouble was the ones he managed to ask were all asleep when they died, and | |||
couldn't tell us much. Dramus spent ages trying to find out who might have a motive to kill the | |||
first one (thievery is a hazardous occupation, not unlike adventuring, and thieves, like adventurers | |||
tend to acquire enemies). I became bored with this as wandered over to see how Kelovar was | |||
doing. He was playing with bits of wood. I suggested trying to find the seat of the fire by asking | |||
when they burned, but he had a better idea. "Was the fire that burned this piece magical in | |||
origin?" Jumping to conclusions? As it happened the correct ones. He identified the spell a Rank | |||
Eight Celestial "BlackFire". Not nice. When | |||
we told Mr Hicks he muttered something about getting out of this town... And then said he'd | |||
better go see his superiors about this. | |||
By half past twelve I was back at the Inn. I thought I'd better wake Amaranth to tell her the | |||
news. The bad news. Then I got some sleep. | |||
We'd forgotten to check out the monument, so we decided to have a look after dinner. So, at six | |||
o'clock, there we were. Kelovar found the ward all right. At around the monument. But | |||
fortunately not encompassing the entire high mana area. Amaranth and I found a great spot | |||
further down the alley we'd used the night before. The mana level dives within inches from high | |||
to low, with no normal level inbetween. Truly weird... I checked the monument. Where the | |||
founder built his home... Really. I wanted to find out more about this founder person, so Dramus | |||
and I dropped in at the Town Hall on the way back. Well... The guard said I wanted | |||
"Information". "Infromation" informed me I wanted "History and Records". "History and | |||
Records" told me to go talk to "Tourism". Who weren't a lot of help, babbling on about treaties | |||
with the elves and such like. Strange to think that this whole town has | |||
grown from nothing in less than my lifetime. Humans do change things so quickly. Anyhow the | |||
"Tourism" man finally suggested we chat to some of the senior townsfolk. Such as old Jim | |||
McKenzie. Tomorrow, perhaps. | |||
Back at the Inn we found the arguing had already begun. It was settled that I should accompany | |||
DeVere to see the boss (and try to read his tiny little mind) while Amaranth and Spinner located | |||
the Richtofen's Gentlemen's Club. So off we went to the Sheep's Head to cast our spells. | |||
Spinner located the man from the casino without a problem, and some minutes later he and | |||
Amaranth were standing at the end of a dead end street in the rich end of town, looking at a sign | |||
announcing that the building in front of them was "Richtofen's Gentlemen's Club". Perhaps it pays | |||
to advertise. They took a table at a nearby restuarant, and scrutinised the passer's by as they | |||
partook of dessert. It seemed that the Richtofen's Gentlemen's Club was quite a popular haunt | |||
for many a beau and his belle. They were just finishing their coffee when Spinner spotted a | |||
familiar-looking cart surrounded by guards, heading into the alley beside the Club. The cart they | |||
used to cart away dead bodies. As Spinner settled the bill, Amaranth excused herself and headed | |||
for the powder room. To cast a quick Wizard's | |||
Eye. Sure enough one of the young dandies was being loaded on the cart. With an extra eye in | |||
his forehead. Due to a crossbow bolt. | |||
The rest of us found the boss in his office. At least his body was. As for his mind I couldn't tell. | |||
He paid DeVere and then surprised us all by saying that after tonight he wouldn't be requiring our | |||
services. He explained that one of his bosses, from out of town, had arrived recently, and was | |||
insisting on increased security. Company security, not outsiders like us. DeVere protested, but | |||
with no effect. So much for that. I decided to make use of my telepathy while it lasted, and went | |||
for a wander. | |||
There seemed to be an inordinate number of town guards around so I headed for the guard house, | |||
and found an open-minded Colonel. He was worrying about the thieve's guilds. Assassinations, | |||
arson, territorial infringements, all sorts of mayhem they'd been committing on eachother. He | |||
started thinking about extra guard patrols... | |||
Losing interest, I remembered something we hadn't done. Checking out the Mr John Merry at | |||
the Horse's Head. It wasn't hard to find. Rather disreputable, but then it wasn't in the best part | |||
of town. The innkeeper hadn't heard of John Merry. No-one had been staying there who fitted | |||
the description. And I knew from his mind that he was telling the truth. I ordered a wine, and | |||
scanned the room. There. In the corner. A little man, rather pale, thinking furtive, thievish | |||
thoughts. I strolled over to his table, and asked him what the problem was, explained that he | |||
looked a bit ill, and that I have some healing skills. He muttered something about "losing his job", | |||
and I glimpsed an image in his mind of his throat being slit. Then he got up and left. I followed | |||
him, keeping about a hundred feet behind. After a few meanderings he entered a tavern with a | |||
very large bouncer person in front. Another quick scan from across the street was enough to | |||
identify the place. South's thieves guild. It didn't surprise me to find that they were worried. | |||
About arson. Assassinations. But there was something odd. I got the impression that the person | |||
in charge hadn't been in charge for long. And that only yesterday he had been some way down | |||
the chain of command. | |||
===5 April 1991=== | |||
Revision as of 04:48, 14 March 2026
Summary
Adventure: The Stolen Seal
GM: Phil Judd
Season: Summer 792 WK
- Party
- Amaranth: A blonde human enchanter, quite an experienced and sensible person, a merchant and a lady. Party leader.
- DeVere: Also human, also blonde, and also female, but dressed in plate and built most powerfully. Unfortunately she is exceedingly outspoken, though a fine fighter.
- Spinner: Another enchanter, a slim male human, dark of hair and clothing. I have had the honour of adventuring with him before.
- Dramus: An exceedingly tall, thin elf, dressed entirely in black robes, and a white hooded mantle which completely concealed his face. When pressed he admitted to being a necromancer.
- Kelovar: Another elf, a celestial shadow mage.
- T'ana Starflower: Myself, your scribe. Elven of race, beautiful of face, a healer, and a mind college mage.
- Time on adventure
- 1 April to 6 April 1991 AP
- Employer
- A company of merchants
- Mission
- Track down a stolen company seal
- Original Scribe Notes
- Media:Snsu9202.zip
Scribe Notes
31 March 1991 A representative of a company of merchants addressed the guild meeting requesting a party to track down a company seal which had been stolen. The item in question cannot be located, magically or otherwise, and it is extremely urgent that it be found, before it can be used to forge any documents. It seemed to me that a member of the college of the sorceries of the mind might be of use in this quest, so I made my way to the appropriate meeting room. There I met a very mixed group of adventurers. Three male, three female, three human, three elven. A woman fighter, one DeVere, immediately set about making herself obnoxious. She succeeded in provoking both Kelovar and myself into threatening her, though I suspected that she knew her weapons well, and would trounce us both in a fair fight. Though if I had time to render myself indetectable... In any case, she refused to be made party leader, and Amaranth was speedily selected for that honour. I asked to be scribe, since I keep this diary, and this offer was accepted. Our employer entered the room, introduced himself as Howard Lambert of Camber and Company, and proceeded to divulge further details of the situation. His company were apparently attempting to set themselves up in a new area, the city of Matzdorf, five hundred miles north of the guild, when their company seal was stolen. This is apparently a shaped item, with the ability to implant mana into the sealing wax, so that its imprint cannot be forged. Obviously this item is quite irreplaceable. Furthermore, it resists attempts at location. However, when it was being transported out of the city because the company had failed to pay their taxes to the city council, the seal was stolen. They had refused to pay because one of their competitors was being charged a lower rate. Under-the-table-payments were suspected, but nothing proven. The thief returned to the city, sold it to a fence named Sytol Thrap, then took ship with the proceeds. A few miles out to sea a storm blew up, and the vessel was sunk. After sorting out the contract, getting some lesser enchantments and healing potions, and then collecting our equipment, we met Mr Lambert, at the tower of the Lord of the Bats. Amaranth cast an enhance enchant, so that we would be able to fly the whole way to Matzdorf. And so we did. Seven hours of shadow-wings. Five hundred miles. I was cold and tired by the time we landed, at one o'clock. We camped, and I must admit I felt better by the time I woke at five, ready to begin ritual purification. 1 April 1991 Mr Lambert explained that he would remain outside the city, staying on a farm. We would be on our own from now on. The question of a cover story was the item to discuss. After considering the possibilities of being merchants, then mercenaries, we hit on a much more obvious use of our talents. We would go into the security business. Finding missing items, looking after property, that sort of thing. Now organised, we made our way east to the city, hitching a lift on a passing hay cart. The guards on the gates wanted to know if we were new to the city, and when we said we were, they explained some rules. No murdering, or raping on pain of death (self-defence is considered a possible excuse, but only if it can be proven, which means witnesses). The city cats are considered the personal property of the warlock. He has the right of punishment in their regard. They asked if we had anything to declare, and we demurred. Then we asked for directions, and were told that the cartographers were to be found in Normal Way. Follow the Matzdorf Road, turn right, then left. We found them easily, and purchased a map. Amaranth remembered to get a receipt (Mr Lambert said he would reimburse us for reasonable expenses), and we chatted for a while with the mapmaker, mainly about the cats. When we left the mapmaker Kelovar took a long look at a cat. "It's a short-lived sentient," he stated. "And the college of last spell to impact is mind." We stared at him, as he fixed on another feline. "Long-lived