The Dark Continent Adventure: Difference between revisions
| Line 117: | Line 117: | ||
the whole session. | the whole session. | ||
Tannis, Dirk, Robert, Raidon, Thedona will get greaters +16 | * Tannis, Dirk, Robert, Raidon, Thedona will get greaters +16 | ||
Raidon an endurance with +18 | * Raidon an endurance with +18 | ||
Dirk gets a potion for agility +8 points | * Dirk gets a potion for agility +8 points | ||
Falco an amour enhancer (+2 points to defence/amour?? and make skin go a sickly yellow | * Falco an amour enhancer (+2 points to defence/amour?? and make skin go a sickly yellow colour), and also a +9 Greater | ||
colour), and also a +9 Greater | * Potions: 4 x resurrection suppository, a strength potion +17 (2 week duration) | ||
Potions: 4 x resurrection suppository, a strength potion +17 (2 | |||
Karakaz says that a delivery of herbs has not come through from a town and she will need | Karakaz says that a delivery of herbs has not come through from a town and she will need these to do the potions. The village is reluctant to send more shipments. We are to take a message and give it to the person at the gate and that we are not to ask too many questions. | ||
these to do the potions. The village is reluctant to send more shipments. We are to take a | |||
message and give it to the person at the gate and that we are not to ask too many questions. | |||
Pick up the herbs and bring the shipment back here. 2 girls have gone missing; they had | Pick up the herbs and bring the shipment back here. 2 girls have gone missing; they had | ||
been transporting the herbs to Karakaz. We will get a bonus if we sort out the problem. | been transporting the herbs to Karakaz. We will get a bonus if we sort out the problem. | ||
The bonus would be 2x stealth potions (2 weeks duration), 1 x Manual Dexterity +10 (2 weeks | The bonus would be | ||
duration), 3 x healing potions (14 points), 4 x resurrection potions and 2 x troll skin salves | * 2x stealth potions (2 weeks duration), | ||
(smear on limb and it will regrow) | * 1 x Manual Dexterity +10 (2 weeks duration), | ||
* 3 x healing potions (14 points), | |||
* 4 x resurrection potions and | |||
* 2 x troll skin salves (smear on limb and it will regrow) | |||
The village is populated with werewolves. | The village is populated with werewolves. | ||
| Line 182: | Line 184: | ||
We see what we find on the bodies | We see what we find on the bodies | ||
1 x Giant Battleaxe with silver teeth (200 pounds) | * 1 x Giant Battleaxe with silver teeth (200 pounds) | ||
2 x undetectable potions | * 2 x undetectable potions | ||
4 x smoke Granados | * 4 x smoke Granados | ||
300sp | * 300sp | ||
strips of plate armour for metal. | * strips of plate armour for metal. | ||
decide to track it back to its hideout, it is a cave, when we get near there we hear heavy | |||
movement. We cast some spells and this stops it and then we check the cave out. We find | |||
glass vial with stuff in them. They get D/A to check what they are and the seem to be the | |||
Karakaz herbs. | |||
We go back to Karakaz to claim the reward and get the other things we came for. Karakaz | |||
gives and extra reward of magical gauntlets, which men fear. Tannis get them. (One had | |||
does fire, the other does cold). | |||
Items are split up. Silver taken of the Battleaxe. | |||
Brought 6 x healing potions from the Guild. | |||
===Day 3=== | |||
When we get back to the Guild, John our employer is bruised and bandaged, (trying to take | |||
apart a Golem). | |||
We go and hypnotize him to get more information, he is willing. Found he has missing | |||
memories concerning his assistant. Also catch up on the research from the Guild. (See first | |||
page) | |||
===Day 3=== | |||
When we get back to the Guild, John our employer is bruised and bandaged, (trying to take | |||
apart a Golem). Which was not happy to oblige. | |||
We go and hypnotize him to get more information, he is willing. Found he has missing | |||
memories concerning his assistant. Also catch up on the research from the Guild. (See first | |||
page) | |||
Dirk suggested to John that he should get hypnotized to see if the party could get any more | |||
information. | |||
The information that we got out of him was the he got the statue of the woman, (one of the | |||
sealings). He also got a Golden Torac, a number of nice jewelry, which is scarab beetle, a | |||
Bracelet, a necklace, a belt, and a quantity of gold. All these seem to be at his university | |||
office. | |||
He has a key to the door at the university. He has an assistant, Terry McChallister. | |||
Revision as of 03:24, 8 February 2026
add gms category
Scribe Notes
Summary
Adventure: The Dark Continent Adventure
GM: Miles Jackson
Season: Autumn 804 WK
- Party
- Employer
- John McCormick
- Mission
- rescue his young daughter Nicole from the demons that kidnapped her and sealing the temple up
- Pay
- 2000sp just for going on the mission
- 4000sp for rescuing the daughter
- 4000sp for sealing up the Temple (which in effect will remove the curse).
