Just Deserts: Treasure: Difference between revisions
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===Wand - Mana Zones=== | ===Wand - Mana Zones=== | ||
This 9 inch long clear crystal wand contains up to 3 charges of Create Mana Zone. When used it will increase the mana level in a 30ft radius from the user by 1 level, to a maximum of high. None will become low, low becomes normal, normal becomes high. | |||
Base Chance: % | |||
The nature of the crystal allows it to self recharge over time. It must be left in a High Mana Zone for a contiguous period of 1 year to regain 1 charge. Some areas of "higher" mana may reduce this recharge time, or there may be certain powerful entities who can recharge the wand, both at the discretion of the GM | |||
Duration: hours <br> | |||
Base Chance: 99% <br> | |||
Duration: 24 hours <br> | |||
Charges: | Charges: | ||
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|align="center"| Alusia | |align="center"| Alusia | ||
|align="center"| Magical | |align="center"| Magical | ||
|align="center"| | |align="center"| Mana | ||
|align="center"| | |align="center"| 6000 sp | ||
|align="center"| No | |align="center"| No | ||
|align="center"| Dean Ellis | |align="center"| Dean Ellis | ||
|} | |} | ||
===Wiccan Amulet - | ===Wiccan Amulet - Hypericum=== | ||
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon | |||
or Daemonic being. | |||
{| border=0 cellspacing=2 | | {| border=0 cellspacing=2 | | ||
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|align="center"| Alusia | |align="center"| Alusia | ||
|align="center"| Magical | |align="center"| Magical | ||
|align="center"| | |align="center"| Protection | ||
|align="center"| | |align="center"| 860 sp | ||
|align="center"| No | |align="center"| No | ||
|align="center"| Dean Ellis | |align="center"| Dean Ellis | ||
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===Wiccan Amulet - Diamonds=== | ===Wiccan Amulet - Diamonds=== | ||
Increases all of the wearer’s Strike Chances by 2. | |||
{| border=0 cellspacing=2 | | {| border=0 cellspacing=2 | | ||
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|align="center"| Alusia | |align="center"| Alusia | ||
|align="center"| Magical | |align="center"| Magical | ||
|align="center"| | |align="center"| Accuracy | ||
|align="center"| | |align="center"| 8000 sp | ||
|align="center"| No | |align="center"| No | ||
|align="center"| Dean Ellis | |align="center"| Dean Ellis | ||
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===Wiccan Amulet - Luck=== | ===Wiccan Amulet - Luck=== | ||
Made from tiger’s or alligator’s teeth. It increases the wearer’s Magical Resistance by 3 and | |||
adds 2 to the wearer’s defense. | |||
{| border=0 cellspacing=2 | | {| border=0 cellspacing=2 | | ||
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|align="center"| Alusia | |align="center"| Alusia | ||
|align="center"| Magical | |align="center"| Magical | ||
|align="center"| | |align="center"| Luck | ||
|align="center"| | |align="center"| 2400 sp | ||
|align="center"| No | |align="center"| No | ||
|align="center"| Dean Ellis | |align="center"| Dean Ellis | ||
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===Wiccan Amulet - Iron=== | ===Wiccan Amulet - Iron=== | ||
No Demon or Daemonic being will willingly approach closer than 10 feet to the wearer in most | |||
cases. | |||
{| border=0 cellspacing=2 | | {| border=0 cellspacing=2 | | ||
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|align="center"| Alusia | |align="center"| Alusia | ||
|align="center"| Magical | |align="center"| Magical | ||
|align="center"| | |align="center"| Protection | ||
|align="center"| | |align="center"| 4000 sp | ||
|align="center"| No | |align="center"| No | ||
|align="center"| Dean Ellis | |align="center"| Dean Ellis | ||
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===Wiccan Amulet - Jade=== | ===Wiccan Amulet - Jade=== | ||
No undead will willingly approach closer than 30 feet to the wearer in most cases. | |||
{| border=0 cellspacing=2 | | {| border=0 cellspacing=2 | | ||
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|align="center"| Alusia | |align="center"| Alusia | ||
|align="center"| Magical | |align="center"| Magical | ||
|align="center"| | |align="center"| Protection | ||
|align="center"| | |align="center"| 4000 sp | ||
|align="center"| No | |align="center"| No | ||
|align="center"| Dean Ellis | |align="center"| Dean Ellis | ||
|} | |} |
Revision as of 10:12, 31 August 2013
Starting the placeholders for loot write ups.
Fire Bead
A small tear drop of translucent glass, a fire bead is a remnant from a fire and desert based undead called a Haze. A fire bead has the following properties:
- When empty, will absorb the first two points of fire damage from any source, making it full
- When full, the bead can be drawn upon for two spell FT, making it empty.
- If the spell(s) used to draw the FT are fire based, add 10 to the cast chance
- If the spell(s) used to draw the FT are water based, subtract 10 from the cast chance
- From dawn to dawn, the fire bead can only change state twice
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Fire | 1000 sp | No | Dean Ellis |
Invested - Whispering Wind
Ring with 5 charges of Whispering Ring rank 20
Base Chance: 130%
Range: 2100 miles
Message Length: Up to 100 words
Time for message to be received: 1 hour (+ 2 minutes per mile)
- 20 hours (minimum of 1 hour).
Charges:
5 | 4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Communication | 7500 sp | No | Dean Ellis |
Invested - Whispering Wind
Ring with 5 charges of Whispering Ring rank 20
Base Chance: 130%
Range: 2100 miles
Message Length: Up to 100 words
Time for message to be received: 1 hour (+ 2 minutes per mile)
- 20 hours (minimum of 1 hour).