sentient. Last spell to impact - indetectability." I couldn't believe this, and asked the party to gather round me, as I cast telepathy. Normal mana. Great. Spell worked. I focused on the cat, now in Kelovar's arms. Cat thoughts. Food, sleep, food, meow. "It's a cat," I said. "Thinks like a cat, so it is a cat. Kelovar, why don't you try disbelieving that aura." After a long minute he answered, "The aura's changed. Living animal. No answer." Fascinating. Why should cats be given illusory auras? We carried on down the road looking for an Inn. The first was halfling-sized. The second proved to have a low mana level. It didn't help when DeVere annouced the fact to the innkeeper, and then tried to explain it. The innkeeper wanted to know if Dramus (who looks the part) was a warlock. We left that inn rather hastily. The third inn, "The Pegasus", was much the same, only Amaranth found that the mana was normal outside, low inside. Strange. Still we booked our rooms. We had a long talk with the innkeeper. About cats, and warlocks, and the city in general. Apparently the warlock's wife is responsible for nice weather at festival time. "Air mage!" The innkeeper has seen people torn apart by the warlock for abusing his cats. "TK rage?" Probably not. Spinner suggested people being sliced up by illusory swords. Sounded more likely, but nasty. Dramus and I went for a walk out towards the lumbermill. He wanted scraps of wood. I wanted to try to pick up thieves thinking thiefish thoughts on my telepathy before it ran out. But I found none, except the pickpocket in the market earlier. Meanwhile DeVere was writing a notice to put up, advertising our services as a security company. She was talking about an arena when we got back. She wants to show off. Methinks we might accompany her, but Dramus seemed more interested in the casino. DeVere took off to sign up at the arena, and put up some of her notices. Kelovar was detecting auras of cats again. This time asking (at Spinner's suggestion) for generic true name. The tabby's a giant?!! And the black and white is an oak tree?!! A living plant?!! This I could not believe, and neither could Kelovar. Sure enough they reverted back to cats. I was convinced the Warlock had to be an illusionist, so I suggested that instead of last spell to impact, he try last magic. Illusion. I knew I should have listened more carefully to that discussion about the changes to the illusionist college back at the guild meeting. I remember something about illusory auras, and about making illusions permanent, but what... And why is the Warlock giving the cats false auras anyway? It occured to me that it might not be a coincidence that the mana level was normal along Normal Way, so Spinner and I went off to check out my theory. Not only was I proven correct, but the normal mana continued past the west end of Normal Way, and we found an Inn, "The Sheep's Head", right on the line. It was far too poor a place to stay at, but I still booked the innkeeper's best room (four silver the week). We could use it as a casting chamber. When we got back, Amaranth was having words with Dramus. Apparently he went down to the better end of town, and had been asking about the casino. Only authenticated nobles may enter, and Dramus is from another plane. He wouldn't be in their book! So, he made an appointment to see the Warlock. Might as well as shout from the rooftops that there's a bunch of magic-users in town! Spinner revealed that he is the seventh son of a baron, and a lesser noble himself. He intends to find out if he is in the book this afternoon. DeVere returned with news about the arena. She is booked in to fight this evening. The place is run by their best fighter, a halfling! No magical or thrown weapons are allowed. She will earn 250 silver to fight, and 500 if she wins. Apparently the fight stops at the first major wound. Not like at Seagate, but down there a fight to the death isn't often permanent. We have to be there at six o'clock. Some of us will accompany DeVere, the rest will watch from the stands. Dramus was going on about another scheme of his. He wanted us to go to the cemetery, and dig up some skeletons. So they can be hidden, outside of town, where he could animate them. Crazy idea! Amaranth wondered aloud why we let people like him out of the guild. Dramus seems determined to get into trouble. Next he wanted to see a priest, or a seer or something. DeVere restrained him, and Amaranth insisted he stay with the rest of the party. When we got back to discussing our real mission, we discovered that there are a number of pieces of information we simply didn't have. Like the identity of our employer's main competitors. Amaranth decidd that she and I would go talk to him and find out. We hired horses, telling the innkeeper that we fancied a ride in the country, and headed for the farm. About ten minutes from the