The Dark Continent Adventure: Difference between revisions

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The Scarab Beatle Broach - has the ability to transform the wear into a scarab beetle.
The Scarab Beatle Broach - has the ability to transform the wear into a scarab beetle.
We also D/A the daughters
We also D/A the daughters
* Jasmine - last magic to impact was a greater curse, and she feel a little bit under the weather
* Jasmine - last magic to impact was a greater curse, and she feel a little bit under the weather and also stronger.
and also stronger.
* Julie - seems to be faster and more agile.
* Julie - seems to be faster and more agile.
* Francesca - weird dreams of the future, her boyfriend has disappeared and she has lost
* Francesca - weird dreams of the future, her boyfriend has disappeared and she has lost money and an item.
money and an item.
* John - he seems to be healthier, better than the last ten years.
* John - he seems to be healthier, better than the last ten years.



Revision as of 03:27, 8 February 2026

add gms category

Scribe Notes

Summary

Adventure: The Dark Continent Adventure
GM: Miles Jackson
Season: Autumn 804 WK

Party
Employer
John McCormick
Mission
rescue his young daughter Nicole from the demons that kidnapped her and sealing the temple up
Pay
2000sp just for going on the mission
4000sp for rescuing the daughter
4000sp for sealing up the Temple (which in effect will remove the curse).
Original scribe notes
Media:Snau0301.zip

Scribe Notes

The Party

  • Dirk, (elected party leader), a mixture to beast-master/ warrior / namer / military scientist, has the wolf named Shadow and a baby Phoenix. He is a Dwarf with a lovely Golden cloak. Good with Battleaxe.
  • Raidon, a Human, he was an Air Mage (from the sounds of it, not any more, thought he still has some of the spell for that area). He has merchant and healer skills as well as Military Scientist. (below average in looks).
  • Tannis, a Human Air Mage, not long a Guild member, good with a bow and has good horse riding skills.
  • Robert, a Human Mind Mage, like to be in the front line for attacks, he has death aspect. Good with Battleaxe.
  • Falco, a Human Shadow Mage. He is slight. He has mentioned his Thief skills. Likes his Rapier.
  • Thedonna, a human Namer, not long with the Guild. Learning new things all the time.

The mission if we choose to accept it.

John McCormick comes from a different plane looking for Adventurers to rescue his young daughter Nicole from the demons that kidnapped her and sealing the temple up. The temple is in the Dark Continent where John had gone to look at and research for the University, among other things. He and some other people have unsealed the temple and cursed themselves. He does not really believe in magic because he comes from a technological society.

He will pay to each member of the party 2000sp just for going on the mission 4000sp for rescuing the daughter 4000sp for sealing up the Temple (which in effect will remove the curse).

The Information that the Party has been able to get out of John and Hildargo.

John went on an expedition to the Dark Continent to explore this Temple and bring back items for the University. He went with his assistant Terry and some hired soldiers to protect him, he also brought his eldest daughter Jasmine along with him.

He was warned by Hildargo, who lived in the ravine near where the temple was situated, which is a hole in the ground, to not discrete the Temple, (Do not open).

His soldiers mysteriously ended up dead or missing a half his bearers from a nearby village were killed off as well. A fellow explorer (a rival), by the name of Baron von Grunhiltz, also around the same time had decide to explore the temple.

They broke the seals of the Sarcophagus and took the items of treasure for further study. Since then strange things have started to happen.

John got the statue of a female with feline features. John assumes the other two statues, a bat and a cat, were taken by the assistant Terry and the Baron. John has received a strange message from one of them and he thinks it is to do with the strange things that are happen with his family.

Other items that John got were a golden Torac, a bracelet, a necklace, a belt, a Scarab Beetle broach and some gold coins. Terry took the gems and the Baron took the metals.

Hildargo says you need all the statues to seal up the Temple again and this should appraise the Demon who resides there.

From the information received the Demon is Alyria, who a mostly female body. She can transform into any animal. Her favorite creature is a lion and she likes the dark, weakness is light, bright light. She comes from the 7th plane of hell. She will grant powers. She has a vindictive streak.

