The Lady Vanishes - Dellith's Award: Difference between revisions

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[[category: Jim Arona]]
[[category: Jim Arona]][[Category: Dellith]]
Return to [[The_Lady_Vanishes#Award_Disposition|Award Disposition]]<br>
Return to [[The_Lady_Vanishes#Award_Disposition|Award Disposition]]<br>
Dellith returns to the Guild on ---- 812 WK with  35,310.42 Experience and has earnt, after Guild Taxes<br>314tsg<br>
Dellith returns to the Guild on ---- 812 WK with  35,310.42 Experience and has earnt, after Guild Taxes<br>314tsg<br>

Revision as of 21:36, 15 September 2015

Return to Award Disposition
Dellith returns to the Guild on ---- 812 WK with 35,310.42 Experience and has earnt, after Guild Taxes
314tsg
15gs
5sp
She spent 112 days away from the Guild, and has used 38 training days on the adventure.

she may
advance any Talent 11 Ranks.
advance her Rank in Stealth by 1 at only 90% of the cost and no time.
advance her Rank in Climbing by 1 at only 90% of the cost and no time.
advance her Rank in Flying by 1 at only 90% of the cost and no time.
she has been immersed in these languages
Volksprach - 39 days
Songla - 7 days
Thari - 21 days

She may include the time associated with each language as part of his training time.

Consumables




Barque of the Sun

This wooden and bronze barque is 8 inches long and about 3 inches across at the widest. It weighs 9 oz.
If a command word is uttered, the barque will grow in size to 8 feet in length, 3 feet across at the widest, and it will weigh 85 lbs. It will fly directly westward, avoiding all obstacles (if going around or above them will suffice), disappearing beyond the horizon in 12 Pulses. If it cannot avoid an obstacle, then it is catastrophically destroyed on impact, which will have similarly dire consequences on any passengers. Assuming this doesn't happen, passengers must make individual Flying checks each Pulse at a penalty of 720 or be flung from the barque at incredible speeds, well beyond the rate of falling. Within the passing of a minute, it will pass beyond the ken of mortals.
Whatever the time of day (except within 5 minutes either side of midnight), within four minutes of the barque passing beyond the horizon, the sun will rise in the east, and this counts as dawn for those creatures that are affected by such things.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Solar 7,000sp px50 Jim Arona 021 076 9376

Potions

Rainbow Potion

This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 2 rollup D10 points of health restored, EN first, wrapping to FT. This will restore FT lost to spell casting or tiredness
If Thaeuss or Serra Angelus apply the contents to the site of a Specific Grievous Injury, then, in addition to the health restored, the wound will be treated as if by (and taking exactly the same amount of time as) a Rank 10 Healer.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Integrity 1,000sp px50 Jim Arona 021 076 9376

Potion of Pentecost

This potion is contained in a heavy glass vial and requires a pulse to prepare. It weighs 4 oz and does not break easily.
A flame appears on the brow of the imbiber as soon as it is drunk. Its effects will last until the next Solstice or Equninox, whichever comes first, or until the flame is extinguished. For the duration, the imbiber acquires the language of whoever they speak with at one Rank less. They may use the time speaking that language as 'immersion' for the purposes of calculating training time if they choose to Rank that language.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Lands of Chaos Magical Communication 5,000sp px50 Jim Arona 021 076 9376

Jazz

This bottle is fragile but if it is on a belt or otherwise easily accessible, the potion can be drunk without requiring a Prepare Action. It encumbers as if it weighed 4 oz.
Whoever drinks Jazz gains an extra Action at their normal Initiative Value + 20. However, their EN value is halved. Four Pulses after taking it, the Jazz effect will wear off, at which point their EN loss may be cured.
Taking two potions of Jazz does not give the imbiber 2 extra Actions a Pulse. Instead, the duration queues, while EN value is halved yet again. In other words, if Tsayoi were to take Jazz in Pulse 1, in Pulse 2 he would have 2 Actions and his EN value (25), is reduced to 13. His second Action in Pulse 3 is to take yet more Jazz (meaning that it will wear off in Pulse 9, not Pulse 5) and now his EN value is reduced to 7. Note that EN value is affected, so any attempt to restore it will either fail or cause the Jazz effect to dissipate.
Although the imbiber may benefit from the effects of a Strength of Stone spell before they take Jazz, they are no longer a legal target for this spell until the Jazz effect has worn off.
When Jazz has worn off, the imbiber's maximum EN value is restored but not their EN value. To continue the example with Tsayoi, he will have to be restored of 18 points (to take him from 7 to 25) before his EN value is fully recovered.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Enhancement 1,000sp px50 Jim Arona 021 076 9376

Slap

This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.
When the seal is broken beneath someone's nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.
It does not rouse the dead.