farm, I called a halt, dismounted and tried to cast telepathy. And failed. Twice. Amaranth asked if it was difficult, and I admitted that it was. So she did an enhance enchant. Much easier! It felt like I was casting at twice the rank. Of course Mr Lambert managed to resist, so it was wasted effort. But we did get some answers. His company was trying to work both ends of town, silks and gems for the rich, general merchandise for everyone else. Their competitors are called "General International Brokerage", and they have several warehouses, besides two or three shops in the main road. There are thieves in the city, but as far as he knows, they aren't organised into any thieves' guilds. He told us more about the theft. The seal was in a lead box, inside a safe, which has been found. One of the people who had been guarding it took off with it. No magic is suspected, and the seal wasn't the only item taken. By five o'clock we were back at the inn. Spinner said that his name was in the book, but that he wasn't allowed to take more than a partner, and maybe one retainer into the casino with him. I offered to be his partner, knowing that I could look the part. Dramus had locked himself in his room. Apparently Spinner had said something about parents. Amaranth used magic to open the door (now I know how Vila does it). Dramus was sitting huddled up in a corner, looking very depressed. He wouldn't move, so Amaranth locked him in. Time to go to the arena. Amaranth and Kelovar would accompany DeVere, while Spinner and I practised our couple act. I insisted on ring-side seats and was rewarded when one of the fighters was killed in an early round (I must visit these places more often). DeVere's turn came at last. We called for a bookie, and both placed a hundred silver pennies on her. It looked like she was winning, twin estocs against mace and shield, but then her opponent, one Krith dealt her a wounding blow. He walked away, having decided the fight was finished, and then she attacked him in the back. Not nice. Next thing, she was shot by three crossbow bolts from officials under the stand. We watched another three bouts, and then left, intending to find DeVere and offer our services as healers. But she wasn't at the Inn. We returned to the arena, and got hold of Amaranth. She didn't know where DeVere had got to either. So Spinner cast locate. No DeVere within fifty miles. Was she dead? Try again, assuming corpse. Still no DeVere. Strange. But DeVere's big glaive was located in her room at the Inn, with her armour and other gear. About this time someone noticed that the door to Dramus' room was damaged, and he was missing. Kelovar explained that Dramus warps wood. Oops! And Spinner couldn't get his locate spell to work. When we went back inside, we found DeVere. Looking as if she had never been injured. She said she certainly couldn't be located. Because she didn't want to be. The two enchanters looked at eachother. I wonder if she can keep out my telepathy as well. DeVere then said that she was off to find someone. I got the innkeeper to boil a kettle, and made us some herbal tea. Feeling somewhat revived we set off to find some trouble. Outside the inn, Amaranth does an enhance for me, and I start casting. First telepathy, then indetectability. We head off for the warehouse district, Amaranth and Spinner about fifty feet in front. After a few minutes, we heard a scream. I cast about with my mind. Got him. Clumsy thief, had fallen off a roof. My telepathy lead me straight to him, and I collared him from behind. He couldn't figure out what was happening, and drew a pair of daggers, so I swapped my hold to his wrists. He was scared stiff by these invisible manacles, and when Amaranth and Spinner arrived was quite willing to stay put and answer questions. I poked around in his mind, and passed Spinner extra snippets of information. Like the fact that his name was Peter, and that the head of North's thieves guild, to which he belonged, was called George. This confused him further, especially when Spinner demanded a share of the bonus for recruiting us. We got the address of their headquarters, and then let him go. Then I left Spinner and Amaranth, and went to search for the General International Brokerage warehouses. These occupied an entire block and were themselves occupied by a variety of thugs, some of whom were actually guarding the premises, but most were amusing themselves with playing cards and the like. The offices were unguarded, though locked and I was able to see several locked cabinets in the darkness. Thinking Amaranth might be interested I returned. She noticed that someone was watching from a roof, and I ran after him. He must have perceived me for he fled, and I lost him in the slums. It was half past one by the time we got back and went to bed. Dramus' door was back to normal, and we guessed he was back.