There is some History that says people came down from the north and started to worship the God Basst at the Temple and Alyria got usurped. Basst is a feline god.

Back to Hildargo (a witch doctor).

Hildargo seems to be a sort of keeper of the Temple. He has made a deal with someone(thing) to verbally warn people off. He seems to be the friend of John and is helping him out for some reason. He says if the items are returned things should be okay. (From what he says and the way he says it you seem to think he has been forced into this arrangement, something to do with the entity??)

After the items were taken from the Temple weird things have started to happen to John’s family. Nicole the youngest start to get violent and after two months of this she was kidnapped by two foot tall flying demons with sharp claws and teeth (Quasit).

John has been D/A and he has a greater curse and it will take a Rank 35 to maybe get it off. All his family needs to get it off themselves otherwise they will re-infect each other. We accept the mission.

We have to wait 3 days for the conditions to be optimum for Hildargo to transport us to the plane we will need to go to. While we wait we go to Karakaz to get some potions to help us on our mission. Karakaz is two hours ride away from the Guild. She is also looking after Dirk’s Phoenix. Karakaz is deemed to be very ugly and repulsive in her features.

When we go visiting a Gollum is tending her garden we go to speak with it. It says we have to wait for Karakaz and that she will not be long. After about half an hour a dishealved young man comes out looking very dazed.

A high pitch voice asks us to come in. We ask if we can get some potions and greaters. In payment she would like to have a go with one of the party members. She picks Raidon, so he has to do the deed to get us the greaters and the potions. Raidon gets very shagged and will have explicit and not very nice memories of the experience. Karakaz is very please he lasted the whole session.

  • Tannis, Dirk, Robert, Raidon, Thedona will get greaters +16
  • Raidon an endurance with +18
  • Dirk gets a potion for agility +8 points
  • Falco an amour enhancer (+2 points to defence/amour?? and make skin go a sickly yellow colour), and also a +9 Greater
  • Potions: 4 x resurrection suppository, a strength potion +17 (2 week duration)

Karakaz says that a delivery of herbs has not come through from a town and she will need these to do the potions. The village is reluctant to send more shipments. We are to take a message and give it to the person at the gate and that we are not to ask too many questions.

Pick up the herbs and bring the shipment back here. 2 girls have gone missing; they had been transporting the herbs to Karakaz. We will get a bonus if we sort out the problem. The bonus would be

  • 2x stealth potions (2 weeks duration),
  • 1 x Manual Dexterity +10 (2 weeks duration),
  • 3 x healing potions (14 points),
  • 4 x resurrection potions and
  • 2 x troll skin salves (smear on limb and it will regrow)

The village is populated with werewolves.

Day 2

We go near the village in morning to deliver the message. Raidon, Robert and Shadow check to see if anything is following. They think squirrels.

Walking unseen is cast on all members of party except for Thedona who will deliver the message at the gate of the village. Dirk D/A’s Thedona and last magic to impact it ESP. Party members are lurking in the trees watching and waiting.

Thedona goes to the gate and knocks and hands over the message and then goes in, (she should have stayed outside and waited for the reply). When going through gate last magic to impact is Hellfire – no effect. (Aura going wacky???) She is taken to the hall where food and drink are served and gets spelled by one of the young men there.

Meanwhile the daughter of the leader comes out to see the other party members and says Thedona got saved by the village leader Garon. Thedona lusts after one of the young men. Garon says Hello and give a box of herbs for Karakaz, and do not open. An Iron box comes out Dirk D/As it get three questions trapped with hellfire opening it causes it to activate illusion special to counter it.

Tannis takes Thedona arm to help her out of the village, (still feeling the effects of the spell). Dirk gets Shadow to sniff to see if everyone is the right person. They are. Thedona gets to walk with the chest. Others are still unseen, Shadow scouting around. On the way back to Karakaz we find a body in the middle of the road, looks human and female. Party gets Thedona to stop to have a rest as if she has not seen the body yet. D/A (dead. formerly living and killed by a blow) Robert cast ESP and gets 90 foot range with a 60 degree angle and feels emotion of two confused and one angry.

Thedona starts walking again and acts surprised to see the body, so this will trigger the trap hopefully.

Trap triggered.

A smoke Granados comes flying out of thin air and lands at Thedona’s feet, then before the grenados take effect she see an Eleven lady come out onto the road in front of Thedona shouting in a guttural unknown language.

Fight ensues. We get attacked by two unseen trolls wielding battleaxes. The elf lady gets killed by a troll trying to get Dirk. One of the troll’s runs off when the fear spell is cast at it. The other troll gets hit with mental attack from Robert. Part of the party is damaged, takes healing potions.

We see what we find on the bodies

  • 1 x Giant Battleaxe with silver teeth (200 pounds)
  • 2 x undetectable potions
  • 4 x smoke Granados
  • 300sp
  • strips of plate armour for metal.

decide to track it back to its hideout, it is a cave, when we get near there we hear heavy movement. We cast some spells and this stops it and then we check the cave out. We find glass vial with stuff in them. They get D/A to check what they are and the seem to be the Karakaz herbs.

We go back to Karakaz to claim the reward and get the other things we came for. Karakaz gives and extra reward of magical gauntlets, which men fear. Tannis get them. (One had does fire, the other does cold).

Items are split up. Silver taken of the Battleaxe. Brought 6 x healing potions from the Guild.

Day 3

When we get back to the Guild, John our employer is bruised and bandaged, (trying to take apart a Golem).

We go and hypnotize him to get more information, he is willing. Found he has missing memories concerning his assistant. Also catch up on the research from the Guild. (See first page)

Day 3

When we get back to the Guild, John our employer is bruised and bandaged, (trying to take apart a Golem). Which was not happy to oblige.

We go and hypnotize him to get more information, he is willing. Found he has missing memories concerning his assistant. Also catch up on the research from the Guild. (See first page) Dirk suggested to John that he should get hypnotized to see if the party could get any more information.

The information that we got out of him was the he got the statue of the woman, (one of the sealings). He also got a Golden Torac, a number of nice jewelry, which is scarab beetle, a Bracelet, a necklace, a belt, and a quantity of gold. All these seem to be at his university office.

He has a key to the door at the university. He has an assistant, Terry McChallister.

There are two other statues one of a cat and one of a bat. More about the daughter Nicole's kidnapping.

They were having dinner, (all the daughters, the father and Hildargo) about four days ago. The creatures that attacked were two foot tall, small and brown with horns and sharp claws and teeth.

Information on Hildargo.

On the expedition they found him in a hut in a ravine near the temple, he warned them not to discrete the temple. The expedition party consisted of the father, the assistant, the daughter Jasmine, 6 soldiers and a few beaters.

The soldiers and half the beaters died by magical means, eg shriveled up and got burnt in flames, or just disappeared.

Because of the soldiers disappearing and that another party had come as well to with Baron von Grunhiltz, (reveals), they combined parties.

In the temple the saw a sarcophagus and the items that John got were from the sarcophagus. The Baron took the metals, and the assistant took the gems.

We ask about his assistant and when he last saw him. He could not remember the last time he saw his assistant. We notice by asking some other questions that he seems to have other missing memories.

It has been one month since the expedition and that the assistant Terry went with Baron. Dirk gave him hypnotic suggestion to give us the items to us to help daughter and not to remember it his session.

Hildargo returns from visiting friends.

We talk to Hildargo.

He is a sort of keeper of the temple and he has made a deal with someone (???) to verbally warn people away from the temple. (We get the impression that he was forced into the arrangement with the entity.)

He says to us to talk rather than fight.

He also says that other looters may visit the temple. And to do with the case of John and his daughter that if the items are returned, things should return to normal. We will meet the daughter before the end and when he takes us to the other plane he will use most of his strength.

Dirk and Falco get D/A's off on Hildargo, mine fails. The D/A's on him do not seem to be working properly because we got some strange answer. His Generic True Name came up as Gnoll and he is pacted with Father Christmas, he last shifted from a plane was 4 days ago and the Geased is in effect and there does not seem to be a magical link with the entity that had Geased him.