- Original scribe notes
- Media:Snau0301.zip
Scribe Notes
The Party
- Dirk, (elected party leader), a mixture to beast-master/ warrior / namer / military scientist, has the wolf named Shadow and a baby Phoenix. He is a Dwarf with a lovely Golden cloak. Good with Battleaxe.
- Raidon, a Human, he was an Air Mage (from the sounds of it, not any more, thought he still has some of the spell for that area). He has merchant and healer skills as well as Military Scientist. (below average in looks).
- Tannis, a Human Air Mage, not long a Guild member, good with a bow and has good horse riding skills.
- Robert, a Human Mind Mage, like to be in the front line for attacks, he has death aspect. Good with Battleaxe.
- Falco, a Human Shadow Mage. He is slight. He has mentioned his Thief skills. Likes his Rapier.
- Thedonna, a human Namer, not long with the Guild. Learning new things all the time.
The mission if we choose to accept it.
John McCormick comes from a different plane looking for Adventurers to rescue his young daughter Nicole from the demons that kidnapped her and sealing the temple up. The temple is in the Dark Continent where John had gone to look at and research for the University, among other things. He and some other people have unsealed the temple and cursed themselves. He does not really believe in magic because he comes from a technological society.
He will pay to each member of the party 2000sp just for going on the mission 4000sp for rescuing the daughter 4000sp for sealing up the Temple (which in effect will remove the curse).
The Information that the Party has been able to get out of John and Hildargo.
John went on an expedition to the Dark Continent to explore this Temple and bring back items for the University. He went with his assistant Terry and some hired soldiers to protect him, he also brought his eldest daughter Jasmine along with him.
He was warned by Hildargo, who lived in the ravine near where the temple was situated, which is a hole in the ground, to not discrete the Temple, (Do not open).
His soldiers mysteriously ended up dead or missing a half his bearers from a nearby village were killed off as well. A fellow explorer (a rival), by the name of Baron von Grunhiltz, also around the same time had decide to explore the temple.
They broke the seals of the Sarcophagus and took the items of treasure for further study. Since then strange things have started to happen.
John got the statue of a female with feline features. John assumes the other two statues, a bat and a cat, were taken by the assistant Terry and the Baron. John has received a strange message from one of them and he thinks it is to do with the strange things that are happen with his family.
Other items that John got were a golden Torac, a bracelet, a necklace, a belt, a Scarab Beetle broach and some gold coins. Terry took the gems and the Baron took the metals.
Hildargo says you need all the statues to seal up the Temple again and this should appraise the Demon who resides there.
From the information received the Demon is Alyria, who a mostly female body. She can transform into any animal. Her favorite creature is a lion and she likes the dark, weakness is light, bright light. She comes from the 7th plane of hell. She will grant powers. She has a vindictive streak.
There is some History that says people came down from the north and started to worship the God Basst at the Temple and Alyria got usurped. Basst is a feline god.
Back to Hildargo (a witch doctor).
Hildargo seems to be a sort of keeper of the Temple. He has made a deal with someone(thing) to verbally warn people off. He seems to be the friend of John and is helping him out for some reason. He says if the items are returned things should be okay. (From what he says and the way he says it you seem to think he has been forced into this arrangement, something to do with the entity??)
After the items were taken from the Temple weird things have started to happen to John’s family. Nicole the youngest start to get violent and after two months of this she was kidnapped by two foot tall flying demons with sharp claws and teeth (Quasit).
John has been D/A and he has a greater curse and it will take a Rank 35 to maybe get it off. All his family needs to get it off themselves otherwise they will re-infect each other. We accept the mission.
We have to wait 3 days for the conditions to be optimum for Hildargo to transport us to the plane we will need to go to. While we wait we go to Karakaz to get some potions to help us on our mission. Karakaz is two hours ride away from the Guild. She is also looking after Dirk’s Phoenix. Karakaz is deemed to be very ugly and repulsive in her features.
When we go visiting a Gollum is tending her garden we go to speak with it. It says we have to wait for Karakaz and that she will not be long. After about half an hour a dishealved young man comes out looking very dazed.
A high pitch voice asks us to come in. We ask if we can get some potions and greaters. In payment she would like to have a go with one of the party members. She picks Raidon, so he has to do the deed to get us the greaters and the potions. Raidon gets very shagged and will have explicit and not very nice memories of the experience. Karakaz is very please he lasted the whole session.
