Walk a Crooked Mile: Treasure: Difference between revisions

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= Consumables =
[[LINGUIST707a Field Methods - Persian]]
== Other ==
== Grenadoes ==
 
== Charms ==
 
== Herbs ==
 
== Potions ==
 
==Scrolls==
 
== Invested Items ==
 
== Dust ==
 
== Amulets ==
 
= Weapons =
== The Savage Gauntlet ==
This clawed gauntlet of the left hand is treated as a cestus and weighs 3lbs. It is made of bronze and the blades are decorated with ivory. It was made for someone of size 6. Resizing it for a smaller hand requires the arts of an Armourer of Rank 6, and it will cost them 1,000 sp per size category, reduced, and they will likely charge a premium for their labour, as well.<br>
The base Strike Chance is 52%, which is further modifed by the wearer's PS - 15. This can be a penalty. It allows a left handed strike at a penalty of 10, unless the wearer is, actually, left handed, in which case, no penalty applies at all.<br>
It is particularly well-made and hard, entitling the wearer to Break 100 + 3 x MD to avoid any Specific Grievous Injury (and the damage associated with it) if it would strike at their left hand or wrist.<br>
The wearer may spend EN to change the quality of their Strike. The initial cost in EN is 3, doubling on each subsequent occasion, resetting at midnight. It must be declared before the Strike is attempted. Misses become hits, hits become blows directly to EN, blows directly to EN become Possible Specific Grievous Injuries, and a Possible Specific Grievous Injury result becomes two such wounds.<br>
The Damage Modifier is calculated differently. It is 2 rollup D10 - 5. This is further modified by Rank in Cestus, Rank in Warrior or Assassin (but not both at the same time), and the gauntlet will accept weapon spells.<br>
Damage from PS is calculated like this:<br>[[Image:Witch gauntlet.jpg|right|180px]]
{| border="1" cellspacing="0"
|-
!align = center| PS
!align = center| bonus
|-
| align = center|20
| align = center|+ 0
|-
|align = center| 21 & 22
|align = center| + 1
|-
|align = center| 23 - 25
| align = center|+ 2
|-
|align = center| 26 - 29
|align = center| + 3
|-
|align = center| 30 - 34
| align = center|+ 4
|-
|align = center| 35 - 41
|align = center| + 5
|-
|align = center|41 - 48
|align = center|+ 6
|}
and so on.<br>
The claw inflicts A class Specific Grievous Injuries. If the wearer's PS is 20 or more, it may inflict B class Specific Grievous Injuries. If the wearer's PS is 26 or more, it may also inflict C class Specific Grievous Injuries. Results that cause amputations or decapitation are always ignored, however.
{| class="FCK__ShowTableBorders" border="0" cellspacing="2"
|-
| width="180" align="Center" | Adventure
| width="100" align="Center" | Season
| width="100" align="Center" | Plane of Origin
| width="150" align="Center" | Aura
| width="160" align="Center" | Nature of Magic
| width="50" align="Center" | Value
| width="80" align="Center" | Cursed etc.?
| width="250" align="Center" | GM
|-
| align="center" | Crooked Mile
| align="center" | Autumn 813
| align="center" | Alusia
| align="center" | Magical
| align="center" | Chaos
| align="center" |
| align="center" | {{No-I}}
| align="center" | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
 
== Scimitar Claw ==
[[Image: Yatagan.jpg|right|80px]]
This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.<br>
The base Strike Chance is 60, and the Damage Mdifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.<br>
When the mummified hand is animated by means of the Animating Bodily Parts spell:
* the MD and PS of the wielder's weapon hand increases by 1 (+1 per 2 Ranks).
* the wielder may deliver multi-hex Strikes one handed.
However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.
{| class="FCK__ShowTableBorders" border="0" cellspacing="2"
|-
| width="180" align="Center" | Adventure
| width="100" align="Center" | Season
| width="100" align="Center" | Plane of Origin
| width="150" align="Center" | Aura
| width="160" align="Center" | Nature of Magic
| width="50" align="Center" | Value
| width="80" align="Center" | Cursed etc.?
| width="250" align="Center" | GM
|-
| align="center" | Crooked Mile
| align="center" | Autumn 813
| align="center" | Alusia
| align="center" | Magical
| align="center" | Chaos
| align="center" |
| align="center" | {{No-I}}
| align="center" | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
 
