Walk a Crooked Mile: Treasure: Difference between revisions

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== Obisidan Dagger ==
== Obsidian Dagger ==
Good from behind, apparently. +3 penetration.
Good from behind, apparently. +3 penetration.
Adds double dice roll from behind/surprise.
Assassin skill.
Damage D+4
Base chance 50%.


== Glass Dagger ==
== Glass Dagger ==

Revision as of 02:34, 22 April 2013

Return to Walk a Crooked Mile

LINGUIST707a Field Methods - Persian

Consumables

Other

Grenadoes

Charms

Herbs

Potions

Potion of Invisibility

This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.
The Rank of the Invisibility is 20


Potion of Invisibility

This potion weighs weighs 1/4 lb and its container is fragile. If it is attached to a belt or other similar easy to get to place, it may be drunk in a single Pass Action. It does not need to be Prepared.
The Rank of the Invisibility is 20

A Pleasant Day at the Beach

This potion weighs 1/4 lb and its container is robust.
Whoever drinks this potion will experience a memory of a day at the beach, which is surpassingly pleasant, even is if such things are normally repellant to them. The duration of the experience is 6 hours.

a thimble sized potion

This potion weighs 1oz, and its container is robust.
The mouth of the bottle is ovoid.

Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it's a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.

a thimble sized potion

This potion weighs 1oz, and its container is robust.
The mouth of the bottle is ovoid.

Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it's a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.

a thimble sized potion

This potion weighs 1oz, and its container is robust.
The mouth of the bottle is ovoid.

Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it's a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.

a thimble sized potion

This potion weighs 1oz, and its container is robust.
The mouth of the bottle is ovoid.

Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it's a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.

a thimble sized potion

This potion weighs 1oz, and its container is robust.
The mouth of the bottle is ovoid.

Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it's a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.

a thimble sized potion

This potion weighs 1oz, and its container is robust.
The mouth of the bottle is ovoid.

Gaze potion Goes in the eye (using Alchemist skill) If under Alchemist 9 can lose the eye as it's a poison (need to poke it out) Can fire at someone up to 12 hexes away. If they lose resistance roll (make resistance roll of 76 or higher), lose all fatigue. There are 3 shots.

Scrolls

Invested Items

Dust

Amulets

Hags Eye Fetish x 3

Agate, Hags see through them. +15 against disease. If you fail against disease use a charge. Has 3 charges.

a small soapstone figurine

This soapstone figurine is about as long as a man's index finger. It weighs 1/8 of a lb.

Use animated or necromancy. Target figurine. Creates a spirit person. Rank 7 Cook. Once per day.

a small soapstone figurine

This soapstone figurine is about as long as a man's index finger. It weighs 1/8 of a lb.

Use animated or necromancy. Target figurine. Creates a spirit person. Rank 7 Tailor. Once per day.

a small soapstone figurine

This soapstone figurine is about as long as a man's index finger. It weighs 1/8 of a lb.

Use animated or necromancy. Target figurine. Creates a spirit person. Rank 7 Carpenter. Once per day.

a red clay doll

This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.

If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.

a red clay doll

This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.

If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.

a red clay doll

This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.

If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.

a red clay doll

This clay doll is about 15cms tall and is made from an oily red clay. It is a naked female figure, whose breasts and hips are abnormally large, and the waist is unnaturally waspish. It is particularly fragile.

If a person breaks it, the person triggers a death curse. It makes them flammable. If Endurance goes less than half they are consumed to ash, no body left.

Weapons

The Savage Gauntlet

This clawed gauntlet of the left hand is treated as a cestus and weighs 3lbs. It is made of bronze and the blades are decorated with ivory. It was made for someone of size 6. Resizing it for a smaller hand requires the arts of an Armourer of Rank 6, and it will cost them 1,000 sp per size category reduced. They will likely charge a premium for their labour, as well.
The base Strike Chance is 52%, which is further modifed by the wearer's PS - 15. This can be a penalty. It allows a left handed strike at a penalty of 10, unless the wearer is, actually, left handed, in which case, no penalty applies at all.
It is particularly well-made and hard, entitling the wearer to Break 100 + 3 x MD to avoid any Specific Grievous Injury (and the damage associated with it) if it would strike at their left hand or wrist.
The wearer may spend EN to change the quality of their Strike. The initial cost in EN is 3, doubling on each subsequent occasion, resetting at midnight. It must be declared before the Strike is attempted. Misses become hits, hits become blows directly to EN, blows directly to EN become Possible Specific Grievous Injuries, and a Possible Specific Grievous Injury result becomes two such wounds.
The Damage Modifier is calculated differently. It is 2 rollup D10 - 5. This is further modified by Rank in Cestus, Rank in Warrior or Assassin (but not both at the same time), and the gauntlet will accept weapon spells.