2 April 1991
I woke at quarter past seven, took a quick breakfast, and retired to my room to purify, leaving a "Do Not Disturb" sign on the door, marking with the time "10.30". I had only just finished, successfully I might add, when there was a knock at the door, and my room was invaded by the rest of the party. Amaranth explained that the party had had a visit from a member of the North's thieves guild. A meeting was scheduled for one o'clock. The representative, one Cantol Hicks, stated that they were concerned about our "security system". They were keen to get rid of us, and certainly didn't want it within a mile of their headquarters. Apparently one of their members was having to take a short holiday after a rather nasty experience last night... We spent the rest of the morning wandering around the upper class section of town, seeing the sights, and doing some shopping. I spent a total of 250 silvers on a green silk dress, a brown velvet cloak, some fine leather shoes, and a gold circlet to keep my hair back - instead of the leather thong I usually use. Back at the Inn, we lunched and then our visitor arrived. There was some fuss about removing cats from the room, and Amaranth and I took the opportunity to go upstairs so that I might cast telepathy. To my relief not only did it work, but Mr Hicks failed to resist. Amaranth explained that we were in town for a single purpose, the recovery of a specific item, thought to be in the possession of one Cytol Thrap. Hicks seemed relieved. He told us that Thrap is in town, but has made himself scarce. His was thinking that he didn't know where Thrap is, but George does. Hicks went on to explain that he was the thieves' guild expert on a "certain field". His thoughts told me that he already had me pegged as the Mind Mage, and was wondering about the others. Except DeVere. He proposed a meeting with Thrap. At the Sheep's Head Inn, in the slums, and right now. He claimed the place would be warded to stop us casting spells, but I knew he was lying. Kelovar's talent didn't detect any aura about the place either. We got to the room and there was Mr Cytol Thrap. He was hesitant to begin with but Hicks told him that he might as well tell the truth, that we would know it anyhow. I figured he knew I was reading his mind. What he didn't know was that Thrap had resisted, and I wouldn't have known whether he was lying or not. Thrap explained that he had sold the item to a Mr Bob Kelf, a forger, for 5000 silvers, two days ago. Hicks agreed to find Kelf for us. Apparently he wasn't at his "shop", a nearby cartographer's establishment. On the way back to the Inn Hicks explained that part of the Warlock's agreement with the town is that he would deal (nastily) with any mages that disrupt its smooth running. We had better be careful... We spent the afternoon at the Inn waiting for news of Kelf. Hicks popped in every hour, shaking his head to indicate failure. I played endless games of chess with Amaranth. Eventually we became so bored that I ran after Hicks, and we got him to let us into Kelf's shop. Inside, we found a large individual asleep on a couch. He took a lot of waking up, but turned out to be some kind of bodyguard. Hicks waved a piece of paper at him and he talked. He didn't know where Kelf was, just that he was "out". Visiting someone in the warehouse district. He thought that Kelf had put something which might be the object we were looking for in the safe. Amaranth had the safe open in no time, and inside was a pile of papers and a box. The box! It took both Hicks and Amaranth some time to open it. But it was empty. The seal had gone. Surmising that Kelf had taken it with him to sell, we investigated the warehouses. Nothing. Just business people talking boring business, and a warded safe full of jewels. No seal. Hicks found us to tell us that he had found Mr Kelf. We hurried back to the shop and there he was. He had been at North's, complaining about the theft of, you guessed it, the seal. Last night. From a locked box, inside a locked safe, inside a locked room, with a sleeping thug nearby. And all but the box left that way... We got back to the "Pegasus" just before dinner was about to be cleared away. Afterwards DeVere said she'd be going out for half an hour. Going south. The rest of us discussed the situation. I pointed out that we had a real problem. An object which we can't locate, and we have no clues as to who stole it. None at all. The only thing I could suggest was that we try to find out who knew about the seal. Who had Thrap and Kelf spoken to? Hicks came in at eight, and Amaranth asked him who might know about the seal. He didn't think North's did, but agreed to arrange another interview with Thrap and Kelf. He left just before we ha another visitor. One Fred Biggs, looking for Miss DeVere. Apparently General International Brokerage wants to hire Acme Security. Little do they know... We promised to pass the message on. Minutes later DeVere turned up. She'd been to South's thieves' guild, and had found out that there is a third thieves' guild, operating in the wealthy end of town, somewhere east of Rich Street. Entitled "Richtofen's Gentleman's Guild." Such a silly name could only have been invented by a bunch of arrogant male humans! When told about the security job DeVere decided to go straight off to see them, with Kelovar in tow. Hicks came back, with news of a meeting arranged for nine o'clock at the "Sheep's Head." We talked and I read Kelf's mind (Thrap resisted again). All we achieved was a rough timetable of events. 21st March - Micheal Crozier (independant member of North's) steals the seal. Asks North's for names of fences, refusing to say what he has to sell. 28th March - Cytol Thrap buys seal from Crozier. 29th March - Crozier is ship-wrecked. 30th March - Note recovered from shipwreck by Camber and Company. Howard Lambert flies south to Seagate. 31st March - Guild Meeting. Cytol Thrap sells seal to Bob Kelf. Kelf places seal in safe. 1st April - Party arrives in Matzdorf. Kelf contacts North's, seeking documents to test the seal on. That evening, the seal is stolen again from Kelf, by person(s) unknown. We returned to the Inn to find DeVere waiting with news of the contract for General International Brokerage. She was introduced to a Mr Sear, their Manager of Operations for Matzdorf. They want two shifts; guarding the vault, and roving; from 8pm to 1am, and from 1am to 6am. Night shift. There's a big shipment due next week, and they need some extra help. They'll pay us ten silvers a night, more if there's trouble. And DeVere accepted! I don't believe this! Are we expected to sleep on this adventure? Speaking of sleep... 3 April 1991 Had some difficulty purifying, so I didn't actually surface until quarter past ten. Amaranth and Spinner were the only two up before me anyhow, and Spinner took off to purify himself. Amaranth told me there'd been a guard in, talking to the innkeeper about a big fire last night. In Crozier Street. I did a double take. It couldn't be. I pulled out the map and showed Amaranth. North's thieves' guild. Right at the end of Crozier Street. She pointed out that there were lots of houses in Crozier Street. It was very unlikely to be that particular building that got burnt down. But there wasn't anything else to do, so we went for a walk. We got to Crozier Street, but there was no sign of a fire. I asked a guard, pretending to be a curious idiot, and was told it was down the north end of the street. I asked him to show me where on the map (rubbing out the mark I'd made earlier first). He pointed out the spot. The same spot. "Told you so," I said to Amaranth, getting a funny look from the guard. We carried on down the road and saw the ruins of a large burnt-out building, cordoned off, and full of guards sifting through the ashes. Slippped back to the "Sheep's Head" and cast telepathy (hoping to find some clues). Amaranth located Hicks, and we found him near the ruins. It was the guildhouse. They've lost eight people, all in one dormitory. We offered our assistance in finding the culprit, and he accepted, saying that he rather like Kelovar to go over the place. After the guard had finished of course. He'd fetch us when they were ready. Dramus came down while we were eating lunch. He'd been to the graveyard the night before and couldn't get over the feeling of something different about the place. I offered to hypnotise him and help him to remember, promising not to drop any nasty post-hypnotic suggestions in. Amaranth would supervise. I gather some mind mages are not so scrupulous about such things. It turned out to be all in his imagination. I did one slightly unethical thing though. Got him to tell me why he'd taken his mask off. Seems that it was the end of fifty years of morning since his parents had died. Killed by orcs on that other plane he comes from. That accounts for a lot. Hope this guy doesn't go adventuring with Eric... or Ug Bash. After lunch we went to collect our new clothes. Very nice. Hicks came to see us at three. Seemed to think that the room where the eight died might have been locked. There is some evidence that an accelerant may have been used, which suggests arson. They suspect South's thieves guild, but who knows? They are also concerned about a wolf seen on the rooftops in the slums. Could be a lycanthrope. Anyhow the authorities are still searching the ruins so we will have to wait until tomorrow. Hicks will call us at eleven. George has spoken to Richtofen's, and they deny all knowledge of the seal. We decide it's time to get some sleep, before the night shift... When Spinner woke me at eight, Dramus, Kelovar, and DeVere had already left for the warehouse. I asked Amaranth (who is skilled at such things) to assist me with my makeup. With that and the new dress, I looked stunning. Or at least that's what I deduced from Spinner and the innkeeper's reactions. We told the innkeeper we were heading for the casino, and that Spinner is a minor noble. He asked us to tell our friends down south about his establishment. He obviously doesn't have any idea what he's letting himself in for. So, off to the casino we went. The closest spot on Normal Way to the casino was near the monument, so we hid in a convenient alley and started casting our spells. I almost didn't believe it. This area was HIGH mana! In a city! Then something glinted at the corner of my eye. The monument. Covered with a film of ice! Oops... We'd triggered a ward. Couldn't disbelieve it, so we figured it was that Air College "Ice Creation" spell. I guess we can hope that nobody noticed... Spinner's credentials got us into the casino. We weren't exactly the most glittering of the patrons, most of whom were filthy rich and liked to display it, but there were plenty of admiring glances. Their thoughts seemed to run to "Where did he get those two? Lucky man." Spinner tried his hand at something called "Blackjack", and then I had a go at "Poker". I'd learned to play that one from Vila, but I must confess I hadn't got the hang of the gambling bit. Knowing what everyone else's cards are may stop you from losing much, but it doesn't help you win. Not with the cards I was getting. In between hands, I got down to business. Scanning the building with my telepathy, I first discovered where the really heavy gambling was going down. Upstairs, near what I surmised to be the manager's office. Checking out the dealers showed this to be an honest house. Almost. The man behind the "Lost and Found" counter was thinking that he wished he was back at Richtofen's. Gotya! Seemed that they had a nice little racket going, with people ransoming back their "lost" property. I asked Spinner to memorise the man's face, so that we could locate him (his nameplate said Harold) later. Hopefully at Richtofen's. We cashed in our chips and left, mission accomplished. 