== Hook-Bladed Dagger ==
This dagger weighs 12 oz. It is unwieldy to use, requiring MD of 18, and the base Strike Chance is 40%. The wielder adds their MD to the Strike Chance, along with bonuses from Rank in weapon spells, Warrior and the weapon itself. However, MD in excess of 20 adds further bonuses, according to the schedule below:[[Image: Hook-bladedDagger.jpg|right|200px]]
{| border="1" cellspacing="0"
|-
!align = center| PS
!align = center| bonus
|-
| align = center|20
| align = center|+ 0
|-
|align = center| 21
|align = center| + 1
|-
|align = center| 22
| align = center|+ 3
|-
|align = center| 23
|align = center| + 6
|-
|align = center| 24
| align = center|+ 10
|-
|align = center| 25
|align = center| + 15
|-
|align = center|26
|align = center|+ 21
|-
|align = center|27
|align = center|+ 28
|-
|align = center|28
|align = center|+ 35
|}
and so on.
It inflicts 2 rollup D10 damage, but no bonus damage from PS is ever applied. Instead, damage is increased by 1 for every 5 points of MD in excess of 18.<br>
The blade is wickedly sharp, ignoring the first 3 point of Protection from armour, natural or otherwise. Blows to EN are inflicted at 20% of the modified Strike Chance, Specific Grievous Injuries on 10%.<br>
It may be thrown, but not safely. If it does not strike an opponent, it will return the thrower, and inflict damage upon them unless they Break 100 + 2 x MD.
{| class="FCK__ShowTableBorders" border="0" cellspacing="2"
|-
| width="180" align="Center" | Adventure
| width="100" align="Center" | Season
| width="100" align="Center" | Plane of Origin
| width="150" align="Center" | Aura
| width="160" align="Center" | Nature of Magic
| width="50" align="Center" | Value
| width="80" align="Center" | Cursed etc.?
| width="250" align="Center" | GM
|-
| align="center" | Crooked Mile
| align="center" | Autumn 813
| align="center" | Alusia
| align="center" | Magical
| align="center" | Chaos
| align="center" |
| align="center" | {{No-I}}
| align="center" | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
 
= Armour =
 
= Jewellery =
 
= Miscellaneous =
 
== Cape of Retreat ==
[[Image: FencingCape.png|right|60px]]
This dark,velvet cape weighs 1 lb. <br>
It must be worn over the left shoulder and arm, whereupon it will increase the wearer's Stealth by 20 for the purposes of concealing a weapon no larger than a short sword under it.<br>
Once a day, it allows the wearer to move backwards at their full TMR without changing facing.
{| class="FCK__ShowTableBorders" border="0" cellspacing="2"
|-
| width="180" align="Center" | Adventure
| width="100" align="Center" | Season
| width="100" align="Center" | Plane of Origin
| width="150" align="Center" | Aura
| width="160" align="Center" | Nature of Magic
| width="50" align="Center" | Value
| width="80" align="Center" | Cursed etc.?
| width="250" align="Center" | GM
|-
| align="center" | Crooked Mile
| align="center" | Autumn 813
| align="center" | Alusia
| align="center" | Magical
| align="center" | Shadow
| align="center" |
| align="center" | {{No-I}}
| align="center" | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
 
= Allies =
 
= Lore =
 
= Abilities =
 
== Light - Revelation ==
''Range:'' 15 feet + 15 / Rank<br>
''Duration:'' 15 seconds x [D - 5] x Rank<br>
''Resist:'' None<br>
''Storage:'' None<br>
''Target:'' Area<br>
''Effects:'' This incantation of Michael's Light spell causes pastel coloured motes of light to surround things that are visually anomolous. It can be seen through regardless of the Rank of the spell, and in any case, only increases Light levels to 60 + 1 / Rank.<br>
Within the volume of effect, any object, entity or terrain feature that is Walking Unseen or Transparent will be revealed by this incantation. Objects, entities or terrain features that are Invisible, Blended, visually shifted to a proximate dimension, Walking in Darkness, Walking in Night or similar magic will be revealed if the Rank of their concealment is lower than this.<br>
''Cost:'' 750 Experience.<br>
''Constraints:'' Unracks the spell, reduces FT value by 1. <br>
This incantation is not teachable.
{| class="FCK__ShowTableBorders" border="0" cellspacing="2"
|-
| width="180" align="Center" | Adventure
| width="100" align="Center" | Season
| width="100" align="Center" | Plane of Origin
| width="150" align="Center" | Aura
| width="160" align="Center" | Nature of Magic
| width="50" align="Center" | Value
| width="80" align="Center" | Cursed etc.?
| width="250" align="Center" | GM
|-
| align="center" | Crooked Mile
| align="center" | Autumn 813
| align="center" | Alusia
| align="center" | Magical
| align="center" | Order
| align="center" |
| align="center" | {{No-I}}
| align="center" | [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}

Latest revision as of 00:21, 31 May 2013