Damage from PS is calculated like this:

PS bonus
20 + 0
21 & 22 + 1
23 - 25 + 2
26 - 29 + 3
30 - 34 + 4
35 - 41 + 5
41 - 48 + 6

and so on.
The claw inflicts A class Specific Grievous Injuries. If the wearer's PS is 20 or more, it may inflict B class Specific Grievous Injuries. If the wearer's PS is 26 or more, it may also inflict C class Specific Grievous Injuries. Results that cause amputations or decapitation are always ignored, however.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Crooked Mile Autumn 813 Alusia Magical Chaos px50 Jim Arona 021 076 9376

Scimitar Claw

This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.
The base Strike Chance is 60, and the Damage Mdifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.
When the mummified hand is animated by means of the Animating Bodily Parts spell:

  • the MD and PS of the wielder's weapon hand increases by 1 (+1 per 2 Ranks).
  • the wielder may deliver multi-hex Strikes one handed.

However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Crooked Mile Autumn 813 Alusia Magical Chaos px50 Jim Arona 021 076 9376

Hook-Bladed Dagger

This dagger weighs 12 oz. It is unwieldy to use, requiring MD of 18, and the base Strike Chance is 40%. The wielder adds their MD to the Strike Chance, along with bonuses from Rank in weapon spells, Warrior and the weapon itself. However, MD in excess of 20 adds further bonuses, according to the schedule below:

MD bonus
20 + 0
21 + 1
22 + 3
23 + 6
24 + 10
25 + 15
26 + 21
27 + 28
28 + 35

and so on. It inflicts 2 rollup D10 damage, but no bonus damage from PS is ever applied. Instead, damage is increased by 1 for every 5 points of MD in excess of 18.
The blade is wickedly sharp, ignoring the first 3 point of Protection from armour, natural or otherwise. Blows to EN are inflicted at 20% of the modified Strike Chance, Specific Grievous Injuries on 10%.
It may be thrown, but not safely. If it does not strike an opponent, it will return to the thrower, and inflict damage upon them unless they Break 100 + 2 x MD. A failure means a D10 is rolled. If the result is "1", an A Class Specific Grievous Injury is rolled for, and in any case, damage directly to EN is applied. If a "2" is rolled, again, damage directly to EN is applied. Otherwise, the damage is a FT blow. Protection from armour or natural armour is reduced by 3, as normal.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Crooked Mile Autumn 813 Alusia Magical Chaos px50 Jim Arona 021 076 9376

Obsidian Dagger

Good from behind, apparently. +3 penetration.

Adds double dice roll from behind/surprise. Assassin skill. Damage D+4 Base chance 50%.

Glass Dagger

Only counts spell armour, ignores Protection and damage reduction, inflicts 1 rollup D10 damage to PC, WP when PC is exhausted, unknown what happens at 0 or less WP, PC recovers by resting (only) similar to the way FT recovers naturally. WP recovers by resting (only) similar to the way EN recovers naturaly.

Armour

Greenwitch Armour

This leatherlike armour is covered by green, squamous growths. It provides x Protection, or reduces damage from blows directly to EN and Specific Grievous Injuries by x.
It will fit anyone of size 6 if they are a women. Otherwise, extensive treatments from high-Ranked Healer may be required.
It weighs 24 lbs, reducing AG by x. In a wooded, marshy or grassland environment, it adds x to Stealth.

Jewellery

Miscellaneous

a dessicated hand

Probably a spell rack

a disc with five spider-like legs

Probably not a pram

a green witch's hat

a robe made of weird black silk

sticky slippers

Cape of Retreat

This dark,velvet cape weighs 1 lb.
It must be worn over the left shoulder and arm, whereupon it will increase the wearer's Stealth by 20 for the purposes of concealing a weapon no larger than a short sword under it.
Once a day, it allows the wearer to move backwards at their full TMR without changing facing.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Crooked Mile Autumn 813 Alusia Magical Shadow px50 Jim Arona 021 076 9376

Allies

Lore

Abilities

Light - Revelation

Range: 15 feet + 15 / Rank
Duration: 15 seconds x [D - 5] x Rank
Resist: None
Storage: None
Target: Area
Effects: This incantation of Michael's Light spell causes pastel coloured motes of light to surround things that are visually anomolous. It can be seen through regardless of the Rank of the spell, and in any case, only increases Light levels to 60 + 1 / Rank.
Within the volume of effect, any object, entity or terrain feature that is Walking Unseen or Transparent will be revealed by this incantation. Objects, entities or terrain features that are Invisible, Blended, visually shifted to a proximate dimension, Walking in Darkness, Walking in Night or similar magic will be revealed if the Rank of their concealment is lower than or equal to the Rank of this spell.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Crooked Mile Autumn 813 Alusia Magical Order px50 Jim Arona 021 076 9376