    3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Restoration 1,000sp px50 Jim Arona 021 076 9376

Blue

This bottle is fragile and if it is on a belt or otherwise easily accessible, does not require a Prepare Action to use. It encumbers as if it weighed 4 oz.
The contents of this bottle work by contact, and need only be dashed onto exposed skin to work. Anyone so treated will recover 1 point of EN per Pulse if their EN is negative. The effect lasts for 6 Pulses. Multiple applications of Blue will stack, but will never, by themselves, restore EN to greater than zero.
Note: Entities who are alive but whose EN is negative lose 1 point of FT per Pulse until FT is exhausted, whereupon they lose 1 point of EN per Pulse. Blue has no effect on FT loss.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Restoration 500sp px50 Jim Arona 021 076 9376

Angelblood Potion

This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 40 points of health restored, EN first, wrapping to FT (but not tiredness or spell FT) and for the remainder of that Pulse are immune to all damage.
If more of these potions are drunk within 4 Pulses of the first, the subsequent ones will have no effect at all.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Avatar Restoration 2,000sp px50 Jim Arona 021 076 9376

Oil of Timelessness

This potion weighs 4 oz. It may be opened and closed without diminishing it's efficacy.
The bottle contains enough oil for 1 application, where Elves, Orcs, Dwarfs and Humans require 1, Hobbits require ½ and Giants require at least 2 to cover themselves. Once covered, the first 50 Ranks of magic that Slows or Stops the passing of time are ignored.
Thus, if an entity protected by this oil is the target of a Rank 15 Slowness spell, they ignore the magic and reduce the amount of protection from 50 to 35. If they successfully Resist the spell, they reduce the protection from 50 to 43.
Once applied, the oil will lose its mystical properties on the occasion of the next midnight.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Avatar Eternal 1,500sp px50 Jim Arona 021 076 9376

Invested Items

Bubble of Force

Range: 11 feet
Duration: 140 minutes
Base Chance: 64%
Resist: Passive
Target: Area
This river-smoothed stone contains an invested charge of the spell, Bubble of Force. The spell causes an iridescent bubble of force to appear. The substance of the bubble prevents the occupant(s) from interacting with the world outside the bubble other than by sight and sound. The bubble is transparent to low levels of light and sound, but it prevents damaging levels of either passing through it. The bubble is impervious from both sides. It also absorbs physical damage, including that caused by falling. The bubble is impenetrable to magic - it may not be targeted through, and area effects will not pass through the bubble. Inside, it provides a stable, warm and dry environment, with fresh air to breathe. The surface of the bubble is hard to the touch. The bubble may be rolled on a solid surface by an entity within it, by entities outside, or by a very strong wind or similar physical force. It will float on water or mud, lava and similar semi-solid substances, and may be carried by wind or current. The bubble is 5’ in diameter (one hex). All the bubble must appear within range. The bubble may enclose any entities and objects completely within the target hexes, if they fail to resist.
Successful resistance will cause the entity to be gently pushed aside by the bubble. If the spell is cast in a gas, the gas is displaced outside the bubble. If cast in a liquid, the liquid is displaced, and the bubble will bob to the surface. The spell may not be cast inside a solid substance, or where there is insufficient room for the bubble to form without having to displace an immovable solid. Thus the whole sphere will always appear above ground. The bubble may be dissipated by anyone casting a Binder Special Knowledge Counterspell of at least equal Rank.
The Base Chance on the spell is modified by the Caster's MA, WP and Enchantment, not the one who triggers it

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Binding & Animating 1350sp px50 Jim Arona 021 076 9376

Mind Blast

Range: 50 ft
Duration: Special
Base Chance: 64%, WP: 23
Resist: Passive
Target: Entity
Effects:This rounded riverstone contains a invested charge of an incantation of Mental Attack. When it is triggered, it fills a volume that is 12 ft wide, 50 ft long which emanates from the stone. Entities in the area are not knocked unconscious, but any who fail to Resist find themselves confused and disorganised, and may not act until they have spent 3 Pass Actions. The incantation is still a Mental Attack, so Mind Shield provides the usual bonus.
If victims of this effect are attacked even if no damage is done, then they may Break 100: PC + WP + Sense Danger to recover their senses.
The Base Chance on the spell is modified by the Caster's MA, WP and Enchantment, not the one who triggers it.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Sorceries of the Mind 2,450sp px50 Jim Arona 021 076 9376

Mind Blast

Range: 50 ft
Duration: Special
Base Chance: 64%, WP: 23
Resist: Passive
Target: Entity
Effects:This rounded riverstone contains a invested charge of an incantation of Mental Attack. When it is triggered, it fills a volume that is 12 ft wide, 50 ft long which emanates from the stone. Entities in the area are not knocked unconscious, but any who fail to Resist find themselves confused and disorganised, and may not act until they have spent 3 Pass Actions. The incantation is still a Mental Attack, so Mind Shield provides the usual bonus.
If victims of this effect are attacked even if no damage is done, then they may Break 100: PC + WP + Sense Danger to recover their senses.
The Base Chance on the spell is modified by the Caster's MA, WP and Enchantment, not the one who triggers it.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Sorceries of the Mind 2,450sp px50 Jim Arona 021 076 9376