- Tannis, Dirk, Robert, Raidon, Thedona will get greaters +16
- Raidon an endurance with +18
- Dirk gets a potion for agility +8 points
- Falco an amour enhancer (+2 points to defence/amour?? and make skin go a sickly yellow colour), and also a +9 Greater
- Potions: 4 x resurrection suppository, a strength potion +17 (2 week duration)
Karakaz says that a delivery of herbs has not come through from a town and she will need these to do the potions. The village is reluctant to send more shipments. We are to take a message and give it to the person at the gate and that we are not to ask too many questions.
Pick up the herbs and bring the shipment back here. 2 girls have gone missing; they had been transporting the herbs to Karakaz. We will get a bonus if we sort out the problem. The bonus would be
- 2x stealth potions (2 weeks duration),
- 1 x Manual Dexterity +10 (2 weeks duration),
- 3 x healing potions (14 points),
- 4 x resurrection potions and
- 2 x troll skin salves (smear on limb and it will regrow)
The village is populated with werewolves.
Day 2
We go near the village in morning to deliver the message. Raidon, Robert and Shadow check to see if anything is following. They think squirrels.
Walking unseen is cast on all members of party except for Thedona who will deliver the message at the gate of the village. Dirk D/A’s Thedona and last magic to impact it ESP. Party members are lurking in the trees watching and waiting.
Thedona goes to the gate and knocks and hands over the message and then goes in, (she should have stayed outside and waited for the reply). When going through gate last magic to impact is Hellfire – no effect. (Aura going wacky???) She is taken to the hall where food and drink are served and gets spelled by one of the young men there.
Meanwhile the daughter of the leader comes out to see the other party members and says Thedona got saved by the village leader Garon. Thedona lusts after one of the young men. Garon says Hello and give a box of herbs for Karakaz, and do not open. An Iron box comes out Dirk D/As it get three questions trapped with hellfire opening it causes it to activate illusion special to counter it.
Tannis takes Thedona arm to help her out of the village, (still feeling the effects of the spell). Dirk gets Shadow to sniff to see if everyone is the right person. They are. Thedona gets to walk with the chest. Others are still unseen, Shadow scouting around. On the way back to Karakaz we find a body in the middle of the road, looks human and female. Party gets Thedona to stop to have a rest as if she has not seen the body yet. D/A (dead. formerly living and killed by a blow) Robert cast ESP and gets 90 foot range with a 60 degree angle and feels emotion of two confused and one angry.
Thedona starts walking again and acts surprised to see the body, so this will trigger the trap hopefully.
Trap triggered.
A smoke Granados comes flying out of thin air and lands at Thedona’s feet, then before the grenados take effect she see an Eleven lady come out onto the road in front of Thedona shouting in a guttural unknown language.
Fight ensues. We get attacked by two unseen trolls wielding battleaxes. The elf lady gets killed by a troll trying to get Dirk. One of the troll’s runs off when the fear spell is cast at it. The other troll gets hit with mental attack from Robert. Part of the party is damaged, takes healing potions.
We see what we find on the bodies
- 1 x Giant Battleaxe with silver teeth (200 pounds)
- 2 x undetectable potions
- 4 x smoke Granados
- 300sp
- strips of plate armour for metal.
decide to track it back to its hideout, it is a cave, when we get near there we hear heavy movement. We cast some spells and this stops it and then we check the cave out. We find glass vial with stuff in them. They get D/A to check what they are and the seem to be the Karakaz herbs.
We go back to Karakaz to claim the reward and get the other things we came for. Karakaz gives and extra reward of magical gauntlets, which men fear. Tannis get them. (One had does fire, the other does cold).
Items are split up. Silver taken of the Battleaxe. Brought 6 x healing potions from the Guild.
Day 3
When we get back to the Guild, John our employer is bruised and bandaged, (trying to take apart a Golem).
We go and hypnotize him to get more information, he is willing. Found he has missing memories concerning his assistant. Also catch up on the research from the Guild. (See first page)
Day 3
When we get back to the Guild, John our employer is bruised and bandaged, (trying to take apart a Golem). Which was not happy to oblige.
We go and hypnotize him to get more information, he is willing. Found he has missing memories concerning his assistant. Also catch up on the research from the Guild. (See first page) Dirk suggested to John that he should get hypnotized to see if the party could get any more information.
The information that we got out of him was the he got the statue of the woman, (one of the sealings). He also got a Golden Torac, a number of nice jewelry, which is scarab beetle, a Bracelet, a necklace, a belt, and a quantity of gold. All these seem to be at his university office.
He has a key to the door at the university. He has an assistant, Terry McChallister.