Charges:
5 | 4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Communication | 7500 sp | No | Dean Ellis |
Invested - Shadow Walk
Ring with 3 charges of Shadow Walk rank 20
Base Chance: 106%
Range: 25 miles
Teleport from current shadow to another shadow in line of sight or memorized within range
Charges:
3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Teleportation | 16500 sp | No | Dean Ellis |
Invested - Shadow Walk
Ring with 3 charges of Shadow Walk rank 20
Base Chance: 106%
Range: 25 miles
Teleport from current shadow to another shadow in line of sight or memorized within range
Charges:
3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Teleportation | 16500 sp | No | Dean Ellis |
Invested - Shadow Wings
Ring with 6 charges of Shadow Wings rank 20
Base Chance: 125%
Range: 210 ft
Duration: 10 hours 30 minutes
Speed: 50 mph
Charges:
6 | 5 | 4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Flying | 15000 sp | No | Dean Ellis |
Invested - Shadow Wings
Ring with 6 charges of Shadow Wings rank 20
Base Chance: 125%
Range: 210 ft
Duration: 10 hours 30 minutes
Speed: 50 mph
Charges:
6 | 5 | 4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Flying | 15000 sp | No | Dean Ellis |
Artefact - Cover of Darkness
This matte black, shoulder to floor cloak has many properties to do with concealment and storage To use the cloak, whether it be to store or remove an item, or activate an ability, requires a pass action to twirl the cloak. The following options are available:
- May contain up to 3 non sentient creatures whose combined mass and size can be no more than a warhorse.
- 3 war dogs, 2 large wolves, or one bear would be appropriate. Each creature must be jet black as its primary colour. Time does not pass for the creatures so stored
- May contain up to 10 mundane items whose combined weight is no more than 200 pounds.
- All items must be black, and of a size no bigger than could be covered by the cloak
- May contain up to 6 vials of poison.
- These can be of any sort, and are undetectable by normal means while stored
- May contain 1 charge of Darkness at any Rank.
- This may be loosed from the cloak as an activation to normal effect, whereupon it would need to be recharged
- If a darkness is present in the cloak, then the wearer can swirl the cloak around themselves to incase themselves in darkness. This provides a Blending effect if currently in a darkened area, or can improve the lighting modifiers for a Dark mage casting
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Darkness | 12000 sp | No | Dean Ellis |
Armour - Shadow Leather
This dark grey hard leather armour is sized for a human, weighs 12 lbs and can be cast in. It provides 5 points of Protection, and reduces all incoming damage by 1 such that the wearer would ignore a FT blow of 6 damage or less. Its lightweight materials coupled with its coloration provides a bonus to Stealth of 5 and does not reduce AG.
It also provides the following benefits to the wearer:
- Doubles the effective range of vision of any night vision ability or spell on the wearer
- The wearer may fold their own shadow, or any shadow generating magic on them, into the armour at whim
- This includes, but is not limited to, Shadow Form and Shadow Wings
- While folded away, the magic has no effect on the wearer, though the duration continues as normal
- A bonus of 20 to Stealth is gained when any shadow is folded away, and the wearer is considered to be in shadow
- The shadows can be returned, individually or entirely, at whim
- Enhances any charismatic aura, heroism, or similar spell or effect on the wearer, by 4 ranks or +20, whichever is more appropriate.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Shadow | 12000 sp | No | Dean Ellis |
Artefact - Starry Night
This jet black bracer is sized to be worn on a human or similar forearm. It has the following properties:
- Increases Astrologer and Navigator ranks by 1 while worn
- By using a pass action, can cause the stars in the sky above the wearer to be shown on the surface of the bracer, no matter the overhead lighting or concealment
- Gives a 20 point bonus to any action involving star reading or similar
- If empty, it can absorb one star magic targeted on the user or the area they stand in, making it full
- If full, the stored magic may be triggered as normal, making it empty
- Cannot change state more than twice in a 24 hour period
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Stars | 10000 sp | No | Dean Ellis |
Wand - Mana Zones
This 9 inch long clear crystal wand contains up to 3 charges of Create Mana Zone. When used it will increase the mana level in a 30ft radius from the user by 1 level, to a maximum of high. None will become low, low becomes normal, normal becomes high.
The nature of the crystal allows it to self recharge over time. It must be left in a High Mana Zone for a contiguous period of 1 year to regain 1 charge. Some areas of "higher" mana may reduce this recharge time, or there may be certain powerful entities who can recharge the wand, both at the discretion of the GM
Base Chance: 99%
Duration: 24 hours
Charges:
3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Mana | 6000 sp | No | Dean Ellis |
Wiccan Amulet - Hypericum
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Protection | 860 sp | No | Dean Ellis |
Wiccan Amulet - Diamonds
Increases all of the wearer’s Strike Chances by 2.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Accuracy | 8000 sp | No | Dean Ellis |
Wiccan Amulet - Luck
Made from tiger’s or alligator’s teeth. It increases the wearer’s Magical Resistance by 3 and adds 2 to the wearer’s defense.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Luck | 2400 sp | No | Dean Ellis |
Wiccan Amulet - Iron
No Demon or Daemonic being will willingly approach closer than 10 feet to the wearer in most cases.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Protection | 4000 sp | No | Dean Ellis |
Wiccan Amulet - Jade
No undead will willingly approach closer than 30 feet to the wearer in most cases.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Just Deserts | Winter 813 | Alusia | Magical | Protection | 4000 sp | No | Dean Ellis |