4 April 1991 After getting changed back into adventuring gear at the Inn, and headed for the warehouse. DeVere stationed me by the offices. I had just enough time to decide that guard duty is even more boring than being on watch, when I heard her call my name. Quickly I made myself indetectable, then ran down the stairs, to find the warehouse under attack by a group of thieves. I waited by the end of one row of crates, as two of the brigands headed my way. It was obvious that neither could see me. Great. I howed into one with my tulwar but seemed only to slice him mildly. Then I felt a death. Better still. The death lust took me. Kelovar couldn't see me either, as he attacked the same thief from the rear. I'm not sure who dealt the final blow. I turned and saw another thief crawling along the top of the shelves. Then DeVere swept him down with her huge glaive. Who next? I cast telepathy. One of the bastards was getting away. I ran after him, loading my crossbow. Through the door, and into the streets. I was the faster, and he could not loose me. I shot him again and again. I felt him scream as a crossbolt bolt stabbed into his arm. He slowed, but didn't stop. Fool! My next shot killed him. Even as I felt the death glow, I realised that I hadn't really meant to do that. That frightened as he was he didn't deserve to die. But by the time I reached him there was nothing a healer could do. I dragged his corpse into an alley, rifled his clothing, finding only a few coins. Make it look a mugging... I ran back to the warehouse. By the time I got there the door was shut and bolted. I tossed stones at it, knowing that the others were inside, and eventually it opened. One of the thieves poked his head around the door. I hardly needed to read his mind to realise that he was under duress. Of course, he thought that there was no-one there. I quickly wrote a note, "It's me, Starflower," and tossed it through the door. Dramus caught it, and I sensed his thought, "Front door's open..." But it wasn't. Lying little toad. I rattled the door, and then picked up Spinner's thought, "Counterspell it, Starflower." I felt like a fool as I cast the counterspell, and became visible. Then they let me in. DeVere seemed very annoyed at me. They had sorted the thieves into three piles. Dead (Four), Unconscious (Two), and Tied-Up (Two). I borrowed one of the tied-up ones to hypnotise him. I found out that he and his friends had been hired by a Mr John Merry (a tall dark man with a moustache). They were members of North's thieves guild, but this was not a guild sanctioned operation. Thank goodness. Their leader, the one who made the arrangements with Mr Merry, was Bob, the one that Kelovar and I had killed. Great. I told the thief to forget it, and brought him out of it. Meanwhile, one of the guards was sent to fetch the boss. I found Amaranth in the office with DeVere, checking out the desk drawers. Nothing important. Then Amaranth spotted the safe. She decided not to open it, but got Kelovar to do a Witchsight on her, so that she could poke around with a Wizard's Eye. More documents. And something under a velvet cloth. It couldn't be... No, it wasn't the seal. Instead it was some kind of crystal ball. A crystal of vision? Just as she finished I picked up the guard coming back with the boss. Suddenly the boss stopped, and telling the guard he'd forgotten something started running away. I sensed him desparately trying not to think about whatever it was he had forgotten. I ran after him. Abruptly his mind vanished from my perceptions. Still in range. I stopped, and was overtaken by DeVere and Amaranth. They found the boss talking to a town guard. He said he'd forgotten to inform the town guard. Humpf! More like he'd forgotten to trigger a Mind Cloak. But how did he know... I ran back to get Kelovar to detect the last spell to impact from the man's aura, but he'd already used it. Grr... Further questioning of the thieves with the town guard's help told us how they did it. One of the thieves hid in a "crate of tea" which was smuggled into a shipment around 6pm yesterday. He didn't know how this was done, just that Mr Merry had organised it. I want to meet this "Mr Merry." The thief seemed to think he might be staying at the Horse's Head Inn. Things quietened down, and the boss slipped into his office. Spinner quickly cast a Wizard's Eye, and had a look. So... checking on the crystal ball. Must be important. The rest of the watch passed without further ado. Dawn was breaking as we went back to the Inn for a council of war. In my room. I explained about the one who didn't get away, and about the weird thing with the boss. We decided that both he, and that ball warranted some investigation. Then we had breakfast and I spent the rest of the morning purifying, and resting. At eleven o'clock I went downstairs to meet Mr Hicks, with Dramus and Kelovar. I apologised about the North's members that we