(Other info found out the next day. Hildargo has lived near the temple for a couple of years. Before that he has moved around a lot. Hildargo is pacted to learn knowledge.) A little bit later the party asks John about the city he lives in and if there are things we should know about dress and any customs.

The men of the party are expected to wear a kilt and a they can also wear a sword with it. Amour is not really worn around the city and would look strange if we did. Us ladies of the party would have to dress as Ladies of that realm because women over there do not dress as men and are not armed either.

There are no magic users in Edinburgh. We are told that they were burnt at the stake. We will have to be carefully about what magic we use where and when.

The people of that city worship the sciences, I do not what kind of religion that is and asking the other party members, and they do not know really either. We did get a little bit of an explanation from John. (could they be members of a cult?)

John says we may be able to be passed off as weird foreigners (smelly unwashed foreigners) and have a cover story coming from Tansavaner.

We buy a jet amulet, (4800sp), with a radius of 50 foot to stop demons from coming in, (as long as the person wearing the jet amulet steps does not move the radius pass the demons, which will let them in.) I get to wear this one.

We buy an Iron amulet, (4000sp), with a 10 foot radius. Raidon wants to wear this one. The party will sell this for profit later on.

We know that Alyria was sealed in the temple. And we know the John, the assistant Terry, and Baron von Grunhiltz desecrated the temple

Day 4

We walk to the Portal site and Hildargo walks faster for one so small.

At the Portal, Hildargo puts his staff in the field. All the grass trees in a 50 foot radius start to whither. The staff starts to glow, while the grass blackens. The Portal opens. Hildargo crumples to the ground. The party helps him up and through the Portal.

The Next Plane.

It is dark, misty and raining. Great way to start the morning. In the distance we seem to be able to see lights of some kind. John says that is Edinburgh Castle on the hill, and we are about a mile from the city.

John goes off to organize transport to his town house. And the temperature is very cold to me. Someone recons that it is around -5 degrees, at the moment. A few people that are seem to have taken a bit of an interest to us. The Party exchanges a few coins to stave off that interest.

We take the transport to John's townhouse where he is greeted by servants, and are informed that his remaining daughters are waiting. The daughters are Jasmine (mid 20's), (she is wearing men’s clothes and a rapier and she has total contempt for us??), Julie (21), (she seems to be quite friendly to everyone except Falco), and Francesca (16), (the males of the party think she is a stunner). All of them are wearing riding clothes and not the frilly stuff either.

Dinner is served for all party members and John and his daughters. About halfway through dinner discussions on other things we need to know about and a basic plan of attack is drawn up. During Dinner Falco talks to Jasmine about her rapier, she has learnt this a finishing school, as well as riding and other things and the other sisters are nearly as proficient with this.

John tells us that we will be meeting Baron von Grunhiltz in the next couple of days and will be going for a ride in a Zeppelin. (Whatever the hell that is). Something that floats and moves in the air. Wouldn't a flying spell work just as well.

Four men bring a crate, which has in it the feline statute, a belt, a scarab beetle broach, a necklace, a Torac, and a bracelet.

Dirk, Falco, and me D/A the items. The necklace, the bracelet, and Torac are non-magical items. Falco gets no answer to his question on the belt. Dirk gets that the most powerful effect it that of Demonic communication.

The Scarab Beatle Broach - has the ability to transform the wear into a scarab beetle. We also D/A the daughters

  • Jasmine - last magic to impact was a greater curse, and she feel a little bit under the weather and also stronger.
  • Julie - seems to be faster and more agile.
  • Francesca - weird dreams of the future, her boyfriend has disappeared and she has lost money and an item.
  • John - he seems to be healthier, better than the last ten years.

The attack on the daughter Nicole is explained that the items were on the table, which the father had put there. Nicole had turned very aggressive and then the little winged creatures turned up and took her.

Falco D/A's Robert and the last magic to impact is life wasting from the Portal. Raidon uses his nontactal empathy and he feels that everyone is a little bit drained.