Instant Golem

Range: 60 feet
Duration: 55 minutes
Base Chance: 91%
Resist: None
Target: Object(s)
This river-smoothed stone contains an invested charge of the spell, Instant Golem. This spell is cast to produce a Stone golem from materials within their range.
If a sufficient quantity of materials is not within range, the spell will automatically fail.
When triggered the materials within range will animate and draw together at the point where the majority of the materials are coming from. A golem will form in 10 seconds. In the pulse after it has finished forming the golem will be ready to carry out its master’s commands.
The effective rank of the golem is 11.

12' Stone Golem
PS: 53 MD: 18 AG: 16 MA: None EN: 28 FT: 30
WP: 20 PC: 10 PB: 18 TMR: 7 NA: 6
Weapons
It may attack with one hand/foot (unarmed) OR the stone Giant Axe formed as part of its right arm. NB Golems do not make special attacks such as double-strike or multi-hex strike. At 0 EN they de-animate. Stone Golems are noisy.
Hand/Kick: IV: 32, BC: 112%, [D – 4]+13, Melee & Close, Rank 6.
Giant Axe: IV: 32, BC: 108%, D+14, Melee, Rank 6.

The duration of the golem is the duration of this spell. At the end of the duration the golem will collapse and its component materials will re-animate and attempt to return to their previous location and state.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Binding & Animating 2000sp px50 Jim Arona 021 076 9376

Invested Weapon of Flames

Range: 40 ft
Duration: 12 minutes
Base Chance: 61%
Resist: Passive
Target: Weapon
Effects:This rounded river stone contains a charge of Weapon of Flames. When it is triggered on a weapon within range, it will burst into flames without causing harm to it or its wielder. The Strike Chance is increased by 8 and damage is increased by 4. Against entities which are creatures of cold or water, or against the Undead, damage increases to +7. A missile may be a target of this spell, but not a missile thrower, i.e. an arrow is a legal target, but not a bow.
The Base Chance on the spell is modified by the Caster's MA, fire bonuses and Enchantment, not the one who triggers it.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Fire 1,750sp px50 Jim Arona 021 076 9376

Amulets

Calamar Phylactery

This phylactery weighs 4 oz and must be worn on the upper left arm to be effective.
The wearer may use a charge which will allow them to re-roll a percentile check upon seeing the results and being unhappy with it. If this is attepted a second time within 8 Pulses of the first, it will use up a charge but have no effect at all.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 The Abyss Magical Utterdark 10,000sp px50 Jim Arona 021 076 9376


Weapons

The Closer of Ways

This bronze khopesh weighs 6 lbs. The base Strike Chance is 79 and the Damage is 2 rollup D10 + 2. It is treated as a hand and a half and it may not be broken as a result of over-strengthing. .
When this weapon is wielded, no magic that Teleports, Banishes, Summons, Gates, Calls or Sends may depart from or terminate in its megahex. This will affect a Rune Portal while it is within the khopesh's area of effect.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Ways 16,500sp px50 Jim Arona 021 076 9376

Armour

Jewellery

Miscellaneous

Packrat Pack

This pack is made from the fur of a packrat. An object can be placed inside it so long as at least two of its dimensions are less then 30 cms. It has a maximum weight capacity of 30 lbs, although it never weighs more than 8 lbs.
When the owner wishes to reclaim a particular object from the pack, they must spend a Free Act or a Pass Action (or both) and roll percentile dice. If the result is less than or equal to 1 x MD, then they have successfully withdrawn what they were looking for.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Biologicks 10,750sp px50 Jim Arona 021 076 9376

Library Chair

This wooden chair is 32 inches high, 28 inches wide and 22 inches deep. It weighs 15 lbs.
It will cleanse the occupant's mind of the effects of Hypnotism, Enchanted Sleep, Compelling Obedience, Mental Attack, Fear, Charm, Control Entity, Domination, Suggestion, Hallucination and other spells that affect the workings of the mind or personality. For each minute that the occupant sits in the chair, spell by spell, the Rank will be reduced by 1. When the Rank falls below zero it will be entirely dissipated. The order of this reduction is by ascending order of Experience Multiple (i.e. Hypnotism will be reduced before Compelling Obedience).
Whoever sits in the chair is protected as if by a Mind Shield of Rank 6.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Psionics 11,000sp px50 Jim Arona 021 076 9376


Allies

Lore

Abilities