killed last night, but he didn't seem to mind. They were clearly incompetent, more for not properly "casing the joint", than for losing to us. We spent the next hour happily exploring the ruins of the thieve's guild. Dramus amused himself "asking the dead". Trouble was the ones he managed to ask were all asleep when they died, and couldn't tell us much. Dramus spent ages trying to find out who might have a motive to kill the first one (thievery is a hazardous occupation, not unlike adventuring, and thieves, like adventurers tend to acquire enemies). I became bored with this as wandered over to see how Kelovar was doing. He was playing with bits of wood. I suggested trying to find the seat of the fire by asking when they burned, but he had a better idea. "Was the fire that burned this piece magical in origin?" Jumping to conclusions? As it happened the correct ones. He identified the spell a Rank Eight Celestial "BlackFire". Not nice. When we told Mr Hicks he muttered something about getting out of this town... And then said he'd better go see his superiors about this. By half past twelve I was back at the Inn. I thought I'd better wake Amaranth to tell her the news. The bad news. Then I got some sleep. We'd forgotten to check out the monument, so we decided to have a look after dinner. So, at six o'clock, there we were. Kelovar found the ward all right. At around the monument. But fortunately not encompassing the entire high mana area. Amaranth and I found a great spot further down the alley we'd used the night before. The mana level dives within inches from high to low, with no normal level inbetween. Truly weird... I checked the monument. Where the founder built his home... Really. I wanted to find out more about this founder person, so Dramus and I dropped in at the Town Hall on the way back. Well... The guard said I wanted "Information". "Infromation" informed me I wanted "History and Records". "History and Records" told me to go talk to "Tourism". Who weren't a lot of help, babbling on about treaties with the elves and such like. Strange to think that this whole town has grown from nothing in less than my lifetime. Humans do change things so quickly. Anyhow the "Tourism" man finally suggested we chat to some of the senior townsfolk. Such as old Jim McKenzie. Tomorrow, perhaps. Back at the Inn we found the arguing had already begun. It was settled that I should accompany DeVere to see the boss (and try to read his tiny little mind) while Amaranth and Spinner located the Richtofen's Gentlemen's Club. So off we went to the Sheep's Head to cast our spells. Spinner located the man from the casino without a problem, and some minutes later he and Amaranth were standing at the end of a dead end street in the rich end of town, looking at a sign announcing that the building in front of them was "Richtofen's Gentlemen's Club". Perhaps it pays to advertise. They took a table at a nearby restuarant, and scrutinised the passer's by as they partook of dessert. It seemed that the Richtofen's Gentlemen's Club was quite a popular haunt for many a beau and his belle. They were just finishing their coffee when Spinner spotted a familiar-looking cart surrounded by guards, heading into the alley beside the Club. The cart they used to cart away dead bodies. As Spinner settled the bill, Amaranth excused herself and headed for the powder room. To cast a quick Wizard's Eye. Sure enough one of the young dandies was being loaded on the cart. With an extra eye in his forehead. Due to a crossbow bolt.
The rest of us found the boss in his office. At least his body was. As for his mind I couldn't tell. He paid DeVere and then surprised us all by saying that after tonight he wouldn't be requiring our services. He explained that one of his bosses, from out of town, had arrived recently, and was insisting on increased security. Company security, not outsiders like us. DeVere protested, but with no effect. So much for that. I decided to make use of my telepathy while it lasted, and went for a wander. There seemed to be an inordinate number of town guards around so I headed for the guard house, and found an open-minded Colonel. He was worrying about the thieve's guilds. Assassinations, arson, territorial infringements, all sorts of mayhem they'd been committing on eachother. He started thinking about extra guard patrols... Losing interest, I remembered something we hadn't done. Checking out the Mr John Merry at the Horse's Head. It wasn't hard to find. Rather disreputable, but then it wasn't in the best part of town. The innkeeper hadn't heard of John Merry. No-one had been staying there who fitted the description. And I knew from his mind that he was telling the truth. I ordered a wine, and scanned the room. There. In the corner. A little man, rather pale, thinking furtive, thievish thoughts. I strolled over to his table, and asked him what the problem was, explained that he looked a bit ill, and that I have some healing skills. He muttered something about "losing his job", and I glimpsed an image in his mind of his throat being slit. Then he got up and left. I followed him, keeping about a hundred feet behind. After a few meanderings he entered a tavern with a very large bouncer person in front. Another quick scan from across the street was enough to identify the place. South's thieves guild. It didn't surprise me to find that they were worried. About arson. Assassinations. But there was something odd. I got the impression that the person in charge hadn't been in charge for long. And that only yesterday he had been some way down the chain of command.