Falling the way rocks don't: Difference between revisions

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; Party  
; Party  
* [[Merconium]] - Mind mage - Jono
* [[Eydis]] - Dwarf Mind Mage - Kelsie
* [[Eydis]] - Dwarf Mind Mage - Kelsie
* Quentin - Namerish - Sean
* Quentin - Namerish - Sean

Revision as of 00:16, 23 April 2019

Summary

GM: Stephen
Season: Autumn 819 WK
Night: Monday
Location: New Windsor
Level: Low

Party
  • Eydis - Dwarf Mind Mage - Kelsie
  • Quentin - Namerish - Sean
  • Heddie - Giant Rune Mage - Julia
  • Sol - Elven Celestial fighter - Nick
  • Lydian - Hobbit Celestial - Chris R.
  • Thom - Human E&E - Errol
Employer & Mission
Hyren Scholar, correspondent of Heuros Sage.
Concerned about Heuros' note regarding fracturing the world. Please investigate and preferably stop this.
Excerpt from A study of rocks by Heuros, Sage Haguar
In conclusion, my study of the recent world anomaly near my old tower indicates the nature of rock to attract other matter based on relative mass and distance has been altered such that the attraction has one of 13 opposing polarities, each of which has an elemental aspect structured according to the principals of a fourth order pentacle.
Clearly this indicates the postulation of five celestial elements should not have been dismissed so quickly and the prevailing theory of five base elements has limited our understanding of magic as some of the oldest Elven writings have previously indicated.
I shall be voyaging immediately to follow up on a lead on the other orders of elements. Your thoughts on this matter shall reach me if delivered by moonlight as usual.
P.S. The anomaly is spreading and is likely to fracture this world when it reaches its heart and you may want to reconsider your investments in Walontaun.

Scribe Notes

Autumn 818wk
Fruit
Duesday
Guild Meeting
Employment offered - investigate dimensional/gravitational/temporal anomaly up north
if possible: prevent world from destroying itself
Acquired: 14 waters of healing (2ea, Rank 10) from guild security
PAY: Standard Guild Rate (SGR)
Transport Provided: Ship departing - Dawn Next day.


Misc:
Dragon attacked the city, recommended not to go outside
Book about rocks: gave information about various rock types (not useful)
-- Divination will give more information about properties of the rocks we are investigating.
--- (use four dimensional pentagram)


W'ansday
Early wake up
was delayed due to dragon cleanup and castle damage mess.
boarded ship at last moment.
Traveled Via deep sea rather than following coastline.


Dusk Attack:
several Undead creatures boarded ship.
(Merconium panicked at this)
Killed most, but leading necromancer/Lich (thing) and skeleton archers jumped overboard when it become highly apparent we were wining.
no loot of significance from encounter.
Attacked by Giant Roc, Ship Mast Damaged.
Th'rsday
Made port mid morning.
port was very busy with trade, however it lacked sustainable infrastructure
most merchant groups travelling with hired mercenaries rather than city guards.
significant crime and impoverishment in the area
(this could be an interesting area to set up a trade work if sufficient funds were brought in to establish a proper port.)
outside of city looks like a shanty town full of makeshift tents.
made a camp in a sheltered valley near some light growth. herbalist acquired some interesting herbs, but no food to forage.
cured infections from combat with the undead on the ship.
Frysday
Early STart: flying north, height of approximately 500ft.
spotted small town, landed, talked to locals
town encouraged us to not head to far out east.
we continued journey on foot, heading 10 miles east and then 20 miles north following river.
found another river-town, the rocks we need to investigate on other side of river to the north.
barge takes us across, camp is set for the night on other side.
Reapsday
Midnight beast encounter:
woken in middle of night to rustling by the riverside.
Massive 9ft long boar with shiny spines and tusks comes charging at the party once we readied up
very keen senses, very fast, very strong, very tanky, resistant to magic, seems to target magic.
mainly uses a running trample attack.
was killed after successfully casting control animal on it
several heart runes were triggered in the incident and the fight was very tiring.
Harvested: 2x Star Silver tusks, Massive Leather pelt with star silver spines, Jar of Corrupted blood.
boar was very hard to skin/harvest from, took us 6 hours to get pelt off it.
encountered a ship in early morning (8am), who were tracking the boar
claimed that as a result of the local baron, that all loot and carcass to be given to hunters on "pain of death" for "poaching"
(this is despite the fact the boar attacks us, and to the victor the spoils!)
after a light engagement, (where Heddie killed one of the ship men with her Giant Bow.) we fled north away from the river
I attempted to create a web of darkness between us and the boat but failed miserable and became painfully diseased.
we fled north away from the river setting up camp in a cave, contained lots of interesting plant and herbs.
was cured of disease after multiple efforts, however all my hair came out, and was turning silvery (similar to star silver) ( not allowed to collect these)
Sunday
We encountered a near sentient creature after second night watch, using esp and lighting, we could tell it was surprised but not frightened of light and was very stealthy.
the light attracted some very large mosquito's before it faded (not good). russlign continues from near sentient creature in bushes.


lessons learned
be careful of zombies trying to maul your face off (they aren't quiet like Spectre)
looking up maybe dangerous.
Misc:
While traveling to boat, passed bakery:
Party Leader promise #1: Will purchase baked goods next time we pass a bakery while not in a pressing rush.
during day steering, we suddenly change course to 'avoid significant danger' as sea.
Personal note: it feels good to be back on the ocean again, there just considerable less chains...
all of the star silver materials have anti magic properties
wands/staves made of these materials would increase both cast chance from channelling Mana, but also cause every fail to backfire.

Logistics

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Ey Qu He So Ly Th
Gtr Enchant (Th) 12 +13% BC 2 areas 4 days MG+SK MG+SK MG+MR MR+Mg
Gtr Heroism (Qu) 13 +4% SC, +1 Dam, +7% bonus to reaction and fear rolls 7Hrs *
Magic (caster) Rk Effects Dur
Magic (caster) Rk Effects Dur
  • Quentin receives from the spell +14% SC, +2 Dam, and +14% bonus to reaction and fear rolls.

Short Term

Magic (caster) Rk Effects Dur Ey Qu He So Ly Th
Enchant Weap (Th) 13 +14 SC, +5 DM 18 mins
Coruscade (So) 8 +18 Def 4.5h
Magic (caster) Rk Effects Dur
Magic (caster) Rk Effects Dur
Mil Sci

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Quentin Eydis Thom Quentin
Sol Heddie Lydian

Marching Order:

Skirmish Formations (Front)
Default

Quentin Heddie Eydis
Thom Lydian Sol

Double File

Quentin Sol
Lydian Thom
Eydis Heddie

Single File

Quentin
Sol
Lydian
Thom
Eydis
Heddie

Loot and Expenses

Loot

2x Star-silver Tusks
1x massive boar leather pelt w spines of star silver
1x Jar of Corrupted blood (approx 5 uses of rune magic, +20)

Calendar

Autumn 819wk: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 819wk: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 819wk: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest